Travis Howell
6db3a8819e
VAR confirmed awhile ago.
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svn-id: r12983
2004-02-22 08:18:28 +00:00
Travis Howell
36e9979303
Restrict hack to COMI
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svn-id: r12981
2004-02-22 08:02:56 +00:00
Travis Howell
8a8bbbf80f
Missed one spot.
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svn-id: r12980
2004-02-22 07:14:48 +00:00
Travis Howell
42028e984f
Enable and use VAR_VOICE_MODE
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svn-id: r12979
2004-02-22 03:08:18 +00:00
Eugene Sandulenko
ff93447108
Remove duplicated indy3 MD5's. If fr and es version do have different
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MD5, it's better to add them later.
svn-id: r12978
2004-02-22 00:49:38 +00:00
Joost Peters
6e50033d07
I am an idiot.
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Better fix for bug #899881 (Sounds played when sound turned off) - I forgot I added the isSpeech flag a while back. :)
svn-id: r12976
2004-02-21 20:50:56 +00:00
Joost Peters
0301ccc8a8
Fix for bug #899881 (Sounds played when sound turned off)
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svn-id: r12975
2004-02-21 20:20:35 +00:00
Max Horn
1d7eafe675
unified code a little
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svn-id: r12974
2004-02-21 20:00:51 +00:00
Max Horn
1fb02caedf
code duplication is bad, maybe we can 'share' the mpeg2 code between bs1 & bs2 ?
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svn-id: r12973
2004-02-21 19:03:16 +00:00
Max Horn
24e5059aec
Create a simple Makefile when building outside the source tree (Needs improvement, but works well enough in most cases)
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svn-id: r12972
2004-02-21 15:55:26 +00:00
James Brown
9119fc440f
Todo updates
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svn-id: r12970
2004-02-21 15:30:16 +00:00
Max Horn
1ca197eba0
do release builds with -O2
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svn-id: r12969
2004-02-21 15:17:16 +00:00
Travis Howell
1831d71ed3
Ooops, didn't meant to revert
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svn-id: r12968
2004-02-21 15:12:46 +00:00
Travis Howell
099bd2cb47
This is normal for earlier games
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svn-id: r12967
2004-02-21 15:08:36 +00:00
Travis Howell
d669bb7028
Add comment
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svn-id: r12966
2004-02-21 13:17:35 +00:00
Travis Howell
30fd4d66ac
Add var
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svn-id: r12965
2004-02-21 13:10:44 +00:00
Travis Howell
745b219596
Add vars
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svn-id: r12964
2004-02-21 12:53:59 +00:00
Travis Howell
42a94ca017
Ooops
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svn-id: r12963
2004-02-21 11:41:46 +00:00
Travis Howell
580a2ffcfe
Add a few more actor inits. for later games.
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svn-id: r12962
2004-02-21 11:37:52 +00:00
Nicolas Bacca
56eea4abcc
Fix HandheldPC/PalmSizePC compile
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svn-id: r12961
2004-02-21 09:43:19 +00:00
Gregory Montoir
356bed1de9
Fixed arrow dialogue glitches (partial display) in non-english versions. This was due to a (wrong) blitting order of the bobs, arrows are now the last ones.
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svn-id: r12959
2004-02-21 08:52:25 +00:00
Torbjörn Andersson
a75b84dc1b
Use unsigned characters when drawing the text in the control panel etc.
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This is consistent with how the in-game text is drawn, and might possibly
fix the control panel text in the Spanish version (though I have no way of
actually testing this).
svn-id: r12957
2004-02-21 08:30:10 +00:00
Travis Howell
fe667a67be
Correct VAR_CHARINC in old saves.
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svn-id: r12955
2004-02-21 08:21:11 +00:00
Travis Howell
a4a4c21956
Ooops
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svn-id: r12954
2004-02-21 06:44:10 +00:00
Travis Howell
cb939708dd
Adjust again for V1/V2 games.
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svn-id: r12953
2004-02-21 06:36:40 +00:00
Eugene Sandulenko
a424ad6d7c
Add TODO about descumm and o6_startObjectQuick
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svn-id: r12952
2004-02-21 05:30:29 +00:00
Travis Howell
0bb0d3a12b
Adjust again for comi demo.
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svn-id: r12951
2004-02-21 03:11:40 +00:00
Travis Howell
abffa78eca
COMI needs an adjust for VAR_CHARINC writes.
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svn-id: r12950
2004-02-21 02:56:47 +00:00
Travis Howell
dfe5828d4f
Use correct method for subtitle speed.
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svn-id: r12949
2004-02-21 02:03:53 +00:00
Nicolas Bacca
e0b723a54c
Oops
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svn-id: r12947
2004-02-20 23:05:00 +00:00
Nicolas Bacca
b3f4ba3417
EVC ... no ... comments ... please :)
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svn-id: r12945
2004-02-20 22:16:44 +00:00
Travis Howell
5c59d9a66b
Correct another bad comi var
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svn-id: r12944
2004-02-20 17:12:16 +00:00
Travis Howell
83a76bb131
Update vars
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svn-id: r12943
2004-02-20 15:46:11 +00:00
Travis Howell
f1b5b8fa24
Variable should be checked at this point.
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svn-id: r12942
2004-02-20 15:04:51 +00:00
Eugene Sandulenko
1fe7d0c890
oops
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svn-id: r12940
2004-02-20 03:29:39 +00:00
Eugene Sandulenko
76eff7e221
o Fixed crashes when file to open does not exist. (missed functionality)
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o Fixed redimArray
svn-id: r12939
2004-02-20 03:04:38 +00:00
Travis Howell
83935dd920
Revert recent change that breaks temporary saves (No music or even crashes)
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svn-id: r12938
2004-02-20 01:31:29 +00:00
Eugene Sandulenko
9f073e44c7
oops. Restored needed debug output.
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svn-id: r12937
2004-02-20 00:46:30 +00:00
Eugene Sandulenko
5d8bf5faf8
Added some more stubs for Kernel[Set/Get]functions. Some more comments
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on opcodes
svn-id: r12936
2004-02-20 00:32:29 +00:00
Travis Howell
429c86f4f3
Fatty Bear games use positive size values in these opcodes.
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svn-id: r12933
2004-02-19 08:21:59 +00:00
Travis Howell
e5c3d7329b
An equal value should be allowed, originals used changeRange at this point.
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svn-id: r12932
2004-02-19 02:18:05 +00:00
Travis Howell
929fd0591f
Change debugs back to warnings (As requested)
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svn-id: r12931
2004-02-18 11:46:07 +00:00
Max Horn
97472bd078
remove this *purely experimental and knowingly incomplete* test code from the release branch
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svn-id: r12929
2004-02-18 10:59:47 +00:00
Max Horn
3e58cb906a
Add some safety checks
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svn-id: r12928
2004-02-18 10:42:26 +00:00
Eugene Sandulenko
a092b1536a
INSANE debug output now can be turned on in debug console
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svn-id: r12927
2004-02-18 05:21:32 +00:00
Eugene Sandulenko
cab9b2f34a
INSANE debug output now can be turned ot in debug console
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svn-id: r12926
2004-02-18 05:20:47 +00:00
Travis Howell
1f2ab0145b
FT/DIG/COMI should always default to 100 for actor.forceclip.
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svn-id: r12925
2004-02-18 04:21:19 +00:00
Max Horn
8e5df2bda3
Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. it always was stuck at 0)
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svn-id: r12924
2004-02-17 17:45:22 +00:00
Max Horn
eefbe23801
delete certain unused non-perma resources when loading
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svn-id: r12923
2004-02-17 17:43:27 +00:00
Eugene Sandulenko
2940a98cd3
Add reported Atari and Amiga md5's
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svn-id: r12922
2004-02-17 06:34:02 +00:00