Commit Graph
232 Commits
Author SHA1 Message Date
David Corrales 6856535010 Merged fsnode with trunk: r27971:28460
svn-id: r28462
2007-08-05 19:34:20 +00:00
Filippos Karapetis a5e6b75edb Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games
svn-id: r28129
2007-07-17 20:17:28 +00:00
Filippos Karapetis 6376321e5a Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed
svn-id: r28095
2007-07-15 06:24:39 +00:00
Filippos Karapetis ec742cb4fd Cleaned up comments
svn-id: r28034
2007-07-11 16:52:56 +00:00
Filippos Karapetis 1b17f2d6a7 Enable menus for Space Quest 1 (PC) 1.1A
svn-id: r28033
2007-07-11 16:49:44 +00:00
Filippos Karapetis 61d4dda19a Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like with KQ3 Amiga
svn-id: r28025
2007-07-11 12:28:07 +00:00
Filippos Karapetis e10a6e6515 Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"
svn-id: r27989
2007-07-09 12:03:53 +00:00
David Corrales cacd7a28fd Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
2007-06-23 18:51:33 +00:00
Kari Salminen 9f1ec5cb7a Add AGI256 and AGI256-2 game feature flags to games that use them.
svn-id: r27562
2007-06-20 22:39:14 +00:00
Eugene Sandulenko 4d4cd489f5 Patch #1735773: "WAG file parsing patch to AGI's fallback detector".
Slightly modified, split into separate files.

svn-id: r27401
2007-06-14 12:06:12 +00:00
Eugene Sandulenko 6e5b70f5e9 Patch #1733764: "Fallback detection patch". GSoC student.
svn-id: r27375
2007-06-12 12:22:25 +00:00
Eugene Sandulenko 7151050fc0 oops. MAX -> MIN to prevent memory overwrite.
svn-id: r27137
2007-06-06 13:35:41 +00:00
Eugene Sandulenko 99d2736c9d Fix potential memory overwrite
svn-id: r27132
2007-06-06 13:25:48 +00:00
David Corrales 3b96c7fad5 Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.

svn-id: r27113
2007-06-05 21:02:35 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko d37e8b62b6 Removing debug leftovers
svn-id: r26962
2007-05-27 08:22:04 +00:00
Matthew Hoops a26a36dad6 typo (interpretator => interpreter)
svn-id: r26945
2007-05-26 17:01:32 +00:00
Eugene Sandulenko dcf368c3a4 Add fallback detector to AGI engine.
svn-id: r26939
2007-05-26 15:16:21 +00:00
Eugene Sandulenko 6a3848a299 Make new Schiller previews names more consistent.
svn-id: r26807
2007-05-12 14:52:25 +00:00
Filippos Karapetis 069e84b33b Added MD5 from bug report "#1717129 - Schiller Preview No.2"
svn-id: r26803
2007-05-12 11:52:29 +00:00
Max Horn 750d0072ce Fixed warnings, cleanup
svn-id: r26799
2007-05-10 07:48:54 +00:00
Filippos Karapetis d4d04a150d Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
svn-id: r26764
2007-05-06 14:36:02 +00:00
Filippos Karapetis 3fccd9c06f AGI: Changed a nasty workaround regarding views to only apply to a specific view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354
svn-id: r26743
2007-05-04 08:55:28 +00:00
Filippos Karapetis 21e5311650 Handle the escape key properly in KQ4. Fixes bug #1660158
svn-id: r26677
2007-04-29 14:06:46 +00:00
Filippos Karapetis aa8fa78f62 Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074) and possibly others

svn-id: r26589
2007-04-24 15:43:16 +00:00
Eugene Sandulenko b0ae4bf1a3 Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"
svn-id: r26562
2007-04-21 21:47:14 +00:00
Eugene Sandulenko 08f5b5f31d Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'
svn-id: r26561
2007-04-21 21:39:27 +00:00
Matthew Hoops 82220883d1 adding GF_AGIPAL to those games which have that feature (the ones with pal.101) and fixing a typo
svn-id: r26236
2007-03-18 23:28:22 +00:00
Eugene Sandulenko b6fdf74a25 Put back DDP entries, but #if 0 them for future reference and prevent
anyone from adding them again.

svn-id: r25801
2007-02-23 00:27:56 +00:00
Stuart George edd8774836 AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine 2.01, all DDP versions are booter disks and thus 'hacks' and is buggy under any agi version other than 2.01 (2.272 and 2.089 dont work correctly). This will also stop bug reports coming in for DDP
svn-id: r25711
2007-02-19 00:03:14 +00:00
Max Horn 7572d2b4f2 Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn 832d066532 Fixed compilation
svn-id: r25552
2007-02-13 16:20:28 +00:00
Joachim Eberhard 235a7173c0 added GF_AGIMOUSE for all fangames who seem to use it
svn-id: r25551
2007-02-13 16:11:13 +00:00
Eugene Sandulenko d5f52d7775 Add FNAMADE_LF() macro
svn-id: r25550
2007-02-13 15:30:52 +00:00
Eugene Sandulenko 80eb248a0e Get rid of _opt. Cleanup.
svn-id: r25549
2007-02-13 15:27:36 +00:00
Max Horn 4968e912ce AdvancedDetector changes:
* Renamed genGameList to gameIDList to make it match the corresponding
  plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
  as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
  engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN

svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko 08079c9dec Fix Apocalyptic Quests.
svn-id: r25546
2007-02-13 14:47:07 +00:00
Eugene Sandulenko da7d8c9f35 Rename Common::GF_XXX to Common::ADGF_XXX
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn 2afe07992f Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn 55adc889e7 (re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
svn-id: r25539
2007-02-13 01:28:18 +00:00
Joachim Eberhard 611d1a018e autodistinguish sq2 2.0F dos+amiga
svn-id: r25516
2007-02-12 10:58:07 +00:00
Eugene Sandulenko b14bb6206a Improve detection. Remove redundant md5s
svn-id: r25486
2007-02-11 11:23:30 +00:00
Eugene Sandulenko 90a7cbd6d7 Get rid of AGI_AMIGA and use platform setting instead.
svn-id: r25469
2007-02-10 17:10:55 +00:00
Joachim Eberhard e7c98ad5d6 fixing Amiga games detection
svn-id: r25468
2007-02-10 17:00:36 +00:00
Joachim Eberhard 4c1f958297 minor consistency improvement for dates
svn-id: r25461
2007-02-10 11:18:10 +00:00
Joachim Eberhard f8cbf22042 make extra info consistent and add missing dates
svn-id: r25459
2007-02-10 11:01:13 +00:00
Joachim Eberhard dcb757fa4b remove redundant LSL1 DOS
svn-id: r25456
2007-02-10 10:02:40 +00:00
Torbjörn Andersson 2d84b43dfc Fixed syntax error.
svn-id: r25449
2007-02-09 16:49:02 +00:00
Joachim Eberhard 2ebccb23c9 Correct detection of Amiga versions
svn-id: r25448
2007-02-09 15:43:41 +00:00
Joachim Eberhard a52b507bfc Correct entry for mh1
svn-id: r25447
2007-02-09 13:31:57 +00:00