Commit Graph
86814 Commits
Author SHA1 Message Date
Travis Howell 4cd1104317 Checks actor costume frame.
svn-id: r17604
2005-04-15 01:02:22 +00:00
Eugene Sandulenko 3be91ebf6a o Switch track on each new scene.
o Slight improvement on track time calculation.
o Stub for gob2.

svn-id: r17603
2005-04-15 00:07:14 +00:00
Eugene Sandulenko bec1acac06 Fix from wjp for redraws and input during delays
svn-id: r17602
2005-04-14 21:53:37 +00:00
Max Horn 4b18be1cf7 Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
svn-id: r17601
2005-04-14 19:23:21 +00:00
Travis Howell 1b76f9d058 Set remap flag
svn-id: r17600
2005-04-14 12:18:42 +00:00
Travis Howell 7a30956dcd Add missing safety check, needed when called directly.
Fixes assert in eggs away of farm.

svn-id: r17599
2005-04-14 11:33:12 +00:00
Travis Howell 5ddb09fecb Add missing safety check, should only clip if rect is valid.
Fixes Eggs Away in farm

svn-id: r17598
2005-04-14 11:23:18 +00:00
Torbjörn Andersson 5b50c4e2e8 Added TODO item about the insanely CPU intensive credits roll.
svn-id: r17597
2005-04-14 10:00:03 +00:00
Jonathan Gray e8a2cf1cf8 Pass user supplied $CXXFLAGS to the compiler only once.
svn-id: r17596
2005-04-14 06:59:46 +00:00
Travis Howell a3882f3af7 Add HE7.2 difference in o_getResourceSize().
Add support for checking size of music resource.

svn-id: r17595
2005-04-14 06:06:59 +00:00
Travis Howell 50bf840b9f Set result back to 1 for now, otherwise chase locks up.
svn-id: r17594
2005-04-14 03:26:23 +00:00
Eugene Sandulenko 8e8c2de3ff Enable perfect timer so intro runs in sync now. Matches disassembly
svn-id: r17593
2005-04-13 22:32:59 +00:00
Eugene Sandulenko 07ed5e40a5 Patch from wjp. Fix keyboard input.
svn-id: r17592
2005-04-13 20:53:36 +00:00
Gregory Montoir 0f3ab2206a Only cache a track if it really exists, this should prevent some issues when playing with invalid compressed tracks. See also bug report #1181979.
svn-id: r17591
2005-04-13 19:50:58 +00:00
Gregory Montoir dbfd703d51 Updated comment
svn-id: r17590
2005-04-13 19:48:49 +00:00
Max Horn 839c8add38 Get rid of errno; add some (optional) error checking facilities to SaveFile classes (they are ugly, and to simple, but better than nothing)
svn-id: r17589
2005-04-13 18:36:55 +00:00
Eugene Sandulenko a5993b2112 Support for Red Book audio in CD version of gob1.
svn-id: r17588
2005-04-13 18:27:29 +00:00
Torbjörn Andersson c60678ed86 Since the latest change once again makes this a proper sentence, I've
reverted my previous change. This patch also replaces some tabs with
spaces.

svn-id: r17587
2005-04-13 14:06:17 +00:00
Eugene Sandulenko c908f80891 Patch #1182233 "Updated README Native Midi Documentation"
svn-id: r17586
2005-04-13 13:44:31 +00:00
Eugene Sandulenko 4532652b39 Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit"
svn-id: r17585
2005-04-13 13:32:58 +00:00
Torbjörn Andersson 59e96ca993 Pedantic fix.
svn-id: r17584
2005-04-13 12:36:19 +00:00
Travis Howell d8467268c4 Off by one.
svn-id: r17583
2005-04-13 11:03:23 +00:00
Travis Howell 4b7999b6fa Ooops, was not used.
svn-id: r17582
2005-04-13 10:40:06 +00:00
Travis Howell d3ea799f23 _stringBuffer can have mutple strings, ie in pajama2 startup.
Add safety check for buffer size.

svn-id: r17581
2005-04-13 10:34:47 +00:00
Travis Howell b8d3bec568 Read/write INI entries from config file in HE games.
svn-id: r17580
2005-04-13 06:53:38 +00:00
Torbjörn Andersson 75f6aa850b Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently it
expects the same keyboard mapping as FOA does.

svn-id: r17578
2005-04-13 06:30:41 +00:00
Torbjörn Andersson c9388604a3 Increased buffer size to avoid overflow when looking at the Loom help in
the "Passport to Adventure" demo.

svn-id: r17577
2005-04-13 06:30:02 +00:00
Torbjörn Andersson 4aff3f0dc8 Fixed typo in comment.
svn-id: r17576
2005-04-13 06:17:54 +00:00
Eugene Sandulenko e867bd9e6e Mention MM NES since it lives on our compatibility page for a while now.
svn-id: r17575
2005-04-13 00:55:28 +00:00
Eugene Sandulenko a223723b4b Mention NES platform in documentation. Just forgot it last time
svn-id: r17574
2005-04-13 00:52:54 +00:00
Eugene Sandulenko 1ac6a09a91 Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()
svn-id: r17573
2005-04-13 00:52:15 +00:00
Eugene Sandulenko bd9d8c6b31 Make VAR macros safer.
svn-id: r17572
2005-04-13 00:47:17 +00:00
Eugene Sandulenko bdbd56406c Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.

svn-id: r17571
2005-04-13 00:11:49 +00:00
Eugene Sandulenko 3536cd0aa2 Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"
svn-id: r17570
2005-04-12 23:45:15 +00:00
Eugene Sandulenko 7c831c9c4c Patch #1180882 "GM/GS Percussion Remapping"
svn-id: r17569
2005-04-12 22:41:25 +00:00
Travis Howell 003b3a3f48 Add missing segment
svn-id: r17568
2005-04-12 13:44:06 +00:00
Travis Howell 4efa8da52a Not all polygons should be cleared in startScene().
A few minor corrections.

svn-id: r17567
2005-04-12 13:18:40 +00:00
Eugene Sandulenko 185aa76351 Add comments on CD-specific opcodes
svn-id: r17566
2005-04-12 08:59:45 +00:00
Torbjörn Andersson 996bbacc27 Removed unnecessary semi-colon.
svn-id: r17565
2005-04-12 08:51:06 +00:00
Travis Howell eed70f3dba Cleanup
svn-id: r17564
2005-04-12 07:52:15 +00:00
Travis Howell 03f07f7f8a Add angle change.
svn-id: r17563
2005-04-12 06:06:56 +00:00
Travis Howell fefd65c33c Use paletteNum.
svn-id: r17562
2005-04-12 05:26:48 +00:00
Travis Howell 973b4073c9 Sync.
svn-id: r17561
2005-04-12 02:35:59 +00:00
Travis Howell dea27e2c63 Work in progress on opcodeE0 for HE games.
Cleanup.

svn-id: r17560
2005-04-12 02:29:50 +00:00
Eugene Sandulenko e096cf83f2 Remove reference to resource.h
svn-id: r17559
2005-04-12 00:34:23 +00:00
Eugene Sandulenko a0ee8f6ed6 Remove unneeded files.
svn-id: r17558
2005-04-12 00:25:27 +00:00
Joost Peters 1f6ca5d898 add comment explaining this struct contains LE values
svn-id: r17557
2005-04-11 23:01:42 +00:00
Joost Peters 40fb3732c0 endian-convert pieces value when read, instead of when they are loaded (since I don't know how to tell how many picts there)
svn-id: r17556
2005-04-11 22:44:37 +00:00
Eugene Sandulenko 510fcec93d Patch from wjp. Support for CD and EGA versions.
svn-id: r17555
2005-04-11 21:44:08 +00:00
Max Horn 17163ea7a5 no, we only check for the value being 0, so no endian conversion is needed ;-)
svn-id: r17554
2005-04-11 20:44:33 +00:00