Commit Graph
86814 Commits
Author SHA1 Message Date
Mutwin Kraus 069b021c88 Forgot to delete the #if 0 things, I added while development...
svn-id: r3688
2002-03-08 17:19:03 +00:00
Mutwin Kraus 8b17d132db Some changes, need to be done to get the Mac Port running. For example Point is now called ScummPoint, as the name Point is already in use by Apple.
svn-id: r3687
2002-03-08 17:05:09 +00:00
James Brown 07bfd66c12 Fixed a bug in the 'watch' debug command..
svn-id: r3686
2002-03-08 13:31:29 +00:00
James Brown c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
James Brown 41d1864add Zak/Indy box matrix fix. Still doesn't quite work :/
svn-id: r3684
2002-03-08 08:27:45 +00:00
James Brown ad800009b2 Added new project configuration: MP3 Enabled Debug
svn-id: r3683
2002-03-07 09:21:43 +00:00
James Brown 7f79aa82ce <khalek> tsk tsk
svn-id: r3682
2002-03-07 08:45:54 +00:00
James Brown d570eb8309 Give music a saner default volume.
svn-id: r3681
2002-03-07 08:25:59 +00:00
James Brown 4eb99938bf Fixed music volume control for some games.
svn-id: r3680
2002-03-07 08:11:48 +00:00
James Brown f5ff443424 Rename o6_samGame to o6_bompWindow.
svn-id: r3679
2002-03-07 05:41:53 +00:00
James Brown fe991a1a06 Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(
svn-id: r3678
2002-03-07 05:18:55 +00:00
James Brown dea4adfd04 Update readme a little.
svn-id: r3677
2002-03-07 04:45:34 +00:00
James Brown ce7c581d8d Oops, remove debug stuff accidently left in.
svn-id: r3676
2002-03-07 04:32:26 +00:00
James Brown aea131d95b Fixes to Sam and Max subgames.
Add 'insane.cpp' to VC++ project.

svn-id: r3675
2002-03-07 04:29:24 +00:00
Travis Howell 49b7294423 Add insane.cpp
svn-id: r3674
2002-03-06 23:18:40 +00:00
Lionel Ulmer 8a63b6c012 Added possibility to use a '.so3' file instead of a .SOU file. The tool to generate this .SO3 file will be comitted later on :-) (it's available in the mailing list archives for now).
svn-id: r3673
2002-03-06 23:17:16 +00:00
Lionel Ulmer 89d55aca16 Remove too strict error checking that prevented debugging.
svn-id: r3672
2002-03-06 23:14:16 +00:00
Vincent Hamm 5b2e56509d Implemented the cutscene exit key during smush playback
svn-id: r3671
2002-03-06 21:22:56 +00:00
Vincent Hamm b499fa2616 Made a few hacks in the smush player to make DIG intro play (but buggy)
svn-id: r3670
2002-03-06 20:32:34 +00:00
Vincent Hamm cf868605f6 Preliminary smush playback support.
svn-id: r3669
2002-03-06 19:58:06 +00:00
James Brown 6265b84fb3 Minor stack fix.
svn-id: r3668
2002-03-06 15:59:25 +00:00
James Brown f0ad130ffa Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
2002-03-06 15:55:31 +00:00
James Brown be61a19dc5 Fixed typo.
svn-id: r3666
2002-03-06 12:28:29 +00:00
James Brown 178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
Travis Howell 4a98b9b9e9 Add Matti Hmlinen's patch to suppress warnings
svn-id: r3664
2002-03-06 10:35:39 +00:00
Vincent Hamm 4f560e976f Fixed a few V7 scummVars
svn-id: r3663
2002-03-06 10:04:28 +00:00
James Brown 17270d2ccd Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.

svn-id: r3662
2002-03-06 10:03:00 +00:00
Vincent Hamm 474c9e333b Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
2002-03-06 09:40:21 +00:00
Vincent Hamm c7d58aca84 Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
2002-03-06 00:18:22 +00:00
James Brown e05f3534b4 Fix typo in music volume, and add -m parameter to set it.
svn-id: r3659
2002-03-06 00:00:38 +00:00
Vincent Hamm c21e9da1b6 Next episode in V7 reimplementation. Nearly working
svn-id: r3658
2002-03-05 23:41:41 +00:00
James Brown 8d6efb265f Adding music volume control.
svn-id: r3657
2002-03-05 23:37:31 +00:00
Vincent Hamm 6600b48be9 More v7 implementation
svn-id: r3656
2002-03-05 23:05:55 +00:00
Vincent Hamm 720c41a25f Fixed a few things with V7 and samnmax midi (still not working)
svn-id: r3655
2002-03-05 22:23:48 +00:00
Vincent Hamm 0d46f4a2f2 Fixed OF_OWNER_ROOM for V7 implementation
svn-id: r3654
2002-03-05 21:27:24 +00:00
Jeremy Newman e1721718d6 Updated the readme with the latest info
svn-id: r3653
2002-03-05 21:20:06 +00:00
Vincent Hamm 09ff3af07f Fixed struct ImageHeader for v7 implementation
svn-id: r3652
2002-03-05 21:03:32 +00:00
Vincent Hamm c0b0afa68a Fixed struct CodeHeader for v7 implementation
svn-id: r3651
2002-03-05 20:43:26 +00:00
Vincent Hamm 6387020fd9 Fixed struct RoomHeader for v7 implementation
svn-id: r3650
2002-03-05 20:13:47 +00:00
James Brown 5eb73a9af4 Remove some testing stuff.
svn-id: r3649
2002-03-05 17:36:09 +00:00
James Brown a2a497a46f Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
made with previous versions.

svn-id: r3648
2002-03-05 16:13:09 +00:00
James Brown 441ad35080 Removed some debugging messages.
svn-id: r3647
2002-03-05 15:50:11 +00:00
James Brown d700f88c90 A few more hacks to make Sam run faster - fixes the Gator Golf crash.
svn-id: r3646
2002-03-05 15:29:54 +00:00
James Brown 9dec4275b6 Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.

svn-id: r3645
2002-03-05 09:58:12 +00:00
James Brown 5753e81bea Sam and Max inventory hack. Makes it work, but is nasty ;)
svn-id: r3644
2002-03-05 09:24:42 +00:00
Vincent Hamm c994e8bc8b Fixed Indy4's necklace bug. Indy4 is now finishable
svn-id: r3643
2002-03-03 22:14:47 +00:00
Vincent Hamm e924cd5c26 Fixed Dott protection
svn-id: r3642
2002-03-03 21:33:43 +00:00
James Brown 945d81761b Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not hex.. should fix).
svn-id: r3641
2002-03-02 12:54:37 +00:00
James Brown ddad6760a5 LoomCD fix. Thanks khalek.
svn-id: r3640
2002-03-02 12:21:06 +00:00
James Brown 0ad040d954 Er, malloc good.
svn-id: r3639
2002-03-02 08:48:31 +00:00