Commit Graph
85 Commits
Author SHA1 Message Date
Eugene Sandulenko 5fc18c023d FULLPIPE: Implement sceneHandler06() 2013-12-16 22:28:11 +02:00
Filippos Karapetis edbf2d49fb FULLPIPE: Make _exCommands private 2013-12-11 22:52:49 +02:00
Eugene Sandulenko 0c2bc41f49 FULLPIPE: Fix crash after intro 2013-10-30 00:32:06 +02:00
Eugene Sandulenko 4a6ede35e7 FULLPIPE: CGameLoader -> GameLoader 2013-09-18 19:39:54 +04:00
Eugene Sandulenko 918d2f175a FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
Eugene Sandulenko 1ce1712b7b FULLPIPE: Remove C* prefix from inventory classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko c354981037 FULLPIPE: Remove C* prefix from input classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko 3bd3431ad4 FULLPIPE: Remove C* prefixes from interaction classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko 5d25dd3b36 FULLPIPE: Remove C* prefixes from motion classes 2013-09-18 19:39:53 +04:00
Eugene Sandulenko 4db215a511 FULLPIPE: Move PreloadItem methods where they belong 2013-09-14 00:14:49 +03:00
Eugene Sandulenko e8f4c28d10 FULLPIPE: Move Sc2 to gameloader.h 2013-09-12 22:51:21 +03:00
Eugene Sandulenko 6cd830fb1b FULLPIPE: Implement CGameLoader::preloadScene() 2013-09-12 22:51:21 +03:00
Eugene Sandulenko ad43f25c0f FULLPIPE: Fix debug scene 2013-09-12 01:00:20 +03:00
Eugene Sandulenko fa8027203c FULLPIPE: Started debug scene 2013-09-09 23:23:33 +03:00
Eugene Sandulenko af91d2a5ce FULLPIPE: Whitespace fix 2013-09-06 15:58:05 +03:00
Eugene Sandulenko 4db2d7e21b FULLPIPE: Fix crash 2013-09-06 14:51:14 +03:00
Eugene Sandulenko 13059906c5 FULLPIPE: Rename base class variables to avoid ambigiuity 2013-09-06 14:51:13 +03:00
Eugene Sandulenko c12ea8bd2b FULLPIPE: Implement global_messageHandler1() 2013-09-06 14:51:13 +03:00
Eugene Sandulenko cee12678dc FULLPIPE: Implement sceneHandler01() 2013-09-06 14:51:12 +03:00
Eugene Sandulenko 60ca9f74ac FULLPIPE: Fix bug with lost picture palettes 2013-09-06 14:51:12 +03:00
Eugene Sandulenko 1d55aa0c6e FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing 2013-09-06 14:51:11 +03:00
Eugene Sandulenko 7257d8804b FULLPIPE: Implement CGameLoader::applyPicAniInfos() 2013-09-06 14:51:11 +03:00
Eugene Sandulenko 633a0fcd86 FULLPIPE: Fix scene loading 2013-09-06 14:51:09 +03:00
Eugene Sandulenko 6e64897e72 FULLPIPE: Rename some CGameLoader members 2013-09-06 14:51:09 +03:00
Eugene Sandulenko 856eb1b0fa FULLPIPE: Implemented FullpipeEngine::updateScreen() 2013-09-06 14:51:09 +03:00
Eugene Sandulenko 56cb6bbd45 FULLPIPE: Implemented CGameLoader::gotoScene() 2013-09-06 14:51:08 +03:00
Eugene Sandulenko 795a926744 FULLPIPE: Unstubbed loadGam() and CGameLoader() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko 3c77ad17af FULLPIPE: Implement FullpipeEngine::initCursors() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko 74b662516d FULLPIPE: Implemented StaticANIObject::countMovements() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko 94fedf0128 FULLPIPE: Finished stubbing loadGam() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko aaf5bae026 FULLPIPE: Fixed initial scene drawing. Scene bg is shown 2013-09-06 14:51:05 +03:00
Eugene Sandulenko 7aa2377bf7 FULLPIPE: Initial stubs for input system 2013-09-06 14:51:04 +03:00
Eugene Sandulenko 82b596a31e FULLPIPE: Several methods for motion controller 2013-09-06 14:51:04 +03:00
Eugene Sandulenko c4499bb4b2 FULLPIPE: Further work on sceneSwitcher 2013-09-06 14:51:04 +03:00
Eugene Sandulenko 62cbdd81f0 FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
2013-09-06 14:51:03 +03:00