Commit Graph
175 Commits
Author SHA1 Message Date
Peter Kohaut 577c3b56a5 BLADERUNNER: added picking up of items
and some formatting
2016-10-12 23:00:33 +02:00
Peter Kohaut 8720c3a98f BLADERUNNER: fixed some compilation warnings 2016-10-09 20:26:53 +02:00
Peter Kohaut f30f3c46e3 BLADERUNNER: added item pickup effect
also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00
Peter Kohaut e0efee2eba BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
Peter Kohaut 6547c35e15 BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Peter Kohaut 89d1805b37 BLADERUNNER: added ADQ, fixed some minor memory leaks 2016-10-02 02:47:12 +02:00
Peter Kohaut 2c15b164d7 BLADERUNNER: added support for rendering items in scenes 2016-10-02 00:20:56 +02:00
Peter Kohaut fe2add5d5f BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed some warnings, fixed some scene scripts 2016-10-01 03:20:03 +02:00
Eugene Sandulenko a6f8a39dd3 BLADERUNNER: Fix warnings 2016-09-29 22:33:42 +02:00
Peter Kohaut cfc8ffed8a BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?) 2016-09-29 22:33:41 +02:00
Peter Kohaut c6011c1349 BLADERUNNER: mccoy script completed, walking is now animated 2016-09-29 22:33:41 +02:00
Peter Kohaut bf44e97d79 BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene. 2016-09-29 22:33:41 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut 2888d0b346 BLADERUNNER: forgotten script files.... 2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen 90f879f5a8 BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control 2016-09-29 22:33:39 +02:00
Thomas Fach-Pedersen eba8ed5c66 BLADERUNNER: Add audio_speech and Actor_Voice_Over 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen 2d8f421597 BLADERUNNER: Init globals, game flags, and actor clues 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen b83daefd08 BLADERUNNER: Stub out init script 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen 74a8b530f1 BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. 2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen 97207bfc53 BLADERUNNER: Fix memory leaks in Script 2016-09-29 22:33:36 +02:00
Sven Hesse 5b8df8cd8a BLADERUNNER: Resolve argument shadowing 2016-09-29 22:33:34 +02:00
Sven Hesse 2189721387 BLADERUNNER: ScriptBase needs a virtual destructor 2016-09-29 22:33:34 +02:00
Thomas Fach-Pedersen 25e97d2144 BLADERUNNER: First easter egg, developer commentary 2016-09-29 22:33:33 +02:00
Thomas Fach-Pedersen 5cb4ba9a9b BLADERUNNER: Add basic Scene, Set, and Script support. 2016-09-29 22:33:28 +02:00