Johannes Schickel
e51481d69b
Remove trailing tabs/whitespaces.
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svn-id: r40760
2009-05-21 13:13:09 +00:00
Johannes Schickel
783fb058b0
Formatting.
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svn-id: r40717
2009-05-19 01:39:18 +00:00
Johannes Schickel
7561bd9dfb
Remov lots of superfluous debug output.
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svn-id: r40715
2009-05-19 01:13:29 +00:00
Florian Kagerer
d66365f376
LOL: fixed automap
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svn-id: r40701
2009-05-18 20:28:08 +00:00
Johannes Schickel
cc250e0029
Don't delay any longer, when engine is asked to quit.
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svn-id: r40699
2009-05-18 20:07:09 +00:00
Florian Kagerer
80ed10fc72
LOL: - implemented fog spell
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svn-id: r40673
2009-05-18 01:39:58 +00:00
Johannes Schickel
da0a07b441
Formatting.
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svn-id: r40670
2009-05-17 23:51:42 +00:00
Johannes Schickel
b48b4fd82d
Fix possible leak.
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svn-id: r40667
2009-05-17 23:15:26 +00:00
Johannes Schickel
ffed114ccc
Fix crash after loading game from cmd/launcher.
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svn-id: r40666
2009-05-17 23:14:10 +00:00
Johannes Schickel
bfe63b64a3
- Cleanup
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- LoL: fix memory leak
svn-id: r40663
2009-05-17 22:44:58 +00:00
Johannes Schickel
28b5f1d290
LoL:
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- Cleanup
- Implement support to load save from command line / launcher
svn-id: r40662
2009-05-17 22:41:09 +00:00
Johannes Schickel
9fec7402e5
Cleanup.
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svn-id: r40661
2009-05-17 22:26:14 +00:00
Johannes Schickel
dd6484066f
Fix sound file missing warning for DOS version of LoL.
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svn-id: r40660
2009-05-17 22:20:00 +00:00
Florian Kagerer
b3a50b99fc
LOL: - some opcodes for the swamp
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- fix last commit (which broke TIM scripts)
svn-id: r40654
2009-05-17 15:02:34 +00:00
Florian Kagerer
4c2d4a453d
LOL: implemented loading and saving via Alt/Ctrl + number keys
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svn-id: r40631
2009-05-16 23:16:02 +00:00
Florian Kagerer
6ebdb00965
LOL: some more opcodes for the draracle cave
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svn-id: r40628
2009-05-16 12:53:05 +00:00
Florian Kagerer
bee8be58e3
LOL: implemented pit drop animation
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svn-id: r40592
2009-05-15 06:29:08 +00:00
Florian Kagerer
0561caa447
LOL: - implemented olol_paletteFlash()
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svn-id: r40466
2009-05-11 20:44:43 +00:00
Florian Kagerer
03dffbcc18
LOL: - implemented inventory screen status icons
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svn-id: r40463
2009-05-11 19:03:40 +00:00
Florian Kagerer
670eb3badf
LOL: - implemented rest party button
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- made button processing code more accurate
svn-id: r40442
2009-05-10 23:08:32 +00:00
Johannes Schickel
02aa7dfdfd
Fix accidental assignment in if condition.
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svn-id: r40425
2009-05-10 17:22:08 +00:00
Florian Kagerer
dd84aaf648
LOL: - added some spell casting (spark, heal, swarm)
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
2009-05-10 13:40:28 +00:00
Johannes Schickel
7661d82ace
Some code for the intro only LoL demo. It is disabled currently though.
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svn-id: r40187
2009-04-28 18:56:54 +00:00
Florian Kagerer
6e566a9b1e
LOL: added some drawing code and fixed some bugs
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svn-id: r40167
2009-04-27 19:38:28 +00:00
Torbjörn Andersson
ca3195b1ad
Fixed warning.
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svn-id: r40145
2009-04-25 13:58:54 +00:00
Florian Kagerer
ccb64ad81e
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
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- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
2009-04-25 13:15:05 +00:00
Florian Kagerer
bf160a91b8
LOL: fix speech bug, which would cause a hang up when entering roland's house
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svn-id: r39858
2009-04-05 11:36:38 +00:00
Florian Kagerer
7bd305397b
LOL: fix magic atlas back/forward buttons
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svn-id: r39853
2009-04-04 22:49:14 +00:00
Florian Kagerer
44fa38b2af
LOL: implemented compass
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svn-id: r39852
2009-04-04 21:10:35 +00:00
Johannes Schickel
bff93a38ae
Formatting.
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svn-id: r39839
2009-04-04 13:19:33 +00:00
Florian Kagerer
31118416ab
LOL: - minor sfx bug fix
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svn-id: r39836
2009-04-04 12:56:49 +00:00
Florian Kagerer
3d608dda3e
LOL: - reverted last commit which would break map shape drawing (I have now changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers)
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- added support for placing items in wall niches (like that one in the thugs' cave)
svn-id: r39823
2009-04-04 00:19:34 +00:00
Florian Kagerer
9638c7ec4b
LOL: - added support for magic atlas
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- fixed minor palette bug
svn-id: r39818
2009-04-03 21:32:50 +00:00
Johannes Schickel
2b7af654bd
Fix invalid memory writes.
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svn-id: r39727
2009-03-28 16:35:54 +00:00
Florian Kagerer
8875fdcded
LOL: - Level temp data now get stored in memory so you can now return to a level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers)
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- Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too).
svn-id: r39719
2009-03-28 11:58:22 +00:00
Florian Kagerer
e9b4124f1d
LOL: - implemented lots of opcodes and fixed a few bugs
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- it's now possible to leave the castle
svn-id: r39653
2009-03-24 07:18:16 +00:00
Florian Kagerer
0ce597db80
LOL: - added drawing code for certain gfx (blood and slime spots on the floor, teleporters, ice walls)
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svn-id: r39599
2009-03-21 20:24:36 +00:00
Florian Kagerer
b55602180d
LOL: The guards will now attack you when you throw certain items at them. They can't do any damage though, since this isn't implemented yet.
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svn-id: r39582
2009-03-21 14:30:25 +00:00
Florian Kagerer
769184c483
LOL: added some new drawing code required for some shapes and fixed a minor text displaying bug
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svn-id: r39487
2009-03-17 18:27:56 +00:00
Florian Kagerer
52726344b7
LOL: - implemented item throwing
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svn-id: r39455
2009-03-16 21:20:34 +00:00
Johannes Schickel
4d84ae9f20
Align ScummVM version string properly.
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svn-id: r39432
2009-03-15 21:25:15 +00:00
Florian Kagerer
c826106e44
LOL: - implemented original style random number generator for moving around the monsters
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svn-id: r39425
2009-03-15 18:21:33 +00:00
Florian Kagerer
dcf32be3f6
LOL: - added some missing animations for the shops
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- added support for dropping/picking up items (no throwing yet)
svn-id: r39422
2009-03-15 16:48:20 +00:00
Florian Kagerer
092f2a37e3
LOL: - complete support for the three "special rooms" in the castle
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svn-id: r39391
2009-03-14 13:48:12 +00:00
Florian Kagerer
f2a066e42f
LOL: - some opcodes and interface code so that you can at least get out of the shops and Geron's room
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svn-id: r39284
2009-03-10 00:32:20 +00:00
Florian Kagerer
cbf2602783
LOL: - fixed inventory bug
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- fixed monster speed
svn-id: r39275
2009-03-09 20:34:36 +00:00
Florian Kagerer
6d9a047276
LOL: minor fix for text displayer (text pages now advance automatically when the speech has reached the next part)
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svn-id: r39250
2009-03-09 00:54:27 +00:00
Florian Kagerer
6cb3f665af
LOL: some more work on the text displayer so that it handles longer texts (needed for some library books)
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svn-id: r39249
2009-03-08 23:28:19 +00:00
Johannes Schickel
de6f1ec597
Oops, fix size argument to memset call.
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svn-id: r39230
2009-03-08 14:33:18 +00:00
Johannes Schickel
8318750f41
- Cleanup
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- Add FIXME
svn-id: r39225
2009-03-08 13:32:27 +00:00