Strangerke
3e8456e0f8
TSAGE: Ringworld - Fix unitialized variable
2015-01-26 22:59:32 +01:00
Strangerke
46c3b8c318
TSAGE: Ringworld - Fix unitialized variable
2015-01-26 22:59:04 +01:00
Strangerke
b336e9b12c
TSAGE: BF - Remove unused variable
2015-01-26 22:51:41 +01:00
Strangerke
21a6618919
VOYEUR: Add missing break
2015-01-26 22:31:34 +01:00
Torbjörn Andersson
8c8261aa2a
ZVISION: Cleanup.
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We usually don't check a pointer before deleting it.
2015-01-26 22:18:23 +01:00
Torbjörn Andersson
dd5cd42f2e
ZVISION: Use ValueSlot for volume in ActionMusic
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As suggested by Marisa-Chan. I had based my earlier implementation
on parseCritera(), and was unaware of this alternative. The good
thing is that the diff from the old code is now much smaller, which
should reduce the risk of regressions. (There is a lot I haven't
tested here...)
2015-01-26 22:18:23 +01:00
Chris Apers
bdd75f975d
MORTEVIELLE: added missing inter screen messages
2015-01-26 22:16:31 +01:00
Strangerke
d0f95b40e8
AMIGAOS: Update icons to use glow and cleanup (Courtesy of Raziel^)
2015-01-26 19:45:08 +01:00
Torbjörn Andersson
51e90b2422
ZVISION: Fix ActionMusic volume
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The volume can be either a constant or a state value. The latter is
used by ZGI to simulate a sound being heard at different distances,
e.g. the beehive in the Dungeon Master's hideout.
2015-01-26 19:34:21 +01:00
Hubert Maier
5eefa62899
AMIGAOS: Re-add a DosList feature
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To keep consistency with the original code i re-added the DosList feature dol_Port (which was taken out due to a compiler error using SDK 53.24 and was named wrong anyway).
It offers a message port for the DosList.
2015-01-26 19:56:24 +02:00
Strangerke
e85788ffdc
ACCESS: MM - Some work on bubble_box
2015-01-26 07:58:59 +01:00
Paul Gilbert
f11e11006b
XEEN: Beginnings of Town class, implemented handleAction
2015-01-25 23:59:16 -05:00
Paul Gilbert
2abce62b8f
XEEN: Add skeleton for spells class
2015-01-25 21:19:59 -05:00
Paul Gilbert
84741d73a0
XEEN: Properly clear previous MazeData when loading a new map
2015-01-25 20:05:35 -05:00
Paul Gilbert
94ce2c1e6f
XEEN: Fix display of outdoors objects
2015-01-25 19:32:57 -05:00
Filippos Karapetis
8f551202f6
Merge pull request #568 from Marisa-Chan/master
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ZVISION: Fix sound bug #6767 by making pan_track code similar to origina...
2015-01-26 02:11:52 +02:00
Strangerke
ed4a3565a1
ACCESS: MM - Rename cmdSpecial5, implement cmdSpecial3
2015-01-25 23:30:04 +01:00
Paul Gilbert
587aad7d46
ACCESS: Fix moonwalking in MM
2015-01-25 17:19:19 -05:00
Strangerke
ca0bef9595
ACCESS: MM - Split cmdHelp for MM
2015-01-25 22:05:10 +01:00
Johannes Schickel
b00050439f
SDL: Guard audio CD code to be SDL 1.2 only.
2015-01-25 21:51:54 +01:00
Johannes Schickel
99f4dafa72
SDL: Also print audio driver used when built with SDL2.
2015-01-25 21:23:26 +01:00
Johannes Schickel
8d57b766a9
SDL: Fix typo.
2015-01-25 21:11:18 +01:00
Arnaud Boutonné
4aa6f5caee
Merge pull request #571 from chrilith/master
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Small adjustments to match original code
2015-01-25 21:07:11 +01:00
Chris Apers
e695c01862
MORTEVIELLE: 1sec seems to be far enough here
2015-01-25 20:54:09 +01:00
Chris Apers
975b1cf7fb
MORTEVIELLE: more drawBox() adjustments
2015-01-25 20:53:42 +01:00
Johannes Schickel
8530997fff
SDL: Add experimental support for SDL2.
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This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25 20:23:25 +01:00
Johannes Schickel
defe71792d
CONFIGURE: Allow to overwrite sdl-config to use with SDL_CONFIG.
2015-01-25 19:26:16 +01:00
Johannes Schickel
d97889cea7
SDL: Cleanup graphics manager switching a bit.
2015-01-25 19:26:15 +01:00
Johannes Schickel
3a2db0135d
SDL: Refactor WM specific functionality into SdlGraphicsManager.
2015-01-25 18:57:38 +01:00
Paul Gilbert
50d3d79d7f
XEEN: Revert window restriction, since all window draws use absolute x,y
2015-01-25 12:06:23 -05:00
Paul Gilbert
ef283252b3
XEEN: Fix keyboard keys in YesNo dialog
2015-01-25 11:18:00 -05:00
Paul Gilbert
7b387dbd89
XEEN: Fix clearing Please Wait window after changing maps
2015-01-25 09:01:21 -05:00
Paul Gilbert
3135d1e0a7
XEEN: Fix rendering in drawOutdoors
2015-01-25 08:24:18 -05:00
Paul Gilbert
482c2b2ac8
XEEN: Fix immediate crash in outdoors rendering
2015-01-24 23:53:56 -05:00
Paul Gilbert
51dba2606e
XEEN: Simplify _currentWall back to int for now
2015-01-24 23:49:12 -05:00
Paul Gilbert
b695934a1e
XEEN: Implemented cmdTeleport opcode
2015-01-24 23:12:30 -05:00
Paul Gilbert
2a9c00cb96
XEEN: Fix to cmdSpawn, and implemented cmdSetValue
2015-01-24 22:15:57 -05:00
Paul Gilbert
fe6b580ff1
XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
2015-01-24 19:38:58 -05:00
Strangerke
b6b5a520d4
ACCESS: MM - Add menu case 8
2015-01-25 01:37:37 +01:00
Strangerke
e4710aedfa
ACCESS: MM - Fix the coordinates of the last menu icon
2015-01-25 01:36:18 +01:00
Paul Gilbert
0d8d66cb82
XEEN: Fix center aligning text in writeString
2015-01-24 18:31:54 -05:00
Paul Gilbert
f742dc8d33
XEEN: Fixes to ifProc
2015-01-24 17:33:47 -05:00
Paul Gilbert
41f7664fa8
XEEN: Implemented cmdIf opcode
2015-01-24 16:10:45 -05:00
Paul Gilbert
c01120aedd
XEEN: Extra comments to sprite resource class
2015-01-24 15:29:02 -05:00
Paul Gilbert
339dfcb2cc
XEEN: Restrict drawing in windows to drawing within their bounds
2015-01-24 15:14:57 -05:00
Paul Gilbert
177f47a535
XEEN: Implement drawOutdoors
2015-01-24 14:48:00 -05:00
Paul Gilbert
409edeb1e8
XEEN: Implemented drawOutdoorsObjects
2015-01-24 14:15:24 -05:00
Paul Gilbert
a04daf3820
XEEN: Implemented drawOutdoorsMonsters
2015-01-24 13:49:41 -05:00
Paul Gilbert
c17c2aead5
XEEN: Implemented outdoors drawing code in draw3d
2015-01-24 12:09:16 -05:00
chrilith
241f459582
Merge pull request #1 from scummvm/master
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Latest changes including mines
2015-01-24 16:46:03 +01:00