Christopher Page
4198ee9623
Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
2008-08-04 22:34:07 +00:00
Max Horn
0be985ce83
Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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svn-id: r33412
2008-07-29 16:09:10 +00:00
Sven Hesse
5544e180a3
More savegame-endianness fixes :/
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svn-id: r33222
2008-07-23 02:41:02 +00:00
Christopher Page
d2e8d4831e
Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33051
2008-07-14 00:10:09 +00:00
Bertrand Augereau
5de579930d
Minor constness fix to help with aliasing
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svn-id: r33017
2008-07-12 20:35:44 +00:00
Sven Hesse
c1ec21d999
Changed tricky variable access from pointers to a new class that minds endianess.
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This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).
svn-id: r33014
2008-07-12 15:21:38 +00:00
Max Horn
815d75e870
Don't use kPlainSoundType if you don't have to
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svn-id: r33009
2008-07-11 20:28:14 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Sven Hesse
da0495cd78
Added a Gob1 version supplied by raina in the forums.
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It does look like the Mac version with a DOS executable and stripped music to me, so let's hope the Mac level image workaround works there as well.
svn-id: r32963
2008-07-08 11:36:52 +00:00
Sven Hesse
4a1cc78016
Modified the EGA story image delay to work for the Mac versions as well
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svn-id: r32962
2008-07-08 11:35:09 +00:00
Christopher Page
a43f016b94
GOB works with the new GMM implementation
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svn-id: r32955
2008-07-08 00:16:55 +00:00
Sven Hesse
56c6840ff7
Fixing a crash when loading a save made within the cult/bargon building (bug #2005965 )
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svn-id: r32895
2008-07-03 16:25:59 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
0c6c7de355
Fixed a palette issue in Lost in Time
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svn-id: r32738
2008-06-19 22:54:17 +00:00
Sven Hesse
f1b0e379d1
Only try playing object videos when the game version supports that (only Woodruff, for now)
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svn-id: r32737
2008-06-19 16:27:49 +00:00
Sven Hesse
8be7d3c522
Ooops, intialize variables properly.
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svn-id: r32453
2008-06-01 01:32:28 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
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This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
a6649af56e
Fixed an endian-related issue, making Woodruff controlable on big-endian machines.
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It still breaks when switching screens and object videos are mispositioned, though.
svn-id: r32310
2008-05-27 00:03:29 +00:00
Sven Hesse
a0a8e0e690
Fixed Italian Woodruff's MD5
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svn-id: r32309
2008-05-26 23:03:17 +00:00
Sven Hesse
59df762f0a
More split screen fixes.
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I never get tired out those... ;)
svn-id: r32308
2008-05-26 22:02:20 +00:00
Sven Hesse
9eed36cc4f
Use memmove when source and destination sprite areas overlap in drawSprite()
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svn-id: r32305
2008-05-26 21:07:49 +00:00
Sven Hesse
7227ddb6fa
Changed anim/static PieceDesc loading, to allow for more sanity checks.
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This should take care of all invalid reads in renderStatic(), updateStatic() and updateAnim()
svn-id: r32292
2008-05-26 15:29:12 +00:00
Sven Hesse
d94bfc66ad
Ooops, made frame skipping for A/V sync correction work again (instead of locking up)
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svn-id: r32276
2008-05-26 05:17:21 +00:00
Sven Hesse
6ef8e5238b
Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro
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svn-id: r32274
2008-05-25 23:12:32 +00:00
Sven Hesse
1fcf93875e
Fixed the small static sound in Woodruff's intro video.
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Interestingly, this does _not_ fix the audio lag, so I was apparently wrong and it's another issue. *g*
This does however fix the glitches in the Last Dynasty intro.
svn-id: r32273
2008-05-25 22:46:16 +00:00
Sven Hesse
da222b1a48
Added a workaround for the nut rolling animation in the administration center in Woodruff
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svn-id: r32269
2008-05-25 13:02:23 +00:00
Sven Hesse
3f4d22338e
Fixing Bug #1970111 ("WOODRUFF: Close Up not erased")
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svn-id: r32266
2008-05-25 06:25:16 +00:00
Sven Hesse
afa92cf083
Added updateStatic()'s sanity checks to renderStatic() as well.
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Fixes an invalid read when entering the red light district
svn-id: r32246
2008-05-24 14:54:22 +00:00
Sven Hesse
b36354c998
Added the Italien version of Woodruff, as supplied by DjDiabolik in bug report #1891864
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svn-id: r32244
2008-05-24 14:23:16 +00:00
Sven Hesse
9a03a9a665
Removing test code
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svn-id: r32234
2008-05-23 21:02:21 +00:00
Sven Hesse
62d0a0d1d1
Implemented GobEngine::pauseEngineIntern()
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svn-id: r32233
2008-05-23 20:40:28 +00:00
Chris Apers
1b69c18b56
Fixed PalmOS compilation
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svn-id: r32223
2008-05-23 11:13:15 +00:00
Sven Hesse
beb81bdc6e
Fixing a valgrind warning
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svn-id: r32218
2008-05-22 21:26:56 +00:00
Sven Hesse
bfff91b172
Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)
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svn-id: r32214
2008-05-22 18:30:29 +00:00
Sven Hesse
6a54cbc4eb
Fixing the flickering when changing from object animations to videos
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svn-id: r32213
2008-05-22 17:33:31 +00:00
Sven Hesse
f2294d9b89
Fixing another split screen glitch
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svn-id: r32212
2008-05-22 17:10:41 +00:00
Sven Hesse
7dbceb8e63
Oops, that way around should be more correct
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svn-id: r32211
2008-05-22 16:52:24 +00:00
Sven Hesse
a70d37009a
Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on machines slower than mine (thanks, LordHoto ;))
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svn-id: r32210
2008-05-22 14:25:27 +00:00
Sven Hesse
abe87559bc
Fixing the menu glitch in Woodruff
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svn-id: r32209
2008-05-22 05:02:39 +00:00
Sven Hesse
14c411e90b
Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not closing the object video right when it finished playing through
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svn-id: r32172
2008-05-18 15:02:01 +00:00
Sven Hesse
5d11b8f6ed
Ooops, forget that one
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svn-id: r32163
2008-05-17 23:59:56 +00:00
Sven Hesse
4e785a9e73
Changing the split stuff again, fixing several scrolling and hotspot-text related issues
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svn-id: r32161
2008-05-17 23:55:04 +00:00
Sven Hesse
ec763c4be9
This fixes the messed-up palette after levitating in Bigwig's place in Woodruff.
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I hope it doesn't break anything else, though...
svn-id: r32159
2008-05-17 19:26:10 +00:00
Sven Hesse
ad044516cb
Adding video debug output in Inter_v2, too
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svn-id: r32158
2008-05-17 19:23:44 +00:00
Sven Hesse
6e13bde213
Changing debug channels a bit
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svn-id: r32157
2008-05-17 19:01:00 +00:00
Sven Hesse
5127f1a8f1
Fixing the "object videos not minding drawing order / limits" glitch in Woodruff
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svn-id: r32146
2008-05-17 04:07:16 +00:00
Sven Hesse
aac4786bbe
This should fix the video not closing / chunk slot clogging bug (Yeah, I'm apparently stupid *g*)
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svn-id: r32131
2008-05-14 23:58:26 +00:00
Sven Hesse
cfd1fa6973
Some fixes for vertical scrolling in Woodruff
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svn-id: r32095
2008-05-13 23:22:31 +00:00
Sven Hesse
eef0a317a2
Added a warning when all chunk slots are full, as that's still a problem in Woodruff (some videos aren't closed correctly yet).
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svn-id: r32091
2008-05-13 19:53:14 +00:00