Incremented required lure.dat version number, and adjusted animation indexes to account for added fight animation entry

svn-id: r29948
This commit is contained in:
Paul Gilbert
2007-12-22 11:16:57 +00:00
parent f509e6bccb
commit c0bc7bb7d6
+8 -8
View File
@@ -34,7 +34,7 @@ namespace Lure {
#define SUPPORT_FILENAME "lure.dat"
#define LURE_DAT_MAJOR 1
#define LURE_DAT_MINOR 27
#define LURE_DAT_MINOR 28
#define LURE_MIN_SAVEGAME_MINOR 25
#define LURE_DEBUG 1
@@ -299,13 +299,13 @@ enum CursorType {CURSOR_ARROW = 0, CURSOR_DISK = 1, CURSOR_TIME_START = 2,
// Animation record indexes
#define PLAYER_FIGHT_ANIM_INDEX 10
#define VOICE_ANIM_INDEX 20
#define BLACKSMITH_HAMMERING_ANIM_INDEX 21
#define EWAN_ANIM_INDEX 22
#define EWAN_ALT_ANIM_INDEX 23
#define PLAYER_ANIM_INDEX 31
#define SELENA_ANIM_INDEX 33
#define BLACKSMITH_DEFAULT_ANIM_INDEX 34
#define VOICE_ANIM_INDEX 21
#define BLACKSMITH_HAMMERING_ANIM_INDEX 22
#define EWAN_ANIM_INDEX 23
#define EWAN_ALT_ANIM_INDEX 24
#define PLAYER_ANIM_INDEX 32
#define SELENA_ANIM_INDEX 34
#define BLACKSMITH_DEFAULT_ANIM_INDEX 35
#define CONVERSE_COUNTDOWN_SIZE 40
#define IDLE_COUNTDOWN_SIZE 15