Commit Graph
86814 Commits
Author SHA1 Message Date
Gregory Montoir 8668200a64 added missing reference to tracker item, indentation
svn-id: r25054
2007-01-08 12:34:53 +00:00
Gregory Montoir 8863ad6279 added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
svn-id: r25053
2007-01-08 12:32:26 +00:00
David Symonds 4f9f4641b6 Disable duplicate detection entry for AGI game MUMG.
svn-id: r25052
2007-01-08 04:45:09 +00:00
Gregory Montoir 216bcae211 possible fix for bug #1193185
svn-id: r25051
2007-01-07 23:18:18 +00:00
Max Horn ab180132c1 Some README tweaks
svn-id: r25050
2007-01-07 22:27:57 +00:00
Max Horn 29f59fc468 Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup
svn-id: r25047
2007-01-07 18:02:54 +00:00
David Symonds f1e5f04287 Fix interpretation of enable.item() and disable.item() AGI functions; they affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code.
svn-id: r25046
2007-01-07 13:00:54 +00:00
David Symonds 70f323e091 Add KQ2 2.1 (PC version) to AGI detection list.
svn-id: r25045
2007-01-07 12:33:38 +00:00
David Symonds 05ab06ca3d Add a PQ1 (2.0G) detection entry.
svn-id: r25044
2007-01-07 12:18:44 +00:00
Eugene Sandulenko e2de7d670d Enable AGI engine by default
svn-id: r25043
2007-01-07 09:08:45 +00:00
Oystein Eftevaag 9686d2cf40 ShowCursor() and HideCursor() are deprecated in Mac OS X, replacing the calls.
svn-id: r25041
2007-01-06 19:22:05 +00:00
Max Horn 7f0156322f Updated POD explanation link
svn-id: r25040
2007-01-06 19:09:39 +00:00
Oystein Eftevaag ee221cc5df Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery instead
svn-id: r25039
2007-01-06 18:52:30 +00:00
Johannes Schickel 46271f2145 formatting
svn-id: r25038
2007-01-06 18:45:43 +00:00
David Symonds ee1d36b915 Removed almost all the remaining hires code.
svn-id: r25037
2007-01-06 17:53:15 +00:00
David Symonds fc2454556a Another set of unused hires code bites the dust.
svn-id: r25036
2007-01-06 17:21:33 +00:00
David Symonds e2ff69d230 More hires removal, this time from sprites.
svn-id: r25035
2007-01-06 17:17:27 +00:00
Oystein Eftevaag 8fbf9a1e23 A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame
svn-id: r25034
2007-01-06 17:11:08 +00:00
David Symonds 5e2bd94f7a Start removing hires code from AGI engine.
svn-id: r25033
2007-01-06 17:07:13 +00:00
David Symonds c8b46e026f Add myself to the necessary credit sections.
svn-id: r25030
2007-01-06 16:33:19 +00:00
Travis Howell f6c87460de Remove excess space
svn-id: r25028
2007-01-06 12:16:08 +00:00
Travis Howell 4fa852b7ee Add another German version of Freddi Fish 3
svn-id: r25026
2007-01-06 12:10:20 +00:00
Sven Hesse 6e0835da11 - Fixed cut off and missing sounds
- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089)
- Fixed using unitialised values after allocating the variables

svn-id: r25025
2007-01-06 11:17:20 +00:00
David Symonds 61d741514e Extended text rendering code to allow "checkerboarding", and switch menu code
to using this checkerboard effect for disabled menu items (this is how Sierra's
interpreter works).

svn-id: r25024
2007-01-06 05:11:41 +00:00
David Symonds a16a3f258d Menus should wrap around at top and bottom.
svn-id: r25023
2007-01-06 04:19:28 +00:00
Gregory Montoir ef2d914742 Enabled exit from in-game options
svn-id: r25017
2007-01-05 23:51:50 +00:00
Gregory Montoir cd79d127fa Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
svn-id: r25015
2007-01-05 23:33:13 +00:00
Travis Howell 2cc2b09e82 Add filename prefix used by German version of Freddi Fish 3
svn-id: r25011
2007-01-05 22:48:06 +00:00
Gregory Montoir d1ecb0122c got rid of an assertion triggered when trying to play a speech file after switching from silent mode to talk mode. Minor cleanup.
svn-id: r25010
2007-01-05 22:45:29 +00:00
Sven Hesse b30c615165 Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
svn-id: r25006
2007-01-05 18:16:05 +00:00
Max Horn a9f62e7551 Playstation -> PlayStation
svn-id: r25003
2007-01-05 11:27:58 +00:00
Max Horn 86dd05870c Some more README tweaks and yet another TODO
svn-id: r24996
2007-01-04 17:33:09 +00:00
Max Horn dd2260557e Using SCUMMVM_SAVEPATH hasn't been recommend for a long time now (essentially since we added support for a config file), so let's deprecate it by removing it from the README (we can still support it, just no need to advertise it)
svn-id: r24995
2007-01-04 17:14:06 +00:00
Max Horn 9d821cb05e Some more tweaks
svn-id: r24994
2007-01-04 17:12:40 +00:00
Max Horn 9defd81ffa Various correction, enhancements, tweaks and other modifications of the README (note the added TODOs, which must be resolved before the next release)
svn-id: r24993
2007-01-04 17:01:10 +00:00
Travis Howell 250760ba80 Make sure warning is shown for CD versions of Gobliins 2, when playing from CD under Windows
svn-id: r24986
2007-01-04 02:26:46 +00:00
Travis Howell c653a2cba5 Add the Amiga version of Gobiins 2 demo
svn-id: r24985
2007-01-04 02:15:20 +00:00
Travis Howell 25141dd901 Limit keyboard specific verb code to arrow keys only in PP/WW
svn-id: r24972
2007-01-03 11:40:39 +00:00
Torbjörn Andersson 85b780baf1 Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
frames before a sound effect is triggered. This is not dependent on _gameSpeed.

svn-id: r24971
2007-01-03 07:56:24 +00:00
Torbjörn Andersson 6496482de5 Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
svn-id: r24970
2007-01-03 07:36:44 +00:00
Travis Howell bca2bacf23 The arrows keys aren't monitored in DIMP
svn-id: r24969
2007-01-03 01:41:34 +00:00
Gregory Montoir 7db298ecd1 workaround a scripting bug (see tracker item #1623356)
svn-id: r24968
2007-01-02 02:46:53 +00:00
Travis Howell ea9ae8af0d Add volume support for music in swampy
svn-id: r24966
2007-01-01 11:29:20 +00:00
Travis Howell 66249c651e Add eriktorbjorn's patch for secondary sound looping in swampy, with minor changes for uncompressed sounds.
svn-id: r24965
2007-01-01 09:58:00 +00:00
Torbjörn Andersson 6944797891 At Kirben's request, I've applied my old keyboard repeat patch for the AGOS
engine. Swampy's Adventures really needs it, and the more generic solution to
keyboard repeat is apparently stalled.

svn-id: r24964
2007-01-01 07:37:07 +00:00
Travis Howell cbe3cb850c Cleanup
svn-id: r24963
2007-01-01 05:44:34 +00:00
Travis Howell afcfc95e8a Always reset _scaledBuffer to zero when playing video, to prevent double free.
svn-id: r24962
2007-01-01 04:58:25 +00:00
Travis Howell 9b6c3f3a87 Add dxa file extension for short version of filenames too.
svn-id: r24961
2007-01-01 04:49:10 +00:00
Travis Howell 590bd33a9e Fix bug #1624767 - FF: save games will not load.
svn-id: r24960
2007-01-01 04:35:27 +00:00
Stuart George 84bc1e62ca Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)
svn-id: r24959
2006-12-31 15:25:59 +00:00