Commit Graph
97 Commits
Author SHA1 Message Date
Filippos Karapetis 06f934dc9f SAGA: Remove obsolete hack for the compact disk in Ellen's chapter
This has been added in commit 5624ba23d0 and is no longer needed.
The gem is shown correctly over the compact disk in that scene,
and the behavior is the same as the original
2017-08-20 17:10:32 +03:00
Johannes Schickel c1be2aedbb SAGA: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Eugene Sandulenko 759dc8e978 SAGA: Fix potentially unitialized pointer. CID 1003186, CID 1003187, CID 1003188, CID 1003189 2013-04-28 23:59:20 +03:00
D G Turner 8e42ee4c98 SAGA: Fix Bug #3323722 ("IHNM: Crash to desktop in Ellen's Adventure")
Thanks to fuzzie for this fix.
IHNM and ITE should be retested.
2011-06-23 00:28:44 +01:00
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Filippos Karapetis 4a07ae6829 SAGA: Simplified loadActorResources() and removed the unused _disabled field
svn-id: r55687
2011-01-31 16:11:49 +00:00
Andrew Kurushin 67cc1b8a84 SAGA: replace Resource:loadResource malloc with ByteArray class
svn-id: r53779
2010-10-24 22:17:44 +00:00
Andrew Kurushin e3ea3b5b7e SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
svn-id: r53773
2010-10-24 20:22:21 +00:00
Andrew Kurushin fa7e8a8eb3 SAGA: replace Actor::_actors and _objs malloc base arrays with Common::Array
svn-id: r53766
2010-10-24 17:42:45 +00:00
Andrew Kurushin b10cd22d51 SAGA: replace Events malloc base linked list with Common::List
svn-id: r53751
2010-10-23 23:07:10 +00:00
Andrew Kurushin f24394b85f SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X

svn-id: r53719
2010-10-22 23:13:17 +00:00
Andrew Kurushin 6be5d2554d SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of memory for every string table
svn-id: r53651
2010-10-20 20:53:32 +00:00
Andrew Kurushin e4029f6f0e SAGA: SAGA: replace SpriteList "::realloc" with Common::Array
svn-id: r53628
2010-10-19 22:29:53 +00:00
Andrew Kurushin bfb0986cd4 SAGA: replace Actors "::realloc" with Common::Array
svn-id: r53627
2010-10-19 21:40:24 +00:00
Andrew Kurushin 0e7abce271 SAGA: fix submit 53486 "Added sanity checks for realloc() calls - bug report #3087852". zero count realloc may return NULL as valid value
svn-id: r53614
2010-10-19 15:31:07 +00:00
Filippos Karapetis c1e47e0e60 SAGA: Added sanity checks for realloc() calls - bug report #3087852
svn-id: r53486
2010-10-15 12:56:17 +00:00
Eugene Sandulenko 51c22b39c8 SAGA: Fix bug #2928923.
Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'.
Disable actor drawing for these scenes. A long standing bug in
original.

svn-id: r49727
2010-06-15 10:26:10 +00:00
Andrew Kurushin aa147a2f5a refactor resource module:
- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines

svn-id: r46254
2009-12-04 17:52:42 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Filippos Karapetis b4f1960318 Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
svn-id: r44314
2009-09-24 17:52:53 +00:00
Filippos Karapetis 6b79910bcb Fixed some more warnings about unreachable code
svn-id: r44300
2009-09-24 10:15:50 +00:00
Andrew Kurushin 52ccf2af94 SAGA: move Actor::_pathList into a Common::Array<Point>
svn-id: r40232
2009-05-01 15:32:15 +00:00
Andrew Kurushin 600a471122 SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint>
svn-id: r40227
2009-05-01 10:37:41 +00:00
Max Horn a4cb413d70 SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise for Actor::_newPathNodeList which also turned from a member var into a function local var
svn-id: r40180
2009-04-28 12:33:59 +00:00
Max Horn 7cfa3bb6d9 SAGA: Moved some code from actor.h to actor.cpp; replaced Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray()
svn-id: r40179
2009-04-28 12:33:38 +00:00
Filippos Karapetis 65393be446 Removed unused (and wrong) code for IHNM
svn-id: r39931
2009-04-11 12:08:02 +00:00
Filippos Karapetis 7287457672 Got rid of SortedList
svn-id: r39928
2009-04-11 09:54:55 +00:00
Filippos Karapetis 02ca56eec8 Removed all but one of the functions of the SortedList, apart from the custom insert() operation. It's only used in one place now (in _drawOrderList)
svn-id: r39925
2009-04-11 09:23:40 +00:00
Max Horn 7412b0f8e8 SAGA: Stop needlessly using operator*() and operator->() (many of the resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway)
svn-id: r39920
2009-04-11 00:29:12 +00:00
Filippos Karapetis c65013faf2 Fixed a regression of commit #35473. Fixes bug #2703595 - "ITE: Crash when clicking on items inside the hangar"
svn-id: r39664
2009-03-24 13:33:47 +00:00
Filippos Karapetis d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis 350943f291 Enumerated the different actor directions and fixed spelling
svn-id: r35496
2008-12-23 15:26:55 +00:00
Filippos Karapetis 9a57f42399 logicalWidth -> width
logicalHeight -> height

svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis 437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis f3db2bf1c3 Added some more stubs for FTA2
svn-id: r35475
2008-12-21 23:43:12 +00:00
Filippos Karapetis 2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis cfa939d151 - Stop passing the scene clip rectangle around for no reason
- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled

svn-id: r35314
2008-12-12 14:23:02 +00:00
Filippos Karapetis 9c04b0c229 All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
svn-id: r35260
2008-12-06 14:24:40 +00:00
Filippos Karapetis f3a60a8c96 Cleanup
svn-id: r35259
2008-12-06 13:35:27 +00:00
Robin Watts 8f3b2e9b4d Remove warnings from NDS build.
svn-id: r35172
2008-11-29 18:01:16 +00:00
Filippos Karapetis 966239fc52 Code cleanup:
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error

svn-id: r32282
2008-05-26 11:10:46 +00:00
Andrew Kurushin 040d8e10fe fix bug 1900244 "ITE: Strange animation when returning to prison cell"
svn-id: r30924
2008-02-23 14:42:46 +00:00
Filippos Karapetis 3581257ceb Fix for bug #1900220 - "ITE: Missing text outline"
svn-id: r30920
2008-02-23 13:54:58 +00:00
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis 335e9da41d Removed clamp() and used the common CLIP template instead
svn-id: r29927
2007-12-20 19:00:10 +00:00
Filippos Karapetis 1e483cc857 Use CLIP template for clipping in the SAGA engine
svn-id: r29855
2007-12-13 20:10:13 +00:00
Filippos Karapetis 6e6a864c17 Don't draw objects with negative x/y values. Now, "ghost" objects are no longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed
svn-id: r29477
2007-11-11 18:12:55 +00:00