Commit Graph
1766 Commits
Author SHA1 Message Date
Eugene Sandulenko 6b5a8a8f0e FULLPIPE: Stub MctlLadder class 2013-12-05 22:41:02 +02:00
Eugene Sandulenko b7d67724b5 FULLPIPE: Implement sceneHandler04_manFromBottle() 2013-12-05 22:24:31 +02:00
Eugene Sandulenko baf8420f6f FULLPIPE: Implement sceneHandler04_handTake() 2013-12-04 23:48:24 +02:00
Eugene Sandulenko 76eb512458 FULLPIPE: Implement sceneHandler04_takeKozyawka() 2013-12-04 23:48:24 +02:00
Eugene Sandulenko 5980bf8d2a FULLPIPE: Implement sceneHandler04_testPlank() 2013-12-03 22:18:59 +02:00
Eugene Sandulenko ff20d914e9 FULLPIPE: Implement sceneHandler04_takeBottle() 2013-12-03 22:18:59 +02:00
Eugene Sandulenko dc367d11e9 FULLPIPE: Started implementation of sceneHandler04_sub17() 2013-12-02 22:07:45 +02:00
Eugene Sandulenko 73ec0a71ab FULLPIPE: Implement sceneHandler04_sub12() 2013-12-02 21:58:53 +02:00
Eugene Sandulenko 627716ab1a FULLPIPE: Implement sceneHandler04_liftBottle() 2013-12-01 17:07:23 +02:00
Eugene Sandulenko 521eeb9b42 FULLPIPE: Implement sceneHandler04_winArcade() 2013-12-01 16:50:04 +02:00
Eugene Sandulenko ecf8f282d4 FULLPIPE: Initialize class variables. CID 1063200 2013-12-01 00:51:09 +02:00
Eugene Sandulenko 5aadc4468f FULLPIPE: Fix wrong condition check. CID 1133710, 1133711 2013-12-01 00:51:09 +02:00
Eugene Sandulenko 08457dda0d FULLPIPE: Fix warning 2013-11-29 21:07:18 +02:00
Eugene Sandulenko be7325c309 FULLPIPE: Implement sceneHandler04_dropBottle() 2013-11-29 09:29:34 +01:00
Eugene Sandulenko ba52b4aca7 FULLPIPE: Some renames in scene04 2013-11-29 03:06:07 -05:00
Eugene Sandulenko 43b5a0ebf9 FULLPIPE: Implement scene04_speakerCallback() 2013-11-29 03:01:36 -05:00
Eugene Sandulenko 73612b8979 FULLPIPE: Fix crash at scene04 start 2013-11-29 02:34:38 -05:00
Eugene Sandulenko a742b5fe8c FULLPIPE: Skip reading empty filenames 2013-11-29 02:34:38 -05:00
Eugene Sandulenko afa735cec4 FULLPIPE: Fix crash at scene03 load 2013-11-29 02:34:38 -05:00
Eugene Sandulenko 71fa9fe218 FULLPIPE: Give some names in scene04 2013-11-27 23:42:15 -05:00
Eugene Sandulenko c8c9011371 FULLPIPE: Implement sceneHandler04_sub3() 2013-11-27 23:42:15 -05:00
Eugene Sandulenko 57f45a76f2 FULLPIPE: Fix variable initialization. Thanks to md5 for pointing out 2013-11-26 23:15:47 -05:00
Johannes Schickel 0e017f007a Merge pull request #375 from digitall/engineAutoPlug
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
Eugene Sandulenko c665e99eda FULLPIPE: Implement sceneHandler04_checkBigBallClick() 2013-11-25 18:44:52 -05:00
Eugene Sandulenko e9b1742738 FULLPIPE: Implement sceneHandler04_clickButton() 2013-11-25 00:17:38 -05:00
Eugene Sandulenko 6a2ee82699 FULLPIPE: Implement sceneHandler04_sub1() 2013-11-23 21:01:15 -05:00
D G Turner ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner 1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner 00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Eugene Sandulenko d58775f792 FULLPIPE: Implement sceneHandler04_updateBottle() 2013-11-22 16:17:20 -07:00
Eugene Sandulenko 70e471acd7 FULLPIPE: Continued work on scene 4 2013-11-22 00:45:32 -07:00
Eugene Sandulenko b0ca746a18 FULLPIPE: More work on scene 4 2013-11-22 00:45:32 -07:00
Eugene Sandulenko 8ae2cf1ed4 FULLPIPE: Implement switchScene04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko dc2685ddef FULLPIPE: More work on sceneSwitcher04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko 13529e06fd FULLPIPE: Further work on sceneSwitcher04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko af4d1227b1 FULLPIPE: Started work on sceneSwitcher04 2013-11-22 00:45:31 -07:00
Eugene Sandulenko fced15bef8 FULLPIPE: Enable scene04 2013-11-21 08:49:12 -08:00
Eugene Sandulenko 08f8bc8b6f FULLPIPE: Implement scene04_updateCursor() 2013-11-21 08:43:16 -08:00
Eugene Sandulenko 91713e695e FULLPIPE: More work on scene04 2013-11-21 07:45:15 -08:00
Eugene Sandulenko b1b9844f3d FULLPIPE: Actually add scene04.cpp file 2013-11-20 17:22:16 -08:00
Eugene Sandulenko b6944479d3 FULLPIPE: Started scene04 implementation 2013-11-20 17:07:00 -08:00
Eugene Sandulenko 59c11d842f FULLPIPE: Change data type in Movement member 2013-11-20 17:07:00 -08:00
Eugene Sandulenko a5c920cbab FULLPIPE: Reduce header dependency 2013-11-20 12:36:11 -08:00
Eugene Sandulenko 2a2e0e4db3 FULLPIPE: Moved sceneDbg to a separate file 2013-11-20 12:33:30 -08:00
Eugene Sandulenko 3aa648e519 FULLPIPE: Move scene03 into separate file 2013-11-20 12:28:47 -08:00
Eugene Sandulenko 120cecdfe4 FULLPIPE: Move scene02 to separate file 2013-11-20 12:25:03 -08:00
Eugene Sandulenko b255148097 FULLPIPE: Move scene01 to separate file 2013-11-20 12:21:59 -08:00
Eugene Sandulenko df33980691 FULLPIPE: Move sceneIntro to separate file 2013-11-20 12:18:02 -08:00