Norbert Lange
1fa1bdc9f6
avoid some calculations from being done every time in CalcNote
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svn-id: r42553
2009-07-17 00:58:26 +00:00
Sven Hesse
6c4e87a1d8
Making TOTResourceItem::size unsigned, fixing a graphics bug that crept in
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svn-id: r42552
2009-07-17 00:55:56 +00:00
Sven Hesse
922f721108
Added some more debug warnings when resources can't be loaded
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svn-id: r42551
2009-07-17 00:55:42 +00:00
Denis Kasak
8018216dea
* Renamed Room::_numMasks to _numOverlays for consistency.
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* Fixed unsigned to signed comparison.
svn-id: r42549
2009-07-17 00:27:21 +00:00
Travis Howell
cff307e55d
Fix bug #2821986 - COMI: setting to 'subtitles only' does not disable speech.
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svn-id: r42548
2009-07-17 00:25:27 +00:00
Denis Kasak
cfa4d5eba0
Added sanity checks for all archives (whether opening succeeded).
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svn-id: r42547
2009-07-17 00:24:56 +00:00
Denis Kasak
e419110569
* Added Game::loop()
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* Added WalkingMap::isWalkable()
* Renamed remaining _priority identifiers to _z which were left by mistake in the previous commit
svn-id: r42546
2009-07-17 00:20:57 +00:00
Travis Howell
c0965b2a2a
Fix using subtitles only setting in The Dig.
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svn-id: r42545
2009-07-17 00:10:10 +00:00
Norbert Lange
30cb4772f2
simplified NoteOn calculations
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added playNote command for soundeffects
svn-id: r42544
2009-07-17 00:07:36 +00:00
Johannes Schickel
572b0e6c03
Fix bug in "KyraEngine_v2::runSceneScript6", fixes text line Zanthia says, when picking up the spellbook page in the town.
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svn-id: r42543
2009-07-16 21:47:57 +00:00
Denis Kasak
c420a4fba1
Renamed GameObject::_priority to _z.
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svn-id: r42542
2009-07-16 18:39:39 +00:00
Denis Kasak
652acfc4ca
* Added WalkingMaps class
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* Added DraciEngine::walkingMapsArchive
* Made Game::loadRoom() read in the current walking map
svn-id: r42541
2009-07-16 18:31:15 +00:00
Vicent Marti
62de2d9edc
Fixed bug: In-game console doesn't stay centered when switching resolutions on the fly.
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svn-id: r42540
2009-07-16 17:51:12 +00:00
Johannes Schickel
1e3beb40c0
This commit is just for DrMcCoy. (forgot to fix two usages of whitespaces instead of tabs for indentation -.-)
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svn-id: r42539
2009-07-16 17:44:05 +00:00
Johannes Schickel
2422ee06a2
Formatting fixes.
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svn-id: r42538
2009-07-16 17:39:16 +00:00
Vicent Marti
af289bdb03
Fixed bug 2820514 ("Help dialog causes crash")
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svn-id: r42537
2009-07-16 17:29:31 +00:00
Torbjörn Andersson
ff75d68f1c
Fixed GCC warning.
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svn-id: r42536
2009-07-16 17:26:44 +00:00
Denis Kasak
e031709989
Added _iconsArchive to DraciEngine and modified the Mouse class to use it.
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svn-id: r42535
2009-07-16 16:06:29 +00:00
Denis Kasak
3d36ad3e67
Fixed loading the location's walking map index (needed to subtract 1).
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svn-id: r42534
2009-07-16 15:00:46 +00:00
Filippos Karapetis
645e6baa07
Added a proper fix for Pepper (the previous one caused regressions in KQ6)
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svn-id: r42533
2009-07-16 12:43:42 +00:00
Denis Kasak
1bf574aaa9
Added proper cursor state handling (when in rooms that don't use the mouse). Added a HACK note for running the gates' scripts.
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svn-id: r42532
2009-07-16 12:07:41 +00:00
Johannes Schickel
a6c41a375f
Update classic and builtin theme after r42529.
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svn-id: r42531
2009-07-16 11:42:07 +00:00
Johannes Schickel
16c949d24a
Formatting.
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svn-id: r42530
2009-07-16 11:41:45 +00:00
Vicent Marti
40d8209bca
Fixed issue with beveled shapes being drawn outside their shapes. Possible regressions.
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svn-id: r42529
2009-07-16 11:37:36 +00:00
Paul Gilbert
19e8b39249
Prior script fix also fixes bug #2820788 , with stealing wizard's mallets
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svn-id: r42528
2009-07-16 09:53:19 +00:00
Paul Gilbert
f01bd0e9a3
Added game script fix for bug #2680397 - game hang when using the brochure on the Beekeeper
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svn-id: r42527
2009-07-16 09:31:31 +00:00
Filippos Karapetis
52ed2fe04c
Added missing information for the newly-added version of Pepper
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svn-id: r42525
2009-07-16 08:21:06 +00:00
Filippos Karapetis
efc5f80f51
Added the French version of KQ5 floppy (bug report #2812611 )
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svn-id: r42524
2009-07-16 08:17:38 +00:00
Filippos Karapetis
00dbbedbad
Added a detection entry for Pepper's Adventures in Time, and fixed an issue with _gfxop_set_pic(), which was causing crashes in that game
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svn-id: r42523
2009-07-16 08:13:08 +00:00
Paul Gilbert
b04e3e7940
Added no blocking fix for Present Outside Inn scene as well
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svn-id: r42522
2009-07-16 04:06:35 +00:00
Paul Gilbert
aeb2aa6630
Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area
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svn-id: r42521
2009-07-16 02:27:26 +00:00
Johannes Schickel
c9ebf96d65
Slightly brighten up the active tab color in the modern theme.
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svn-id: r42518
2009-07-15 22:19:31 +00:00
Johannes Schickel
5e38ecbdcb
Fix ugly spacing between tabs in classic theme (as reported by sunmax on -devel).
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svn-id: r42517
2009-07-15 22:19:16 +00:00
Robin Watts
caae53a25a
New ARM code blending Smartphone landscale scaler for WinCE port. Seems to work
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in my mockup - I don't have a smartphone resolution device to test it.
svn-id: r42516
2009-07-15 20:51:31 +00:00
Denis Kasak
ffffc1bea4
* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 to int
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* Modified Game::loadRoom to load gates and execute their scripts
* The first room loaded is now Game::_info._startRoom instead of 0
* Fixed reading of _pers0 and _persStep from the data files (they are 6 instead of 12 bytes)
* Added more debug info to Script and Game
svn-id: r42515
2009-07-15 19:06:24 +00:00
Denis Kasak
a4a3ad123c
Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _smallFont and _bigFont so each font can be handled separately.
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svn-id: r42514
2009-07-15 18:16:54 +00:00
Johannes Schickel
249b4eb4c3
Fix formatting of some switch statements.
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svn-id: r42513
2009-07-15 18:08:54 +00:00
Johannes Schickel
6a26f1b56f
For a smoother user experience, use different colors for inverted text of the ListWidget, depending on whether the widget has focus or not.
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svn-id: r42512
2009-07-15 18:05:37 +00:00
Johannes Schickel
6a15e14d3f
Fix bug, which caused the ListWidget to draw a widget background around the selected item, when the ListWidget had no focus.
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svn-id: r42511
2009-07-15 17:23:27 +00:00
Johannes Schickel
7b55b5f5e2
Fix "search" filter being settings lost in launcher, when using the "Edit Game..." menu for example.
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svn-id: r42510
2009-07-15 17:07:45 +00:00
Johannes Schickel
6b3c3a8a12
Bugfix: Disallow GMM Save/Load while in kyragem scene.
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svn-id: r42507
2009-07-15 15:51:47 +00:00
Travis Howell
a9a5e20834
Add Cruise for a Corpse and games from MADE engine.
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svn-id: r42506
2009-07-15 13:58:23 +00:00
Travis Howell
62d54ae6a6
Add Discworld 1/2.
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svn-id: r42505
2009-07-15 13:53:18 +00:00
Travis Howell
a0d05a93f8
Fix recent PN regression in vc32_saveScreen().
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svn-id: r42504
2009-07-15 13:19:49 +00:00
Kari Salminen
11e6c92bd8
Fix some typos in TransactionError-enumeration's comments.
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svn-id: r42503
2009-07-15 13:10:29 +00:00
Kari Salminen
7751cea790
Remove ioFailed() usage from Cine engine.
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svn-id: r42502
2009-07-15 13:04:17 +00:00
Max Horn
baabc623f6
Got rid of two more ioFailed uses
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svn-id: r42501
2009-07-15 10:04:50 +00:00
Paul Gilbert
544bf83f33
Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
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svn-id: r42500
2009-07-15 08:55:12 +00:00
Travis Howell
9c06549d31
Hack is no longer required, due to revision 42498.
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svn-id: r42499
2009-07-15 05:00:59 +00:00
Travis Howell
b159517dc3
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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svn-id: r42498
2009-07-15 02:06:26 +00:00