Commit Graph
86814 Commits
Author SHA1 Message Date
Bertrand Augereau 7f97dfe610 NDS: Put all blitters ASM functions in ITCM (can't hurt as long as there is still room)
svn-id: r29810
2007-12-10 02:04:42 +00:00
Bertrand Augereau 209ebf3383 NDS: Integrated Robin's LDRB * 2 -> LDRH + fixes(endianness & stack space) 14ms -> 13ms
svn-id: r29809
2007-12-10 01:25:18 +00:00
Johannes Schickel e946eff205 Added a hack to allow adjustment of Adlib volume. (see bug #1497961 "KYRA1: music/sfx volume settings not working")
svn-id: r29808
2007-12-09 23:55:57 +00:00
Lars Persson 3f5436a3d2 Updated settings
svn-id: r29805
2007-12-09 21:44:21 +00:00
Bertrand Augereau 142d47ef9d NDS : Improved scaler profiling
svn-id: r29803
2007-12-09 19:33:30 +00:00
Bertrand Augereau 805b05ec4c NDS : Unrolled the scaler inner loop twice to do 16bits loading
svn-id: r29802
2007-12-09 19:32:35 +00:00
Bertrand Augereau 14a3873568 NDS : Integrated write gathering by Robin (+ fix)
svn-id: r29801
2007-12-09 18:52:57 +00:00
Eugene Sandulenko 25c34c4e51 Add Russian font for Zak.
svn-id: r29800
2007-12-09 18:46:49 +00:00
Nicola Mettifogo e036a8b376 Fix for bug #1777053. Engine was ruling out valid passwords because of wrong implementation.
svn-id: r29799
2007-12-09 17:31:36 +00:00
Nicola Mettifogo 7bef63537d Going back to uncached mode for graphics resources of Examine zones. This prevents engine to crash when trying to cache a resource out of the currently selected archive.
svn-id: r29798
2007-12-09 17:29:41 +00:00
Max Horn 66a1c085c0 Expand ~/ to the HOME env var (see also patch #1846545)
svn-id: r29797
2007-12-09 17:28:29 +00:00
Filippos Karapetis c84d9c1588 Fix to prevent having an incorrect sprite assigned to some objects in IHNM when those objects are dropped in the scene
svn-id: r29796
2007-12-09 15:43:08 +00:00
Max Horn 87fadf6b45 cleanup
svn-id: r29795
2007-12-09 15:24:06 +00:00
Max Horn 5ebdedc75e Backport changes made in scummvm.rc to the file it is generated from, scummvm.rc.in
svn-id: r29794
2007-12-09 15:17:37 +00:00
Max Horn 09028cc7aa Fixed typos
svn-id: r29793
2007-12-09 14:53:15 +00:00
Max Horn 0758feea62 cleanup
svn-id: r29792
2007-12-09 14:48:36 +00:00
Max Horn b1a8b8a76b Fix for bug #1845876: MACOSX 10.2.8: sqrtf undefined
svn-id: r29791
2007-12-09 14:43:31 +00:00
Gregory Montoir a94fada0ae - minor screen fix for OS
- added new debug channel for sound
- updated 2 opcodes comments

svn-id: r29790
2007-12-09 13:41:59 +00:00
Chris Apers 65b11e7a34 Obsolete file
svn-id: r29789
2007-12-09 11:32:05 +00:00
Chris Apers 062b2e8ab7 Send default themepath
svn-id: r29788
2007-12-09 11:26:01 +00:00
Chris Apers 3c6bfc3742 Only for ARM code
svn-id: r29787
2007-12-09 11:24:51 +00:00
Chris Apers 75aa388c31 Remove obsolete 68k version related code
svn-id: r29786
2007-12-09 11:23:52 +00:00
Chris Apers f9dbfd0daf Remove obsolete 68k version related code
svn-id: r29785
2007-12-09 11:23:06 +00:00
Chris Apers fd1f39f12e Added support for Drascula and Igor
svn-id: r29784
2007-12-09 11:21:49 +00:00
Chris Apers 40ad7ee6a9 Added support for Drascula and Igor
svn-id: r29783
2007-12-09 11:21:39 +00:00
Chris Apers 6b2b33661c Cleanup
svn-id: r29782
2007-12-09 11:15:55 +00:00
Chris Apers 55c07ca845 Use the same define as in C++ code
svn-id: r29781
2007-12-09 11:12:42 +00:00
Chris Apers 77d1b544a5 Added functions required by T3 to prevent screen rotation
svn-id: r29780
2007-12-09 11:09:44 +00:00
Chris Apers a8a1cbf15a Prevent manual screen rotation after application launch
svn-id: r29779
2007-12-09 11:08:23 +00:00
Chris Apers 0aaf5587db Fixed return key
svn-id: r29778
2007-12-09 11:07:22 +00:00
Chris Apers 1cfadf725c Hack to workaround struct padding added by some compilers (mainly on PalmOS)
svn-id: r29777
2007-12-09 10:39:57 +00:00
Paul Gilbert 04bfc7158a Bugfix to correctly display a hotspot name in message dialogs that include it
svn-id: r29776
2007-12-09 10:39:50 +00:00
Paul Gilbert f89dbfe91c Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when an action is performed
svn-id: r29775
2007-12-09 10:08:41 +00:00
Paul Gilbert 770d0b88d6 Added extra debug statements
svn-id: r29774
2007-12-09 06:06:22 +00:00
Paul Gilbert 41f8a2ff6a Added extra debug statements
svn-id: r29773
2007-12-09 05:59:01 +00:00
Paul Gilbert a39ddab09a Added new debug category for string handling
svn-id: r29772
2007-12-09 05:57:08 +00:00
Filippos Karapetis 3980bd73ea Saving and loading in Winnie the Pooh should now be endian and alignment safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter
svn-id: r29771
2007-12-08 18:25:00 +00:00
Filippos Karapetis f1a1254581 Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
svn-id: r29770
2007-12-08 18:19:09 +00:00
Filippos Karapetis b24f10dde0 The variables nFrame and iItem can also have negative values
svn-id: r29769
2007-12-08 18:16:30 +00:00
Filippos Karapetis 621f798241 Saving and loading in Mickey's Space Adventure should now be endian and alignment safe. Note that this breaks older saved games
svn-id: r29768
2007-12-08 17:51:23 +00:00
Filippos Karapetis c07894bcea ioFailed() is now checked when saving a game
svn-id: r29767
2007-12-08 17:48:51 +00:00
Gregory Montoir 6ef7e37488 reverted parts of commits #29447 and #29446 (caused regressions in ADL music playback) and properly (I hope) fixed the sound issues described in tracker item #1763053.
svn-id: r29766
2007-12-08 15:24:42 +00:00
Marcus Comstedt 9f43e2cf8a Use "new" framework for compressed saves...
svn-id: r29765
2007-12-08 15:11:20 +00:00
Marcus Comstedt 7f019cfdee Fixed bug in glob matching function.
svn-id: r29764
2007-12-08 14:58:06 +00:00
Nicola Mettifogo bf2bc3db80 Fix for bug #1837503. Location switches can be scheduled recursively, so now flags needed to be handled in a safer way to prevent inconsistencies.
svn-id: r29763
2007-12-08 11:07:03 +00:00
Paul Gilbert e204af821f Added some missing deletes of temporary objects
svn-id: r29762
2007-12-08 10:30:43 +00:00
Max Horn 1ed6cae306 Fix compiler warning
svn-id: r29761
2007-12-08 10:13:44 +00:00
Gregory Montoir aae704f6cd amiga demo version of OS has a VOL.CNF file so I assume full versions of the game also use it ; enabled readVolCnf for all versions of OS.
svn-id: r29760
2007-12-08 09:51:24 +00:00
Gregory Montoir b7f9d4797d doc
svn-id: r29759
2007-12-08 09:20:18 +00:00
Gregory Montoir c271093fbb simplified gfxConvertSpriteToRaw, some renaming
svn-id: r29758
2007-12-08 09:10:08 +00:00