Commit Graph
232 Commits
Author SHA1 Message Date
Filippos Karapetis 2b59700d2a AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
svn-id: r34989
2008-11-10 19:02:47 +00:00
Filippos Karapetis f5729a4a8b - The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)

svn-id: r34963
2008-11-09 16:13:34 +00:00
Max Horn 142a8d5a51 Simplified AdvancedMetaEngine::fallbackDetect usage
svn-id: r34909
2008-11-06 13:59:39 +00:00
Max Horn fe2935ad4b Got rid of the unused 'filename' attribute in SaveStateDescriptor
svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn 61aadb378d Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis b7a219ebc6 Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn c7fde102e3 Renamed FilesystemNode -> FSNode
svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn e5dbb3f901 AGI: Got rid of yet another unwarranted use of FSNode::getPath
svn-id: r34710
2008-09-30 16:38:46 +00:00
Johannes Schickel 0a35842954 Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
svn-id: r34495
2008-09-11 19:47:45 +00:00
Max Horn 531bcf847c Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
svn-id: r34302
2008-09-03 11:22:51 +00:00
Christopher Page ec8dac5540 Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page 9d3cdcb2da Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
svn-id: r33909
2008-08-15 18:15:14 +00:00
Christopher Page 1fe2700dab Added support for Savestates to be loaded from the launcher
svn-id: r33461
2008-07-30 21:48:45 +00:00
Christopher Page 4394371ab7 Added --list-saves support for AGI
svn-id: r33351
2008-07-28 04:50:27 +00:00
Max Horn fefad79249 No need to specify CaseSensitiveString_Hash explicitly anymore
svn-id: r32663
2008-06-11 06:00:56 +00:00
Jordi Vilalta Prat 38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Filippos Karapetis 0de56ea1f9 Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
svn-id: r31776
2008-04-29 16:24:54 +00:00
Eugene Sandulenko 3334dbbd9a Add another verions of fanmade game Kings Quest 2 1/4 mentioned in
bugreport #1947051: "AGI: Kings Quest 2 1/4 - Unknown version"

svn-id: r31629
2008-04-20 20:06:18 +00:00
Max Horn 29f1e6de38 Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
2008-04-05 22:29:08 +00:00
Kari Salminen bd8df7afee Add detection entry for Serguei's Destiny II Demo v1.3.1 (March 22nd 2008).
svn-id: r31346
2008-04-01 00:23:39 +00:00
Max Horn 05dd6cee3a Got rid of EncapsulatedADGameDesc
svn-id: r31130
2008-03-15 15:25:49 +00:00
Max Horn 6547ef6e12 Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn 8a9a14002e Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
2008-03-14 13:59:31 +00:00
Kari Salminen 6740541e03 Fix for bug #1883989 (AGI: Jolimie freezes). Game's detection entry had its parameters in wrong order and game feature flags were interpreted as the AGI version number and vice versa... whoops.
svn-id: r30857
2008-02-13 01:33:40 +00:00
Kari Salminen 66418e4283 Tiny fix to autodetected game's naming (Removes an extra space).
svn-id: r30854
2008-02-12 15:31:09 +00:00
Kari Salminen 98f8e93102 Added better AGIPAL autodetect to the AGI's fallback detector (Now checks files 'pal.100' - 'pal.109' rather than just the file 'pal.101').
svn-id: r30852
2008-02-12 15:20:47 +00:00
Jordi Vilalta Prat c103290e2b Initial support for plugin types
svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn 8a73356a2d Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson e51bf80218 Changed "COMPATIBLITY" to "COMPATIBILITY".
svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn 34b35348be Moved AdvancedMetaEngine to namespace Common
svn-id: r30736
2008-02-02 11:52:04 +00:00
Max Horn dc979b03cf New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
svn-id: r30726
2008-02-02 00:54:52 +00:00
Kari Salminen 04dda32485 Combined two cases that did the exact same thing (In a switch-clause).
svn-id: r30702
2008-01-29 21:18:33 +00:00
Kari Salminen 3423fc8971 Added detection for fanmade AGI game Enclosure v1.03.
svn-id: r30630
2008-01-24 10:15:01 +00:00
Kari Salminen e9f3b27c03 Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
svn-id: r30324
2008-01-07 18:29:33 +00:00
Kari Salminen e75207d9d7 Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette 3. These together fix Naturette 3's intro (No more long shakings).
svn-id: r30193
2008-01-03 09:43:50 +00:00
Kari Salminen 0ddfc0a64e Fix for the Space Trek sprite duplication bug (#1659209). Makes commands position and position.v use coordinate clipping for Space Trek.
svn-id: r30190
2008-01-03 08:41:40 +00:00
Kari Salminen 5e7cc8b2d9 Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
svn-id: r30164
2008-01-02 19:10:01 +00:00
Max Horn 87fadf6b45 cleanup
svn-id: r29795
2007-12-09 15:24:06 +00:00
Eugene Sandulenko c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Matthew Hoops 5788598f10 allow Winnie Apple II to start up, however room images are slightly distorted and the intro is not shown; other cleanup
svn-id: r29090
2007-09-24 19:37:57 +00:00
Eugene Sandulenko 38d8105e4e Add support for Russian versions of AGI games
svn-id: r29056
2007-09-23 16:43:43 +00:00
Matthew Hoops 352566ee64 allow Winnie C64 to start, although there are problems with the images (probably wrong offset) and logo.pic/intro.pic are not working, so the intro is skipped
svn-id: r29037
2007-09-23 02:15:48 +00:00
Eugene Sandulenko 04feab1689 Switch Troll's Tale to booter image
svn-id: r29028
2007-09-22 20:19:55 +00:00
Matthew Hoops f371e98f98 allow Winnie Amiga to show the intro
svn-id: r29023
2007-09-22 17:56:23 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn c3d3aebe87 Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
2007-09-18 20:02:04 +00:00
Eugene Sandulenko 13a73a70b6 WIP for Troll's Tale
svn-id: r28939
2007-09-18 16:20:44 +00:00
Matthew Hoops cea837ef7d WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
svn-id: r28865
2007-09-06 10:48:00 +00:00
Eugene Sandulenko 41e72bfaaf Fix fallback detector
svn-id: r28808
2007-09-01 21:22:26 +00:00
Eugene Sandulenko 7f08865ec5 An early WIP of PreAGI (TrollVM) support
svn-id: r28787
2007-09-01 14:58:46 +00:00