Max Horn
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f7c8a64c4f
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Fix for bug #1846049: COMI: wrong subtitles color
svn-id: r29966
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2007-12-23 17:27:33 +00:00 |
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Sven Hesse
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cc84bec06e
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Style :P
svn-id: r29965
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2007-12-23 16:31:21 +00:00 |
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Kari Salminen
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49fca52c9b
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Removes warning about shadowing a previous local declaration of filePtr introduced by r29962. Hopefully NDS Gobliiins still works after this!
svn-id: r29964
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2007-12-23 16:25:28 +00:00 |
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Max Horn
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d61f3d7601
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Fix for bug #1837375: MM: Walk behind mask char data
svn-id: r29963
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2007-12-23 16:02:58 +00:00 |
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Bertrand Augereau
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6fa1de14ad
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Slight perturbation of the code gen for the sake of NDS Gobliiins
svn-id: r29962
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2007-12-23 15:23:01 +00:00 |
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Max Horn
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d3f01bb79a
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Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what a beautiful & embarrassing endless loop that was...)
svn-id: r29961
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2007-12-23 14:43:15 +00:00 |
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Paul Gilbert
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d6788c3291
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Workaround for unterminated look description in Italian version
svn-id: r29960
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2007-12-23 12:27:43 +00:00 |
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Eugene Sandulenko
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eb0817971d
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Copy engine-data from standalone trunk to dists/
svn-id: r29959
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2007-12-23 11:54:06 +00:00 |
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Paul Gilbert
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33545452f0
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Fix for problem that the player could stop themselves changing back from Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
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2007-12-23 11:34:22 +00:00 |
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Paul Gilbert
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5e29703ea8
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Bugfix for Town Hall room: Captive Goewin's bounds were frequently and incorrectly preventing the player from talking to the Skorl
svn-id: r29957
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2007-12-23 10:52:18 +00:00 |
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Filippos Karapetis
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5b74b676ce
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Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
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2007-12-23 02:33:58 +00:00 |
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Max Horn
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275c91be33
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Fix the FIXME ;-)
svn-id: r29955
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2007-12-23 00:34:48 +00:00 |
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Johannes Schickel
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c9891423e3
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Added FIXME comment.
svn-id: r29954
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2007-12-22 23:41:14 +00:00 |
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Johannes Schickel
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0cbff0fc42
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Logic fix for MixedSoundDriver::init.
svn-id: r29953
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2007-12-22 23:29:15 +00:00 |
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Max Horn
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019ad44822
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Document that we expect recursive mutex locking behavior
svn-id: r29952
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2007-12-22 13:16:01 +00:00 |
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Oystein Eftevaag
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f00ebbf8d9
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Fixed mutex handling, and reverted sound callbacks to be from another thread again
svn-id: r29951
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2007-12-22 11:53:04 +00:00 |
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Paul Gilbert
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337db5d4c7
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Bugfix to not allow animation fast forward when restoring a game - it was causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes)
svn-id: r29950
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2007-12-22 11:34:10 +00:00 |
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Paul Gilbert
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9dc39c302a
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Tweaked the calculation for player position in new rooms to use the original game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
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2007-12-22 11:24:29 +00:00 |
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Paul Gilbert
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c0bc7bb7d6
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Incremented required lure.dat version number, and adjusted animation indexes to account for added fight animation entry
svn-id: r29948
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2007-12-22 11:16:57 +00:00 |
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Paul Gilbert
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f509e6bccb
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Fixed Spanish animation entry for Goewin, and added missing fight animation
svn-id: r29946
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2007-12-22 11:14:33 +00:00 |
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Johannes Schickel
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f483d7ce26
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Cleanup.
svn-id: r29945
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2007-12-21 20:45:25 +00:00 |
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Neil Millstone
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764dc65101
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Scaler corruption fixes, scaler console fixes, adding Lure target (except it doesn't quite work yet), adding function keys to virtual keyboard
svn-id: r29944
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2007-12-21 18:36:40 +00:00 |
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Neil Millstone
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1cfedb217a
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Remove a comment
svn-id: r29943
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2007-12-21 18:34:08 +00:00 |
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Neil Millstone
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8183d56407
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Implement exists() in DS file system
svn-id: r29942
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2007-12-21 18:30:25 +00:00 |
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Neil Millstone
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b4a661632e
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Fix compilation error on DS port (template expects parameters to be same type)
svn-id: r29941
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2007-12-21 18:29:47 +00:00 |
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Neil Millstone
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df33fdd79e
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Fix memory leak in audiostream (I think)
svn-id: r29940
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2007-12-21 18:28:59 +00:00 |
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Johannes Schickel
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1ecbde083f
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Reverted too complicated (and unneeded) volume settings code for towns driver.
svn-id: r29939
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2007-12-21 09:28:27 +00:00 |
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Johannes Schickel
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72e899d164
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Naming consistency fixes.
svn-id: r29938
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2007-12-21 09:20:31 +00:00 |
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Paul Gilbert
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dca07a9d14
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Bugfix to prevent axe animation appearing in room 6 when returning there after the fight
svn-id: r29937
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2007-12-21 09:10:31 +00:00 |
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Paul Gilbert
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5c5e5cddef
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Changed animation Ids for Spanish version
svn-id: r29935
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2007-12-21 03:56:10 +00:00 |
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Filippos Karapetis
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46ee7e6791
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Slight cleanup
svn-id: r29934
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2007-12-21 02:43:21 +00:00 |
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Filippos Karapetis
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18dd1881c5
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Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
svn-id: r29933
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2007-12-21 02:08:30 +00:00 |
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Filippos Karapetis
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61e8724089
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Turn off an MSVC warning, thrown with some escape sequences
svn-id: r29932
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2007-12-21 02:06:08 +00:00 |
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Oystein Eftevaag
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9f6a40acbd
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Do sound callbacks from the main thread instead of a separate one, to avoid some concurrency issues. Increased sound buffer size. Removed the extra mousemoved event sent before each click, no longer needed. And finally some minor gesturing tweaks.
svn-id: r29931
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2007-12-20 23:23:29 +00:00 |
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Max Horn
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4b897807c5
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Clarify AGI FIXME
svn-id: r29930
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2007-12-20 22:14:50 +00:00 |
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Filippos Karapetis
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aac7886ac9
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Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color"
svn-id: r29929
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2007-12-20 19:17:00 +00:00 |
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Vincent Hamm
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b9aaa43bfb
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Fix palette manipulation code
Add one missing opcode
svn-id: r29928
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2007-12-20 19:02:16 +00:00 |
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Filippos Karapetis
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335e9da41d
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Removed clamp() and used the common CLIP template instead
svn-id: r29927
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2007-12-20 19:00:10 +00:00 |
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Torbjörn Andersson
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0e744e491b
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Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read.
svn-id: r29926
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2007-12-20 18:52:05 +00:00 |
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Vincent Hamm
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094f174887
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Fix title screen line drawing code
svn-id: r29925
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2007-12-20 18:21:27 +00:00 |
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Filippos Karapetis
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193760a40f
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Fix for isalpha() assertions
svn-id: r29924
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2007-12-20 17:04:15 +00:00 |
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Filippos Karapetis
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276c67407b
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Fix compilation under MSVC9
svn-id: r29923
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2007-12-20 15:38:22 +00:00 |
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Max Horn
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1b285398b3
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Fix compiler warnings
svn-id: r29922
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2007-12-20 15:00:09 +00:00 |
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Max Horn
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44effa32eb
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Further changes to the AGI keyboard code, matching it against the original Sarien SDL input code. There are still quite some bits which are unclear to me, though
svn-id: r29921
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2007-12-20 14:57:05 +00:00 |
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Vincent Hamm
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564fc06cf7
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Multiple fix/cleanup
One bug remains before the game is completable without hack
svn-id: r29920
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2007-12-20 14:30:51 +00:00 |
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Max Horn
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6d37f5ccd8
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Do not #include time.h globally (ideally, we should provide a localtime clone in OSystem so we can completly get rid of this)
svn-id: r29919
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2007-12-20 14:29:58 +00:00 |
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Max Horn
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93ccd61b7e
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cleanup due to jvprat
svn-id: r29918
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2007-12-20 14:29:09 +00:00 |
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Max Horn
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d7e358acfa
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More cleanup
svn-id: r29917
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2007-12-20 14:28:40 +00:00 |
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Max Horn
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a47446600a
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get rid of unused globals
svn-id: r29916
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2007-12-20 14:26:03 +00:00 |
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Filippos Karapetis
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1e0dc77054
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Added comments on top of each batch file
svn-id: r29915
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2007-12-20 13:29:52 +00:00 |
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