Max Horn
a34efa68c2
Too many semicolons
...
svn-id: r15390
2004-10-03 10:02:32 +00:00
Travis Howell
6c2a8ee48b
Reading 1 too far.
...
svn-id: r15389
2004-10-03 06:23:03 +00:00
Travis Howell
7445393720
Add missing code for opcode
...
svn-id: r15388
2004-10-03 06:07:25 +00:00
Travis Howell
39645f5bef
Ooops
...
svn-id: r15387
2004-10-03 05:34:48 +00:00
Travis Howell
ac58d5c307
Add missing code for opcode.
...
svn-id: r15386
2004-10-03 05:29:31 +00:00
Travis Howell
b1bf9f94d8
Should use findWrappedBlock
...
svn-id: r15385
2004-10-03 04:49:20 +00:00
Max Horn
e72ccd620b
One more...
...
svn-id: r15384
2004-10-02 22:26:34 +00:00
Max Horn
37aa90052c
Turned some methods into static functions
...
svn-id: r15383
2004-10-02 22:23:59 +00:00
Travis Howell
e7cff906a9
Increase Actor animVariable for HE80+ games.
...
svn-id: r15382
2004-10-02 10:58:15 +00:00
Travis Howell
1345fcac14
Array corrections
...
svn-id: r15381
2004-10-02 07:46:06 +00:00
Travis Howell
168c9757d3
Add/correct opcode
...
svn-id: r15380
2004-10-02 01:40:34 +00:00
Travis Howell
4317976107
Add a few opcodes for pajama3
...
svn-id: r15379
2004-10-02 01:08:31 +00:00
Travis Howell
060393d5e1
That was duplicate
...
svn-id: r15378
2004-10-02 00:12:09 +00:00
Travis Howell
09cfed33f2
Add/correct opcode
...
svn-id: r15377
2004-10-01 23:56:39 +00:00
Eugene Sandulenko
bb44270c85
Remove Blue's HE games again. Smacker is used there.
...
svn-id: r15376
2004-10-01 23:22:56 +00:00
Eugene Sandulenko
9c4a17bc5d
Add couple other HE games and make Blue's birthday demo show intro. It dies
...
on opcode 2d, though.
svn-id: r15375
2004-10-01 23:15:48 +00:00
Max Horn
e082cb0587
Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)
...
svn-id: r15374
2004-10-01 23:04:47 +00:00
Max Horn
71264fbc56
Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes)
...
svn-id: r15373
2004-10-01 21:37:29 +00:00
Max Horn
ee3158cb8c
Patch #896096 (Restoring last selected game selection) with some personal modifications
...
svn-id: r15372
2004-10-01 21:12:18 +00:00
Max Horn
ca12f3f996
Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-)
...
svn-id: r15371
2004-10-01 20:40:03 +00:00
Joost Peters
6751e16da1
Use the SilentSound class for sfx/speech when sound output is not possible.
...
This should fix the hangs where the game waits for sfx/speech to finish in these cases.
svn-id: r15370
2004-10-01 14:48:49 +00:00
Travis Howell
9570bf38de
Definately Palettes.
...
Update HE todo.
svn-id: r15369
2004-10-01 11:25:25 +00:00
Travis Howell
bfc61d2b0b
Ooops
...
svn-id: r15368
2004-10-01 11:14:01 +00:00
Max Horn
763eae3f70
Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug #1036707 (COMI: Subtitles positioned incorrect)
...
svn-id: r15367
2004-10-01 09:06:12 +00:00
Max Horn
ff975beeee
cleanup
...
svn-id: r15366
2004-10-01 09:03:01 +00:00
Torbjörn Andersson
54cec2e011
Set up file paths to handle the differences between the file layout of the
...
Windows and Linux versions. (TODO: Handle game detection.)
Added preliminary support for the P2_A.aif file that the Linux version
uses, where the Windows version uses p2_a.voc. Someone will have to verify
the actual format of it, and we have a silly bug in playVoice() which will
have to be fixed before things work properly.
svn-id: r15365
2004-10-01 06:45:13 +00:00
Gregory Montoir
2f8136b703
constness
...
svn-id: r15364
2004-09-30 23:49:46 +00:00
Gregory Montoir
98d82b84e9
rewrote drawStripHE ; although it's less efficient than the previous version, it should fix all the invalid mem read accesses reported by valgrind
...
svn-id: r15363
2004-09-30 23:30:59 +00:00
Max Horn
e29133df12
Whitespace
...
svn-id: r15362
2004-09-30 22:39:13 +00:00
Travis Howell
63a5bb8027
Not quite right.
...
svn-id: r15361
2004-09-30 11:56:59 +00:00
Travis Howell
8499a7bc43
Add missing case code.
...
svn-id: r15360
2004-09-30 11:48:27 +00:00
Travis Howell
176c0cc999
Add extra cases/stubs
...
svn-id: r15359
2004-09-30 10:24:26 +00:00
Travis Howell
d0eecc9215
Add stub
...
svn-id: r15358
2004-09-30 09:54:45 +00:00
Travis Howell
a412809335
Oooops
...
svn-id: r15357
2004-09-30 09:37:46 +00:00
Travis Howell
f3a06934fd
Add some extra cases/opcodes for lost/smaller.
...
Add work around for paths
svn-id: r15356
2004-09-30 09:35:02 +00:00
Travis Howell
26225b1815
Actually always stored in index
...
svn-id: r15355
2004-09-30 07:26:21 +00:00
Travis Howell
f9fca592bd
Change to warnings for now.
...
svn-id: r15354
2004-09-30 06:57:18 +00:00
Travis Howell
0013beac55
roomVars rises to 256 is some HE games.
...
svn-id: r15353
2004-09-30 06:46:02 +00:00
Travis Howell
3e4fd97f42
Number of local scripts is no longer constant
...
svn-id: r15352
2004-09-30 06:39:39 +00:00
Max Horn
13c0d340a0
cleanup
...
svn-id: r15351
2004-09-29 22:06:24 +00:00
Max Horn
40deccb105
cleanup
...
svn-id: r15350
2004-09-29 21:45:52 +00:00
Max Horn
61f8a035c7
Hack to work around bug #1037052
...
svn-id: r15349
2004-09-29 17:50:17 +00:00
Travis Howell
a4c6c4725d
Add caser
...
svn-id: r15348
2004-09-29 11:58:28 +00:00
Max Horn
4827b6a7a1
Found a nice website with info on the Zak C64 disk format; added this to the TODO, might help any interested parties...
...
svn-id: r15347
2004-09-29 11:33:28 +00:00
Travis Howell
fa149a52d4
Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
...
svn-id: r15346
2004-09-29 11:25:21 +00:00
Max Horn
468758fa6c
Use FM-TOWNS consistently
...
svn-id: r15345
2004-09-29 09:47:38 +00:00
Max Horn
9475881488
FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see also common/util.cpp)
...
svn-id: r15344
2004-09-29 09:42:36 +00:00
Travis Howell
d0e5fe1ded
Should only copy data, not tag/size.
...
svn-id: r15343
2004-09-29 08:40:15 +00:00
Travis Howell
8e8761dd4c
Update HE issues
...
svn-id: r15342
2004-09-29 01:04:28 +00:00
Travis Howell
bc9ac3ea7f
Leave disabled
...
svn-id: r15341
2004-09-29 00:28:35 +00:00