Commit Graph
86814 Commits
Author SHA1 Message Date
Eugene Sandulenko 5de55d2dfa indent
svn-id: r13771
2004-05-03 23:12:59 +00:00
Eugene Sandulenko f7f485464d Well, now we use MemoryReadStream at least in SAGA engine.
Concept proved itself to be elegant and successful

svn-id: r13770
2004-05-03 23:08:22 +00:00
Eugene Sandulenko 51801dc503 Started work on moving from ys_read/write to MemoryReadStream
svn-id: r13769
2004-05-03 23:06:57 +00:00
Eugene Sandulenko ce03b7635f Fix LaTeX syntax
svn-id: r13768
2004-05-03 23:04:42 +00:00
Max Horn 151d92e8cd Explain a bit what getSampleRateFromVOCRate() does; mark a hack in it more clearly; disable warning
svn-id: r13756
2004-05-02 22:33:28 +00:00
Paweł Kołodziejski eec8b61b8d tuned a little
svn-id: r13754
2004-05-02 17:48:30 +00:00
Paweł Kołodziejski 8e56e7b0bb - fix for cuting voices in comi,
- fix for lipsync stuff (compromise append buffer ahead to sync position)

svn-id: r13753
2004-05-02 16:46:51 +00:00
Eugene Sandulenko 86c055b796 Make sure cursor is always white
svn-id: r13750
2004-05-02 16:32:28 +00:00
Torbjörn Andersson 2617f36cb6 Made the cursor work a bit better in IHNM.
svn-id: r13749
2004-05-02 15:59:06 +00:00
Torbjörn Andersson 67d82f23d8 Got rid of r_softcursor by having the backend always draw the cursor
instead. This fixes graphics glitches in at least ITE.

Got rid of r_fullscreen, which wasn't even used anymore anyway.

svn-id: r13748
2004-05-02 15:44:19 +00:00
Torbjörn Andersson fb1b2efb49 Applied my suggested fix for #933168, since I'm tired of waiting for
feedback. It *is* a bit of a hack, but it does emulate the old behaviour,
and we can always make a better fix later, if there is one.

svn-id: r13747
2004-05-02 14:39:48 +00:00
Paweł Kołodziejski 7da4eccb1d enabled save/load code for imuse digital
svn-id: r13746
2004-05-02 14:03:21 +00:00
Paweł Kołodziejski f6b8830158 forgot it
svn-id: r13745
2004-05-02 13:58:57 +00:00
Torbjörn Andersson 7b9f508729 This fixes bug #917427, a masking problem, hopefully without causing any
regressions.

What the patch does is to make sure to check all layers when masking a
sprite, since it's possible that it's being masked by several layers at the
same time. The old code simply picked the first masking layer.

svn-id: r13744
2004-05-02 13:54:05 +00:00
Paweł Kołodziejski ffb842c026 this too
svn-id: r13743
2004-05-02 13:17:02 +00:00
Paweł Kołodziejski 8c6f3ddc0a changed from int to int32 to be sure
svn-id: r13742
2004-05-02 13:15:33 +00:00
Paweł Kołodziejski 7701fece20 disabled reset state while change bundle disks
svn-id: r13741
2004-05-02 13:06:40 +00:00
Paweł Kołodziejski 6c682fcfba fixed two arrays
svn-id: r13740
2004-05-02 12:52:19 +00:00
Paweł Kołodziejski 351eaff329 start only used tracks
svn-id: r13739
2004-05-02 12:46:01 +00:00
Paweł Kołodziejski 8bdab25b7a ops
svn-id: r13738
2004-05-02 12:23:51 +00:00
Paweł Kołodziejski 054acfbbd3 added rest of save/load code
svn-id: r13737
2004-05-02 12:20:55 +00:00
Paweł Kołodziejski 24ccdb85e9 ops
svn-id: r13736
2004-05-02 11:53:10 +00:00
Paweł Kołodziejski b877df6da4 added some save/load code (in progress)
svn-id: r13735
2004-05-02 11:49:08 +00:00
Paweł Kołodziejski cdc7324951 stub for digital imuse save/load
svn-id: r13734
2004-05-02 10:07:59 +00:00
Paweł Kołodziejski 805b1f8e0d update
svn-id: r13733
2004-05-02 10:04:57 +00:00
Eugene Sandulenko 96d1c5c44e Some more SAGA items
svn-id: r13732
2004-05-02 07:14:17 +00:00
Eugene Sandulenko 13445e3a20 Add some SAGA TODO items
svn-id: r13731
2004-05-02 06:51:09 +00:00
Jonathan Gray 15153bafc5 add some SAGA todo items
svn-id: r13730
2004-05-02 02:46:41 +00:00
Jonathan Gray 88ac74992c get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystem
svn-id: r13729
2004-05-02 02:11:55 +00:00
Jonathan Gray 64485a9314 use features so ihnm doesn't default to 1280x960, change over some of the timer stuff to osystem not yet finished
svn-id: r13728
2004-05-02 01:39:14 +00:00
Eugene Sandulenko 6722103aa8 Removed last sys* file
svn-id: r13727
2004-05-02 00:06:34 +00:00
Eugene Sandulenko 90a876798a Merged sysgfx.cpp and gfx.cpp to gfx.cpp
svn-id: r13726
2004-05-02 00:00:39 +00:00
Eugene Sandulenko 0765b272ae Renamed files for consistency
svn-id: r13725
2004-05-01 23:46:23 +00:00
Eugene Sandulenko 66876dc1d1 Proper #includes everywhere
Improved game detector

svn-id: r13724
2004-05-01 23:42:22 +00:00
Eugene Sandulenko c0772498b6 All graphics and input now is in OSystem.
Only timers left.

svn-id: r13723
2004-05-01 19:41:47 +00:00
Paweł Kołodziejski 78f2d34825 remove useless mutex
svn-id: r13722
2004-05-01 18:53:03 +00:00
Paweł Kołodziejski 0b86e3e69c - update names
- remove nonused access to atributes sequence in comi

svn-id: r13721
2004-05-01 18:36:13 +00:00
Torbjörn Andersson 4110aeb5d5 With Jamieson630's MIDI parser fix, all the ITE MIDIs should work.
svn-id: r13720
2004-05-01 16:49:23 +00:00
Torbjörn Andersson 3ebb895e9a Doubled the buffer size to prevent crashes with the Inherit the Earth
MIDIs. This is a temporary fix - Jamieson630 said something about making a
better fix later - but it will have to do for now.

svn-id: r13719
2004-05-01 16:42:58 +00:00
Paweł Kołodziejski e0600f4308 update
svn-id: r13718
2004-05-01 16:27:20 +00:00
Paweł Kołodziejski 4d6b9206b9 fix warning
svn-id: r13717
2004-05-01 16:24:39 +00:00
Paweł Kołodziejski da719908fe indent
svn-id: r13716
2004-05-01 16:23:54 +00:00
Paweł Kołodziejski 0af53f3c97 indent
svn-id: r13715
2004-05-01 16:15:55 +00:00
Eugene Sandulenko d84d93b5d0 Fix IHNM hang
svn-id: r13714
2004-05-01 15:08:20 +00:00
Paweł Kołodziejski 3ad363a274 indent
svn-id: r13713
2004-05-01 14:34:00 +00:00
Paweł Kołodziejski e04312c0a5 indent
svn-id: r13712
2004-05-01 14:05:10 +00:00
Jonathan Gray 6f33b9225c unbreak change that prevented ite disk version from launching, add detection for win32 demo
svn-id: r13711
2004-05-01 14:00:53 +00:00
Paweł Kołodziejski 273be948c0 indent
svn-id: r13710
2004-05-01 13:48:01 +00:00
Jonathan Gray db5e659d0c add some debug calls in the verify functions
svn-id: r13709
2004-05-01 13:20:58 +00:00
Paweł Kołodziejski d46b68d7fe indent
svn-id: r13708
2004-05-01 13:19:15 +00:00