Commit Graph
86814 Commits
Author SHA1 Message Date
Bertrand Augereau 23c17eb9c6 Changed order of initialisation in BaseAnimationState::BaseAnimationState() to match order of declaration, to avoid a pedantic warning
svn-id: r14275
2004-07-19 11:35:29 +00:00
Paweł Kołodziejski 9e7f2342c7 removed not needed code and moved pause mixer after pause imuse
svn-id: r14274
2004-07-19 10:51:00 +00:00
Bertrand Augereau 52701d581b Changed order of initialisation in XORReadStream::XORReadStream() to match order of declaration, to avoid a pedantic warning
svn-id: r14273
2004-07-19 10:20:00 +00:00
Paweł Kołodziejski dc9963ec97 removed not needed call for pause imuse and non used variable
svn-id: r14271
2004-07-19 09:55:33 +00:00
Travis Howell 5ecfa56b5e Rename object fields
svn-id: r14270
2004-07-19 01:58:08 +00:00
Max Horn 904493bb76 Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-)
svn-id: r14268
2004-07-18 23:41:49 +00:00
Max Horn fb88830bd6 Too many newlines
svn-id: r14267
2004-07-18 22:29:22 +00:00
Max Horn adc9313f89 Move g_timer destruction to proper place
svn-id: r14262
2004-07-18 20:02:27 +00:00
Torbjörn Andersson e02e6408f2 Adapted Fingolfin's BS1 code for better error messages when save/restore
fails. The downside to this is that while the error dialog is showing, the
mouse cursor is drawn in dark greys, so it's almost invisible.

svn-id: r14260
2004-07-18 18:25:16 +00:00
Torbjörn Andersson 0e2c7d6d7f Let displayMessage() restore the mouse pointer to the standard BS1 arrow
once it's done.

svn-id: r14258
2004-07-18 17:47:19 +00:00
Max Horn 006cac577d Simplified fopenNoCase (and reduced the code redundancy)
svn-id: r14252
2004-07-18 17:08:10 +00:00
Max Horn 8e8b93aec0 Tiny cleanup ;-)
svn-id: r14251
2004-07-18 17:08:00 +00:00
Torbjörn Andersson 2695e9724d Use the same John and Steve credits as in 0.6.1
svn-id: r14250
2004-07-18 17:07:28 +00:00
Nicolas Bacca 74d898d160 Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-based timers may be interested in it, too
svn-id: r14248
2004-07-18 16:30:01 +00:00
Jonathan Gray 8a593e2e05 update from wjp
svn-id: r14246
2004-07-18 14:16:37 +00:00
Travis Howell c87804b893 FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
svn-id: r14243
2004-07-18 11:46:50 +00:00
Travis Howell b317fbb39d Remove out dated comment.
svn-id: r14242
2004-07-18 09:53:58 +00:00
Travis Howell 9563fb9c6e Revert small part of scumm/saveload.cpp revision 1.129.
Fixes bug #884171 - DOTT: Transition effect glitch (regression)

svn-id: r14240
2004-07-18 05:04:30 +00:00
Travis Howell 3aa5d9dd06 Only change actor.frame if actor's frame is actually updated.
svn-id: r14238
2004-07-18 04:24:03 +00:00
Torbjörn Andersson f02a14427b Allowing both music streams to share the same rate converter only worked
by accident, and could cause bad noises during music cross-fades.

This wasn't a problem in 0.6.0 since all music is sampled at 22050 Hz,
which is the most likely output sample rate for ScummVM, so the converter
didn't actually have to do anything. Now, however, the output sample rate
could be anything.

I've given the music streams one converter each. In BS1, which uses similar
music code, it was already necessary to do this since some of its music is
sampled at 11025 Hz.

svn-id: r14237
2004-07-17 14:00:07 +00:00
Travis Howell 002b9331a8 Minor cleanup
svn-id: r14236
2004-07-17 10:25:22 +00:00
Travis Howell 5b238e17c1 Don't remap arrow keys in later games.
Allow arrows keys to work in lander game of Dig again.

svn-id: r14232
2004-07-17 07:34:34 +00:00
Travis Howell 7da0466ec5 Alter check, since later games set VAR elsewhere.
svn-id: r14230
2004-07-17 05:35:38 +00:00
Travis Howell 60dd6b7d3b Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)
svn-id: r14229
2004-07-17 05:29:56 +00:00
Torbjörn Andersson 64ec170fce With Kirben's latest changes, Wally's hook does not mysteriously reappear
on the ground, and his head stays firmly attached to his shoulders.

svn-id: r14228
2004-07-16 15:50:45 +00:00
Travis Howell 619c21a318 Set new VARS for older save games.
svn-id: r14227
2004-07-16 14:41:05 +00:00
Torbjörn Andersson edcd6b15d7 Added missing part of my previous commit of patch #957544.
svn-id: r14226
2004-07-16 10:26:24 +00:00
Torbjörn Andersson 70f8f689a1 Applied patch #957544 to make output sample rate configurable at runtime.
svn-id: r14225
2004-07-16 10:24:29 +00:00
Travis Howell 078dc6220f Remove old hack and comment
svn-id: r14224
2004-07-16 10:17:41 +00:00
Max Horn f2f1687988 Only show gfx mode change messages in the OSD if the change was initiated by the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling)
svn-id: r14223
2004-07-16 09:29:09 +00:00
Torbjörn Andersson 613642efd0 Open the control panel on both F5 and ESC, like the original did.
svn-id: r14222
2004-07-16 06:57:47 +00:00
Travis Howell bd8c7f08f6 Fix bugs:
FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up

svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell efbd2fe42f Use VAR_DEFAULT_TALK_DELAY
svn-id: r14220
2004-07-15 23:15:13 +00:00
Max Horn 85124a75e3 Added .desktop file; updated RPM .spec (thanks to wjp)
svn-id: r14219
2004-07-15 22:26:04 +00:00
Travis Howell 6a18e02a53 Actually use actor talkScript when required.
svn-id: r14217
2004-07-15 12:26:10 +00:00
Travis Howell 95520634d3 Case only used in HE 6.0 games after all.
svn-id: r14216
2004-07-15 05:53:36 +00:00
Travis Howell 84e77997d3 Fix music volume regression in HE games.
svn-id: r14215
2004-07-15 05:44:57 +00:00
Travis Howell fc0ee14938 Update comment
svn-id: r14213
2004-07-14 10:48:33 +00:00
Travis Howell 50c80a808a HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
svn-id: r14212
2004-07-14 09:37:15 +00:00
Travis Howell be7ee03501 Remove old FT hacks, no longer needed.
svn-id: r14211
2004-07-14 08:55:31 +00:00
Travis Howell e69d51e1ba Ooops
svn-id: r14210
2004-07-14 08:16:40 +00:00
Travis Howell d68d9a4e1d Add support for sound offsets in HE games.
svn-id: r14209
2004-07-14 07:29:09 +00:00
Travis Howell 63003a1cca Ooops
svn-id: r14208
2004-07-14 05:53:37 +00:00
Travis Howell c7e39d4191 Fix speech in HE games.
svn-id: r14207
2004-07-14 04:54:06 +00:00
Travis Howell 485b3380cc Update He issues
svn-id: r14206
2004-07-14 00:19:37 +00:00
Eugene Sandulenko 6d36d28224 Plug memory leak
svn-id: r14205
2004-07-13 10:45:47 +00:00
Travis Howell f1b8ff0e1e Update HE issues.
svn-id: r14204
2004-07-13 10:37:36 +00:00
Travis Howell 465331ceba Simpler method from _sev
svn-id: r14203
2004-07-13 10:18:06 +00:00
Travis Howell d189654e55 More palette changes needed for HE 7.0 games.
svn-id: r14202
2004-07-13 09:59:13 +00:00
Travis Howell a98f67562b Add correct sample rate for DOS HE 6.0 games.
svn-id: r14201
2004-07-13 05:02:27 +00:00