Commit Graph
86814 Commits
Author SHA1 Message Date
Nicola Mettifogo 2d74085545 Deleted unused declarations, sorted others, and removed some dead code.
svn-id: r35739
2009-01-05 14:07:26 +00:00
Travis Howell 1409526f6b Remove unused code, since room flags are always zero in Elvira 1.
svn-id: r35738
2009-01-05 09:49:57 +00:00
Travis Howell 85c9decb8d Quit immediately in Elvira 1, and don't let opcodes continue.
svn-id: r35737
2009-01-05 09:47:59 +00:00
Travis Howell a8785eb92e Add support for RIFF sound format in createSound().
svn-id: r35736
2009-01-05 06:45:42 +00:00
Matthew Hoops 0b50c114d8 fix quitting in Mickey's Space Adventure as well as other minor cleanup
svn-id: r35735
2009-01-05 01:40:08 +00:00
Matthew Hoops 6e434271fb fix infinite loop when trying to quit in Troll's Tale
svn-id: r35734
2009-01-05 00:51:54 +00:00
Kostas Nakos 5ac9de0938 had forgotten the case of a rect being partially off the top of the screen (and not the bottom at the same time). fixes bug #2470228
svn-id: r35733
2009-01-04 20:37:24 +00:00
Matthew Hoops 41b7f714e9 fix infinite loop when trying to quit in Winnie
svn-id: r35732
2009-01-04 19:52:59 +00:00
Kostas Nakos 78a6d9e388 fix bug #2480870: crash when shaking (not stirring)
svn-id: r35731
2009-01-04 19:37:56 +00:00
Max Horn 83a8f7bc29 Fixed warning
svn-id: r35730
2009-01-04 17:17:28 +00:00
Kostas Nakos ce989725cf follow new SAGA engine defines
svn-id: r35729
2009-01-04 16:08:24 +00:00
Kostas Nakos 3baddc752e Virtualize sdl backend's setGraphicsModeIntern() so it can be overloaded by CE. Scalers are pre-selected by magic on CE. Overriding these selections leads to crashes
svn-id: r35728
2009-01-04 16:07:19 +00:00
Filippos Karapetis 80832ffb8f Got rid of explicit game sound info
svn-id: r35727
2009-01-04 15:44:33 +00:00
Nicola Mettifogo 7a0b782a3c Made sure to display labels on animations.
svn-id: r35726
2009-01-04 15:37:46 +00:00
Nicola Mettifogo a53fa36913 Made sure each event is processed only once. This wasn't always the case when _inputMode changed as a result of a game action. This also caused the comment mode to be apparently skipped.
svn-id: r35725
2009-01-04 15:09:28 +00:00
Filippos Karapetis 203358bcb7 Improved handling of sound resources
svn-id: r35724
2009-01-04 14:38:03 +00:00
Nicola Mettifogo f2b495ba2d Implemented counters in BRA. Only valid answer options are shown, and counter calculations in scripts are performed.
svn-id: r35723
2009-01-04 14:23:20 +00:00
Torbjörn Andersson 4273d0db92 Fixed a crash when quitting Swampy Adventures. (Regression from the RTL changes.)
svn-id: r35722
2009-01-04 13:14:11 +00:00
Travis Howell b354df11af Update.
svn-id: r35720
2009-01-04 09:25:05 +00:00
Travis Howell 6693d29245 Blue's 123 Time Activities is supported.
svn-id: r35717
2009-01-04 07:06:57 +00:00
Travis Howell 0e9bfc11b0 Fix no input, when playing cards in Blue's 123 Time Activies.
svn-id: r35716
2009-01-04 06:15:01 +00:00
Travis Howell 7ec0a13949 Fix assert triggered when sorting out meals in Blue's 123 Time Activies.
svn-id: r35715
2009-01-04 05:19:52 +00:00
Travis Howell d0fc28bbd1 Use cache when converting 16bit colors, for faster conversions.
svn-id: r35714
2009-01-04 03:49:23 +00:00
Travis Howell 4670e37a78 Use slow palette color match, for 16bit color HE games for now.
svn-id: r35713
2009-01-04 00:58:45 +00:00
Gregory Montoir 3a4b4831dc reorganized introduction sequence static data (to simplify code when using compressed audio files)
svn-id: r35710
2009-01-03 22:12:10 +00:00
Andre Heider c43b790912 debug Makefile targets
svn-id: r35709
2009-01-03 19:26:44 +00:00
Andre Heider 043ddf0ae6 tweak the cache values for better video streaming
svn-id: r35708
2009-01-03 19:20:24 +00:00
Filippos Karapetis efcfada33e AGOS Smacker player: Wait for the *next* frame to be displayed, not the current one
svn-id: r35707
2009-01-03 16:24:27 +00:00
Johannes Schickel ec631ba7f1 - Prevented full theme search when "builtin" theme was specified
- Only do a recursive search for themes with depth 1 in '.'

svn-id: r35706
2009-01-03 16:24:10 +00:00
Filippos Karapetis 3ee62c226f Typo
svn-id: r35705
2009-01-03 16:03:50 +00:00
Filippos Karapetis e7cbd2e14f Simplified the Smacker video playing code for FTA2
svn-id: r35704
2009-01-03 16:01:58 +00:00
Travis Howell b820ae126a Add missing src checks in drawWizPolygonTransform().
svn-id: r35703
2009-01-03 14:27:19 +00:00
Eugene Sandulenko 3ba025edd5 Considerably shortened the detection table with use of macros.
svn-id: r35702
2009-01-03 14:07:17 +00:00
Eugene Sandulenko f0c6bfc392 Formatting
svn-id: r35701
2009-01-03 14:05:57 +00:00
Nicola Mettifogo b2d7ae871b Dropped the script preprocessor introduced to fix the broken scripts. The parser has evolved in the meantime and can deal with it accordingly.
svn-id: r35700
2009-01-03 14:03:12 +00:00
Sven Hesse c40b7b1840 Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame()
svn-id: r35699
2009-01-03 13:32:14 +00:00
Sven Hesse 0430bb9b3a Proper lag calculation even if the SMK has no audio
svn-id: r35698
2009-01-03 13:31:23 +00:00
Torbjörn Andersson 23e6fff0bf Make it possible to quit or return to launcher while the Feeble Files list of
savegames is scrolling by. (Agonizingly slowly.)

svn-id: r35697
2009-01-03 13:11:42 +00:00
Sven Hesse 5de6898694 This should fix the SMK playing bug discussed in the forums
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_.

svn-id: r35696
2009-01-03 12:32:19 +00:00
Paul Gilbert b3a7e53794 Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar
svn-id: r35695
2009-01-03 11:35:00 +00:00
Paul Gilbert 0a8541cc0a Bugfix for #2480857 - Additionally savegames were crashing ScummVM
svn-id: r35694
2009-01-03 10:44:43 +00:00
Paul Gilbert a45e25620d Changed the debugger 'schedule' command to be able to list the schedule, even for currently disabled NPCs
svn-id: r35693
2009-01-03 10:43:07 +00:00
Travis Howell edd09972c0 Remove the prefix in subtitles of later Blue's Clues games.
svn-id: r35692
2009-01-03 10:03:27 +00:00
Travis Howell 1ea42d597f Fix palette glitches in Art Show of Blue's Treasure Hunt.
svn-id: r35691
2009-01-03 09:57:24 +00:00
Torbjörn Andersson 9e2f9b338f Removed a (hopefully) obsolete FIXME comment.
svn-id: r35690
2009-01-03 00:08:46 +00:00
Filippos Karapetis 40d6a3c1e5 Split the script module into two parts, for SAGA1 and SAGA2 games
svn-id: r35689
2009-01-02 23:16:08 +00:00
Max Horn 6a7e4e3c15 Fix compilation on Mac OS X; tiny simplification
svn-id: r35688
2009-01-02 22:29:13 +00:00
Johannes Schickel 3558cf0e5e Cleanup.
svn-id: r35687
2009-01-02 22:16:33 +00:00
Johannes Schickel 95074af35c Fixed crash when returning to launcher from a 640x480 game running with a non 1x scaler.
svn-id: r35686
2009-01-02 22:10:00 +00:00
Johannes Schickel a33a5d0f14 Fixed the way how screen changes are tracked. This should fix a crash when doing an RTL from COMI when a 3x scaler is enabled.
svn-id: r35685
2009-01-02 21:52:32 +00:00