Sven Hesse
72dc3ecc55
Fixing the crash when entering the virtual trip tower in Woodruff
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svn-id: r32090
2008-05-13 18:43:26 +00:00
Sven Hesse
85d28316ac
Implemented support for object videos with more than 256 frames, this fixes a lockup when entering the bar
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svn-id: r32087
2008-05-13 15:52:01 +00:00
Sven Hesse
317b382757
Fixing a segfault when quitting while an object video with sound plays
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svn-id: r32086
2008-05-13 15:40:29 +00:00
Sven Hesse
83987b0cfd
Implemented/Fixed saving/loading in Woodruff -- this time for real.
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svn-id: r32079
2008-05-13 04:54:58 +00:00
Sven Hesse
9390c4021a
Implemented saving/loading in Woodruff. Should work, although it tries to save and load sprites (which we ignore currently, doesn't seem to have any impact).
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svn-id: r32040
2008-05-11 22:08:18 +00:00
Sven Hesse
c5498a69bf
Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.
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Objects you take from or leave in screens are remembered correctly now.
svn-id: r32030
2008-05-11 18:55:40 +00:00
Sven Hesse
257aaa3ced
Restructured saving/loading and added a stub for Woodruff
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svn-id: r31989
2008-05-10 20:59:43 +00:00
Sven Hesse
b1a8067d64
Reordering game parts deinitialization, to avoid having one part's destructor access an already destroyed part
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svn-id: r31952
2008-05-08 18:39:13 +00:00
Sven Hesse
cb9fd40a1b
Declaring BackgroundAtmosphere as kMusicSoundType
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svn-id: r31950
2008-05-08 16:15:14 +00:00
Sven Hesse
18db41db50
Implemented the background "music" / atmospheric sounds in Woodruff
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svn-id: r31949
2008-05-08 15:51:02 +00:00
Johannes Schickel
29c79704fa
Fixed warning on 64bit systems introduced with r31940.
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svn-id: r31945
2008-05-08 11:24:39 +00:00
Torbjörn Andersson
500237d8ed
GCC says these are ints, not long ints. Adjust the format strings accordingly.
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svn-id: r31940
2008-05-08 04:48:55 +00:00
Sven Hesse
0c827c8ceb
Split off the actual mixing part of SoundBlaster
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svn-id: r31938
2008-05-08 01:27:36 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
f65e9a17c3
Changed the two instances of "delete []" into "delete[] " as well
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svn-id: r31926
2008-05-07 14:23:50 +00:00
Sven Hesse
9d5eea2d2c
Sound in object videos works now, too
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svn-id: r31916
2008-05-07 03:49:53 +00:00
Sven Hesse
5681ae1e82
Draw order related fixes.
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This also (finally) fixes the Gob3 draw order glitch (for real, this time)
svn-id: r31915
2008-05-07 02:56:18 +00:00
Sven Hesse
16abd33aea
Mouse hotspots are now properly evaluated when the mouse is set to a position via the scripts.
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svn-id: r31911
2008-05-06 22:18:12 +00:00
Sven Hesse
9be06ad9e8
Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts.
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svn-id: r31908
2008-05-06 21:56:16 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Sven Hesse
3ec47374b8
Fixed DataStream::seek() (must have been drunk that day ;))
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svn-id: r31857
2008-05-04 03:32:23 +00:00
Sven Hesse
dfc7a242f5
Properly close the object videos when the objects are destroyed
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svn-id: r31856
2008-05-04 02:26:25 +00:00
Sven Hesse
001adf1bb3
Enabled scrolling in Woodruff
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svn-id: r31855
2008-05-04 01:02:27 +00:00
Sven Hesse
edff41b1c3
Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor limiting)
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svn-id: r31846
2008-05-03 20:08:46 +00:00
Sven Hesse
f4623ab18c
The Last Dynasty starts and play the intro videos, so uncommenting its detection
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svn-id: r31833
2008-05-02 20:57:16 +00:00
Sven Hesse
a666136b8e
Fixing object video related segfault
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svn-id: r31797
2008-05-01 18:38:36 +00:00
Sven Hesse
455a167b9d
Fixing the object video offsets
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svn-id: r31795
2008-05-01 03:00:51 +00:00
Sven Hesse
e866aefdfd
Fixing path finding in Woodruff
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svn-id: r31793
2008-04-30 20:08:08 +00:00
Sven Hesse
ea5482e6b1
Changed signess of some drawing order related vars, fixing a drawing glitch in Gob3
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svn-id: r31792
2008-04-30 20:07:33 +00:00
Sven Hesse
4d67fb84e5
Reverting accidently made revert of the gob3 walk fix
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svn-id: r31791
2008-04-30 18:07:22 +00:00
Sven Hesse
ab1a3b0cc8
Implemented support for VMDs substituting object animations.
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Still far from being complete (and correct), but it's a start...
- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)
svn-id: r31750
2008-04-27 03:19:19 +00:00
Max Horn
29f1e6de38
Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
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svn-id: r31413
2008-04-05 22:29:08 +00:00
Sven Hesse
c5d48856a3
Added the MD5 for a non-interactive demo of Lost in Time
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svn-id: r31223
2008-03-23 00:24:58 +00:00
Max Horn
6547ef6e12
Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
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svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
8a9a14002e
Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
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svn-id: r31119
2008-03-14 13:59:31 +00:00
Sven Hesse
99d8cf695f
Added support for RLE compressed frame data in VMDs
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svn-id: r31044
2008-03-07 00:16:37 +00:00
Sven Hesse
1764225970
Added a workaround for the swapped dialog lines when talking to the mayor in some versions Gob2
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svn-id: r31042
2008-03-04 20:06:46 +00:00
Sven Hesse
beaef7f322
Added the MD5 for the German floppy version of Lost in Time, as supplied by cartman_ on #scummvm
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svn-id: r31037
2008-03-03 22:37:59 +00:00
Sven Hesse
fc91de07df
Forgot to change a few GameTypes + Added a floppy version
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svn-id: r31033
2008-03-03 00:18:52 +00:00
Sven Hesse
a513f0f43a
Added a workaround of sorts for Inca2. It's essentially playable, sans saving, space shooter and correct speech language selection
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svn-id: r31032
2008-03-02 23:57:29 +00:00
Sven Hesse
85b61f3d10
Fixing my Lost in Time fixes
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svn-id: r31020
2008-03-01 15:13:06 +00:00
Sven Hesse
5878f701c1
Fixed some Lost in Time bugs:
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- CD cutscenes are drawn correctly know
- CD cutscenes are (more) correctly synced now
- The cursor doesn't flicker anymore when a video is played in the background
svn-id: r31014
2008-02-29 22:24:52 +00:00
Sven Hesse
9146cf3603
Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug report #1895126
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svn-id: r30884
2008-02-16 22:32:24 +00:00
Sven Hesse
dc7fd7177d
Fixing fading on (only my?) amd64 systems
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svn-id: r30882
2008-02-16 18:50:23 +00:00
Sven Hesse
a67ebc3d7a
Fixed a Gob3 walking issue noticeable when Blount walks down double-wide stairs (see bug report #1888627 )
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svn-id: r30874
2008-02-16 02:20:30 +00:00
Max Horn
e9ca949e1c
Forgot this one
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svn-id: r30872
2008-02-15 17:05:13 +00:00
Sven Hesse
a93b6b22bb
Added Gob MD5s as supplied by raziel_ in bug reports #1891864 , #1891867 and #1891869
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svn-id: r30851
2008-02-12 14:55:31 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
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svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
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svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218
Changed "COMPATIBLITY" to "COMPATIBILITY".
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svn-id: r30754
2008-02-03 10:15:36 +00:00