Commit Graph
86814 Commits
Author SHA1 Message Date
Filippos Karapetis 587a691b12 Proper fix: Readded the const keyword, together with the missing data type in ThemeEngine.h
svn-id: r35634
2008-12-31 14:54:30 +00:00
Filippos Karapetis a8a4ba3a98 Prevent erroneous access of negative array indices
svn-id: r35633
2008-12-31 14:49:53 +00:00
Filippos Karapetis 9f0a401047 Removed "const" keyword from kDrawDataDefaults. MSVC complains that "'const' static/global data initialized with compiler generated default constructor fills the object with zeros", in ThemeEngine.h line 123
svn-id: r35632
2008-12-31 14:37:22 +00:00
Max Horn be73014f67 ThemeEngine changes:
* removed lots of dead code / methods
* fixed bad Doxygen comments (they were attached to the wrong member variables)
* some cleanup

svn-id: r35631
2008-12-31 14:10:23 +00:00
Max Horn 6a2778cccc Fixed warning
svn-id: r35630
2008-12-31 13:59:00 +00:00
Max Horn 1c0fe87410 Clarified some ImageMan doxygen comments
svn-id: r35629
2008-12-31 13:43:50 +00:00
Torbjörn Andersson 6f24756a15 Fixed GCC warning.
svn-id: r35628
2008-12-31 13:05:26 +00:00
Filippos Karapetis 136390a540 Commented out part of the code that corrupts the heap for me
svn-id: r35627
2008-12-31 13:00:09 +00:00
Filippos Karapetis cae6bdac08 Preliminary Shorten audio support for SAGA 2 games. It's still very wrong and needs further work, but it's a start
svn-id: r35626
2008-12-31 11:46:21 +00:00
Sven Hesse 82b9ace2e2 Added an entry for the French Mac version of Gob2, as supplied by koalet in bug report #2478585
svn-id: r35625
2008-12-31 11:30:40 +00:00
Sven Hesse 068d2cd9b9 Adding a fallback for the Mac version of Gob2
svn-id: r35624
2008-12-31 09:44:45 +00:00
Andre Heider 771ecec983 added RM_REC, it's required for clean:
svn-id: r35623
2008-12-30 18:36:22 +00:00
Johannes Schickel b7178ecbf6 Cleanup.
svn-id: r35622
2008-12-30 14:41:44 +00:00
Johannes Schickel 90835aa82c Implemented FR #2475519 "Enable F1 game menu in Full Throttle".
svn-id: r35621
2008-12-30 14:28:44 +00:00
Scott Thomas bc378bdb8f Fix for dialogue from Stauf and Ego during puzzles.
svn-id: r35620
2008-12-30 10:19:16 +00:00
Nicola Mettifogo f32f4e5cec Another change I forgot to do in revision 35447.
svn-id: r35619
2008-12-30 05:14:27 +00:00
Johannes Schickel ad2fc3ee90 Removed unused variable.
svn-id: r35618
2008-12-29 21:46:44 +00:00
Vicent Marti a4f2be4638 Fix for ""LAUNCHER: "(Mass) Add" buttons + built-in GUI = buggy"" (bug ID 2472185)
svn-id: r35617
2008-12-29 20:33:09 +00:00
Filippos Karapetis 14434659bc - Removed game sound information for sound types that it can be determined automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games

svn-id: r35616
2008-12-29 18:35:18 +00:00
Filippos Karapetis 9a5f45a40c - IHNM Mac loads correctly again
- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos

svn-id: r35615
2008-12-29 17:30:29 +00:00
Eugene Sandulenko 842af1ee4a Add detection for Russian The 7th Guest.
svn-id: r35614
2008-12-29 16:58:48 +00:00
Vicent Marti 49976794c4 Updated Theme Package generator to work with Python 2.6-3.0 (push Python forward!)
svn-id: r35613
2008-12-29 16:22:52 +00:00
Vicent Marti e432dad215 Changed PSP graphic modes to use low resolution themes (possible fix for bug ID 2458134)
svn-id: r35612
2008-12-29 16:17:51 +00:00
Filippos Karapetis 2a5c513647 Fixed typo
svn-id: r35611
2008-12-29 15:08:10 +00:00
Filippos Karapetis 3e06872001 Silenced MSVC warning
svn-id: r35610
2008-12-29 15:04:46 +00:00
Johannes Schickel 030de671b5 Reset screen dimension settings after closing menu.
svn-id: r35609
2008-12-29 14:44:06 +00:00
Johannes Schickel 8ea422f415 - Cleanup
- Implemented Screen_LoL::fprintString

svn-id: r35608
2008-12-29 14:37:51 +00:00
Vicent Marti 28a5a18a21 Replaced Hex Dumper in Binary theme parser.
Turned parsing classes into New Style classes.

svn-id: r35607
2008-12-29 14:11:26 +00:00
Johannes Schickel 6639ba726c Extended some comments.
svn-id: r35606
2008-12-29 14:06:31 +00:00
Johannes Schickel ce73425bef Fixed character selection screen.
svn-id: r35605
2008-12-29 14:03:27 +00:00
Johannes Schickel e4d2f58417 Cleanup.
svn-id: r35604
2008-12-29 13:59:35 +00:00
Torbjörn Andersson a0250fe0b1 Replaced the old stack macros with ScummVM's FixedStack class.
svn-id: r35603
2008-12-29 11:55:09 +00:00
Filippos Karapetis 702848c17b Silenced MSVC warnings about uninitialized variables
svn-id: r35602
2008-12-29 11:14:48 +00:00
Travis Howell 927cd202e5 Add more versions of Blues Clues games.
svn-id: r35600
2008-12-29 11:11:48 +00:00
Travis Howell 4b4d752ba1 Add Blue's Treasure Hunt.
svn-id: r35599
2008-12-29 10:03:34 +00:00
Scott Thomas d8abe49a78 T7G graphics enhancement: Add the unused skeleton graphics to the maze
svn-id: r35598
2008-12-29 06:23:52 +00:00
Sven Hesse c5411e8b58 Explicitely using MIN<int>(). This should fix bug #2473627
svn-id: r35597
2008-12-29 00:11:47 +00:00
Sven Hesse 4f576ef6c0 Implemented the non-monospaced font in the save name input field
svn-id: r35596
2008-12-29 00:03:09 +00:00
Florian Kagerer d81782977e LOL: - fixed some bugs in the main menu code (premature pak file unloading etc.) and added floppy support
svn-id: r35595
2008-12-28 22:09:31 +00:00
Kostas Nakos fccaa73ae7 workaround for ce's limitation of cwd in _access too
svn-id: r35594
2008-12-28 20:19:22 +00:00
Kostas Nakos ec09d76b18 fix buggy repaints caused by multiple calls to the overlay toggles
svn-id: r35593
2008-12-28 20:16:53 +00:00
Kostas Nakos 25ac7c7fb0 1) Add the KeysDialog layout to the modern theme. 2) Improve somewhat the layout of the KeysDialog
svn-id: r35592
2008-12-28 20:15:00 +00:00
Sven Hesse 017561a2e1 Fixing the save/load list box's width
svn-id: r35591
2008-12-28 18:00:19 +00:00
Sven Hesse acdd0354b2 Removing debug stuff I accidentally left in
svn-id: r35590
2008-12-28 17:43:52 +00:00
Torbjörn Andersson ab2297e28b Made the F6 and F5 (SCUMM only) menus fit in 320x200. I'd appreciate if someone
who's more familiar with this could look at my changes, in case I messed up.

svn-id: r35589
2008-12-28 16:53:57 +00:00
Sven Hesse c1f6dcbb52 Fixing the semi-transparency
svn-id: r35588
2008-12-28 11:27:09 +00:00
Sven Hesse b07ac4d1f7 /That's/ the blit24
svn-id: r35587
2008-12-28 09:28:43 +00:00
Sven Hesse b820055cc3 More graphics fixes. blit24 (which isn't blit24 but just a slightly different blit16) works now
svn-id: r35586
2008-12-28 08:02:57 +00:00
Sven Hesse 84b6db7bf3 Fixing some 16bit graphics
svn-id: r35585
2008-12-27 22:48:00 +00:00
Sven Hesse 6d072a321b Adding support for specifying an index that will be ignored when building the PaletteLUT (for transparent values that should never be found)
svn-id: r35584
2008-12-27 22:47:34 +00:00