Eugene Sandulenko
6b5a8a8f0e
FULLPIPE: Stub MctlLadder class
2013-12-05 22:41:02 +02:00
Eugene Sandulenko
b7d67724b5
FULLPIPE: Implement sceneHandler04_manFromBottle()
2013-12-05 22:24:31 +02:00
Eugene Sandulenko
baf8420f6f
FULLPIPE: Implement sceneHandler04_handTake()
2013-12-04 23:48:24 +02:00
Eugene Sandulenko
76eb512458
FULLPIPE: Implement sceneHandler04_takeKozyawka()
2013-12-04 23:48:24 +02:00
Eugene Sandulenko
5980bf8d2a
FULLPIPE: Implement sceneHandler04_testPlank()
2013-12-03 22:18:59 +02:00
Eugene Sandulenko
ff20d914e9
FULLPIPE: Implement sceneHandler04_takeBottle()
2013-12-03 22:18:59 +02:00
Eugene Sandulenko
dc367d11e9
FULLPIPE: Started implementation of sceneHandler04_sub17()
2013-12-02 22:07:45 +02:00
Eugene Sandulenko
73ec0a71ab
FULLPIPE: Implement sceneHandler04_sub12()
2013-12-02 21:58:53 +02:00
Eugene Sandulenko
627716ab1a
FULLPIPE: Implement sceneHandler04_liftBottle()
2013-12-01 17:07:23 +02:00
Eugene Sandulenko
521eeb9b42
FULLPIPE: Implement sceneHandler04_winArcade()
2013-12-01 16:50:04 +02:00
Eugene Sandulenko
ecf8f282d4
FULLPIPE: Initialize class variables. CID 1063200
2013-12-01 00:51:09 +02:00
Eugene Sandulenko
5aadc4468f
FULLPIPE: Fix wrong condition check. CID 1133710, 1133711
2013-12-01 00:51:09 +02:00
Eugene Sandulenko
08457dda0d
FULLPIPE: Fix warning
2013-11-29 21:07:18 +02:00
Eugene Sandulenko
be7325c309
FULLPIPE: Implement sceneHandler04_dropBottle()
2013-11-29 09:29:34 +01:00
Eugene Sandulenko
ba52b4aca7
FULLPIPE: Some renames in scene04
2013-11-29 03:06:07 -05:00
Eugene Sandulenko
43b5a0ebf9
FULLPIPE: Implement scene04_speakerCallback()
2013-11-29 03:01:36 -05:00
Eugene Sandulenko
73612b8979
FULLPIPE: Fix crash at scene04 start
2013-11-29 02:34:38 -05:00
Eugene Sandulenko
a742b5fe8c
FULLPIPE: Skip reading empty filenames
2013-11-29 02:34:38 -05:00
Eugene Sandulenko
afa735cec4
FULLPIPE: Fix crash at scene03 load
2013-11-29 02:34:38 -05:00
Eugene Sandulenko
71fa9fe218
FULLPIPE: Give some names in scene04
2013-11-27 23:42:15 -05:00
Eugene Sandulenko
c8c9011371
FULLPIPE: Implement sceneHandler04_sub3()
2013-11-27 23:42:15 -05:00
Eugene Sandulenko
57f45a76f2
FULLPIPE: Fix variable initialization. Thanks to md5 for pointing out
2013-11-26 23:15:47 -05:00
Johannes Schickel
0e017f007a
Merge pull request #375 from digitall/engineAutoPlug
...
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
Eugene Sandulenko
c665e99eda
FULLPIPE: Implement sceneHandler04_checkBigBallClick()
2013-11-25 18:44:52 -05:00
Eugene Sandulenko
e9b1742738
FULLPIPE: Implement sceneHandler04_clickButton()
2013-11-25 00:17:38 -05:00
Eugene Sandulenko
6a2ee82699
FULLPIPE: Implement sceneHandler04_sub1()
2013-11-23 21:01:15 -05:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
...
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Eugene Sandulenko
d58775f792
FULLPIPE: Implement sceneHandler04_updateBottle()
2013-11-22 16:17:20 -07:00
Eugene Sandulenko
70e471acd7
FULLPIPE: Continued work on scene 4
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
b0ca746a18
FULLPIPE: More work on scene 4
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
8ae2cf1ed4
FULLPIPE: Implement switchScene04
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
dc2685ddef
FULLPIPE: More work on sceneSwitcher04
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
13529e06fd
FULLPIPE: Further work on sceneSwitcher04
2013-11-22 00:45:32 -07:00
Eugene Sandulenko
af4d1227b1
FULLPIPE: Started work on sceneSwitcher04
2013-11-22 00:45:31 -07:00
Eugene Sandulenko
fced15bef8
FULLPIPE: Enable scene04
2013-11-21 08:49:12 -08:00
Eugene Sandulenko
08f8bc8b6f
FULLPIPE: Implement scene04_updateCursor()
2013-11-21 08:43:16 -08:00
Eugene Sandulenko
91713e695e
FULLPIPE: More work on scene04
2013-11-21 07:45:15 -08:00
Eugene Sandulenko
b1b9844f3d
FULLPIPE: Actually add scene04.cpp file
2013-11-20 17:22:16 -08:00
Eugene Sandulenko
b6944479d3
FULLPIPE: Started scene04 implementation
2013-11-20 17:07:00 -08:00
Eugene Sandulenko
59c11d842f
FULLPIPE: Change data type in Movement member
2013-11-20 17:07:00 -08:00
Eugene Sandulenko
a5c920cbab
FULLPIPE: Reduce header dependency
2013-11-20 12:36:11 -08:00
Eugene Sandulenko
2a2e0e4db3
FULLPIPE: Moved sceneDbg to a separate file
2013-11-20 12:33:30 -08:00
Eugene Sandulenko
3aa648e519
FULLPIPE: Move scene03 into separate file
2013-11-20 12:28:47 -08:00
Eugene Sandulenko
120cecdfe4
FULLPIPE: Move scene02 to separate file
2013-11-20 12:25:03 -08:00
Eugene Sandulenko
b255148097
FULLPIPE: Move scene01 to separate file
2013-11-20 12:21:59 -08:00
Eugene Sandulenko
df33980691
FULLPIPE: Move sceneIntro to separate file
2013-11-20 12:18:02 -08:00