Commit Graph
950 Commits
Author SHA1 Message Date
uruk 3d528b512f AVALANCHE: Use keycodes instead of ASCII values in Help. 2014-02-14 02:43:49 +01:00
uruk d734e8fc41 AVALANCHE: Implement keyboard control in Help. 2014-02-12 23:40:17 +01:00
Torbjörn Andersson e5281bc0db AVALANCHE: Made comments ASCII friendly
The comments I introduced earlier (previusly case labels) have been
changed to avoid non-ASCII characters. The descriptions were taken
from an ISO 8859-1 manual page.
2014-02-12 22:58:58 +01:00
Torbjörn Andersson 243bb0dea7 AVALANCHE: Silence GCC warnings
Mainly, GCC complained about case labels having a value less than
the minimum value for the type. Probably because character literals
may be signed or unsigned, while _trigger is always unsigned.
2014-02-12 22:15:28 +01:00
uruk cb2b1d5ca1 AVALANCHE: Rename/implement rest of getMe(). 2014-02-12 21:39:38 +01:00
uruk 6ffbbc8ab2 AVALANCHE: Move/rename/implement Help::plotButton(). 2014-02-11 23:10:16 +01:00
uruk db2baa6f06 AVALANCHE: Partially implement Help::getMe().
The drawing of the buttons are still missing.
2014-02-11 22:34:27 +01:00
uruk 62ad697c9a AVALANCHE: Implement Help::run(). 2014-02-11 19:59:05 +01:00
uruk 3f6d71dd25 AVALANCHE: Implement 'winning_pic'. 2014-02-10 10:49:39 +01:00
Strangerke a4583ade56 AVALANCHE: Add missing braces 2014-02-10 07:04:49 +01:00
Strangerke 5cc2315b38 AVALANCHE: Initialize a couple of uninitialized variables 2014-02-09 20:11:55 +01:00
Paul Gilbert 8c9d7f9343 AVALANCHE: Remove pingo.o from makefile 2014-02-09 10:32:59 -05:00
uruk d0c5911481 AVALANCHE: Repair comment formatting. 2014-02-09 15:35:20 +01:00
uruk 3df5f2ad41 AVALANCHE: Remove Pingo. 2014-02-09 15:25:10 +01:00
uruk da4d459812 AVALANCHE: Add Help's skeleton. 2014-02-09 15:21:24 +01:00
uruk b3e0c98eb2 AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene. 2014-02-09 13:17:56 +01:00
uruk 3e8e91300c AVALANCHE: Optimise the picture loading in GhostRoom. 2014-02-09 12:38:49 +01:00
uruk 1ba4cce14b AVALANCHE: Repair GhostRoom::doBat(). 2014-02-08 18:11:36 +01:00
uruk 5c9029c731 AVALANCHE: Finish GhostRoom's implementation. 2014-02-08 18:07:51 +01:00
uruk bb596a5b1b AVALANCHE: Implement another pair of floating eyeballs.
Repair the previous one.
2014-02-08 17:37:05 +01:00
uruk 46a341b4aa AVALANCHE: Implement the ghostroom's animation until Avvy turns back. 2014-02-08 17:16:14 +01:00
uruk b57345e70b AVALANCHE: Add the yelling to the end of the ghost's animation. 2014-02-08 17:03:03 +01:00
uruk 3ebd83d197 AVALANCHE: Repair the ghost's animation.
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
2014-02-08 16:54:40 +01:00
uruk 2642b0640c AVALANCHE: Implement the animation of the ghost.
Modify GraphicManager::ghostDrawGhost() to do so.
2014-02-08 16:48:29 +01:00
uruk 410d548ac0 AVALANCHE: Implement GhostRoom::doBat(). 2014-02-08 15:41:39 +01:00
uruk 737e38eff8 AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation. 2014-02-05 13:36:10 +01:00
uruk 1af04e937b AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run(). 2014-02-05 10:51:34 +01:00
uruk acb70b645a AVALANCHE: Implement GhostRoom::wait(). 2014-02-05 10:51:33 +01:00
uruk f26bbefb2d AVALANCHE: Make constants really const. 2014-02-05 10:51:32 +01:00
uruk 2ca5143155 AVALANCHE: Remove unnecessary checks from picture creatings. 2014-02-05 10:51:32 +01:00
uruk 89386900bb AVALANCHE: Add ghostDrawGlerk(). 2014-02-05 10:51:31 +01:00
uruk 5a1c9bc717 AVALANCHE: Implement rest of the loading in Ghostroom.
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk 3eb2c05faf AVALANCHE: Rename/move/implement plainGrab(). 2014-02-04 18:51:13 +01:00
uruk 81992bf616 AVALANCHE: Some renaming in Background. 2014-02-04 12:07:05 +01:00
uruk a0e28107d3 AVALANCHE: Some renaming connected to Ghostroom. 2014-02-04 12:06:11 +01:00
uruk 65d4695494 AVALANCHE: Really remove that function. 2014-02-04 10:50:46 +01:00
uruk 671ff32f6f AVALANCHE: Change some variable's type, remove unused function. 2014-02-04 10:48:30 +01:00
uruk 29cd161421 AVALANCHE: Rename/move/implement getMe(). 2014-02-04 10:30:41 +01:00
uruk 08e7b5a8f3 AVALANCHE: Remove references to removed variables. 2014-02-04 09:01:59 +01:00
uruk 9a08e0459c AVALANCHE: Implement loading and drawing of the picture of the ghost. 2014-02-04 08:59:03 +01:00
Strangerke eb16c831e9 AVALANCHE: Fix a couple of missing initializations in the ghost room 2014-02-02 10:29:07 +01:00
uruk 87338af76b AVALANCHE: Add Ghostroom's skeleton. 2014-01-30 12:19:23 +01:00
Filippos Karapetis 06309f616a AVALANCE: Fix warning about truncated value (from double to float) 2014-01-26 15:19:45 +02:00
uruk 3fd28f31a7 AVALANCHE: Implement majorRedraw(). 2014-01-22 18:51:48 +01:00
uruk c53c4ca626 AVALANCHE: Remove/move variables. 2014-01-22 18:09:25 +01:00
uruk 681bc68cf6 AVALANCHE: Remove unused code. 2014-01-22 18:00:44 +01:00
uruk 2479a53d65 AVALANCHE: Move kTune and TuneType to Dialogs. 2014-01-22 03:34:45 +01:00
uruk 19ae43aa18 AVALANCHE: Move Clock to dedicated files. 2014-01-15 23:04:59 +01:00
uruk f2206381bc AVALANCHE: Fix another bug regarding speaking.
This prevents the player from giving commands to Avalot when the
character is tied up to a tree, so it's impossible to break the game's
consistency that way.
2014-01-15 20:36:26 +01:00
uruk ee0d3b609f AVALANCHE: Repair bug regarding speaking in bed. 2014-01-15 20:22:30 +01:00