Commit Graph
86814 Commits
Author SHA1 Message Date
Christopher Page d370c8eedd Agos volume levels changed by the keyboard correspond now sync with the config manager
svn-id: r33954
2008-08-16 22:42:19 +00:00
Johannes Schickel 388b3f0296 Properly close files opened when checking for config file on WIN32.
svn-id: r33953
2008-08-16 22:30:47 +00:00
Christopher Page 370cc6615e Fixed volume change after loading a game in Saga
svn-id: r33952
2008-08-16 22:30:19 +00:00
Kari Salminen cc82aeb18d Workaround for bug #2054882 (FW: Impossible to survive entering monastery (regression)):
For Future Wars o1_compareGlobalVar now compares global variable 255 to be equal to everything.
The scripts probably tested global variable 255 for equality with some value (Maybe 143?)
to see whether copy protection was properly passed.

svn-id: r33950
2008-08-16 22:15:57 +00:00
Christopher Page 58166351c6 Made sure to set the loading slot AFTER selecting the active domain when loading from the launcher. Also fixed the flickering Virgin logo in BASS
svn-id: r33949
2008-08-16 22:06:44 +00:00
Johannes Schickel 08b4cf127b Cleanup.
svn-id: r33948
2008-08-16 21:51:56 +00:00
Christopher Page 8e9bbf0e31 Fixed typo in the README
svn-id: r33945
2008-08-16 19:00:29 +00:00
Florian Kagerer cc80af1448 KYRA: Fm-Towns Audio: fixed crash
svn-id: r33943
2008-08-16 15:24:52 +00:00
Florian Kagerer 193f52906c KYRA: Fm-Towns Audio: fixed music fading
svn-id: r33942
2008-08-16 14:25:03 +00:00
Vicent Marti 5201a46054 Added support for loading uncompressed/unpackaged themes.
svn-id: r33941
2008-08-16 14:06:26 +00:00
Nicola Mettifogo fbc9483ed2 Extended balloon manager to handle color constants and fixed color of text in balloons for BRA.
svn-id: r33940
2008-08-16 13:10:54 +00:00
Nicola Mettifogo b08a3885a8 Multiple balloons (answers) are now positioned correctly in BRA.
svn-id: r33939
2008-08-16 12:49:27 +00:00
Florian Kagerer 807bfe5079 - KYRA: FM-Towns/PC-98 Audio: fixed several bugs and got rid of some floating point arithmetic (or at least replaced some doubles with floats)
- Improved support for PC-98 music: HOF tracks seem to be fine, KYRA should be okay, too (I can't compare with an emulator since I am missing the floppy boot disk with the executable)
- There are still tempo issues. Some tracks play way too slow, others way too fast
- PC-98 sound effects in Kyra 1 don't work (I would need the floppy disk with the executable for that)

svn-id: r33938
2008-08-16 12:38:37 +00:00
Torbjörn Andersson 49aff727e2 Removed unused variable.
svn-id: r33936
2008-08-16 11:50:36 +00:00
Kari Salminen f055cf5c3e Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit to unsigned 8-bit. Maybe this'll fix the crash in AdlibSoundDriver::setupInstrument() eriktorbjorn was getting in Future Wars when teleporting from the photocopier room to the swamp. There was a OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease) call with sustainRelease = 65452. Now there shouldn't be any such calls made because the sustainRelease value is always 8-bit now. Hopefully this won't break anything.
svn-id: r33935
2008-08-16 11:38:43 +00:00
Max Horn c91bf34039 Replaced ARM_USE_GFX_ASM by USE_ARM_GFX_ASM
svn-id: r33934
2008-08-16 11:37:36 +00:00
Nicola Mettifogo 41a1763fa8 Fixed half-invisible balloons.
svn-id: r33933
2008-08-16 08:57:07 +00:00
Lars Persson 37b149049e Enable CINE
svn-id: r33932
2008-08-16 08:49:36 +00:00
Nicola Mettifogo 5e912f6a90 Enabled interaction with movable zones - mainly NPCs - which are linked to animations.
svn-id: r33930
2008-08-16 07:47:44 +00:00
Nicola Mettifogo 797a5e7035 Fixed label positioning in BRA.
svn-id: r33928
2008-08-16 06:39:58 +00:00
Christopher Page 086e3bb963 After merging trunk, Cine doesn't crash on RTL anymore. Awesome.
svn-id: r33926
2008-08-16 05:40:37 +00:00
Christopher Page 909b66ef54 Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r33924
2008-08-16 04:30:01 +00:00
Christopher Page c22f9b2358 Fixes for Parallaction loading from launcher
svn-id: r33923
2008-08-16 04:15:11 +00:00
Christopher Page 20f0bb7a40 Added documentation to the README, also added --list-saves to the HELP_STRING in commandline.cpp
svn-id: r33922
2008-08-16 02:57:30 +00:00
Christopher Page ec8dac5540 Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
svn-id: r33921
2008-08-16 02:53:16 +00:00
Vicent Marti 146be8e16b Merged revisions 33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621,33623,33626-33627,33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716,33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766,33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r33490 | thebluegr | 2008-08-01 16:03:20 +0200 (Fri, 01 Aug 2008) | 2 lines
  
  Added load confirmation dialog for IHNM, like in the original.
  Fixes bug #1971699 - "IHNM: No Load Game Confirmation"
........
  r33492 | thebluegr | 2008-08-01 16:27:40 +0200 (Fri, 01 Aug 2008) | 1 line
  
  Fixed crash on exit from commit #32742 - the memory leak was only in IHNM, not ITE (in ITE, the 4 sprite lists are actually one)
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  r33495 | fingolfin | 2008-08-01 18:31:40 +0200 (Fri, 01 Aug 2008) | 1 line
  
  Print a warning if unsupported XMIDI controllers are used
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  r33496 | fingolfin | 2008-08-01 18:33:22 +0200 (Fri, 01 Aug 2008) | 1 line
  
  Moved Ludde & yaz0r to a new credits section, retired project leaders
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  r33509 | peres001 | 2008-08-02 04:24:36 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  * Added a preprocessor to deal with the crappy location scripts in BRA.
  * Added some comments on how the parser and related code should be changed to make things smoother.
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  r33510 | peres001 | 2008-08-02 04:26:09 +0200 (Sat, 02 Aug 2008) | 1 line
  
  Removed debug code I forgot a long time ago ;)
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  r33511 | peres001 | 2008-08-02 04:43:05 +0200 (Sat, 02 Aug 2008) | 1 line
  
  Fixed issues detected by DrMcCoy's obnoxious compiler. ;)
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  r33512 | peres001 | 2008-08-02 05:19:45 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  * Increasing max number of allowed token on one line.
  * Increasing buffer size to match old parser.
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  r33518 | lordhoto | 2008-08-02 13:40:09 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix for bug #2035459 "KYRA1: long savegame names cause garbage".
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  r33519 | lordhoto | 2008-08-02 13:57:06 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Proper fix for bug #2035459 "KYRA1: long savegame names cause garbage".
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  r33522 | lordhoto | 2008-08-02 16:32:05 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fixed regressions in kyra1 amiga.
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  r33523 | athrxx | 2008-08-02 16:35:38 +0200 (Sat, 02 Aug 2008) | 1 line
  
  HOF: bug fix for FM-Towns music when using output rates other than 22050 khz
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  r33524 | lordhoto | 2008-08-02 16:35:43 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Add warning when a voc file is not found.
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  r33525 | Kirben | 2008-08-02 16:37:10 +0200 (Sat, 02 Aug 2008) | 1 line
  
  Detect both HOF non-interactive demos.
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  r33526 | lordhoto | 2008-08-02 16:42:44 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fixed yet another crash in kyra1 amiga.
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  r33527 | lordhoto | 2008-08-02 17:05:19 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Added a member function loadSoundFile to Sound which accepts a filename string instead of a filename list id.
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  r33529 | buddha_ | 2008-08-02 17:47:25 +0200 (Sat, 02 Aug 2008) | 7 lines
  
  - Combined loadAbs and loadResource into one function.
  - Made resource loading functions (loadSpl, loadMsk etc)
    return the number of the animDataTable entry right after
    the loaded data.
  - Made resource loading functions always load multiframe
    data into directly sequential animDataTable entries
    (Hopefully this won't break anything).
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  r33530 | buddha_ | 2008-08-02 17:59:38 +0200 (Sat, 02 Aug 2008) | 3 lines
  
  Made loadResourcesFromSave internally use the loadResource-function.
  Fixes Operation Stealth savegame loading! HURRAH! FINALLY!
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  r33537 | sev | 2008-08-02 23:05:46 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix crash when drascula.dat file is missing
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  r33541 | sev | 2008-08-02 23:22:05 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix bug #2007170: "DRASCULA: No Spaces in SaveGames Names"
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  r33544 | sev | 2008-08-02 23:36:08 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix bug #2023727: "MONKEY2: Misplaced Text"
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  r33546 | sev | 2008-08-02 23:57:35 +0200 (Sat, 02 Aug 2008) | 2 lines
  
  Fix bug #1879606: "MANIACNES: Crash when game ends"
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  r33550 | fingolfin | 2008-08-03 00:32:32 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Fix for bug #1972625 'ALL: On-the-fly targets are written to the config file'
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  r33552 | sev | 2008-08-03 00:51:53 +0200 (Sun, 03 Aug 2008) | 3 lines
  
  Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
  Regressions possible.
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  r33553 | fingolfin | 2008-08-03 01:01:14 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion with DW2
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  r33554 | sev | 2008-08-03 01:05:38 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Fix bug #2035390: "GUI: setting game id to "scummvm" messes up list"
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  r33556 | athrxx | 2008-08-03 01:11:31 +0200 (Sun, 03 Aug 2008) | 1 line
  
  add non-interactive lol demo
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  r33558 | eriktorbjorn | 2008-08-03 09:40:04 +0200 (Sun, 03 Aug 2008) | 3 lines
  
  Fixed #2021902 ("DRASCULA: Can't adjust the volume inside the game"). I can't
  verify that this matches the original behaviour, but at least it's better now.
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  r33561 | buddha_ | 2008-08-03 10:01:11 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Shut up MSVC warning about mgY being an unreferenced local variable.
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  r33562 | fingolfin | 2008-08-03 10:05:19 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Proper fix for bug #2035390: Check for ConfigManager::kApplicationDomain, and also forbid targets starting with an underscore
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  r33565 | eriktorbjorn | 2008-08-03 11:41:10 +0200 (Sun, 03 Aug 2008) | 4 lines
  
  Fixed bug that prevented upper-case letters from being used in savegame names.
  Apparently, strchr(..., 0) will find the string terminator - at least for me -
  and when that's added to the name, it will terminate the string.
........
  r33568 | eriktorbjorn | 2008-08-03 11:51:13 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Fixed bug #1995022 ("BASS: wrong displayed 2 line text").
........
  r33570 | eriktorbjorn | 2008-08-03 12:16:17 +0200 (Sun, 03 Aug 2008) | 5 lines
  
  Fixed bug #1995033 ("BASS: BG Sound stopped on opening item list"). Apparently
  the sound is supposed to be paused and then unpaused, but the pause function is
  called many more times than the unpause function. In the original, this
  presumably didn't matter. In ScummVM's mixer, it does.
........
  r33574 | sev | 2008-08-03 13:42:05 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Fix bug #2017432: "DRASCULA: Typing is slow when you save a game"
........
  r33576 | sev | 2008-08-03 14:02:09 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Fix bug #2011470: "DRASCULA: slowdown when you hold mouse buttons"
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  r33578 | athrxx | 2008-08-03 14:09:48 +0200 (Sun, 03 Aug 2008) | 1 line
  
  add support for HOF Italian fan translation to kyra.dat
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  r33579 | lordhoto | 2008-08-03 14:16:53 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Added detection entries for kyra2 cd italian fan translation (see fr#2003504 "KYRA: add support for Italian version of Kyrandia 2&3"). (totally untested!)
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  r33580 | athrxx | 2008-08-03 14:50:56 +0200 (Sun, 03 Aug 2008) | 1 line
  
  fix last commit (invalid kyra.dat game features for HOFCD)
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  r33581 | lordhoto | 2008-08-03 14:53:12 +0200 (Sun, 03 Aug 2008) | 2 lines
  
  Removed comment.
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  r33584 | fingolfin | 2008-08-03 18:54:18 +0200 (Sun, 03 Aug 2008) | 1 line
  
  New OSystem API for loading/storing default config file
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  r33585 | fingolfin | 2008-08-03 19:05:01 +0200 (Sun, 03 Aug 2008) | 1 line
  
  OSYSTEM: Pushed some SDL/Symbian specific code to the respective backends; made openConfigFileForReading/openConfigFileForWriting return 0 if they failed to open a file
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  r33586 | fingolfin | 2008-08-03 20:11:27 +0200 (Sun, 03 Aug 2008) | 1 line
  
  Implemented DumpFile::open(FSNode)
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  r33587 | fingolfin | 2008-08-03 20:29:37 +0200 (Sun, 03 Aug 2008) | 1 line
  
  cleanup
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  r33590 | fingolfin | 2008-08-03 20:35:51 +0200 (Sun, 03 Aug 2008) | 1 line
  
  FilesystemNode code: some comment cleanup; added FilesystemNode::openForReading() and openForWriting() methods (for now these are simple wrappers around Common::File)
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  r33596 | Kirben | 2008-08-04 03:57:50 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Remove debug left over.
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  r33604 | fingolfin | 2008-08-04 13:30:47 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Moved the OutSaveFile::finalize method to WriteStream; implemented DumpFile::flush()
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  r33605 | fingolfin | 2008-08-04 13:32:42 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Removed join_paths from default save manager, and use FSNode API instead (may lead to regressions, watch out)
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  r33606 | fingolfin | 2008-08-04 13:38:25 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Turned InSaveFile & OutSaveFile into simple typedefs
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  r33607 | fingolfin | 2008-08-04 13:46:52 +0200 (Mon, 04 Aug 2008) | 1 line
  
  SCUMM: Only try to load savefile metadata from slots >= 0
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  r33608 | fingolfin | 2008-08-04 13:48:33 +0200 (Mon, 04 Aug 2008) | 1 line
  
  DefaultSaveFileManager: Killed class StdioSaveFile, used FilesystemNode::openForReading()/openForWriting() instead (may cause regressions, watch out)
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  r33609 | fingolfin | 2008-08-04 15:25:30 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Modified DumpFile::open to accept non-existing nodes, and to actually open files in write mode -- d'oh
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  r33610 | thebluegr | 2008-08-04 17:01:41 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Fixing compilation under MSVC
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  r33611 | thebluegr | 2008-08-04 17:23:08 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Added Italian translation for the load confirmation window in IHNM
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  r33614 | fingolfin | 2008-08-04 19:17:37 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Moved ConfMan.registerDefault calls for savepath to DefaultSaveFileManager (eventually, should be pushed into backends/platform/ code)
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  r33615 | fingolfin | 2008-08-04 19:41:07 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Modified DefaultSaveFileManager::checkPath to perform at least basic checks on non-UNIX, non-Symbian systems
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  r33617 | fingolfin | 2008-08-04 19:46:22 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Remove some code which was rendered obsolete by md5's commit r33610
........
  r33618 | anotherguest | 2008-08-04 20:14:17 +0200 (Mon, 04 Aug 2008) | 3 lines
  
  List the correct engines in about, 
  updated actions with Lure (from WinCE). 
  Increased min heap size to 5MB
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  r33620 | buddha_ | 2008-08-04 21:32:52 +0200 (Mon, 04 Aug 2008) | 7 lines
  
  Fix for misplaced objects in mouse object selection (Operation Stealth specific).
  - Implemented Operation Stealth specific part of getObjectUnderCursor
    which handles negative frame values.
  - Fixed a test case (Should test for ydif <= 0 although tested for ydif < 0).
  - Made part-value be anded with 0x0F in a test case to comply with disassembly.
  - Added comment about a test case which isn't present in the disassembly.
    Removing it makes things crash sometimes so letting it be.
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  r33621 | fingolfin | 2008-08-04 21:38:28 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Pushed some port specific code from DefaultSaveFileManager out to port specific code in backends/platform/
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  r33623 | anotherguest | 2008-08-04 22:00:56 +0200 (Mon, 04 Aug 2008) | 1 line
  
  Symbian build package should now contain drascula.dat also
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  r33626 | Kirben | 2008-08-05 02:21:46 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Fix win32 compile.
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  r33627 | Kirben | 2008-08-05 02:27:25 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Removed unneeded #includes.
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  r33632 | lordhoto | 2008-08-05 13:32:16 +0200 (Tue, 05 Aug 2008) | 2 lines
  
  Changed implementation parameters/return values to match definition.
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  r33633 | Kirben | 2008-08-05 13:42:04 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Remove file attribute check, since getChild() can be called on file path that doesn'r exist.
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  r33635 | lordhoto | 2008-08-05 14:13:01 +0200 (Tue, 05 Aug 2008) | 2 lines
  
  Output errors on (some) missing files.
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  r33637 | buddha_ | 2008-08-05 14:58:23 +0200 (Tue, 05 Aug 2008) | 7 lines
  
  Fix prompt updating regression introduced in r32257:
  Previously prompt didn't get updated all the time,
  like e.g. when selecting EXAMINE and moving the
  cursor over to DOOR and then moving the cursor to
  a place where there was no selectable object. The
  prompt would've still shown "EXAMINE DOOR", now
  it shows just "EXAMINE" which is correct AFAIK.
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  r33639 | fingolfin | 2008-08-05 15:08:07 +0200 (Tue, 05 Aug 2008) | 1 line
  
  SCUMM: Don't try to load metadata for slot -1 (i.e. don't try to load metadata if nothing is selected)
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  r33640 | fingolfin | 2008-08-05 15:11:22 +0200 (Tue, 05 Aug 2008) | 1 line
  
  SCUMM: cleanup SaveLoadChooser::updateInfos code
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  r33642 | buddha_ | 2008-08-05 20:17:55 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Add detection entry for a previously unrecognized 16 color PC version of Operation Stealth (The John Glames variant).
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  r33643 | buddha_ | 2008-08-05 21:30:16 +0200 (Tue, 05 Aug 2008) | 5 lines
  
  Made rest of resource loading functions used in loadResource return -1 on error.
  This fixed a crash in Operation Stealth when walking out of the airport
  (Some file couldn't be opened and the game crashed because of that.
  Now it doesn't crash but handles the missing file gracefully).
........
  r33644 | buddha_ | 2008-08-05 23:20:11 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Workaround for missing player character animation when exiting the airport in Santa Paragua in at least the 256 color PC version of Operation Stealth.
........
  r33645 | fingolfin | 2008-08-05 23:26:04 +0200 (Tue, 05 Aug 2008) | 1 line
  
  Patch #2014663: Do not mark stack as executable in HQx scaler
........
  r33648 | eriktorbjorn | 2008-08-05 23:43:10 +0200 (Tue, 05 Aug 2008) | 4 lines
  
  Committed my patch #2026097 ("ALSA: Try both 65:0 and 17:0 by default"), with a
  slight modification to the README changes. (I don't know how to interpret all
  the output from aconnect, so I'm only documenting "the most important bit".)
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  r33654 | fingolfin | 2008-08-06 11:13:57 +0200 (Wed, 06 Aug 2008) | 1 line
  
  SCUMM: Renamed inventoryScript -> inventoryScriptIndy3Mac
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  r33655 | fingolfin | 2008-08-06 12:32:20 +0200 (Wed, 06 Aug 2008) | 1 line
  
  Workaround for bug #2016521 (DOTT: Bernard impersonating LaVerne)
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  r33664 | fingolfin | 2008-08-06 18:03:06 +0200 (Wed, 06 Aug 2008) | 1 line
  
  Do not query savestates which obviously do not exist (to shut up bogus console warnings)
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  r33667 | buddha_ | 2008-08-06 22:41:53 +0200 (Wed, 06 Aug 2008) | 5 lines
  
  HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
  This way the arcade sequence is completable now.
  This hack should be removed later and the first
  arcade sequence be made properly playable!
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  r33668 | buddha_ | 2008-08-06 22:47:59 +0200 (Wed, 06 Aug 2008) | 5 lines
  
  Add 320x200 screen bounds checking to Operation Stealth's checkCollision function.
  Fixes teleporting bug when getting out of the water after first arcade sequence.
  The player previously got teleported to the beach near the hotel. Now it doesn't happen.
  The player is still caught motionless and can't move after this fix though...
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  r33669 | buddha_ | 2008-08-06 22:54:38 +0200 (Wed, 06 Aug 2008) | 1 line
  
  Renamed page3Raw to collisionPage so it's more apparent what it does.
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  r33670 | buddha_ | 2008-08-06 22:58:02 +0200 (Wed, 06 Aug 2008) | 1 line
  
  Tiny comment update to loadCt-opcodes: Load collision table data.
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  r33673 | buddha_ | 2008-08-07 01:12:25 +0200 (Thu, 07 Aug 2008) | 4 lines
  
  HACK: In Operation Stealth after the first arcade sequence jump player's position to avoid getting stuck.
  The player's position is changed only by *one* pixel but it helps
  and makes it possible to carry on with the game (Previously the player was totally stuck).
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  r33674 | knakos | 2008-08-07 11:10:42 +0200 (Thu, 07 Aug 2008) | 1 line
  
  smartphone-specific code not needed anymore
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  r33678 | eriktorbjorn | 2008-08-07 15:36:02 +0200 (Thu, 07 Aug 2008) | 3 lines
  
  Initialise the _sound object. Otherwise, ScummVM crashes for me if I use a native
  MIDI driver instead of Adlib.
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  r33682 | knakos | 2008-08-07 20:36:12 +0200 (Thu, 07 Aug 2008) | 1 line
  
  setup interface for later kyra games
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  r33686 | buddha_ | 2008-08-07 21:04:19 +0200 (Thu, 07 Aug 2008) | 7 lines
  
  Fix for popup boxes sometimes blocking animation when they shouldn't in Operation Stealth:
  - Made waitForPlayerClick updating more like in the original.
  - Moved removeMessages to after the frame drawing in main loop hoping to be more like the original.
  - Added an additional test to Operation Stealth's implementation of overlay type 2 drawing.
  - Added an additional parameter incrementing and testing to Operation Stealth's removeMessages.
  Hopefully this won't cause any regressions in Future Wars!
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  r33687 | buddha_ | 2008-08-07 21:31:12 +0200 (Thu, 07 Aug 2008) | 1 line
  
  Made drawPlainBox handle border cases so it won't corrupt memory so easily. This may help with some memory corruption issues when for an example trying to draw the player's command string out of screen.
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  r33688 | buddha_ | 2008-08-07 21:46:06 +0200 (Thu, 07 Aug 2008) | 1 line
  
  Added precautionary tests to background scrolling function in Operation Stealth to avoid possible memory corruptions.
........
  r33689 | buddha_ | 2008-08-07 23:46:56 +0200 (Thu, 07 Aug 2008) | 1 line
  
  Implemented game speed changing by pressing - or + to e.g. ease testing.
........
  r33690 | cyx | 2008-08-07 23:49:55 +0200 (Thu, 07 Aug 2008) | 1 line
  
  fix for bug #2040311: TOUCHE: Missing characters in the spanish version
........
  r33691 | cyx | 2008-08-07 23:50:12 +0200 (Thu, 07 Aug 2008) | 1 line
  
  fix for bug #2040484: TOUCHE: Graphic glitch with long answer options
........
  r33693 | Kirben | 2008-08-08 04:18:17 +0200 (Fri, 08 Aug 2008) | 1 line
  
  Hopefully allow quiting at any stage AGOS engines games again.
........
  r33696 | Kirben | 2008-08-08 04:49:51 +0200 (Fri, 08 Aug 2008) | 1 line
  
  Remove debug leftover.
........
  r33698 | buddha_ | 2008-08-08 15:30:01 +0200 (Fri, 08 Aug 2008) | 9 lines
  
  Added basic moving using keyboard (Only works in Operation Stealth at the moment):
  - Should make it possible to complete the first arcade sequence legitimately
  Renamed input variables (Their names were mixed up between Future Wars and Operation Stealth):
  - Future Wars's inputVar1 -> egoMovedWithKeyboard
  - Future Wars's inputVar2 -> xMoveKeyb
  - Future Wars's inputVar3 -> yMoveKeyb
  - Operation Stealth's inputVar0 -> xMoveKeyb
  - Operation Stealth's inputVar1 -> yMoveKeyb
........
  r33700 | buddha_ | 2008-08-08 16:46:19 +0200 (Fri, 08 Aug 2008) | 1 line
  
  Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!).
........
  r33703 | buddha_ | 2008-08-08 20:28:13 +0200 (Fri, 08 Aug 2008) | 4 lines
  
  Added detection entry for the Sony published CD version of Future Wars.
  Also added decrypting of the crypted AUTO00.PRC for this particular version.
  Now this version should work but no CD audio support for it yet though.
........
  r33708 | buddha_ | 2008-08-09 12:44:12 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Small cleanup: Renamed rol to rolByte and made it handle all cases.
........
  r33710 | buddha_ | 2008-08-09 12:52:48 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Removing moving with keys qweasdzxc for now because they messed with savegame name typing. One can move with the cursor keys anyway.
........
  r33712 | buddha_ | 2008-08-09 17:17:32 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Added updating of global variable var5 to Operation Stealth's renderOverlay function's type 20 overlay case (Previously var5 wasn't updated anywhere!). Also added a lower bound for var5's value into a comparison (Previously only the upper bound was tested for).
........
  r33713 | buddha_ | 2008-08-09 18:07:08 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Added preliminary version of drawing type 22 overlays (Such overlays are added with opcode 0xA4 (o2_loadMask22) and removed with opcode 0xA5 (o2_unloadMask22)). Things might be wrong so needs testing! WIP!
........
  r33714 | knakos | 2008-08-09 20:09:24 +0200 (Sat, 09 Aug 2008) | 1 line
  
  fix MR on ce: allocate large buffer on the heap instead and of the stack, and improve the workaround
........
  r33716 | knakos | 2008-08-09 20:12:43 +0200 (Sat, 09 Aug 2008) | 1 line
  
  hotfix around drascula mem leak problems. see also bug report
........
  r33719 | dhewg | 2008-08-09 20:37:18 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Updates to the recent OSystem API changes
........
  r33721 | buddha_ | 2008-08-09 21:47:05 +0200 (Sat, 09 Aug 2008) | 7 lines
  
  Made drawPlainBox's effective width and height always at least one.
  - Makes oxygen gauge during first arcade sequence visible as it gave drawPlainBox a height of zero.
  Made type 21 overlays be drawn as type 22 (Filled rectangle).
  - For an example the oxygen gauge during the first arcade sequence is a type 21 overlay.
  Flipped type 21 & 22 overlays as it looks correct for the oxygen gauge.
  These features are quite WIP, they need testing to see if they're correct.
........
  r33722 | buddha_ | 2008-08-09 21:57:46 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually better when it reaches zero this way although in its fully charged state it still does look a bit off. Disassembly seems to agree with not flipping the overlays so I'm going with this one for now).
........
  r33723 | dhewg | 2008-08-09 22:02:56 +0200 (Sat, 09 Aug 2008) | 3 lines
  
  Updated the Makefile to the new build system.
  Introduced a Makefile variable to build a gamecube version.
........
  r33725 | buddha_ | 2008-08-09 22:50:10 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption.
........
  r33726 | buddha_ | 2008-08-09 22:55:01 +0200 (Sat, 09 Aug 2008) | 1 line
  
  Converted animDataTable from a plain array to a Common::Array. Should help to catch out of bounds access errors which may cause memory corruption.
........
  r33727 | buddha_ | 2008-08-10 00:38:03 +0200 (Sun, 10 Aug 2008) | 1 line
  
  Converted zoneData and zoneQuery tables from plain array types to Common::Array. Should help catch out of bounds access errors that may cause memory corruption.
........
  r33729 | fingolfin | 2008-08-10 00:42:03 +0200 (Sun, 10 Aug 2008) | 1 line
  
  If no default config file is present, just don't load it, instead of crashing
........
  r33730 | fingolfin | 2008-08-10 01:07:32 +0200 (Sun, 10 Aug 2008) | 1 line
  
  Use FSNode API in default OSystem::openConfigFileForReading & OSystem::openConfigFileForWriting method implementations
........
  r33733 | lordhoto | 2008-08-10 02:17:56 +0200 (Sun, 10 Aug 2008) | 2 lines
  
  Fixed crash in KyraEngine_HoF::pauseEngineIntern.
........
  r33736 | lordhoto | 2008-08-10 02:36:46 +0200 (Sun, 10 Aug 2008) | 2 lines
  
  Fixed kyra to support properly support restarting of engine (for GSoC RTL, based on a patch from Chris Page).
........
  r33742 | lordhoto | 2008-08-10 03:28:00 +0200 (Sun, 10 Aug 2008) | 2 lines
  
  Added fallback to text only mode when voice files are not found.
........
  r33754 | knakos | 2008-08-10 19:10:09 +0200 (Sun, 10 Aug 2008) | 1 line
  
  add support for drascula engine
........
  r33756 | knakos | 2008-08-10 19:13:24 +0200 (Sun, 10 Aug 2008) | 1 line
  
  hint the backend to show the VK
........
  r33758 | knakos | 2008-08-10 19:15:30 +0200 (Sun, 10 Aug 2008) | 1 line
  
  address the ignored events and bad inventory screen handling 'features'
........
  r33761 | sev | 2008-08-10 19:35:42 +0200 (Sun, 10 Aug 2008) | 2 lines
  
  Add checksums for ScummVM repacked Italian and Spanish versions.
........
  r33763 | eriktorbjorn | 2008-08-10 19:59:42 +0200 (Sun, 10 Aug 2008) | 5 lines
  
  Committed my patch #2040074 ("XMIDI callback control events"). At the moment, I'm
  not aware of any game that actually uses this XMIDI feature, so its primary
  function right now is to silence lots of warnings while running the DOS version
  of Simon the Sorcerer 2.
........
  r33766 | eriktorbjorn | 2008-08-10 20:44:00 +0200 (Sun, 10 Aug 2008) | 5 lines
  
  Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also an
  invalid free()), so that I can start and quit the game without any unexpected
  warnings. (The obvious next step, of course, would be to actually *play* the game
  for a bit...)
........
  r33777 | athrxx | 2008-08-11 16:47:50 +0200 (Mon, 11 Aug 2008) | 2 lines
  
  LOL: add support for floppy installer files
  (startup will fail nonethelesse since we have different pak file names)
........
  r33781 | buddha_ | 2008-08-11 22:09:03 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Changed readBundleFile to unpack data in-place and added debugging messages to the function.
........
  r33782 | buddha_ | 2008-08-11 22:18:33 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Added a safeguard to readBundleFile so it shouldn't corrupt memory even if the input says the data's unpacked size is less than its packed size (This shouldn't ever happen with non-corrupted data).
........
  r33783 | buddha_ | 2008-08-11 22:41:13 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Changed partBuffer from a pointer to a Common::Array. Removed numElementInPart variable as it's now equivalent with partBuffer.size().
........
  r33784 | buddha_ | 2008-08-11 23:26:41 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Removed textDataPtr pointer as it's not used beyond the loadTextData function. Reworked loadTextData a bit so there are no two loops for the same thing (Also renamed some of the local variables).
........
  r33785 | buddha_ | 2008-08-11 23:45:47 +0200 (Mon, 11 Aug 2008) | 1 line
  
  Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size().
........
  r33786 | buddha_ | 2008-08-12 00:26:25 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Moved fontParamTable inside TextHandler struct and made it a constant size as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed.
........
  r33787 | dhewg | 2008-08-12 00:43:00 +0200 (Tue, 12 Aug 2008) | 7 lines
  
  video mode polishing:
  * proper fullscreen video mode
  * multiple graphic modes with different overscan values
  * "fullscreen mode" stretches the picture on 16:9 displays
  * fixed broken sword 1/2 gfx garbage
  * support for setShakePos()
........
  r33788 | dhewg | 2008-08-12 00:44:29 +0200 (Tue, 12 Aug 2008) | 1 line
  
  build a wii binary per default
........
  r33790 | buddha_ | 2008-08-12 01:01:32 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Implemented drawMessage changes for Operation Stealth's timed cutscenes (Negative colors are used for timed text boxes that are totally transparent, only the text is drawn).
........
  r33792 | buddha_ | 2008-08-12 01:20:10 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Made Operation Stealth's action failure messages use a background color set by the opcode 0x49 'o1_setDefaultMenuBgColor'. Should fix the 'text hard to read' problems.
........
  r33793 | buddha_ | 2008-08-12 02:13:27 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid.
........
  r33795 | buddha_ | 2008-08-12 16:44:44 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Implemented Operation Stealth specific parts of processInventory and added another mouse button waiting loop into the function's end (It's in both Future Wars and Operation Stealth). Fixes inventory showing in Operation Stealth.
........
  r33797 | aquadran | 2008-08-12 16:52:44 +0200 (Tue, 12 Aug 2008) | 1 line
  
  added few ignores for build dirs
........
  r33805 | buddha_ | 2008-08-12 21:33:17 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Implemented Operation Stealth's makeCommandLine.
........
  r33807 | buddha_ | 2008-08-12 22:27:49 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Tiny comment fix.
........
  r33808 | buddha_ | 2008-08-12 22:58:26 +0200 (Tue, 12 Aug 2008) | 1 line
  
  Fix for GCC warning in OSRenderer::renderOverlay: declaration of 'len' shadows a previous local.
........
  r33809 | joostp | 2008-08-12 23:23:40 +0200 (Tue, 12 Aug 2008) | 2 lines
  
  fix typo 'baclup' -> 'backup'
........
  r33810 | buddha_ | 2008-08-13 00:45:38 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)).
........
  r33811 | buddha_ | 2008-08-13 01:44:39 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Fixed drawPlainBox's boundary checking (It wrote outside the screen occasionally). Now using the Common::Rect for clipping, yay! It's good.
........
  r33812 | buddha_ | 2008-08-13 01:56:13 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Hopefully fixes 'Conditional jump or move depends on uninitialised value(s)' Valgrind warning at sound.cpp:611.
........
  r33815 | buddha_ | 2008-08-13 03:02:00 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game.
........
  r33816 | buddha_ | 2008-08-13 03:10:03 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Shutting up Valgrind about using uninitialised values from array _chn in function stopNote.
........
  r33817 | fingolfin | 2008-08-13 12:13:22 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Clarify SCUMM MD5 message: We do not want reports on fanmade translations
........
  r33819 | buddha_ | 2008-08-13 13:36:45 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Reverted r33815 (But not r33816).
........
  r33822 | buddha_ | 2008-08-13 13:57:48 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game.
........
  r33826 | buddha_ | 2008-08-13 15:40:28 +0200 (Wed, 13 Aug 2008) | 1 line
  
  Type 21 overlay comment update (Found the drawing routine in the disassembly and checked the original for how the oxygen gauge during the first arcade sequence looks like. They're some kind of sprites most likely and not just simply filled rectangles).
........
  r33829 | knakos | 2008-08-13 17:16:38 +0200 (Wed, 13 Aug 2008) | 1 line
  
  fix bug #2038992 by saving and restoring channel volumes
........
  r33837 | lordhoto | 2008-08-13 21:10:31 +0200 (Wed, 13 Aug 2008) | 2 lines
  
  Added detection entries for kyra3 Mac.
........
  r33839 | knakos | 2008-08-13 21:13:53 +0200 (Wed, 13 Aug 2008) | 1 line
  
  fix bug #1910057: FT multifunction
........
  r33844 | knakos | 2008-08-13 21:32:25 +0200 (Wed, 13 Aug 2008) | 1 line
  
  fix a small bug in the quit dialog
........
  r33847 | fingolfin | 2008-08-13 22:37:54 +0200 (Wed, 13 Aug 2008) | 1 line
  
  cleanup
........
  r33858 | peres001 | 2008-08-14 09:10:42 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Removed cross-references between the general parser and the text formatter. To achieve this, I have rewritten the latter for both NS and BRA.
........
  r33859 | peres001 | 2008-08-14 09:14:34 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Finally moved parseNextToken to Script, where it belongs!
........
  r33860 | peres001 | 2008-08-14 12:04:43 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Cleanup.
........
  r33861 | peres001 | 2008-08-14 12:24:39 +0200 (Thu, 14 Aug 2008) | 1 line
  
  More cleanup.
........
  r33864 | peres001 | 2008-08-14 15:45:32 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Some variable renamed to make more sense.
........
  r33871 | buddha_ | 2008-08-14 22:18:13 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Added debug showing of the collision page when pressing the Alt key. Alt isn't used for anything else so one might as well use it for this.
........
  r33872 | buddha_ | 2008-08-14 22:49:34 +0200 (Thu, 14 Aug 2008) | 1 line
  
  Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace.
........
  r33873 | athrxx | 2008-08-14 23:21:04 +0200 (Thu, 14 Aug 2008) | 1 line
  
  - HOF: another Italian fan translation
........
  r33875 | athrxx | 2008-08-14 23:34:29 +0200 (Thu, 14 Aug 2008) | 1 line
  
  - HOF: forgot french and german entries in last commit
........
  r33877 | buddha_ | 2008-08-15 00:01:56 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Moved showing of the collision page from Alt-key to F11-key because Alt conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful.
........
  r33878 | lordhoto | 2008-08-15 00:09:36 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  Improved version of my resource loading patch from -devel (check also r33876).
........
  r33879 | lordhoto | 2008-08-15 00:11:56 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  Formatting.
........
  r33886 | athrxx | 2008-08-15 01:46:37 +0200 (Fri, 15 Aug 2008) | 1 line
  
  lol: new detection entry (german floppy extracted)
........
  r33889 | peres001 | 2008-08-15 04:52:42 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  Simplified handling of script variables (especially locals).
........
  r33890 | peres001 | 2008-08-15 05:36:01 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Disabled lip syncing code in BRA, since I couldn't find any scripts actually using it. Some warnings have been added as a sentinel.
........
  r33891 | peres001 | 2008-08-15 05:59:45 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Made scripts access Animation fields via accessors and mutators, instead of using raw pointers.
........
  r33892 | peres001 | 2008-08-15 06:30:45 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA.
........
  r33894 | peres001 | 2008-08-15 10:44:41 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Updated layer calculation: animations are now hidden properly by background elements (but not items yet).
........
  r33896 | drmccoy | 2008-08-15 12:47:42 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  Fixing a segfault in the Bargon Attack menu
........
  r33900 | peres001 | 2008-08-15 16:25:43 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground).
........
  r33902 | anotherguest | 2008-08-15 16:38:25 +0200 (Fri, 15 Aug 2008) | 2 lines
  
  UpdUpdated actions and Readme for Symbian OS port!
........
  r33903 | peres001 | 2008-08-15 17:08:08 +0200 (Fri, 15 Aug 2008) | 1 line
  
  Implemented raster operation for masks and postponed blitting of zones after everything in the location has been loaded. This fixes the remaining problems with animations not being masked by items.
........
  r33919 | fingolfin | 2008-08-16 00:06:15 +0200 (Sat, 16 Aug 2008) | 1 line
  
  SCUMM: Made some potentially ambiguous (to the reader, at least) checks slightly less ambiguous
........

svn-id: r33920
2008-08-16 00:08:12 +00:00
Max Horn f2111eeb45 SCUMM: Made some potentially ambiguous (to the reader, at least) checks slightly less ambiguous
svn-id: r33919
2008-08-15 22:06:15 +00:00
Christopher Page dca5f7dc20 If the last savegame is deleted, reset save_slot in config man to -1
svn-id: r33918
2008-08-15 21:25:24 +00:00
Vicent Marti 2ae7dc0e32 Directory theme opening - WIP.
svn-id: r33917
2008-08-15 21:01:32 +00:00
Stephen Kennedy 8c2340d323 Optimization and cleanup of VirtualKeyboardGUI
svn-id: r33916
2008-08-15 21:00:54 +00:00
Christopher Page 603f0a2f8c Fixes for Sword1 engine loading from launcher
svn-id: r33915
2008-08-15 20:49:56 +00:00
Christopher Page 7e49b2e8a1 Fixes for Cine engine loading from launcher
svn-id: r33914
2008-08-15 19:44:17 +00:00
Stephen Kennedy 93780d51ca Added clear event to virtual keyboard
svn-id: r33913
2008-08-15 19:41:34 +00:00
Vicent Marti 7c213ab110 Tons of misc. GFX fixes.
svn-id: r33911
2008-08-15 19:10:37 +00:00
Christopher Page ad5b550df8 Small correction for last commit
svn-id: r33910
2008-08-15 18:26:59 +00:00
Christopher Page 9d3cdcb2da Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
svn-id: r33909
2008-08-15 18:15:14 +00:00
Vicent Marti 9ae82653ef Bugfix: Screen not updating on theme/renderer change.
svn-id: r33908
2008-08-15 17:57:12 +00:00
Stephen Kennedy 6ef8324302 * Added Virtual Keyboard descriptions for all keycodes
* Tweaking of key delivery queue

svn-id: r33907
2008-08-15 17:53:18 +00:00
Vicent Marti 9aaf83df03 Added support for automatically resizing more than one widget in a flowing layout. Classic theme launcher now looks ok in g3x.
svn-id: r33906
2008-08-15 17:40:58 +00:00
Vicent Marti 9fc0a9b31e Added missing layout file.
svn-id: r33905
2008-08-15 16:47:03 +00:00
Vicent Marti 784c1114cc Deprecated support for "direction" layout keys.
svn-id: r33904
2008-08-15 16:44:44 +00:00
Nicola Mettifogo 7891e5afce Implemented raster operation for masks and postponed blitting of zones after everything in the location has been loaded. This fixes the remaining problems with animations not being masked by items.
svn-id: r33903
2008-08-15 15:08:08 +00:00
Lars Persson b4a2aee964 UpdUpdated actions and Readme for Symbian OS port!
svn-id: r33902
2008-08-15 14:38:25 +00:00
Nicola Mettifogo 05a021fd95 Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground).
svn-id: r33900
2008-08-15 14:25:43 +00:00
Vicent Marti 57e2c128df Bugfix: Cross cursor animation disabled when switching themes/resolutions on the fly.
svn-id: r33899
2008-08-15 13:50:08 +00:00
Vicent Marti 1b0c29cb01 Added popup widget in Options menu to change GUI renderer on the fly.
svn-id: r33898
2008-08-15 11:05:25 +00:00
Sven Hesse 4e0485197f Fixing a segfault in the Bargon Attack menu
svn-id: r33896
2008-08-15 10:47:42 +00:00
Nicola Mettifogo 22eaffcb34 Updated layer calculation: animations are now hidden properly by background elements (but not items yet).
svn-id: r33894
2008-08-15 08:44:41 +00:00
Christopher Page 5bc5855ae9 Added some MetaEngineFeatures, defined MEFs for the Scumm engine
svn-id: r33893
2008-08-15 07:10:23 +00:00
Nicola Mettifogo 0606fef24e Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA.
svn-id: r33892
2008-08-15 04:30:45 +00:00