Commit Graph
3264 Commits
Author SHA1 Message Date
Max Horn 651d22b873 * Added virtual Engine::getDebugger() method
* Removed code from errorString() methods that hooked the debugger(s)
  into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods

svn-id: r23894
2006-09-16 19:31:23 +00:00
Max Horn 8df3ca9e65 cleanup
svn-id: r23891
2006-09-16 17:26:40 +00:00
Max Horn 919092e5fc Overhaul of the debugger code
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
  restrictions)
* Change the base Debugger class to *not* be a template class anymore;
  instead, a thin (template based) wrapper class is used to hook up
  debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
  version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
  the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore

svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn b860f002b2 Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
svn-id: r23885
2006-09-16 13:38:43 +00:00
Max Horn 6162626323 cleanup; remove check whether _costume is valid, as that is already done by getResourceAddress
svn-id: r23884
2006-09-16 12:43:18 +00:00
Max Horn d2af16a817 Updated MD5 list
svn-id: r23882
2006-09-16 12:29:55 +00:00
Max Horn 3948399511 cleanup
svn-id: r23880
2006-09-16 12:04:54 +00:00
Travis Howell 0cd1f0fbf9 Update French version of Pajama Sam 2
svn-id: r23877
2006-09-15 10:59:38 +00:00
Travis Howell 52dee3012e Add/Update several French versions of HE games
svn-id: r23874
2006-09-14 22:57:08 +00:00
Travis Howell 213e798bec Add French version of puttcircus
svn-id: r23873
2006-09-14 01:36:16 +00:00
Travis Howell 3825dde852 Add/Update Dutch and French versions of several HE games
svn-id: r23858
2006-09-10 01:59:09 +00:00
Max Horn bd38f5f4d3 Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter
svn-id: r23857
2006-09-09 18:31:32 +00:00
Max Horn 94bd9ef05d Moved allocResTypeData from ScummEngine to ResourceManager; removed friend declarations from ResourceManager, and performed other minor tweaks
svn-id: r23856
2006-09-09 18:20:28 +00:00
Max Horn b3ee442693 Moved _heV7RoomIntOffsets initialization
svn-id: r23855
2006-09-09 17:31:44 +00:00
Max Horn 723ec24093 Turned some sound conversion methods into static functions (cleanup)
svn-id: r23854
2006-09-09 17:21:19 +00:00
Travis Howell 4ce79947d3 Update HE version for Dutch versions of lost, maze, socks and water.
svn-id: r23835
2006-09-09 03:52:09 +00:00
Travis Howell e1ea1b90a2 Fix string formating in Russian versions of HE72+ games
svn-id: r23820
2006-09-02 12:47:29 +00:00
Travis Howell e8e7ff4629 Add DISABLE_HE check, around HE72+ specific version of convertMessageString()
svn-id: r23818
2006-09-02 05:49:59 +00:00
Travis Howell 8cf8d040d8 Only check old special codes through drawString() in HE71 and earlier games
svn-id: r23817
2006-09-01 12:20:08 +00:00
Eugene Sandulenko db3baf0c66 More fixes for string usage Russian HE games.
svn-id: r23816
2006-09-01 12:14:43 +00:00
Travis Howell 903d9a2d6c Ooops, re-enable sound code
svn-id: r23815
2006-09-01 12:06:51 +00:00
Travis Howell 7ca75815aa Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
svn-id: r23814
2006-09-01 12:04:40 +00:00
Travis Howell 733055cdd9 Add/Update details of English versions of pajama3, putttime and spyfox2
svn-id: r23804
2006-08-29 10:22:39 +00:00
Travis Howell c7b4ca485c Add Dutch version of Freddi Fish and Luther's Maze Madness
svn-id: r23791
2006-08-28 09:27:30 +00:00
Travis Howell 3750fb7c5a Add details for Dutch versions of many HE games
svn-id: r23768
2006-08-27 01:14:31 +00:00
Max Horn 89e75ae218 WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).
svn-id: r23765
2006-08-26 22:02:16 +00:00
Max Horn 830a309f1c Added some more detecion file sizes (I have a simple script that collects them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
svn-id: r23758
2006-08-26 13:06:32 +00:00
Travis Howell 96ec0d08ac Add the Dutch version of Freddi Fish 1 for Macintosh
svn-id: r23756
2006-08-26 12:15:43 +00:00
Max Horn 3bc38ba7b8 Added some actual file sizes to the MD5 table
svn-id: r23747
2006-08-25 17:52:45 +00:00
Max Horn cb062b128b Add possibilitz to store file sizes in the MD5 table (for future use)
svn-id: r23746
2006-08-25 17:27:59 +00:00
Max Horn ceefad6634 Added workaround (and warnings to find corner cases) for bug #1535358
svn-id: r23738
2006-08-21 13:02:47 +00:00
Max Horn 1e683e6124 Yet another paranoia check
svn-id: r23737
2006-08-21 10:52:07 +00:00
Max Horn 2c0967e7bb cleanup & check for sentence overflows
svn-id: r23736
2006-08-21 10:04:04 +00:00
Travis Howell e9be88c444 Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
svn-id: r23727
2006-08-20 00:43:34 +00:00
Eugene Sandulenko 375da47dc0 Add PT_BRA FT MD5 as reported in bugreport #1539740
svn-id: r23711
2006-08-15 19:59:29 +00:00
Max Horn 40835e42b9 There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI code
svn-id: r23668
2006-08-04 18:01:43 +00:00
Max Horn 0b50c4966c Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
svn-id: r23667
2006-08-04 17:59:53 +00:00
Max Horn 0485f76c8d Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
svn-id: r23663
2006-08-04 15:48:37 +00:00
Max Horn 1a10cacfb9 Renamed handleScreenChanged() -> reflowLayout() in the GUI code
svn-id: r23662
2006-08-04 13:55:53 +00:00
Travis Howell ff10c827fd Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle.
svn-id: r23646
2006-07-31 14:48:58 +00:00
Max Horn 4a80db4c7b * Added copyright string to all engine plugins
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)

svn-id: r23645
2006-07-31 13:41:21 +00:00
Travis Howell 155f65815e Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.
svn-id: r23642
2006-07-31 12:53:15 +00:00
Max Horn a0599ab773 Cleaned up some comments
svn-id: r23641
2006-07-31 10:57:19 +00:00
Travis Howell 9918eaa6b9 Update details for other HE mini games
svn-id: r23639
2006-07-31 00:32:39 +00:00
Travis Howell 8b38f65d1a Add Pajama Sam 3 and Spy FOX 2 mini games
svn-id: r23635
2006-07-30 13:06:32 +00:00
Travis Howell 7fe844cac6 Fix bug #1496523 - MM: Weird Ed appears backwards at door
svn-id: r23589
2006-07-24 12:49:58 +00:00
Travis Howell 100b809836 Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line
svn-id: r23586
2006-07-24 10:52:14 +00:00
Torbjörn Andersson c32076e5d0 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.

svn-id: r23585
2006-07-23 16:13:26 +00:00
Johannes Schickel a68f7100ce No need for packing SaveInfoSection and ThumbnailHeader anymore.
svn-id: r23572
2006-07-23 02:20:49 +00:00
Max Horn 2859b64702 Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
svn-id: r23569
2006-07-22 17:28:48 +00:00