Nicolas Bacca
03956df17f
Add warning for unresolved conflicts
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svn-id: r13823
2004-05-09 14:48:59 +00:00
Nicolas Bacca
c21f38bc00
Switch to EventsBuffer
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svn-id: r13822
2004-05-09 14:47:26 +00:00
Nicolas Bacca
a533dde2e7
Remove unused action
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svn-id: r13821
2004-05-09 14:46:29 +00:00
Nicolas Bacca
6519c89180
Tiny virtual keys changes
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svn-id: r13820
2004-05-09 14:38:47 +00:00
Nicolas Bacca
abda73a874
Goodbye KeysBuffer, hello EventsBuffer
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svn-id: r13819
2004-05-09 14:34:47 +00:00
Nicolas Bacca
300cd8c411
Switched to EventsBuffer for Smartphones
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svn-id: r13818
2004-05-09 14:33:24 +00:00
Nicolas Bacca
4fdf5675b8
Make a few functions GFX functions virtual for CE backend
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svn-id: r13817
2004-05-09 14:30:29 +00:00
Nicolas Bacca
5d81e3b785
Tweak SDL init for WinCE backend
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svn-id: r13816
2004-05-09 14:27:53 +00:00
Nicolas Bacca
ab9598e2f5
Config sample switch for WinCE
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svn-id: r13815
2004-05-09 14:26:01 +00:00
Nicolas Bacca
30cea15d24
Update project files
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svn-id: r13814
2004-05-09 14:22:10 +00:00
Torbjörn Andersson
9e4c641de1
Forgot to remove this file when I changed input handling.
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svn-id: r13813
2004-05-09 13:40:39 +00:00
Torbjörn Andersson
fc970b3c75
Removed the buffering of mouse and keyboard events. I don't think any of
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our other engines do this, so there is little reason for BS2 to. I did add
a filtering mechanism so that mouse button releases and scroll wheeling is
ignored during normal gameplay, but I don't know if that was necessary
either.
Since this left little more than an empty husk where the Input class used
to be, I've eliminated that class and buried its remains in Sword2Engine.
svn-id: r13812
2004-05-09 13:32:04 +00:00
Torbjörn Andersson
577600537c
When drawing lines and points, mark the corresponding screen area as dirty
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so that it gets properly redrawn. Only the debugging code uses these
drawing primitives, so it's no big deal, but it's still the right thing to
do.
svn-id: r13811
2004-05-09 13:24:07 +00:00
Torbjörn Andersson
ed9bac56b0
My recent sound changes broke "restart". This should un-break it again.
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svn-id: r13810
2004-05-09 13:20:12 +00:00
Paweł Kołodziejski
f74a675850
removed awe based on Endy statement
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svn-id: r13809
2004-05-09 13:12:19 +00:00
Max Horn
7804b57632
Added default iterator constructor, for convenience
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svn-id: r13808
2004-05-08 19:34:06 +00:00
Oliver Kiehl
011173f18c
IRIX doesn't need ranlib - made it a nop.
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Also write into correct variable
svn-id: r13807
2004-05-08 10:47:56 +00:00
Torbjörn Andersson
afb91fc184
Cleanup.
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svn-id: r13806
2004-05-07 19:56:19 +00:00
Paweł Kołodziejski
8d86693893
forgot to remove
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svn-id: r13805
2004-05-07 07:40:37 +00:00
Travis Howell
628a4cb3c3
Simpler check
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svn-id: r13804
2004-05-07 07:33:10 +00:00
Paweł Kołodziejski
b672cf26fb
increase a little limit for better lipsync
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svn-id: r13803
2004-05-07 07:32:17 +00:00
Torbjörn Andersson
701bd797b7
Only access VAR_VOICE_MODE if there actually is one.
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svn-id: r13802
2004-05-07 06:54:47 +00:00
Torbjörn Andersson
6d02fd9d74
Reverted the last commit (on this file only) because it broke compilation
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of gui/browser.cpp. Besides, it didn't seem to have anything to do with
keycolor in OSystem. :-)
svn-id: r13801
2004-05-06 10:34:41 +00:00
Travis Howell
fe2f4382fb
Clean up all tmps on mingw
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svn-id: r13799
2004-05-06 10:31:01 +00:00
Travis Howell
e78421b66c
Fix bug #910216
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svn-id: r13798
2004-05-06 10:07:17 +00:00
Max Horn
ee94e81392
Fixed & cleaned up common rules; this fixes the convenience target when doing a plugins build; and also fixes a bug which could cause plugins to be built against an old version of the main executable
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svn-id: r13797
2004-05-06 09:58:48 +00:00
Max Horn
88fdb5a627
Removed default value for keycolor in the OSystem implementations
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svn-id: r13796
2004-05-06 09:20:21 +00:00
Joost Peters
bd19811d19
Get rid of mouse transparancy hack
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svn-id: r13795
2004-05-06 00:25:18 +00:00
Max Horn
83cd000207
Maybe this change will cure one of erik's two console bug reports (namely #941811 ). Maybe not
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svn-id: r13794
2004-05-05 23:08:30 +00:00
Max Horn
71df4c5e72
Cleaned up console code a bit - wrap around logic needs work
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svn-id: r13793
2004-05-05 23:06:44 +00:00
Gregory Montoir
0637bb70a7
make use of OSystem::setMouseCursor() change
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svn-id: r13792
2004-05-05 18:03:41 +00:00
Torbjörn Andersson
148872d1fd
Replaced R_printf() with debug() and warning(). There are still a couple of
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standard printf()s left, though.
svn-id: r13791
2004-05-05 13:05:45 +00:00
Torbjörn Andersson
4102a3b13f
Removed data_dir, since it wasn't used.
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svn-id: r13790
2004-05-05 12:05:00 +00:00
Torbjörn Andersson
edf48a8473
Added file
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svn-id: r13789
2004-05-05 11:52:02 +00:00
Jonathan Gray
95ae1896c2
When you make changes to the README, please don't forget to update the man page, too. As an aside if we have the TeX doc can't we remove the manual from the README now?
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svn-id: r13788
2004-05-05 11:07:25 +00:00
Max Horn
90cced2a5b
Remove odd sample rate hack (for DOTT demo); instead, be slightly less strict about VOC headers, since DOTT demo (and maybe others) use buggy VOC headers
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svn-id: r13787
2004-05-05 10:58:07 +00:00
Max Horn
0f57499cb1
When you make changes to the README, please don't forget to update the TeX docs, too
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svn-id: r13786
2004-05-05 10:15:02 +00:00
Jonathan Gray
97a632e58e
mention fmtowns platform option
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svn-id: r13785
2004-05-05 09:09:10 +00:00
Jonathan Gray
b8bac5f208
mention fmtowns platform option in help
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svn-id: r13784
2004-05-05 09:08:04 +00:00
Paweł Kołodziejski
e29ec6e79c
adding initial code for Another World engine
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svn-id: r13783
2004-05-05 07:25:32 +00:00
Torbjörn Andersson
0600200980
Take advantage of the changes in the backend's mouse cursor handling. It
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didn't do the change I was hoping for: the coyote stone is still partially
see-through, but perhaps it was in the original as well.
At least we no longer need to keep the buffer the mouse cursor is decoded
to, since that's now handled by the backend.
svn-id: r13782
2004-05-05 07:22:35 +00:00
Torbjörn Andersson
5882ea5819
Cleanup.
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Part of this cleanup involved removing _unpauseZone. It was only used by
fnISpeak(), and as far as I could tell it was just because the original
code didn't trust amISpeaking() and getSpeechStatus() to return sensible
values directly after unpausing the game.
svn-id: r13781
2004-05-05 07:06:18 +00:00
Paweł Kołodziejski
42ba9c983f
update
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svn-id: r13780
2004-05-05 06:57:56 +00:00
Paweł Kołodziejski
6c38484c1a
workaround warning - fixme
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svn-id: r13779
2004-05-05 06:56:01 +00:00
Eugene Sandulenko
5a5e6ba868
Now cursor is really always shown.
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svn-id: r13778
2004-05-05 02:35:33 +00:00
Eugene Sandulenko
b7e62e4b61
Extend setMouseCursor with additional keycolor parameter. Lets saga use 255
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as white color. Made this function more safe by copying cursor data to
newly created buffer.
svn-id: r13777
2004-05-05 02:32:46 +00:00
Max Horn
5d0f0ea0c6
Added generic variable size stack class - COMPLETELY UNTESTED. Really should add some unit tests for this...
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svn-id: r13776
2004-05-05 01:19:42 +00:00
Travis Howell
163dc349b6
Fix insane regression.
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svn-id: r13774
2004-05-04 14:56:47 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
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In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
b9ebd68022
Enchance ReadStream and MemoryReadStream with 24bits operations as well
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as tell() and rewind() methods, as needed by SAGA engine.
svn-id: r13772
2004-05-04 03:27:00 +00:00