Commit Graph
86814 Commits
Author SHA1 Message Date
Max Horn a34efa68c2 Too many semicolons
svn-id: r15390
2004-10-03 10:02:32 +00:00
Travis Howell 6c2a8ee48b Reading 1 too far.
svn-id: r15389
2004-10-03 06:23:03 +00:00
Travis Howell 7445393720 Add missing code for opcode
svn-id: r15388
2004-10-03 06:07:25 +00:00
Travis Howell 39645f5bef Ooops
svn-id: r15387
2004-10-03 05:34:48 +00:00
Travis Howell ac58d5c307 Add missing code for opcode.
svn-id: r15386
2004-10-03 05:29:31 +00:00
Travis Howell b1bf9f94d8 Should use findWrappedBlock
svn-id: r15385
2004-10-03 04:49:20 +00:00
Max Horn e72ccd620b One more...
svn-id: r15384
2004-10-02 22:26:34 +00:00
Max Horn 37aa90052c Turned some methods into static functions
svn-id: r15383
2004-10-02 22:23:59 +00:00
Travis Howell e7cff906a9 Increase Actor animVariable for HE80+ games.
svn-id: r15382
2004-10-02 10:58:15 +00:00
Travis Howell 1345fcac14 Array corrections
svn-id: r15381
2004-10-02 07:46:06 +00:00
Travis Howell 168c9757d3 Add/correct opcode
svn-id: r15380
2004-10-02 01:40:34 +00:00
Travis Howell 4317976107 Add a few opcodes for pajama3
svn-id: r15379
2004-10-02 01:08:31 +00:00
Travis Howell 060393d5e1 That was duplicate
svn-id: r15378
2004-10-02 00:12:09 +00:00
Travis Howell 09cfed33f2 Add/correct opcode
svn-id: r15377
2004-10-01 23:56:39 +00:00
Eugene Sandulenko bb44270c85 Remove Blue's HE games again. Smacker is used there.
svn-id: r15376
2004-10-01 23:22:56 +00:00
Eugene Sandulenko 9c4a17bc5d Add couple other HE games and make Blue's birthday demo show intro. It dies
on opcode 2d, though.

svn-id: r15375
2004-10-01 23:15:48 +00:00
Max Horn e082cb0587 Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)
svn-id: r15374
2004-10-01 23:04:47 +00:00
Max Horn 71264fbc56 Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes)
svn-id: r15373
2004-10-01 21:37:29 +00:00
Max Horn ee3158cb8c Patch #896096 (Restoring last selected game selection) with some personal modifications
svn-id: r15372
2004-10-01 21:12:18 +00:00
Max Horn ca12f3f996 Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-)
svn-id: r15371
2004-10-01 20:40:03 +00:00
Joost Peters 6751e16da1 Use the SilentSound class for sfx/speech when sound output is not possible.
This should fix the hangs where the game waits for sfx/speech to finish in these cases.

svn-id: r15370
2004-10-01 14:48:49 +00:00
Travis Howell 9570bf38de Definately Palettes.
Update HE todo.

svn-id: r15369
2004-10-01 11:25:25 +00:00
Travis Howell bfc61d2b0b Ooops
svn-id: r15368
2004-10-01 11:14:01 +00:00
Max Horn 763eae3f70 Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug #1036707 (COMI: Subtitles positioned incorrect)
svn-id: r15367
2004-10-01 09:06:12 +00:00
Max Horn ff975beeee cleanup
svn-id: r15366
2004-10-01 09:03:01 +00:00
Torbjörn Andersson 54cec2e011 Set up file paths to handle the differences between the file layout of the
Windows and Linux versions. (TODO: Handle game detection.)

Added preliminary support for the P2_A.aif file that the Linux version
uses, where the Windows version uses p2_a.voc. Someone will have to verify
the actual format of it, and we have a silly bug in playVoice() which will
have to be fixed before things work properly.

svn-id: r15365
2004-10-01 06:45:13 +00:00
Gregory Montoir 2f8136b703 constness
svn-id: r15364
2004-09-30 23:49:46 +00:00
Gregory Montoir 98d82b84e9 rewrote drawStripHE ; although it's less efficient than the previous version, it should fix all the invalid mem read accesses reported by valgrind
svn-id: r15363
2004-09-30 23:30:59 +00:00
Max Horn e29133df12 Whitespace
svn-id: r15362
2004-09-30 22:39:13 +00:00
Travis Howell 63a5bb8027 Not quite right.
svn-id: r15361
2004-09-30 11:56:59 +00:00
Travis Howell 8499a7bc43 Add missing case code.
svn-id: r15360
2004-09-30 11:48:27 +00:00
Travis Howell 176c0cc999 Add extra cases/stubs
svn-id: r15359
2004-09-30 10:24:26 +00:00
Travis Howell d0eecc9215 Add stub
svn-id: r15358
2004-09-30 09:54:45 +00:00
Travis Howell a412809335 Oooops
svn-id: r15357
2004-09-30 09:37:46 +00:00
Travis Howell f3a06934fd Add some extra cases/opcodes for lost/smaller.
Add work around for paths

svn-id: r15356
2004-09-30 09:35:02 +00:00
Travis Howell 26225b1815 Actually always stored in index
svn-id: r15355
2004-09-30 07:26:21 +00:00
Travis Howell f9fca592bd Change to warnings for now.
svn-id: r15354
2004-09-30 06:57:18 +00:00
Travis Howell 0013beac55 roomVars rises to 256 is some HE games.
svn-id: r15353
2004-09-30 06:46:02 +00:00
Travis Howell 3e4fd97f42 Number of local scripts is no longer constant
svn-id: r15352
2004-09-30 06:39:39 +00:00
Max Horn 13c0d340a0 cleanup
svn-id: r15351
2004-09-29 22:06:24 +00:00
Max Horn 40deccb105 cleanup
svn-id: r15350
2004-09-29 21:45:52 +00:00
Max Horn 61f8a035c7 Hack to work around bug #1037052
svn-id: r15349
2004-09-29 17:50:17 +00:00
Travis Howell a4c6c4725d Add caser
svn-id: r15348
2004-09-29 11:58:28 +00:00
Max Horn 4827b6a7a1 Found a nice website with info on the Zak C64 disk format; added this to the TODO, might help any interested parties...
svn-id: r15347
2004-09-29 11:33:28 +00:00
Travis Howell fa149a52d4 Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
svn-id: r15346
2004-09-29 11:25:21 +00:00
Max Horn 468758fa6c Use FM-TOWNS consistently
svn-id: r15345
2004-09-29 09:47:38 +00:00
Max Horn 9475881488 FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see also common/util.cpp)
svn-id: r15344
2004-09-29 09:42:36 +00:00
Travis Howell d0e5fe1ded Should only copy data, not tag/size.
svn-id: r15343
2004-09-29 08:40:15 +00:00
Travis Howell 8e8761dd4c Update HE issues
svn-id: r15342
2004-09-29 01:04:28 +00:00
Travis Howell bc9ac3ea7f Leave disabled
svn-id: r15341
2004-09-29 00:28:35 +00:00