Commit Graph
86814 Commits
Author SHA1 Message Date
Torbjörn Andersson 95a7b6507a Cleanup
svn-id: r24953
2006-12-30 05:14:54 +00:00
Torbjörn Andersson c0ccf07010 Fixed warning.
svn-id: r24952
2006-12-30 04:50:55 +00:00
Travis Howell b0cd34a28b Add German version of PP - Swampy Adventures
svn-id: r24951
2006-12-30 01:20:19 +00:00
Gregory Montoir 2e5b25e15d added explicit call to parent method
svn-id: r24950
2006-12-29 23:50:54 +00:00
Gregory Montoir 7f01700ac5 workaround a scripting bug (see tracker item #1622114)
svn-id: r24949
2006-12-29 23:44:08 +00:00
Gregory Montoir c553807bfc minor simplification
svn-id: r24948
2006-12-29 23:43:36 +00:00
Eugene Sandulenko c01839bbe9 Make ADGameFileDescription is built in directly into ADGameDescription.
svn-id: r24947
2006-12-29 00:03:03 +00:00
Eugene Sandulenko 291859eccd Credit clone2727 for his significant contributions to our Wiki.
svn-id: r24944
2006-12-28 21:54:48 +00:00
Max Horn fb1cb33324 Fix previous commit by anotherguest
svn-id: r24942
2006-12-28 12:29:18 +00:00
Lars Persson 203b93e49d Updated makefiles to support touche and agos naming properly
svn-id: r24941
2006-12-28 12:14:58 +00:00
James Brown 9cc4b3d4c9 Add a few AGI md5sums (sq1, pq1, lsl1)
svn-id: r24940
2006-12-28 11:52:24 +00:00
Lars Persson 8acfe5f557 Updated quit handling
svn-id: r24939
2006-12-28 09:12:58 +00:00
Max Horn f01f4eea98 Added NewGui::getTopDialog method
svn-id: r24938
2006-12-27 22:51:14 +00:00
Eugene Sandulenko 4e52f4438f Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially
reverts commit r24656 for fixing bug #1590596 and effectively fixes both.

svn-id: r24933
2006-12-27 00:47:57 +00:00
Eugene Sandulenko a0f5e6f0b1 Patch #1622564: "Enhanced PopUp behaviour"
svn-id: r24931
2006-12-26 20:57:29 +00:00
Eugene Sandulenko 83ba0cfc8e Update MSVC8 project
svn-id: r24930
2006-12-26 20:16:48 +00:00
Travis Howell 352549c6e6 Set maximum saved game file to 998, since 999 is used for as restart state in FF
svn-id: r24927
2006-12-25 23:25:28 +00:00
Max Horn f54b935500 Tweaked the FixedStack class a bit
svn-id: r24926
2006-12-25 23:13:13 +00:00
Max Horn ae4ea4d989 Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
svn-id: r24924
2006-12-25 17:21:54 +00:00
Max Horn ba991e3b3a SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
svn-id: r24923
2006-12-25 15:37:20 +00:00
Max Horn 4ce7b74085 Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
svn-id: r24922
2006-12-25 15:03:36 +00:00
Eugene Sandulenko d1f0ca423c Add md5 for interactive gob2 demo.
svn-id: r24921
2006-12-24 19:56:13 +00:00
Gregory Montoir 487391edef passing the room as an argument to putActor is optionnal here
svn-id: r24911
2006-12-21 15:18:26 +00:00
Gregory Montoir cfd4ffb321 fixed bug #1620023 (script calls putActorAtXY with y == -1)
svn-id: r24910
2006-12-21 15:09:13 +00:00
Eugene Sandulenko e6f95af215 Fix copyright and svn properties.
svn-id: r24909
2006-12-21 02:08:53 +00:00
Stuart George b9cd2ae97f Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP
svn-id: r24908
2006-12-20 23:59:09 +00:00
Torbjörn Andersson 3f0f9045aa Tiny whitespace changes.
svn-id: r24907
2006-12-20 20:10:37 +00:00
Eugene Sandulenko d5b72bae50 Add missing closing statement.
svn-id: r24906
2006-12-20 16:24:28 +00:00
Sven Hesse 12a936aee5 Sync
svn-id: r24905
2006-12-20 16:12:09 +00:00
Sven Hesse 2846a9ba55 Added Gob2 to the supported games + blurb about the CD versions speech/music volume identity
svn-id: r24904
2006-12-20 16:00:15 +00:00
Sven Hesse 97ad57e9bb Changed CD playing a bit, now playing directly from the CD should be possible again. Playing without an audio track at all works now, too
svn-id: r24903
2006-12-20 15:50:13 +00:00
Travis Howell c51d89061f Add Simon the Sorcerer's Puzzle Pack to documentation
svn-id: r24902
2006-12-20 12:21:48 +00:00
Eugene Sandulenko aa60d372b9 Mention gob2 support
svn-id: r24901
2006-12-20 11:51:01 +00:00
Gregory Montoir cfc50e7850 workaround a scripting bug (see tracker item #1618700) and renamed an opcode
svn-id: r24900
2006-12-20 01:52:46 +00:00
Max Horn 6eef02245c Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
svn-id: r24899
2006-12-20 00:08:51 +00:00
Max Horn dc30c2304c Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse
svn-id: r24898
2006-12-19 23:59:26 +00:00
Max Horn e0ee3fd06d Properly walk through lists of (extended) ADGameDescriptions -- we previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones
svn-id: r24897
2006-12-19 23:58:45 +00:00
Max Horn 559f2b62eb Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn 07c6fa980f Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::name to the more suitable ADGameDescription::gameid)
svn-id: r24895
2006-12-19 23:37:03 +00:00
Max Horn 2969144120 * Simplified code in AdvancedDetector::detectGame
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame
  simply takes the MD5 byte limit as an extra parameter

svn-id: r24894
2006-12-19 23:14:15 +00:00
Max Horn 865d8717a3 * Change the GameList typedef to a proper class with an additional
constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup

svn-id: r24893
2006-12-19 22:43:15 +00:00
Max Horn cd46b0d57d Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ support in Indy3), and fixed a memory leak in o5_saveLoadGame
svn-id: r24892
2006-12-19 21:52:29 +00:00
Gregory Montoir 3e5240d702 fixed bug #1618695
svn-id: r24888
2006-12-19 14:34:03 +00:00
Max Horn d8d32812c8 Merged SagaEngine::postInitGame() into SagaEngine::initGame()
svn-id: r24887
2006-12-19 13:50:34 +00:00
Max Horn d82d2c4513 Fix warning about a const cast
svn-id: r24886
2006-12-19 12:24:41 +00:00
Max Horn 0d1f78e4be Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 instead)
svn-id: r24885
2006-12-19 12:21:23 +00:00
Sven Hesse a6cb2df4c2 Stomped the well/diving-bug
svn-id: r24884
2006-12-19 09:12:52 +00:00
Sven Hesse 4446f2c851 Fixed backspace and delete in the note-pad
svn-id: r24883
2006-12-19 07:38:33 +00:00
Eugene Sandulenko 457ebfea3c Get rif od ARRAYSIZE in ADGameDescription
svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko 18ce381060 Got rid of ARRAYSIZE in advanceDetector calls
svn-id: r24881
2006-12-19 03:52:04 +00:00