Paul Gilbert
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ce3cb6f1db
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XEEN: Finished setIndoorsMonsters
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2015-01-15 20:39:52 -05:00 |
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Paul Gilbert
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3e7163769d
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XEEN: Beginnings of setIndoorMonsters implementation
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2015-01-15 08:33:43 -05:00 |
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Paul Gilbert
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7bfbda627a
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XEEN: Initial bugfixes for map loading and fix draw list positions
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2015-01-14 22:10:32 -05:00 |
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Paul Gilbert
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5f2e145580
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XEEN: Remainder of drawIndoors implemented
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2015-01-14 08:48:16 -05:00 |
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Paul Gilbert
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2b78d5190b
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XEEN: Implementing drawIndoors
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2015-01-14 00:20:45 -05:00 |
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Paul Gilbert
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a856e58ee4
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XEEN: Added Combat class and further map loading sprite setting
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2015-01-13 19:30:03 -05:00 |
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Paul Gilbert
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1a0a597ff8
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XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
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2015-01-13 08:51:04 -05:00 |
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Paul Gilbert
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07f37cedf5
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XEEN: Change _currentWall to be MazeWallLayers union
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2015-01-12 20:56:15 -05:00 |
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Paul Gilbert
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230c4f52ea
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XEEN: Implemented map getCell method
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2015-01-11 23:55:46 -05:00 |
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Paul Gilbert
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1b3473d343
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XEEN: Implement frame update loop of draw3d
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2015-01-11 19:30:02 -05:00 |
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Paul Gilbert
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892a504009
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XEEN: Implemented loading of object animation data
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2015-01-11 18:29:36 -05:00 |
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Paul Gilbert
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edccbe63f2
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XEEN: Added saving of maze monster/object data
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2015-01-11 16:01:10 -05:00 |
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Paul Gilbert
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3b1edcdf36
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XEEN: Implemented code for 'saving' resources to the loaded savefile
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2015-01-11 14:21:57 -05:00 |
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Paul Gilbert
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0b5f79afb7
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XEEN: Added loading of event data for maps
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2015-01-11 10:43:02 -05:00 |
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Paul Gilbert
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49787629ff
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XEEN: Various renamings
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2015-01-11 08:54:42 -05:00 |
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Paul Gilbert
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00ef21e2a2
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XEEN: Fixed monster/object data merging and sprite loading
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2015-01-08 23:02:46 -05:00 |
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Paul Gilbert
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f9414fe525
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XEEN: Further fix for savegame initialization
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2015-01-07 22:51:03 -05:00 |
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Paul Gilbert
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96d086ab9c
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XEEN: Add prefix support to CC files, initial save state fixes
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2015-01-07 22:11:18 -05:00 |
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Paul Gilbert
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cd7c00ca8c
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XEEN: Minor standardisation on monster/object Ids
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2015-01-07 19:40:13 -05:00 |
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Paul Gilbert
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be53adbefc
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XEEN: Implemented map loading of wall item sprites
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2015-01-07 08:47:24 -05:00 |
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Paul Gilbert
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fa0d7722f1
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XEEN: Work on loading sprites for monsters and objects in Map::load
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2015-01-06 22:48:04 -05:00 |
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Paul Gilbert
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eb0c292aaf
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XEEN: Start of in-game display implementation
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2015-01-05 21:17:44 -05:00 |
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Paul Gilbert
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42165d21bb
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XEEN: Implement more map loading
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2015-01-05 15:10:42 -05:00 |
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Paul Gilbert
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86cdb68f4d
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XEEN: Properly implemented map loading first loading loop
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2015-01-05 11:02:35 -05:00 |
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Paul Gilbert
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ce96094c9b
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XEEN: In progress implementing map loading
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2015-01-05 08:11:16 -05:00 |
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