Commit Graph
125 Commits
Author SHA1 Message Date
Paul Gilbert ce3cb6f1db XEEN: Finished setIndoorsMonsters 2015-01-15 20:39:52 -05:00
Paul Gilbert 3e7163769d XEEN: Beginnings of setIndoorMonsters implementation 2015-01-15 08:33:43 -05:00
Paul Gilbert 7bfbda627a XEEN: Initial bugfixes for map loading and fix draw list positions 2015-01-14 22:10:32 -05:00
Paul Gilbert 5f2e145580 XEEN: Remainder of drawIndoors implemented 2015-01-14 08:48:16 -05:00
Paul Gilbert 2b78d5190b XEEN: Implementing drawIndoors 2015-01-14 00:20:45 -05:00
Paul Gilbert a856e58ee4 XEEN: Added Combat class and further map loading sprite setting 2015-01-13 19:30:03 -05:00
Paul Gilbert 1a0a597ff8 XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load 2015-01-13 08:51:04 -05:00
Paul Gilbert 07f37cedf5 XEEN: Change _currentWall to be MazeWallLayers union 2015-01-12 20:56:15 -05:00
Paul Gilbert 230c4f52ea XEEN: Implemented map getCell method 2015-01-11 23:55:46 -05:00
Paul Gilbert 1b3473d343 XEEN: Implement frame update loop of draw3d 2015-01-11 19:30:02 -05:00
Paul Gilbert 892a504009 XEEN: Implemented loading of object animation data 2015-01-11 18:29:36 -05:00
Paul Gilbert edccbe63f2 XEEN: Added saving of maze monster/object data 2015-01-11 16:01:10 -05:00
Paul Gilbert 3b1edcdf36 XEEN: Implemented code for 'saving' resources to the loaded savefile 2015-01-11 14:21:57 -05:00
Paul Gilbert 0b5f79afb7 XEEN: Added loading of event data for maps 2015-01-11 10:43:02 -05:00
Paul Gilbert 49787629ff XEEN: Various renamings 2015-01-11 08:54:42 -05:00
Paul Gilbert 00ef21e2a2 XEEN: Fixed monster/object data merging and sprite loading 2015-01-08 23:02:46 -05:00
Paul Gilbert f9414fe525 XEEN: Further fix for savegame initialization 2015-01-07 22:51:03 -05:00
Paul Gilbert 96d086ab9c XEEN: Add prefix support to CC files, initial save state fixes 2015-01-07 22:11:18 -05:00
Paul Gilbert cd7c00ca8c XEEN: Minor standardisation on monster/object Ids 2015-01-07 19:40:13 -05:00
Paul Gilbert be53adbefc XEEN: Implemented map loading of wall item sprites 2015-01-07 08:47:24 -05:00
Paul Gilbert fa0d7722f1 XEEN: Work on loading sprites for monsters and objects in Map::load 2015-01-06 22:48:04 -05:00
Paul Gilbert eb0c292aaf XEEN: Start of in-game display implementation 2015-01-05 21:17:44 -05:00
Paul Gilbert 42165d21bb XEEN: Implement more map loading 2015-01-05 15:10:42 -05:00
Paul Gilbert 86cdb68f4d XEEN: Properly implemented map loading first loading loop 2015-01-05 11:02:35 -05:00
Paul Gilbert ce96094c9b XEEN: In progress implementing map loading 2015-01-05 08:11:16 -05:00