Commit Graph
86814 Commits
Author SHA1 Message Date
Strangerke 3e8456e0f8 TSAGE: Ringworld - Fix unitialized variable 2015-01-26 22:59:32 +01:00
Strangerke 46c3b8c318 TSAGE: Ringworld - Fix unitialized variable 2015-01-26 22:59:04 +01:00
Strangerke b336e9b12c TSAGE: BF - Remove unused variable 2015-01-26 22:51:41 +01:00
Strangerke 21a6618919 VOYEUR: Add missing break 2015-01-26 22:31:34 +01:00
Torbjörn Andersson 8c8261aa2a ZVISION: Cleanup.
We usually don't check a pointer before deleting it.
2015-01-26 22:18:23 +01:00
Torbjörn Andersson dd5cd42f2e ZVISION: Use ValueSlot for volume in ActionMusic
As suggested by Marisa-Chan. I had based my earlier implementation
on parseCritera(), and was unaware of this alternative. The good
thing is that the diff from the old code is now much smaller, which
should reduce the risk of regressions. (There is a lot I haven't
tested here...)
2015-01-26 22:18:23 +01:00
Chris Apers bdd75f975d MORTEVIELLE: added missing inter screen messages 2015-01-26 22:16:31 +01:00
Strangerke d0f95b40e8 AMIGAOS: Update icons to use glow and cleanup (Courtesy of Raziel^) 2015-01-26 19:45:08 +01:00
Torbjörn Andersson 51e90b2422 ZVISION: Fix ActionMusic volume
The volume can be either a constant or a state value. The latter is
used by ZGI to simulate a sound being heard at different distances,
e.g. the beehive in the Dungeon Master's hideout.
2015-01-26 19:34:21 +01:00
Hubert Maier 5eefa62899 AMIGAOS: Re-add a DosList feature
To keep consistency with the original code i re-added the DosList feature dol_Port (which was taken out due to a compiler error using SDK 53.24 and was named wrong anyway).
It offers a message port for the DosList.
2015-01-26 19:56:24 +02:00
Strangerke e85788ffdc ACCESS: MM - Some work on bubble_box 2015-01-26 07:58:59 +01:00
Paul Gilbert f11e11006b XEEN: Beginnings of Town class, implemented handleAction 2015-01-25 23:59:16 -05:00
Paul Gilbert 2abce62b8f XEEN: Add skeleton for spells class 2015-01-25 21:19:59 -05:00
Paul Gilbert 84741d73a0 XEEN: Properly clear previous MazeData when loading a new map 2015-01-25 20:05:35 -05:00
Paul Gilbert 94ce2c1e6f XEEN: Fix display of outdoors objects 2015-01-25 19:32:57 -05:00
Filippos Karapetis 8f551202f6 Merge pull request #568 from Marisa-Chan/master
ZVISION: Fix sound bug #6767 by making pan_track code similar to origina...
2015-01-26 02:11:52 +02:00
Strangerke ed4a3565a1 ACCESS: MM - Rename cmdSpecial5, implement cmdSpecial3 2015-01-25 23:30:04 +01:00
Paul Gilbert 587aad7d46 ACCESS: Fix moonwalking in MM 2015-01-25 17:19:19 -05:00
Strangerke ca0bef9595 ACCESS: MM - Split cmdHelp for MM 2015-01-25 22:05:10 +01:00
Johannes Schickel b00050439f SDL: Guard audio CD code to be SDL 1.2 only. 2015-01-25 21:51:54 +01:00
Johannes Schickel 99f4dafa72 SDL: Also print audio driver used when built with SDL2. 2015-01-25 21:23:26 +01:00
Johannes Schickel 8d57b766a9 SDL: Fix typo. 2015-01-25 21:11:18 +01:00
Arnaud Boutonné 4aa6f5caee Merge pull request #571 from chrilith/master
Small adjustments to match original code
2015-01-25 21:07:11 +01:00
Chris Apers e695c01862 MORTEVIELLE: 1sec seems to be far enough here 2015-01-25 20:54:09 +01:00
Chris Apers 975b1cf7fb MORTEVIELLE: more drawBox() adjustments 2015-01-25 20:53:42 +01:00
Johannes Schickel 8530997fff SDL: Add experimental support for SDL2.
This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25 20:23:25 +01:00
Johannes Schickel defe71792d CONFIGURE: Allow to overwrite sdl-config to use with SDL_CONFIG. 2015-01-25 19:26:16 +01:00
Johannes Schickel d97889cea7 SDL: Cleanup graphics manager switching a bit. 2015-01-25 19:26:15 +01:00
Johannes Schickel 3a2db0135d SDL: Refactor WM specific functionality into SdlGraphicsManager. 2015-01-25 18:57:38 +01:00
Paul Gilbert 50d3d79d7f XEEN: Revert window restriction, since all window draws use absolute x,y 2015-01-25 12:06:23 -05:00
Paul Gilbert ef283252b3 XEEN: Fix keyboard keys in YesNo dialog 2015-01-25 11:18:00 -05:00
Paul Gilbert 7b387dbd89 XEEN: Fix clearing Please Wait window after changing maps 2015-01-25 09:01:21 -05:00
Paul Gilbert 3135d1e0a7 XEEN: Fix rendering in drawOutdoors 2015-01-25 08:24:18 -05:00
Paul Gilbert 482c2b2ac8 XEEN: Fix immediate crash in outdoors rendering 2015-01-24 23:53:56 -05:00
Paul Gilbert 51dba2606e XEEN: Simplify _currentWall back to int for now 2015-01-24 23:49:12 -05:00
Paul Gilbert b695934a1e XEEN: Implemented cmdTeleport opcode 2015-01-24 23:12:30 -05:00
Paul Gilbert 2a9c00cb96 XEEN: Fix to cmdSpawn, and implemented cmdSetValue 2015-01-24 22:15:57 -05:00
Paul Gilbert fe6b580ff1 XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes 2015-01-24 19:38:58 -05:00
Strangerke b6b5a520d4 ACCESS: MM - Add menu case 8 2015-01-25 01:37:37 +01:00
Strangerke e4710aedfa ACCESS: MM - Fix the coordinates of the last menu icon 2015-01-25 01:36:18 +01:00
Paul Gilbert 0d8d66cb82 XEEN: Fix center aligning text in writeString 2015-01-24 18:31:54 -05:00
Paul Gilbert f742dc8d33 XEEN: Fixes to ifProc 2015-01-24 17:33:47 -05:00
Paul Gilbert 41f7664fa8 XEEN: Implemented cmdIf opcode 2015-01-24 16:10:45 -05:00
Paul Gilbert c01120aedd XEEN: Extra comments to sprite resource class 2015-01-24 15:29:02 -05:00
Paul Gilbert 339dfcb2cc XEEN: Restrict drawing in windows to drawing within their bounds 2015-01-24 15:14:57 -05:00
Paul Gilbert 177f47a535 XEEN: Implement drawOutdoors 2015-01-24 14:48:00 -05:00
Paul Gilbert 409edeb1e8 XEEN: Implemented drawOutdoorsObjects 2015-01-24 14:15:24 -05:00
Paul Gilbert a04daf3820 XEEN: Implemented drawOutdoorsMonsters 2015-01-24 13:49:41 -05:00
Paul Gilbert c17c2aead5 XEEN: Implemented outdoors drawing code in draw3d 2015-01-24 12:09:16 -05:00
chrilith 241f459582 Merge pull request #1 from scummvm/master
Latest changes including mines
2015-01-24 16:46:03 +01:00