uruk
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562644db48
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CGE2: Remove unnecessary void parameters in Hero.
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2014-06-02 13:50:47 +02:00 |
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uruk
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219f4f6695
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CGE2: Implement Hero::setCurrent().
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2014-06-02 13:43:28 +02:00 |
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uruk
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ff21b2d5c8
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CGE2: Implement Hero::expand(), move Sprite::works()'s stub to hero.cpp.
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2014-06-02 10:03:15 +02:00 |
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uruk
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724899fc19
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CGE2: Rework Sprite a bit, make _eye an engine variable.
Also move screenToGround() during the process.
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2014-05-10 11:12:30 +02:00 |
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uruk
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cb65489197
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CGE2: Implement CGE2Engine::loadSprite().
Add Snail during the process and revise or expand a lot of other parts of the engine.
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2014-05-09 13:11:50 +02:00 |
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uruk
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72cccb8000
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CGE2: Add Hero.
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2014-05-08 16:51:03 +02:00 |
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