Commit Graph
350 Commits
Author SHA1 Message Date
Filippos Karapetis 0a2a468d83 Simplified several calls to copyBackground()
svn-id: r34181
2008-08-26 08:21:21 +00:00
Filippos Karapetis 3a782bfc48 Cleanup
svn-id: r34179
2008-08-26 07:48:19 +00:00
Filippos Karapetis e2fe740e35 Fix for original game bug with the wall plug in chapter 5.
Fixes bug #2059621 - DRASCULA: Plug bug

svn-id: r34160
2008-08-25 15:58:45 +00:00
Eugene Sandulenko 9521b9a12a Fix inventory.
svn-id: r34122
2008-08-24 21:28:20 +00:00
Filippos Karapetis 8b48de9949 Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD"
svn-id: r34030
2008-08-19 10:12:35 +00:00
Filippos Karapetis 148ef16d8b Fixed regression from commit #33576. Fixes bug #2056282 - "DRASCULA: can't use inventory objects"
svn-id: r34028
2008-08-19 10:05:07 +00:00
Torbjörn Andersson 9d0b0523cf Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also an
invalid free()), so that I can start and quit the game without any unexpected
warnings. (The obvious next step, of course, would be to actually *play* the game
for a bit...)

svn-id: r33766
2008-08-10 18:44:00 +00:00
Kostas Nakos df12c19dad address the ignored events and bad inventory screen handling 'features'
svn-id: r33758
2008-08-10 17:15:30 +00:00
Eugene Sandulenko c49e7ab73f Fix bug #2011470: "DRASCULA: slowdown when you hold mouse buttons"
svn-id: r33576
2008-08-03 12:02:09 +00:00
Eugene Sandulenko 4d10465cdf Fix crash when drascula.dat file is missing
svn-id: r33537
2008-08-02 21:05:46 +00:00
Filippos Karapetis bdfdf0e7b3 The static arrays in drascula.dat contain signed integers as well
svn-id: r32651
2008-06-10 21:07:11 +00:00
Filippos Karapetis e03bd801d6 Fixed character walking in room 14 (the bar, right after BJ is kidnapped). This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist"
svn-id: r32648
2008-06-10 20:19:44 +00:00
Filippos Karapetis 930ba6d02d drawSurface1 -> bgSurface
svn-id: r32644
2008-06-10 18:54:32 +00:00
Filippos Karapetis a9c93a4be9 Fixed regression from commit #32636, leading to a crash
svn-id: r32638
2008-06-09 18:02:09 +00:00
Eugene Sandulenko 50c62c7eac Properly initialize and free memory for texts
svn-id: r32636
2008-06-09 14:45:45 +00:00
Filippos Karapetis 661e507772 Properly initialize and destroy the different arrays read from drascula.dat. Also, fixed a crash that occurred from the last commit
svn-id: r32635
2008-06-09 14:36:58 +00:00
Filippos Karapetis 9e9c38c689 Bugfix to read the first array element correctly by sev
svn-id: r32634
2008-06-09 14:23:04 +00:00
Filippos Karapetis a353776f2f - drascula.dat is now read completely
- Removed the rest of the game static data (staticdata.h)
- Some naming convention fixes (added underscore to some shared variables)
- Renamed objeto -> object

svn-id: r32628
2008-06-09 10:11:42 +00:00
Eugene Sandulenko e20617966c Load all texts from drascula.dat
svn-id: r32622
2008-06-08 21:59:12 +00:00
Filippos Karapetis 458c7185d9 quitGame() -> endChapter()
svn-id: r32620
2008-06-08 16:42:12 +00:00
Filippos Karapetis dcde2f7a96 The pendulumSurface pointer is only used in update_102()
svn-id: r32614
2008-06-08 11:26:48 +00:00
Torbjörn Andersson 99b7c8eb43 Use _system->quit() instead of exit(0).
svn-id: r32611
2008-06-08 07:05:22 +00:00
Filippos Karapetis ee1dfa3f3d Initialize _charMap to avoid crash when drascula.dat doesn't exist
svn-id: r32607
2008-06-08 02:00:34 +00:00
Eugene Sandulenko 8a0566de14 Add stubs for .dat file loading
svn-id: r32605
2008-06-07 21:02:03 +00:00
Eugene Sandulenko 09597d028c WIP of drascula.dat loading.
DISCLAIMER: this is too far from finished. From now drascula.dat is required to
run the game, but in the meantime you have to make it by yourself. Do not 
update DRASCULA_DAT_VER as I want it to be version 1 once all loading will
be implemented, but that may lead to some changes similar to r32602.

svn-id: r32603
2008-06-07 20:47:52 +00:00
Eugene Sandulenko e14f81391c Shuffled around more code. Now the files look more manageable.
svn-id: r32599
2008-06-07 19:40:43 +00:00
Eugene Sandulenko f6a1a89d04 Patch #1986992: "DRASCULA: correcting errors"
svn-id: r32592
2008-06-07 14:45:01 +00:00
Eugene Sandulenko 18aec42f19 Fix apostrophe rendering in conversation texts.
svn-id: r32587
2008-06-06 20:58:32 +00:00
Eugene Sandulenko 58dd060ebc Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of english updates"
svn-id: r32585
2008-06-06 20:12:51 +00:00
Filippos Karapetis fbf319dbfb Partially reverted the changes to for loops in my last commit. It's not wise to call strlen() on each loop iteration...
svn-id: r32584
2008-06-06 19:52:09 +00:00
Filippos Karapetis 00dba1cebc - Cleanup
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) )
- Simplified some more room actions

svn-id: r32583
2008-06-06 19:37:36 +00:00
Eugene Sandulenko c6f72c52df Partially reverted r32580. That surface is used by Spanish version.
svn-id: r32581
2008-06-06 19:17:21 +00:00
Filippos Karapetis 31bb8c01c7 Removed the useless textSurface buffer
frame_x -> frameX
candleX, candleY, pianistX and drunkX are used in more than one place

svn-id: r32580
2008-06-06 18:28:50 +00:00
Filippos Karapetis 7a05f382c2 Initialize roomNumber correctly
svn-id: r32579
2008-06-06 17:58:08 +00:00
Filippos Karapetis 7c4e375b39 - Cleaned up the code that makes the in-game screensaver pop up
- Grouped all the frame_* variables
- Removed the unused mouseY_ant variable

Renamed:
x_dr/y_dr -> drasculaX/drasculaY
x_bj/y_bj -> bjX/bjY
vb -> VonBraun
wolf -> werewolf
pos_cabina -> cabinPos
dir_lectura -> pal
plt -> colorCount
palNegra -> blackPalette
cont_sv -> framesWithoutAction

svn-id: r32577
2008-06-06 14:50:19 +00:00
Torbjörn Andersson 5d46aa2b7f Removed left-over debugging.
svn-id: r32569
2008-06-06 06:59:44 +00:00
Torbjörn Andersson fe8ec2ef10 Only try to play a sound file if the file could be found. (Otherwise, it looks
like it will try to use the most recently opened file, which is probably not a
sound at all.)

svn-id: r32568
2008-06-06 06:58:37 +00:00
Filippos Karapetis b9516aa80e escoba -> runCurrentChapter
svn-id: r32557
2008-06-05 15:15:20 +00:00
Filippos Karapetis 5f573fea11 Added enums for all items up to chapter 3 and some of chapter 4
svn-id: r32556
2008-06-05 15:03:48 +00:00
Max Horn dd4a0efe02 Fix compiler warning (to clear a C-string, do not abuse sprintf like that)
svn-id: r32555
2008-06-05 14:02:49 +00:00
Filippos Karapetis bfd4fc910e - Rewrote the way room updaters, preupdaters and room parsers are called and added debug output when they're called
- Simplified calls to converse()
- Removed the useless para_codificar buffers
- Renamed checkFlag -> checkAction

svn-id: r32554
2008-06-05 13:23:57 +00:00
Filippos Karapetis fe2fcbf2d5 - Removed the unused hay_sb variable (originally, it was meant to check if the sound is active or not)
- mesa -> volumeControls
- Cleanup of volumeControls()
- fliplay -> playFLI, and removed openSSN() and EndSSN()
- Some translations:
button_izq -> leftMouseButton
button_dch -> rightMouseButton
animation_rayo -> animation_ray
hueso -> bone
vuela -> fly

svn-id: r32552
2008-06-05 08:25:29 +00:00
Filippos Karapetis 1869141f04 saves -> saveLoadScreen
svn-id: r32546
2008-06-04 19:27:14 +00:00
Filippos Karapetis f44d39494d Clear "select" when the save/load screen pops up, to avoid having garbage shown in the selected game slot
svn-id: r32545
2008-06-04 19:24:50 +00:00
Filippos Karapetis 8d4cf05ccc Reduced the delays in Drascula's save/load screen to make it more responsive (since delay() waits for double the time internally)
svn-id: r32544
2008-06-04 19:21:17 +00:00
Filippos Karapetis f21a15cbbb Removed decompressPic() and fixed the animation of Von Braun and his glass cage
svn-id: r32541
2008-06-04 17:41:40 +00:00
Filippos Karapetis 518d705c93 lleva_vb -> placeVB
c_mirar -> curExcuseLook
c_poder -> curExcuseAction
sentido -> trackCharacter
mirar_t -> lookExcuses
poder_t -> actionExcuses

svn-id: r32535
2008-06-04 10:48:18 +00:00
Filippos Karapetis a8d8f23f69 Simplified some more calls to loadPic()
svn-id: r32534
2008-06-04 10:29:28 +00:00
Filippos Karapetis 052d6f6bff releaseGame() -> quitGame()
nivel_osc -> palLevel
Simplified calls to loadPic()

svn-id: r32533
2008-06-04 10:27:10 +00:00
Filippos Karapetis 7e2e283a0e Fixed regression from commit #32507
svn-id: r32532
2008-06-04 09:56:41 +00:00