Max Horn
dd778741c9
flag computation makes no sense; the whole thing looks quirky :-/
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svn-id: r15289
2004-09-26 14:07:53 +00:00
Travis Howell
274a69a384
Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.
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svn-id: r15288
2004-09-26 13:41:10 +00:00
Torbjörn Andersson
e42e428de8
I think this fixes bug #1034519
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svn-id: r15287
2004-09-26 12:49:43 +00:00
Travis Howell
175264c36a
Ooops
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svn-id: r15286
2004-09-26 09:13:02 +00:00
Travis Howell
db5e307901
COMI reads object flag from headers, it doesn't use useOrDecompress at all.
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svn-id: r15285
2004-09-26 08:50:10 +00:00
Max Horn
cc7ca9ce4b
some more pointless cleanup / moving around of stuff :-)
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svn-id: r15284
2004-09-26 07:30:29 +00:00
Travis Howell
a53d6ebcf0
_shadowPalette should be cleared for SCUMM 7 games too.
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svn-id: r15283
2004-09-26 06:50:08 +00:00
Travis Howell
4e24375cae
Always reads the same spot.
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svn-id: r15282
2004-09-26 03:06:45 +00:00
Max Horn
75b4bd0cc4
reorder stuff
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svn-id: r15281
2004-09-26 00:06:51 +00:00
Travis Howell
71216d46ca
Enable drawWizImage flag 0x2
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svn-id: r15280
2004-09-25 23:59:43 +00:00
Gregory Montoir
bb39c2e389
fix for bug #1034707
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svn-id: r15279
2004-09-25 23:47:10 +00:00
Max Horn
f66960c4b9
Remove obsolete path param
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svn-id: r15278
2004-09-25 23:33:34 +00:00
Max Horn
61b7e2155a
Fix doxygen warnings
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svn-id: r15277
2004-09-25 23:26:46 +00:00
Travis Howell
db00315d5b
Revert change, breaks draw of objects.
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svn-id: r15276
2004-09-25 23:14:09 +00:00
Travis Howell
d10dc2a3d0
No longer required
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svn-id: r15275
2004-09-25 22:43:44 +00:00
Travis Howell
b70df8a975
Remove leftover
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svn-id: r15274
2004-09-25 22:42:07 +00:00
Max Horn
3211239a7d
cleanup
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svn-id: r15273
2004-09-25 17:50:42 +00:00
Max Horn
a7406555d8
Cleanup / correction
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svn-id: r15272
2004-09-25 17:46:23 +00:00
Eugene Sandulenko
5c146947cc
Fix compilation.
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svn-id: r15271
2004-09-25 16:30:14 +00:00
Max Horn
972846017c
Turning off V7_SMOOTH_SCROLLING_HACK for now again
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svn-id: r15270
2004-09-25 15:52:50 +00:00
Gregory Montoir
ac4ca820ee
get rid of the dirty hack needed to display wiz cursors in HE games
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svn-id: r15269
2004-09-25 14:17:49 +00:00
Gregory Montoir
554d157c78
enable WizPolygon rendering, maze in kinddemo is now displayed
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svn-id: r15268
2004-09-25 14:03:14 +00:00
Travis Howell
ca88387343
Cleanup to reduce code duplication
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svn-id: r15267
2004-09-25 11:40:40 +00:00
Travis Howell
3d8fa00317
Cleanup to reduce code duplication.
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svn-id: r15266
2004-09-25 11:33:50 +00:00
Travis Howell
2bc1e81a71
Lost comment
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svn-id: r15265
2004-09-25 11:20:38 +00:00
Travis Howell
0c12afcd71
Cleanup to reduce code duplication.
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svn-id: r15264
2004-09-25 11:17:23 +00:00
Torbjörn Andersson
05829b6edb
Enough stubs and pops to make the intro scene script finish properly.
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svn-id: r15263
2004-09-25 10:11:17 +00:00
Travis Howell
05e440cc5a
Limit to HE games
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svn-id: r15262
2004-09-25 09:50:41 +00:00
Max Horn
7c22767b87
Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed to it and can reported all those remaining bugs to me ;-)
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svn-id: r15261
2004-09-24 23:33:32 +00:00
Max Horn
360e189fc0
Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode
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svn-id: r15260
2004-09-24 23:29:46 +00:00
Max Horn
216aa73193
Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now)
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svn-id: r15259
2004-09-24 23:21:15 +00:00
Max Horn
6749efe84c
Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
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svn-id: r15258
2004-09-24 22:31:42 +00:00
Max Horn
bad5721c63
Fix charset text in V7_SMOOTH_SCROLLING_HACK mode
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svn-id: r15257
2004-09-24 22:30:51 +00:00
Max Horn
5d655be798
gdi.drawBitmap already performs clipping, no need to do it here
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svn-id: r15256
2004-09-24 21:49:52 +00:00
Max Horn
503fb0982e
Get rid of unused dbClear flag
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svn-id: r15255
2004-09-24 21:38:22 +00:00
Max Horn
d17f88d967
Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
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svn-id: r15254
2004-09-24 21:36:04 +00:00
Max Horn
2872c312a9
Added some const qualifiers
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svn-id: r15253
2004-09-24 21:35:37 +00:00
Max Horn
1036a7fc01
Fix for bug #795940 (COMI: strange light pixels)
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svn-id: r15252
2004-09-24 21:18:07 +00:00
Max Horn
4c1ff1d087
More V7_SMOOTH_SCROLLING_HACK related fixes
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svn-id: r15251
2004-09-24 21:00:15 +00:00
Max Horn
fbfa606e4f
More V7_SMOOTH_SCROLLING_HACK related fixes
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svn-id: r15250
2004-09-24 20:37:24 +00:00
Travis Howell
924e66b0cc
No longer required
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svn-id: r15249
2004-09-24 10:05:27 +00:00
Travis Howell
1f166d5b6e
One last correction.
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svn-id: r15248
2004-09-24 09:55:06 +00:00
Max Horn
4db6f8ffd4
More V7_SMOOTH_SCROLLING_HACK hackery
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svn-id: r15247
2004-09-24 07:36:29 +00:00
Gregory Montoir
9aa01251ff
try to detect what's wrong in akos code with pjs2
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svn-id: r15246
2004-09-23 19:51:12 +00:00
Gregory Montoir
9f97086b2f
match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
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svn-id: r15245
2004-09-23 19:49:59 +00:00
Travis Howell
17ec22c7fa
Missed a spot.
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svn-id: r15244
2004-09-23 09:23:17 +00:00
Travis Howell
02906713e6
Update HE isseus
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svn-id: r15243
2004-09-23 09:13:52 +00:00
Travis Howell
d08a1994f2
nukeArrays seems fine now.
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Fix dog regression
svn-id: r15242
2004-09-23 09:11:52 +00:00
Torbjörn Andersson
caed46c816
Added support for scene music and the music-playing opcode to make the
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opening scene a bit nicer.
svn-id: r15241
2004-09-23 06:53:46 +00:00
Torbjörn Andersson
c7338cccdb
Replaced the standard stack with a custom-made. In the original SAGA engine
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it appears that scripts are allowed to access the stack like any other
memory area, so it's probably important that our stacks behave as closely
to the original as possible.
I don't know if this implementation does that yet, but it's a start.
svn-id: r15240
2004-09-23 06:46:44 +00:00