Filippos Karapetis
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c76c72c799
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CGE2: Remove trailing whitespace
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2014-10-28 16:06:07 +02:00 |
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Strangerke
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9a927d7fd1
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CGE2: Initialize some variables
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2014-09-29 00:23:42 +02:00 |
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Matthew Hoops
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cbfa8bfccd
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CGE2: Silence gcc warnings
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2014-09-28 15:29:49 -04:00 |
|
uruk
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277f844f09
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CGE2: Initialize _maxDist in Hero's constructor.
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2014-08-13 19:54:59 +02:00 |
|
uruk
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8e22ef9b6d
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CGE2: Fix possible string overflow in Hero::expand().
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2014-08-13 19:49:56 +02:00 |
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Eugene Sandulenko
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148793cadd
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CGE2: Fix compilation
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2014-08-12 10:52:38 +02:00 |
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Strangerke
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2697c71301
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CGE2: Misc cleanup
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2014-08-03 14:47:25 +02:00 |
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Strangerke
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9dc06870e7
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CGE2: Start removing the checks on the return value of new
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2014-08-03 01:51:33 +02:00 |
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Strangerke
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f2de89c7bc
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CGE2: Fix CppCheck warnings by reducing variable scope
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2014-08-02 22:26:00 +02:00 |
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Strangerke
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c012c762d0
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CGE2: Remove moveHi() and moveLo() from bitmap
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2014-08-01 19:22:12 +02:00 |
|
uruk
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e51888d9ce
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CGE2: Refactor Hero::expand() and Sprite::expand().
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2014-07-29 15:59:43 +02:00 |
|
uruk
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5963a540ef
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CGE2: Add destructor to Hero().
Hopefully it will cut short the leak problems with _dim[].
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2014-07-17 17:33:04 +02:00 |
|
uruk
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7d6c02ce3f
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CGE2: Add Hero::contract().
Fix the crash introduced by previous commit on the second scene.
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2014-07-15 23:12:58 +02:00 |
|
uruk
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0b0f998aac
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CGE2: Try a different approach regarding _dim.
Now it doesn't crash the hospital scene, but I am not entirely sure it's totally leak-free...
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2014-07-15 22:15:06 +02:00 |
|
uruk
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035fb6ad1c
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CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;
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2014-07-15 13:53:26 +02:00 |
|
uruk
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5a1383343f
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CGE2: Rework number().
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2014-07-09 11:33:02 +02:00 |
|
uruk
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ffbed9f86d
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CGE2: Comment out Hero::contract() for now.
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2014-07-08 14:09:11 +02:00 |
|
uruk
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be5ec466b3
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CGE2: Fix another probable memory-leak source.
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2014-07-07 23:58:06 +02:00 |
|
uruk
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10a37ea478
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CGE2: Fix Hero::setCurrent().
This fixes a crash regarding the mechanic on scene 6.
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2014-07-07 23:35:27 +02:00 |
|
uruk
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1335247f82
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CGE2: Hopefully fix memory leak problems regarding _ext.
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2014-07-07 21:52:16 +02:00 |
|
uruk
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c7aa91019b
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CGE2: Replace NULL with nullptr everywhere.
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2014-07-07 21:42:45 +02:00 |
|
uruk
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7810df976b
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CGE2: Rework Hero::expand() so it won't modify Text's content.
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2014-06-30 01:10:17 +02:00 |
|
uruk
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69c8871c3f
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CGE2: Silence GCC warning in Hero::tick().
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2014-06-28 19:53:05 +02:00 |
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Strangerke
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840eef8eb1
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CGE2: Add a big hack to work around the coordinates issue
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2014-06-23 18:10:05 +02:00 |
|
uruk
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7b628c7ffc
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CGE2: Fix some formatting in Hero.
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2014-06-22 19:06:40 +02:00 |
|
uruk
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cb3dce698c
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CGE2: Rework Hero::len().
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2014-06-22 14:10:47 +02:00 |
|
uruk
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f36cfb629c
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CGE2: Fix mapCross().
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2014-06-22 13:26:55 +02:00 |
|
uruk
|
76846bf4f5
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CGE2: Implement Hero::fun().
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2014-06-19 12:23:00 +02:00 |
|
uruk
|
ff99cb9658
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CGE2: Implement Sprite::works().
Now Anna is also reachable/playable.
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2014-06-19 11:43:01 +02:00 |
|
uruk
|
58c312d9e9
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CGE2: Implement snReach() and connected functions.
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2014-06-14 20:13:08 +02:00 |
|
uruk
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a2c3a11708
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CGE2: Rename setCave() to setScene().
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2014-06-13 22:36:32 +02:00 |
|
uruk
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95e3f240d6
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CGE2: Implement Hero::turn().
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2014-06-13 19:41:43 +02:00 |
|
uruk
|
3aae5cfa06
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CGE2: Implement Hero::hStep().
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2014-06-13 19:39:24 +02:00 |
|
uruk
|
235d0fffbd
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CGE2: Reimplement Hero::setCave().
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2014-06-13 19:36:36 +02:00 |
|
uruk
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2ad2be370e
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CGE2: Implement Hero::tick().
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2014-06-13 16:31:32 +02:00 |
|
Strangerke
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207f3c8be2
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CGE2: Implement FXP code. Still WIP, loadTab to be fixed
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2014-06-12 07:20:55 +02:00 |
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Strangerke
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45f8bd755c
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CGE2: Fix code computing distance
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2014-06-12 01:18:10 +02:00 |
|
uruk
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e10f22b62f
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CGE2: Move kLineMax to cge2.h.
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2014-06-10 14:02:17 +02:00 |
|
uruk
|
93010a8407
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CGE2: Implement CGE2Engine::mapCross().
Rework Map during the process.
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2014-06-08 14:26:42 +02:00 |
|
uruk
|
ba8bc2e40b
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CGE2: Rework empty-checks of strings.
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2014-06-08 12:55:19 +02:00 |
|
uruk
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5fca8c328c
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CGE2: Fix stub message in CGE2Engine::mapCross().
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2014-06-08 07:44:46 +02:00 |
|
uruk
|
5a7924678a
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CGE2: Further implement Hero's functions.
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2014-06-08 07:41:25 +02:00 |
|
uruk
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9aa80d6d05
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CGE2: Implement helper functions connected to Hero.
Also rework Hero::len() during the process.
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2014-06-08 07:30:31 +02:00 |
|
uruk
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a62e044174
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CGE2: Keep on implementing Hero.
Also add a couple of helping functions to CGE2Engine.
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2014-06-07 21:35:48 +02:00 |
|
uruk
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f2a1d4f1c8
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CGE2: Implement walkTo() and snap() in Hero.
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2014-06-07 21:09:19 +02:00 |
|
uruk
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acb81c5e74
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CGE2: Fully implement caveUp().
Also implement connected parts of Hero.
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2014-06-07 19:44:16 +02:00 |
|
uruk
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f2c0069765
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CGE2: Change BitmapPtr *_shpList -> BitmapPtr _shpList.
Update rest of the code accordingly.
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2014-06-06 14:57:34 +02:00 |
|
Strangerke
|
516ad6e843
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CGE2: Reduce the scope of some variables
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2014-06-03 22:41:19 +02:00 |
|
Strangerke
|
11ebdcb5e0
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CGE2: nullify some pointers
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2014-06-03 20:18:48 +02:00 |
|
Strangerke
|
de8affdec5
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CGE2: Silence some gcc warnings
|
2014-06-03 17:39:10 +02:00 |
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