Commit Graph
86814 Commits
Author SHA1 Message Date
Gregory Montoir c60400035a o6_setBlastObjectWindow can be safely ignored
svn-id: r18404
2005-06-17 17:10:54 +00:00
Andrew Kurushin 37f90ff1fc fix screwdriver bug
svn-id: r18403
2005-06-17 14:09:06 +00:00
Andrew Kurushin b16a3634bf placard workaround
svn-id: r18402
2005-06-16 16:46:50 +00:00
Andrew Kurushin 7539169c1d fix trothy -> oil lamp
svn-id: r18401
2005-06-16 15:33:44 +00:00
Travis Howell 18e5bf15f8 Update
svn-id: r18400
2005-06-16 00:47:45 +00:00
Torbjörn Andersson b5b4d3d997 Don't access the thread after sfScriptGotoScene. As the comment points out,
the thread has been destroyed. This fixes a crash when leaving the ferret
guild lodge, and probably other places as well.

svn-id: r18399
2005-06-15 20:07:56 +00:00
Andrew Kurushin 1e2131d0ee some renames#2
svn-id: r18398
2005-06-15 19:30:11 +00:00
Andrew Kurushin e0d9d4eb4a some renames
svn-id: r18397
2005-06-15 19:26:32 +00:00
Andrew Kurushin c72e77885e fix animation loop
svn-id: r18396
2005-06-15 19:14:19 +00:00
Torbjörn Andersson 1386108adb Corrected error message.
svn-id: r18395
2005-06-15 14:42:40 +00:00
Torbjörn Andersson 620a8c5822 Appliced cyx's fix for bug #1220168, with a few modifications. Apparently
Sam & Max uses a different sorting method than (all?) other games.

svn-id: r18394
2005-06-15 06:58:27 +00:00
Lars Persson 82f5454246 Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ on all targets. On symbian a char is unsigned char but Gob is assuming int in this case.
len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms.

svn-id: r18393
2005-06-14 20:20:57 +00:00
Lars Persson 327ec439a5 Changed palanim datatype from char to byte
svn-id: r18392
2005-06-14 20:05:31 +00:00
Lars Persson 655fb934a8 Added struct packning to palette struct && added check for define __WINS__ for symbian build
svn-id: r18391
2005-06-14 20:04:26 +00:00
Lars Persson 1d9930e8d9 Added __WINS__ defintion check for the Symbian integration so the right function is used.
svn-id: r18390
2005-06-14 20:01:46 +00:00
Torbjörn Andersson dc3372b580 Applied patch #1208299. A warning message about the "playing from CD under
Windows" bug is better than nothing, even if a proper bugfix - if one is
possible - would be preferable.

svn-id: r18389
2005-06-14 08:54:11 +00:00
Travis Howell 962e716a52 Update
svn-id: r18388
2005-06-14 07:14:21 +00:00
Travis Howell bb9ad54e1d Update
svn-id: r18387
2005-06-14 07:11:56 +00:00
Travis Howell bc4e3aefa4 Update
svn-id: r18386
2005-06-14 06:42:40 +00:00
Travis Howell fc7d6c4e26 -Add more Backyard sports titles
-Add additional HE100 opcodes changes for basketball
-Fix baseball asserts in VAR_WIZ_TCOLOR

svn-id: r18385
2005-06-14 03:06:56 +00:00
Eugene Sandulenko 01cf8f20ae Fix dock bug
svn-id: r18384
2005-06-14 00:31:54 +00:00
Eugene Sandulenko 4f2cfd5feb Fix crash on chasm.
svn-id: r18383
2005-06-13 13:40:28 +00:00
Travis Howell 1dbf319b59 Add comments on smacker opcodes.
svn-id: r18382
2005-06-13 10:48:55 +00:00
Travis Howell ae7f676667 Rename opcode/function
svn-id: r18381
2005-06-13 07:09:12 +00:00
Andrew Kurushin dcbd777596 fixed scene entrance
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY

svn-id: r18380
2005-06-12 21:21:14 +00:00
Andrew Kurushin 802780619a fix Hooneyfoot bug
svn-id: r18379
2005-06-12 15:58:37 +00:00
Paweł Kołodziejski 001d14cf69 applied patch 1218705
svn-id: r18378
2005-06-12 04:49:18 +00:00
Andrew Kurushin d9a38f6f55 rewritten animation loading
removed animation warnings during game process

svn-id: r18377
2005-06-11 17:24:06 +00:00
Torbjörn Andersson cf80e36831 This should fix playing the sound for the entering/exiting the old mine
road movies when using compressed SAN files. (The movies are started
through seekSan() rather than play().)

svn-id: r18376
2005-06-11 15:46:00 +00:00
Torbjörn Andersson a2c90de0db Cleanup.
svn-id: r18375
2005-06-11 15:25:38 +00:00
Andrew Kurushin 234b79396a fix VS2005beta2 compilation
svn-id: r18374
2005-06-10 19:02:00 +00:00
Torbjörn Andersson 20ba16b09c When setting a new verb, clear the "pointer object", i.e. the variable that
keeps track of whatever object the pointer is hovering over. This way, the
pointer object will be updated but with the new verb applied to it. I was
getting tired of having to move the cursor off and on the object whenever I
changed verb.

This isn't exactly how the original engine did it, but it appears to work.

svn-id: r18373
2005-06-10 13:56:51 +00:00
Torbjörn Andersson 7b8c800482 Whitespace
svn-id: r18372
2005-06-10 13:49:43 +00:00
Torbjörn Andersson ef552c8a8f Whitespace changes I made while looking for the sourberry sprite bug.
svn-id: r18371
2005-06-10 12:09:01 +00:00
Torbjörn Andersson eb99ba925b Fixed sourberry sprite, and probably a couple of others. (The frame number
in the original is based on OBJ_EBERRIES, not OBJ_BERRIES.)

svn-id: r18370
2005-06-10 11:56:01 +00:00
Travis Howell 2f2bcd9144 Adjust for HE100
svn-id: r18369
2005-06-10 01:43:46 +00:00
Eugene Sandulenko 6e68d8927e Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually
I just zapped custom line drawing routine and use that one from OSystem.

svn-id: r18368
2005-06-09 00:42:16 +00:00
Andrew Kurushin 411fd102b6 fix animation free bug
svn-id: r18367
2005-06-08 19:01:19 +00:00
Torbjörn Andersson 8c82d94c40 Allow part of the IHNM intro to run again. I haven't verified that these
resource numbers are correct.

svn-id: r18366
2005-06-08 14:41:57 +00:00
Torbjörn Andersson 064bfed378 Added IHNM "main strings" resource. It's trial-and-error, so it may be the
wrong one, but it does contain the verb strings. Unlike IHNM, it does not
contain the object names. We'll need to do something about that eventually.

svn-id: r18365
2005-06-08 13:49:56 +00:00
Eugene Sandulenko 60806b90e8 Increase max number of timers to 8.
svn-id: r18364
2005-06-07 21:17:47 +00:00
Gregory Montoir 7503ff15fd Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to dissolveEffect(1, virtscr[0].h)
svn-id: r18363
2005-06-07 20:45:29 +00:00
Gregory Montoir 2c31f4208e Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADE
svn-id: r18362
2005-06-07 20:44:19 +00:00
Torbjörn Andersson 4b5ff5ba1f Be less prone to crash on really, really stupid output sample rates.
Added warning message if SDL_OpenAudio() fails. Might help diagnosing bug
reports like #1206314.

svn-id: r18361
2005-06-07 14:43:12 +00:00
Gregory Montoir 54df4a6e5b VGAVideoDriver::drawLine implementation
svn-id: r18360
2005-06-06 20:42:44 +00:00
Torbjörn Andersson 050a1eaace Removed an old hack that I don't think is needed any more. Clear screen
when the dialog window is removed.

svn-id: r18359
2005-06-05 17:30:20 +00:00
Andrew Kurushin 6128bb05e3 implements sfScriptClimb, sfThrowActor, sfChangeActorScene
so tunnel may be passed now

svn-id: r18358
2005-06-05 16:53:53 +00:00
Eugene Sandulenko f163b4f71a Add reported French monkeyega
svn-id: r18357
2005-06-05 15:24:18 +00:00
Paweł Kołodziejski bc65eb8ea5 added code for loading dynamic plugins(DLLs) for windows
svn-id: r18356
2005-06-05 12:55:33 +00:00
Eugene Sandulenko e1aec42c63 Proper error calls.
svn-id: r18355
2005-06-05 11:32:11 +00:00