Eugene Sandulenko
49b22d5b02
BLADERUNNER: Added Newscaster actor
2018-03-08 21:42:34 +01:00
Eugene Sandulenko
0cc3b2a1fa
BLADERUNNER: Follow engine file name conventions
2018-03-08 21:38:55 +01:00
Eugene Sandulenko
07f87bcd56
BLADERUNNER: Added MaleAnnouncer actor
2018-03-08 21:23:54 +01:00
Peter Kohaut
61bc65168a
BLADERUNNER: Added Gaff actor
2018-03-08 20:20:57 +01:00
Peter Kohaut
fb95268123
BLADERUNNER: Added Sergeant Walls actor
2018-03-07 23:05:18 +01:00
Peter Kohaut
001f58ce61
BLADERUNNER: Added Klein actor
...
added more constants
fixed bug in checking actor scene
2018-03-07 22:28:06 +01:00
Thomas Fach-Pedersen
568d026409
BLADERUNNER: Don't assert when using mainframe
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Actor 99 stands in for mainframe when moving clues
2018-03-07 21:39:30 +01:00
Peter Kohaut
c85201caf5
BLADERUNNER: Added Howie Lee actor
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added some constants
added loop debugger command
2018-03-07 19:21:04 +01:00
Peter Kohaut
2a0bdd7df8
BLADERUNNER: Added stairs & ladder support
2018-03-06 21:12:52 +01:00
Peter Kohaut
e232f13f5d
BLADERUNNER: Added Zuben actor
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Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
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Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
8704207550
BLADERUNNER: McCoy script fixed
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Some Coverity issues fixed
KIA script small fix to DNA evidences
Actor selection fixed (bounding box is correcly expanded)
2018-02-19 22:17:08 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Thomas Fach-Pedersen
270b691b27
BLADERUNNER: Remove simple walking hack
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Rename previously unnamed walking parameter 'interruptible'
2018-01-29 21:52:17 +01:00
Peter Kohaut
a4229c9398
BLADERUNNER: Completed KIA interface
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Added Diagnostic section - small button above main buttons
Added Pogo section - easter egg - write "pogo" while KIA is open
Code formatting again
2018-01-29 20:42:35 +01:00
Peter Kohaut
0c930b06ed
BLADERUNNER: Added KIA interfaces
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Crimes interface done
Suspects interface done
Added some game constants
Fixed font rendering for other languages
Fixed anoying clang warning
2018-01-29 18:32:09 +01:00
Peter Kohaut
9dffe62959
BLADERUNNER: Fix compilation issues
2018-01-28 11:14:29 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
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added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Thomas Fach-Pedersen
9bf07073fb
BLADERUNNER: Add Overlay videos
2017-08-27 22:39:36 +02:00
Peter Kohaut
0da18320af
BLADERUNNER: Added audio mixer & various fixes
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Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
d67e06c7b2
BLADERUNNER: Add support for elevators
2017-08-24 22:34:50 +02:00
Thomas Fach-Pedersen
54accdffae
BLADERUNNER: Call AI script when clue is received
2017-08-22 19:51:11 +02:00
Thomas Fach-Pedersen
a4c7992388
BLADERUNNER: Add Dialogue Menu
2017-08-22 19:02:37 +02:00
Torbjörn Andersson
462f1c9859
JANITORIAL: Silence more GCC 7 warnings
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There were all flagged as intentional fall throughs. I simply changed
the comments to something GCC would recognize.
2017-08-06 12:26:05 +02:00
Thomas Fach-Pedersen
8fff8bcb3e
BLADERUNNER: Fix float conversion warning
2017-08-04 21:43:47 +02:00
Thomas Fach-Pedersen
d49bddfec6
BLADERUNNER: Add Spinner support
2017-07-31 00:15:33 +02:00
Thomas Fach-Pedersen
42b469d0e8
BLADERUNNER: Add missing scene scripts
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Add the remaining scene scripts to SceneScript::open and module.mk
2017-07-31 00:15:33 +02:00
Torbjörn Andersson
6cda47ca3d
JANITORIAL: Remove superfluous semicolons
2017-04-18 06:49:14 +02:00
Peter Kohaut
5e279ac055
BLADERUNNER: added Leon AI script
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Happy incept day Leon!
2017-04-10 10:49:07 +02:00
Peter Kohaut
027dc4c38c
BLADERUNNER: fixed lighting cache
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actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-04-02 18:19:26 +02:00
Peter Kohaut
5f36e65855
BLADERUNNER: zbuffer is now updated between scene changes
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updated vqa player udpate code
fixed some warnings
audio preloading still needs some work
2017-03-29 18:48:46 +02:00
Peter Kohaut
96a5a1c8bb
BLADERUNNER: fixed warnings
2017-03-29 02:34:22 +02:00
Peter Kohaut
baeb412272
BLADERUNNER: fixed compilation without c++11
2017-03-29 02:10:27 +02:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Thomas Fach-Pedersen
5f552c9446
BLADERUNNER: Implement ZBuffer class
2017-03-28 17:50:11 +02:00
Peter Kohaut
f5ebf4d680
BLADERUNNER: Added correct video looping and loop switching
2017-03-26 22:09:29 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00
Peter Kohaut
52476b0778
BLADERUNNER: Added more functionality to movement track
2017-03-23 00:25:38 +01:00
Peter Kohaut
dd7498544f
BLADERUNNER: added Runciter character (petshop owner)
2017-03-20 22:55:31 +01:00
Peter Kohaut
25e5143f99
BLADERUNNER: added full office leroy ai script
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fix sceneobject remove
2017-03-20 00:28:51 +01:00
Peter Kohaut
1b40c5bf55
BLADERUNNER: fixed memory leaks & overflows
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fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28 22:34:04 +02:00
Thomas Fach-Pedersen
e0a04a3185
BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
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CID 1364219
CID 1364223
2016-10-24 19:40:18 +02:00
Thomas Fach-Pedersen
669e6be438
BLADERUNNER: Fix uninitialized variable accesses
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Fixes a couple of issues reported by valgrind and clang
sanitizers.
In particular, the initialization of Actor::_inCombat means that McCoy
no longer randomly has his gun out at the beginning of the game. In
SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been
moved to after the call to setupFrameInWorld which is the method that
initializes the field. This misplaced assert caused the game to crash
for several people.
2016-10-22 18:46:28 +02:00
Eugene Sandulenko
a350cc8fd0
BLADERUNNER: Fix compilation with plugins enabled
2016-10-14 00:16:30 +02:00