Commit Graph
86814 Commits
Author SHA1 Message Date
Travis Howell 6db3a8819e VAR confirmed awhile ago.
svn-id: r12983
2004-02-22 08:18:28 +00:00
Travis Howell 36e9979303 Restrict hack to COMI
svn-id: r12981
2004-02-22 08:02:56 +00:00
Travis Howell 8a8bbbf80f Missed one spot.
svn-id: r12980
2004-02-22 07:14:48 +00:00
Travis Howell 42028e984f Enable and use VAR_VOICE_MODE
svn-id: r12979
2004-02-22 03:08:18 +00:00
Eugene Sandulenko ff93447108 Remove duplicated indy3 MD5's. If fr and es version do have different
MD5, it's better to add them later.

svn-id: r12978
2004-02-22 00:49:38 +00:00
Joost Peters 6e50033d07 I am an idiot.
Better fix for bug #899881 (Sounds played when sound turned off) - I forgot I added the isSpeech flag a while back. :)

svn-id: r12976
2004-02-21 20:50:56 +00:00
Joost Peters 0301ccc8a8 Fix for bug #899881 (Sounds played when sound turned off)
svn-id: r12975
2004-02-21 20:20:35 +00:00
Max Horn 1d7eafe675 unified code a little
svn-id: r12974
2004-02-21 20:00:51 +00:00
Max Horn 1fb02caedf code duplication is bad, maybe we can 'share' the mpeg2 code between bs1 & bs2 ?
svn-id: r12973
2004-02-21 19:03:16 +00:00
Max Horn 24e5059aec Create a simple Makefile when building outside the source tree (Needs improvement, but works well enough in most cases)
svn-id: r12972
2004-02-21 15:55:26 +00:00
James Brown 9119fc440f Todo updates
svn-id: r12970
2004-02-21 15:30:16 +00:00
Max Horn 1ca197eba0 do release builds with -O2
svn-id: r12969
2004-02-21 15:17:16 +00:00
Travis Howell 1831d71ed3 Ooops, didn't meant to revert
svn-id: r12968
2004-02-21 15:12:46 +00:00
Travis Howell 099bd2cb47 This is normal for earlier games
svn-id: r12967
2004-02-21 15:08:36 +00:00
Travis Howell d669bb7028 Add comment
svn-id: r12966
2004-02-21 13:17:35 +00:00
Travis Howell 30fd4d66ac Add var
svn-id: r12965
2004-02-21 13:10:44 +00:00
Travis Howell 745b219596 Add vars
svn-id: r12964
2004-02-21 12:53:59 +00:00
Travis Howell 42a94ca017 Ooops
svn-id: r12963
2004-02-21 11:41:46 +00:00
Travis Howell 580a2ffcfe Add a few more actor inits. for later games.
svn-id: r12962
2004-02-21 11:37:52 +00:00
Nicolas Bacca 56eea4abcc Fix HandheldPC/PalmSizePC compile
svn-id: r12961
2004-02-21 09:43:19 +00:00
Gregory Montoir 356bed1de9 Fixed arrow dialogue glitches (partial display) in non-english versions. This was due to a (wrong) blitting order of the bobs, arrows are now the last ones.
svn-id: r12959
2004-02-21 08:52:25 +00:00
Torbjörn Andersson a75b84dc1b Use unsigned characters when drawing the text in the control panel etc.
This is consistent with how the in-game text is drawn, and might possibly
fix the control panel text in the Spanish version (though I have no way of
actually testing this).

svn-id: r12957
2004-02-21 08:30:10 +00:00
Travis Howell fe667a67be Correct VAR_CHARINC in old saves.
svn-id: r12955
2004-02-21 08:21:11 +00:00
Travis Howell a4a4c21956 Ooops
svn-id: r12954
2004-02-21 06:44:10 +00:00
Travis Howell cb939708dd Adjust again for V1/V2 games.
svn-id: r12953
2004-02-21 06:36:40 +00:00
Eugene Sandulenko a424ad6d7c Add TODO about descumm and o6_startObjectQuick
svn-id: r12952
2004-02-21 05:30:29 +00:00
Travis Howell 0bb0d3a12b Adjust again for comi demo.
svn-id: r12951
2004-02-21 03:11:40 +00:00
Travis Howell abffa78eca COMI needs an adjust for VAR_CHARINC writes.
svn-id: r12950
2004-02-21 02:56:47 +00:00
Travis Howell dfe5828d4f Use correct method for subtitle speed.
svn-id: r12949
2004-02-21 02:03:53 +00:00
Nicolas Bacca e0b723a54c Oops
svn-id: r12947
2004-02-20 23:05:00 +00:00
Nicolas Bacca b3f4ba3417 EVC ... no ... comments ... please :)
svn-id: r12945
2004-02-20 22:16:44 +00:00
Travis Howell 5c59d9a66b Correct another bad comi var
svn-id: r12944
2004-02-20 17:12:16 +00:00
Travis Howell 83a76bb131 Update vars
svn-id: r12943
2004-02-20 15:46:11 +00:00
Travis Howell f1b5b8fa24 Variable should be checked at this point.
svn-id: r12942
2004-02-20 15:04:51 +00:00
Eugene Sandulenko 1fe7d0c890 oops
svn-id: r12940
2004-02-20 03:29:39 +00:00
Eugene Sandulenko 76eff7e221 o Fixed crashes when file to open does not exist. (missed functionality)
o Fixed redimArray

svn-id: r12939
2004-02-20 03:04:38 +00:00
Travis Howell 83935dd920 Revert recent change that breaks temporary saves (No music or even crashes)
svn-id: r12938
2004-02-20 01:31:29 +00:00
Eugene Sandulenko 9f073e44c7 oops. Restored needed debug output.
svn-id: r12937
2004-02-20 00:46:30 +00:00
Eugene Sandulenko 5d8bf5faf8 Added some more stubs for Kernel[Set/Get]functions. Some more comments
on opcodes

svn-id: r12936
2004-02-20 00:32:29 +00:00
Travis Howell 429c86f4f3 Fatty Bear games use positive size values in these opcodes.
svn-id: r12933
2004-02-19 08:21:59 +00:00
Travis Howell e5c3d7329b An equal value should be allowed, originals used changeRange at this point.
svn-id: r12932
2004-02-19 02:18:05 +00:00
Travis Howell 929fd0591f Change debugs back to warnings (As requested)
svn-id: r12931
2004-02-18 11:46:07 +00:00
Max Horn 97472bd078 remove this *purely experimental and knowingly incomplete* test code from the release branch
svn-id: r12929
2004-02-18 10:59:47 +00:00
Max Horn 3e58cb906a Add some safety checks
svn-id: r12928
2004-02-18 10:42:26 +00:00
Eugene Sandulenko a092b1536a INSANE debug output now can be turned on in debug console
svn-id: r12927
2004-02-18 05:21:32 +00:00
Eugene Sandulenko cab9b2f34a INSANE debug output now can be turned ot in debug console
svn-id: r12926
2004-02-18 05:20:47 +00:00
Travis Howell 1f2ab0145b FT/DIG/COMI should always default to 100 for actor.forceclip.
svn-id: r12925
2004-02-18 04:21:19 +00:00
Max Horn 8e5df2bda3 Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. it always was stuck at 0)
svn-id: r12924
2004-02-17 17:45:22 +00:00
Max Horn eefbe23801 delete certain unused non-perma resources when loading
svn-id: r12923
2004-02-17 17:43:27 +00:00
Eugene Sandulenko 2940a98cd3 Add reported Atari and Amiga md5's
svn-id: r12922
2004-02-17 06:34:02 +00:00