Paul Gilbert
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ada5ca20f9
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ACCESS: Reorganise Amazon game-specific variables that are saved
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2014-12-12 22:39:11 -05:00 |
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Paul Gilbert
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ff003f3b65
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ACCESS: Fix the jungle walk 2 cutscene
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2014-12-12 22:38:58 -05:00 |
|
Strangerke
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7fbd145f5d
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ACCESS: Use a new structure instead of a byte array for River Objects
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2014-12-12 22:38:49 -05:00 |
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Strangerke
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c1b3db90c4
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ACCESS: Implement riverSound
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2014-12-12 22:38:39 -05:00 |
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Paul Gilbert
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30f602b6cb
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ACCESS: Further fixes for panning
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2014-12-12 22:38:31 -05:00 |
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Paul Gilbert
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1d60368724
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ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
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2014-12-12 22:38:22 -05:00 |
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Strangerke
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1d70d61d2b
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ACCESS: Implement setRiverPan
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2014-12-12 22:38:12 -05:00 |
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Strangerke
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237404fa70
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ACCESS: Some more work on RIVER (still WIP)
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2014-12-12 22:37:57 -05:00 |
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Paul Gilbert
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5cfdc983c3
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ACCESS: Fix loading of animation at end of mWhileDoOpen
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2014-12-12 22:37:29 -05:00 |
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Strangerke
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e1e97ec9ff
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ACCESS: Start the implementation of RIVER (WIP)
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2014-12-12 22:37:18 -05:00 |
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Strangerke
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5de214dfc4
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ACCESS: Implement mWhileDownRiver
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2014-12-12 22:37:07 -05:00 |
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Strangerke
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60ee5456c9
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ACCESS: Implement jungleMove
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2014-12-12 22:36:36 -05:00 |
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Strangerke
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7427f29e85
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ACCESS: Implement mWhileJWalk2 (WIP)
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2014-12-12 22:36:22 -05:00 |
|
Strangerke
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690bea4c88
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ACCESS: Trigger quit game at the end of doCast
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2014-12-12 22:36:11 -05:00 |
|
Strangerke
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43f7fe9182
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ACCESS: Implement doCast
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2014-12-12 22:35:51 -05:00 |
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Strangerke
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e9e19446d8
|
ACCESS: Implement doTent
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2014-12-12 22:35:28 -05:00 |
|
Paul Gilbert
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8e45582492
|
ACCESS: Add extra shouldQuit checks during title sequence
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2014-12-12 22:35:19 -05:00 |
|
Paul Gilbert
|
a01ddaeb1b
|
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
|
2014-12-12 22:35:01 -05:00 |
|
Paul Gilbert
|
8939d657f7
|
ACCESS: Fix loading animation data in mWhileDoOpen
|
2014-12-12 22:34:52 -05:00 |
|
Strangerke
|
31fc8fdaa1
|
ACCESS: Add a hack in order to make the first screen visible
|
2014-12-12 22:34:43 -05:00 |
|
Strangerke
|
44e7051b95
|
ACCESS: Fix display height of text in chapter introduction
|
2014-12-12 22:34:23 -05:00 |
|
Strangerke
|
a0294b6338
|
ACCESS: Move setupGame before doIntroduction to fix a crash
|
2014-12-12 22:34:13 -05:00 |
|
Strangerke
|
f70012a115
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ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
|
2014-12-12 22:34:03 -05:00 |
|
Strangerke
|
1ad11d091f
|
ACCESS: Simplify doIntroduction()
|
2014-12-12 22:33:52 -05:00 |
|
Strangerke
|
731d7d2039
|
ACCESS: Add more intro code, including credit scrolling
|
2014-12-12 22:33:42 -05:00 |
|
Strangerke
|
4e1394c8e3
|
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
|
2014-12-12 22:33:28 -05:00 |
|
Strangerke
|
339847872b
|
ACCESS: Fix the call of doIntroduction
|
2014-12-12 22:33:11 -05:00 |
|
Strangerke
|
96cc1e3ac9
|
ACCESS: Implement setVerticalCode and setHorizontalCode used by the guard scene
|
2014-12-12 22:32:46 -05:00 |
|
Strangerke
|
4ca5cc5ab4
|
ACCESS: Implement chkVLine and chkHLine
|
2014-12-12 22:32:14 -05:00 |
|
Strangerke
|
c74821161b
|
ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()
|
2014-12-12 22:32:02 -05:00 |
|
Strangerke
|
37431dcedf
|
ACCESS: Implement guardSee and setGuardFrame
|
2014-12-12 22:31:52 -05:00 |
|
Strangerke
|
ba8f4941b5
|
ACCESS: Add missing code in guard()
|
2014-12-12 22:31:41 -05:00 |
|
Strangerke
|
15da1cc639
|
ACCESS: Fix some parameters in ANT
|
2014-12-12 22:31:30 -05:00 |
|
Strangerke
|
c3660acf63
|
ACCESS: Implement plotPit()
|
2014-12-12 22:31:19 -05:00 |
|
Strangerke
|
b874ddd315
|
ACCESS: Refactor ANT
|
2014-12-12 22:30:59 -05:00 |
|
Strangerke
|
2fe5957393
|
ACCESS: Start working on ANT()
|
2014-12-12 22:30:44 -05:00 |
|
Paul Gilbert
|
340a3fa91b
|
ACCESS: Fix player walking in jungle cutscene
|
2014-12-12 22:29:44 -05:00 |
|
Paul Gilbert
|
878038fe07
|
ACCESS: Fix redundant pointer references in adding items to _images list
|
2014-12-12 22:29:27 -05:00 |
|
Paul Gilbert
|
0e01c3623a
|
ACCESS: Fixes to pan method
|
2014-12-12 22:29:16 -05:00 |
|
Strangerke
|
38edbfb4bc
|
ACCESS: Little cleanup in roomMenu
|
2014-12-12 22:28:48 -05:00 |
|
Paul Gilbert
|
7ce1da3ba4
|
ACCESS: Some cleanup of remaining game cutscenes code
|
2014-12-12 22:28:15 -05:00 |
|
Paul Gilbert
|
ea20633081
|
ACCESS: Fix cutscene of pilot falling out of plane
|
2014-12-12 22:28:02 -05:00 |
|
Strangerke
|
0df4c903c7
|
ACCESS: Add some safeguards in LoadScene debugger command
|
2014-12-12 22:27:52 -05:00 |
|
Strangerke
|
304db8ee6f
|
ACCESS: Add some code to display scene number & description
|
2014-12-12 22:27:28 -05:00 |
|
Paul Gilbert
|
bbaea32386
|
ACCESS: Fixes for flying plane cutscene
|
2014-12-12 22:26:35 -05:00 |
|
Paul Gilbert
|
985ad55559
|
ACCESS: Airplane flight cutscene is now partially working
|
2014-12-12 22:26:25 -05:00 |
|
Paul Gilbert
|
6f39c07324
|
ACCESS: Fix crash when starting scene 16
|
2014-12-12 22:26:05 -05:00 |
|
Paul Gilbert
|
d23d95b912
|
ACCESS: Fix display of cutscene at the end of chapter 3
|
2014-12-12 22:25:34 -05:00 |
|
Paul Gilbert
|
e7818639af
|
ACCESS: Workaround not being able to leave scene 9 in Amazon to the south
|
2014-12-12 22:25:14 -05:00 |
|
Paul Gilbert
|
fddff687da
|
ACCESS: Workaround for original game vertical room scrolling
|
2014-12-12 22:25:01 -05:00 |
|