Gregory Montoir
24bb551c1b
Moved the workaround for bug #864030 in drawBlastText to fix bug #1399843 .
...
svn-id: r19948
2006-01-08 18:37:35 +00:00
Oystein Eftevaag
f082fe390c
Minor fix for sprite anims, to align with new width standard.
...
svn-id: r19947
2006-01-08 18:33:23 +00:00
Johannes Schickel
e7e1f692a6
Fixed script handling a bit.
...
svn-id: r19946
2006-01-08 16:15:34 +00:00
Johannes Schickel
5713d00eab
Fixed bug with sequences playing and fixed a bug with an invaild write.
...
svn-id: r19945
2006-01-08 13:50:35 +00:00
Paweł Kołodziejski
d34acdb462
update
...
svn-id: r19944
2006-01-08 12:42:38 +00:00
Paweł Kołodziejski
9bf883274c
fixed warnings, I guess that should to be
...
svn-id: r19943
2006-01-08 12:42:06 +00:00
Johannes Schickel
99dd62e594
Should fix gfx glichtes in the intro.
...
svn-id: r19942
2006-01-08 02:25:05 +00:00
Johannes Schickel
c6e0fabe97
Implemented playing of the end sequence, still credits do not show up.
...
svn-id: r19941
2006-01-07 23:55:50 +00:00
Travis Howell
202b739c36
No longer used by HE games.
...
svn-id: r19940
2006-01-07 23:53:38 +00:00
Travis Howell
05a469074c
Remove function without purpose.
...
svn-id: r19939
2006-01-07 23:45:39 +00:00
Travis Howell
065f8680e3
Fix compile.
...
svn-id: r19938
2006-01-07 23:34:35 +00:00
Sven Hesse
fdd5cfb635
Added initial support for ADL music files; continued underscoring of member variables
...
svn-id: r19937
2006-01-07 22:28:54 +00:00
Paweł Kołodziejski
c5da1bb276
fix warning
...
svn-id: r19936
2006-01-07 12:39:44 +00:00
Travis Howell
bdec54aa7e
Rename variables.
...
svn-id: r19935
2006-01-06 23:54:42 +00:00
Eugene Sandulenko
ea5b469390
Move Sven Hesse to Gob engine section
...
svn-id: r19934
2006-01-06 15:08:00 +00:00
Eugene Sandulenko
7a9c617e2a
Finally fix MM NES crash.
...
svn-id: r19933
2006-01-06 15:02:07 +00:00
Eugene Sandulenko
f3c64fe7b3
Fix typo in one md5. Fix DOTT CD Mac bundle name.
...
svn-id: r19932
2006-01-06 14:03:41 +00:00
Eugene Sandulenko
6a8f6142c8
Partial fix for MM NES crash. Thanks to Quietust
...
svn-id: r19931
2006-01-06 13:56:46 +00:00
Won Star
1ab01a6fb7
Oops
...
svn-id: r19930
2006-01-06 13:13:58 +00:00
Won Star
8b4627d247
* Accurate / fast gamma correction using LUT
...
* Enable changing FM quality and sample rate
* Saves launcher setting to SMC
* Etc.
svn-id: r19929
2006-01-06 12:48:48 +00:00
Johannes Schickel
948cb0d0f7
Implemented the end sequence, (only the rest of the winning end sequence
...
is missing yet and one text part that malcolm says).
=> Kyra *should* be completeable now.
Also used KyraEngine:: in all debug calls from the KyraEngine class.
And fixes a bug while drawing shapes.
svn-id: r19928
2006-01-06 10:45:42 +00:00
Travis Howell
a5601efd54
HE90+ games use difference value for actor conditions.
...
Fixes animation regressions during speech.
svn-id: r19927
2006-01-06 10:14:59 +00:00
Travis Howell
95c50a4e55
Avoid invalid read/writes in createSound() for now.
...
svn-id: r19926
2006-01-06 06:40:27 +00:00
Travis Howell
86bc87c70a
Adjustments to createSound().
...
svn-id: r19925
2006-01-06 05:40:40 +00:00
Travis Howell
2746e5be8c
Nukes resource directly in HE games.
...
svn-id: r19924
2006-01-06 03:49:02 +00:00
Travis Howell
ffff4755ee
Add another French version of DOTT.
...
svn-id: r19923
2006-01-06 02:47:15 +00:00
Travis Howell
53b7c61676
Correct bounds checking for akos codec 16 in HE 71+ games.
...
Fixes crash during introduction of demo of farm (Updated)
svn-id: r19922
2006-01-06 01:46:02 +00:00
Travis Howell
2ff05b9b4e
No longer required.
...
svn-id: r19921
2006-01-06 01:25:31 +00:00
Paweł Kołodziejski
d555d1bd4a
update
...
svn-id: r19920
2006-01-05 20:55:26 +00:00
Paweł Kołodziejski
d397e7d96f
fixed warnings
...
svn-id: r19919
2006-01-05 20:54:53 +00:00
Eugene Sandulenko
3adee6125d
Slighty modified patch #1397672 "GobEngine script functions splitted"
...
svn-id: r19918
2006-01-05 16:06:55 +00:00
Travis Howell
56f1e7d6af
No longer required
...
svn-id: r19917
2006-01-05 11:42:33 +00:00
Travis Howell
5e7ef4dea6
Fix sound resource loading in HE games.
...
The main resource header and size was been cut off in some cases.
svn-id: r19916
2006-01-05 11:38:45 +00:00
Travis Howell
8ae6c259ad
Revert, might be HE100 only.
...
svn-id: r19915
2006-01-05 09:27:02 +00:00
Travis Howell
2f7acd49ad
Adjust size, script in freddi3 triggers sound var 26.
...
svn-id: r19914
2006-01-05 09:02:41 +00:00
Travis Howell
1995eec550
Sets random talk state, if value is zero.
...
Fixes song in puttrace.
svn-id: r19913
2006-01-05 08:42:48 +00:00
Travis Howell
50636c33d3
Add safety check.
...
svn-id: r19912
2006-01-05 08:19:14 +00:00
Travis Howell
5da9e63519
Flag 4 used for looping in later HE games.
...
svn-id: r19911
2006-01-05 07:55:23 +00:00
Travis Howell
5551e5d14c
Enable sound priority in HE games.
...
svn-id: r19910
2006-01-05 07:49:52 +00:00
Travis Howell
e01afb0bd4
Initial support for sound code in HE games.
...
Split HE sound functions into separate file.
svn-id: r19909
2006-01-05 07:06:47 +00:00
Johannes Schickel
c2702891ce
Added a little 'hack' for cmd_pauseTicks until it is fully implemented
...
and fixed some wsa playing functions.
svn-id: r19908
2006-01-04 16:57:16 +00:00
Johannes Schickel
ed6c07c66e
Added a simple gui dialog if brandon dies (currently using scummvms gui system)
...
Implemented cmd_setDeathHandlerFlag and fixed debug call for cmd_drinkPotionAnimation.
svn-id: r19907
2006-01-04 07:39:16 +00:00
Travis Howell
23f81b8bc6
Update
...
svn-id: r19906
2006-01-04 05:07:36 +00:00
Travis Howell
27877ad89e
Update comments
...
Add missing akos case.
svn-id: r19905
2006-01-04 05:03:46 +00:00
Eugene Sandulenko
fbad775cf0
Last chunk of underscore maddness for today
...
svn-id: r19904
2006-01-04 01:48:15 +00:00
Eugene Sandulenko
71a386618a
More work on renaming class variables with underscore prefix
...
svn-id: r19903
2006-01-04 01:23:20 +00:00
Johannes Schickel
42eeb3aff6
Implemented cmd_shrinkBrandonDown and cmd_shrinkBrandonDown.
...
svn-id: r19902
2006-01-04 00:23:57 +00:00
Eugene Sandulenko
4183bc8c78
Credit Sven for objectizing gob. That was a big amount of work.
...
svn-id: r19901
2006-01-03 23:53:25 +00:00
Johannes Schickel
4b3af6b94f
Fixed wrong formatting in animator.h
...
Reworked the savefiles and extracted the save/load code to saveload.cpp.
svn-id: r19900
2006-01-03 23:41:52 +00:00
Eugene Sandulenko
fd8ac69fc4
Patch #1395615 "GobEngine code wrapped in classes". With some cosmetic changes.
...
svn-id: r19899
2006-01-03 23:14:39 +00:00