Commit Graph
86814 Commits
Author SHA1 Message Date
Max Horn 40d7c623cc cleanup
svn-id: r17553
2005-04-11 20:41:00 +00:00
Max Horn 91c533ffae Endian fixes, getting past the 'Please wait...' loading screen now
svn-id: r17552
2005-04-11 20:38:17 +00:00
Marcus Comstedt b9da94d8f1 MIN() on two different datatypes not allowed...
svn-id: r17551
2005-04-11 20:34:21 +00:00
Max Horn fa80c6e8ba cleanup
svn-id: r17550
2005-04-11 20:04:14 +00:00
Max Horn 2ff681b1e9 Endian fixes
svn-id: r17549
2005-04-11 20:03:12 +00:00
Max Horn ddecb30635 Stub out some opcodes, to get the CD version go a bit further (thanks Willem)
svn-id: r17548
2005-04-11 19:34:51 +00:00
Max Horn 14adfd3cac Typo
svn-id: r17547
2005-04-11 18:42:57 +00:00
Gregory Montoir d602e19991 minor change, to be consistent with rest of Wiz code
svn-id: r17546
2005-04-11 18:09:27 +00:00
Gregory Montoir 863007c5fb added processWizImage mode 10
svn-id: r17545
2005-04-11 17:59:55 +00:00
Torbjörn Andersson 20aeccc383 Slightly more informative error message. (I get this if I try to speak to
one of the faire animals. I believe it's the one the original source code
calls "FaireRam - 65", but I haven't verified that.)

svn-id: r17544
2005-04-11 15:34:13 +00:00
Travis Howell 549ee13d9a Already working.
svn-id: r17543
2005-04-11 14:59:32 +00:00
Travis Howell 1ff6058d46 Update comment
svn-id: r17542
2005-04-11 14:55:49 +00:00
Travis Howell f195d26b25 Update debug message.
svn-id: r17541
2005-04-11 14:49:42 +00:00
Eugene Sandulenko 4c4af584a0 Enable 2x overlay in MM NES
svn-id: r17540
2005-04-11 12:57:41 +00:00
Joost Peters 7927802873 cleanup
svn-id: r17539
2005-04-11 11:25:45 +00:00
Joost Peters b4f0716912 more struct conversion
svn-id: r17538
2005-04-11 11:20:45 +00:00
Joost Peters f9f8bf3070 convert some struct members - unfortunately we can't currently allocate memory and read the struct in "the proper way", as the engine still addresses data beyond it
svn-id: r17537
2005-04-11 10:55:22 +00:00
Travis Howell 0c5253c1eb Add a few extra sprite correction and functions, based off HE100.
svn-id: r17536
2005-04-11 07:40:14 +00:00
Torbjörn Andersson 140a1d7c46 Initialization fix.
svn-id: r17535
2005-04-11 06:25:05 +00:00
Travis Howell e2d24f8ce2 RNAM block is different in HE games.
svn-id: r17534
2005-04-11 05:54:39 +00:00
Travis Howell d67cfd4be9 Ooops
svn-id: r17533
2005-04-11 04:33:28 +00:00
Travis Howell e36bc81511 Sort alternative file list again and remove duplicate.
svn-id: r17532
2005-04-11 04:07:10 +00:00
Travis Howell 82da226c8e Re-order md5s for multiple version games.
Easier to read and update.

svn-id: r17531
2005-04-11 04:02:48 +00:00
Travis Howell 2705485022 Add md5s for NES maniac
Remove duplicate monkey/monkey1, since we check for both.
Change monkey1 target default, to monkey, since we check for both.

svn-id: r17530
2005-04-11 01:45:26 +00:00
Eugene Sandulenko 89310f047e Fix regression in MM NES which disabled scrolling and lead to weird crashes
svn-id: r17529
2005-04-10 22:43:46 +00:00
Nicolas Bacca f4262a1bbb Gobliiins tweaks
svn-id: r17528
2005-04-10 21:11:02 +00:00
Nicolas Bacca ee6deedb03 Add autodetection for WinCE (to be modified)
svn-id: r17527
2005-04-10 21:10:01 +00:00
Nicolas Bacca e7dc5a24fd Get rid of posixism
svn-id: r17526
2005-04-10 21:09:27 +00:00
Max Horn 78f6b7a1d8 cleanup
svn-id: r17525
2005-04-10 17:38:09 +00:00
Max Horn 8df392cabe Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the substResFileNameTable table)
svn-id: r17524
2005-04-10 17:20:24 +00:00
Joost Peters f35ac50111 Some inter_variables cleanup.
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness.
Addresses and assignments can be tracked by modifying the macros if necessary.
Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined)

svn-id: r17523
2005-04-10 17:13:17 +00:00
Max Horn c9455a8806 oops
svn-id: r17522
2005-04-10 16:55:37 +00:00
Max Horn eb10589c83 Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we still set _version=4 for them, because it is convenient
svn-id: r17521
2005-04-10 16:54:16 +00:00
Torbjörn Andersson 9ab6b86c3a Initialise _currentRunList to avoid failed assertion when quitting the
game before it has been initialised the normal way.

svn-id: r17519
2005-04-10 16:22:06 +00:00
Max Horn 8d2e73806a Fix for bug #1180240
svn-id: r17518
2005-04-10 16:20:22 +00:00
Max Horn e79c168d35 split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
svn-id: r17517
2005-04-10 15:13:40 +00:00
Max Horn e03861fdd4 Add more TODO entries
svn-id: r17516
2005-04-10 14:54:23 +00:00
Max Horn a3a8cb65c9 Fix compilation on OS X
svn-id: r17515
2005-04-10 14:49:57 +00:00
Torbjörn Andersson 3f114bb724 Added note about the GUI for the "soundfont" setting.
svn-id: r17514
2005-04-10 14:49:28 +00:00
Torbjörn Andersson d4d045b117 Forgot to add files when committing patch #1175374.
svn-id: r17513
2005-04-10 14:35:11 +00:00
Torbjörn Andersson 13dc149ded Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation
changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.

svn-id: r17512
2005-04-10 14:33:44 +00:00
Joost Peters 53a64266c8 Apply "correct handling of transp in drawSprite()" patch by wjp.
(Colour 0 should only be skipped when transp is set)
Fixes wrong colour in intro and clearing of buffer after fades.

svn-id: r17511
2005-04-10 14:30:24 +00:00
Max Horn 0553720ca0 Read the RNAM data (might be useful for debugging)
svn-id: r17510
2005-04-10 13:16:49 +00:00
Joost Peters 232860bc44 fix jumping goblin bug
svn-id: r17509
2005-04-10 13:07:02 +00:00
Max Horn 871e278f8b Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
2005-04-10 12:59:17 +00:00
Joost Peters e3fbf09035 fix another "x = y" type copy/paste bug, unfortunately this still doesn't fix the jumping goblin in the first scene
svn-id: r17507
2005-04-10 12:32:56 +00:00
Travis Howell 9d9a072762 akst/aksf pointer should be reset for each loop.
svn-id: r17506
2005-04-10 11:20:55 +00:00
Eugene Sandulenko 582c56c236 Do not hardcode character translation tables and verbs prepositions
in MM NES but extract it directly from ROM. Patch from Quietust

svn-id: r17505
2005-04-10 09:58:37 +00:00
Max Horn 82c10524b4 gBitFormat TODO
svn-id: r17504
2005-04-10 09:45:05 +00:00
Travis Howell 5b802a03e5 Enable object lock/unlock in HE 100 too.
Add comments

svn-id: r17503
2005-04-10 06:17:49 +00:00