Commit Graph
86814 Commits
Author SHA1 Message Date
Max Horn dd778741c9 flag computation makes no sense; the whole thing looks quirky :-/
svn-id: r15289
2004-09-26 14:07:53 +00:00
Travis Howell 274a69a384 Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.
svn-id: r15288
2004-09-26 13:41:10 +00:00
Torbjörn Andersson e42e428de8 I think this fixes bug #1034519
svn-id: r15287
2004-09-26 12:49:43 +00:00
Travis Howell 175264c36a Ooops
svn-id: r15286
2004-09-26 09:13:02 +00:00
Travis Howell db5e307901 COMI reads object flag from headers, it doesn't use useOrDecompress at all.
svn-id: r15285
2004-09-26 08:50:10 +00:00
Max Horn cc7ca9ce4b some more pointless cleanup / moving around of stuff :-)
svn-id: r15284
2004-09-26 07:30:29 +00:00
Travis Howell a53d6ebcf0 _shadowPalette should be cleared for SCUMM 7 games too.
svn-id: r15283
2004-09-26 06:50:08 +00:00
Travis Howell 4e24375cae Always reads the same spot.
svn-id: r15282
2004-09-26 03:06:45 +00:00
Max Horn 75b4bd0cc4 reorder stuff
svn-id: r15281
2004-09-26 00:06:51 +00:00
Travis Howell 71216d46ca Enable drawWizImage flag 0x2
svn-id: r15280
2004-09-25 23:59:43 +00:00
Gregory Montoir bb39c2e389 fix for bug #1034707
svn-id: r15279
2004-09-25 23:47:10 +00:00
Max Horn f66960c4b9 Remove obsolete path param
svn-id: r15278
2004-09-25 23:33:34 +00:00
Max Horn 61b7e2155a Fix doxygen warnings
svn-id: r15277
2004-09-25 23:26:46 +00:00
Travis Howell db00315d5b Revert change, breaks draw of objects.
svn-id: r15276
2004-09-25 23:14:09 +00:00
Travis Howell d10dc2a3d0 No longer required
svn-id: r15275
2004-09-25 22:43:44 +00:00
Travis Howell b70df8a975 Remove leftover
svn-id: r15274
2004-09-25 22:42:07 +00:00
Max Horn 3211239a7d cleanup
svn-id: r15273
2004-09-25 17:50:42 +00:00
Max Horn a7406555d8 Cleanup / correction
svn-id: r15272
2004-09-25 17:46:23 +00:00
Eugene Sandulenko 5c146947cc Fix compilation.
svn-id: r15271
2004-09-25 16:30:14 +00:00
Max Horn 972846017c Turning off V7_SMOOTH_SCROLLING_HACK for now again
svn-id: r15270
2004-09-25 15:52:50 +00:00
Gregory Montoir ac4ca820ee get rid of the dirty hack needed to display wiz cursors in HE games
svn-id: r15269
2004-09-25 14:17:49 +00:00
Gregory Montoir 554d157c78 enable WizPolygon rendering, maze in kinddemo is now displayed
svn-id: r15268
2004-09-25 14:03:14 +00:00
Travis Howell ca88387343 Cleanup to reduce code duplication
svn-id: r15267
2004-09-25 11:40:40 +00:00
Travis Howell 3d8fa00317 Cleanup to reduce code duplication.
svn-id: r15266
2004-09-25 11:33:50 +00:00
Travis Howell 2bc1e81a71 Lost comment
svn-id: r15265
2004-09-25 11:20:38 +00:00
Travis Howell 0c12afcd71 Cleanup to reduce code duplication.
svn-id: r15264
2004-09-25 11:17:23 +00:00
Torbjörn Andersson 05829b6edb Enough stubs and pops to make the intro scene script finish properly.
svn-id: r15263
2004-09-25 10:11:17 +00:00
Travis Howell 05e440cc5a Limit to HE games
svn-id: r15262
2004-09-25 09:50:41 +00:00
Max Horn 7c22767b87 Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed to it and can reported all those remaining bugs to me ;-)
svn-id: r15261
2004-09-24 23:33:32 +00:00
Max Horn 360e189fc0 Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15260
2004-09-24 23:29:46 +00:00
Max Horn 216aa73193 Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now)
svn-id: r15259
2004-09-24 23:21:15 +00:00
Max Horn 6749efe84c Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15258
2004-09-24 22:31:42 +00:00
Max Horn bad5721c63 Fix charset text in V7_SMOOTH_SCROLLING_HACK mode
svn-id: r15257
2004-09-24 22:30:51 +00:00
Max Horn 5d655be798 gdi.drawBitmap already performs clipping, no need to do it here
svn-id: r15256
2004-09-24 21:49:52 +00:00
Max Horn 503fb0982e Get rid of unused dbClear flag
svn-id: r15255
2004-09-24 21:38:22 +00:00
Max Horn d17f88d967 Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
svn-id: r15254
2004-09-24 21:36:04 +00:00
Max Horn 2872c312a9 Added some const qualifiers
svn-id: r15253
2004-09-24 21:35:37 +00:00
Max Horn 1036a7fc01 Fix for bug #795940 (COMI: strange light pixels)
svn-id: r15252
2004-09-24 21:18:07 +00:00
Max Horn 4c1ff1d087 More V7_SMOOTH_SCROLLING_HACK related fixes
svn-id: r15251
2004-09-24 21:00:15 +00:00
Max Horn fbfa606e4f More V7_SMOOTH_SCROLLING_HACK related fixes
svn-id: r15250
2004-09-24 20:37:24 +00:00
Travis Howell 924e66b0cc No longer required
svn-id: r15249
2004-09-24 10:05:27 +00:00
Travis Howell 1f166d5b6e One last correction.
svn-id: r15248
2004-09-24 09:55:06 +00:00
Max Horn 4db6f8ffd4 More V7_SMOOTH_SCROLLING_HACK hackery
svn-id: r15247
2004-09-24 07:36:29 +00:00
Gregory Montoir 9aa01251ff try to detect what's wrong in akos code with pjs2
svn-id: r15246
2004-09-23 19:51:12 +00:00
Gregory Montoir 9f97086b2f match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
svn-id: r15245
2004-09-23 19:49:59 +00:00
Travis Howell 17ec22c7fa Missed a spot.
svn-id: r15244
2004-09-23 09:23:17 +00:00
Travis Howell 02906713e6 Update HE isseus
svn-id: r15243
2004-09-23 09:13:52 +00:00
Travis Howell d08a1994f2 nukeArrays seems fine now.
Fix dog regression

svn-id: r15242
2004-09-23 09:11:52 +00:00
Torbjörn Andersson caed46c816 Added support for scene music and the music-playing opcode to make the
opening scene a bit nicer.

svn-id: r15241
2004-09-23 06:53:46 +00:00
Torbjörn Andersson c7338cccdb Replaced the standard stack with a custom-made. In the original SAGA engine
it appears that scripts are allowed to access the stack like any other
memory area, so it's probably important that our stacks behave as closely
to the original as possible.

I don't know if this implementation does that yet, but it's a start.

svn-id: r15240
2004-09-23 06:46:44 +00:00