Strangerke
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66bf0ec741
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ACCESS: Some refactoring concerning the mouse cursor
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2014-12-14 23:51:01 +01:00 |
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Paul Gilbert
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310853a285
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ACCESS: Add dirty rects when plotting images to the screen
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2014-12-13 22:33:23 -05:00 |
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Paul Gilbert
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330cb5fb07
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ACCESS: Remove old dummy unused fields from savegame
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2014-12-12 23:24:49 -05:00 |
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Strangerke
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712a18d050
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ACCESS: Fix compilation errors reported by Criezy
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2014-12-12 23:08:18 -05:00 |
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Paul Gilbert
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b1f63a9985
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ACCESS: Fix for player movement and stab action in pit scene
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2014-12-12 23:08:08 -05:00 |
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Strangerke
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c82fb8c957
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ACCESS: Reduce screen pointer usage in amazon logic
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2014-12-12 23:07:46 -05:00 |
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Strangerke
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a6cc9250d3
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ACCESS: Remove a useless variable, some renaming
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2014-12-12 23:07:35 -05:00 |
|
Paul Gilbert
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41d0908606
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ACCESS: Fix death cell list data
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2014-12-12 23:07:24 -05:00 |
|
Paul Gilbert
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c2e5dd8487
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ACCESS: Fix positioning of Ant in pit scene
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2014-12-12 23:07:12 -05:00 |
|
Paul Gilbert
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547f3debb2
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ACCESS: Separate timer updates from frame updates, and overall delay cleanup
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2014-12-12 23:07:00 -05:00 |
|
Paul Gilbert
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781c6ff8c4
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ACCESS: Initial enum cleanup for Ant fields
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2014-12-12 23:06:46 -05:00 |
|
Strangerke
|
8517209bcb
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ACCESS: Implement restart after death
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2014-12-12 23:06:08 -05:00 |
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Strangerke
|
538782e14e
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ACCESS: Get rid of the use of 'this' in constructor
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2014-12-12 23:05:57 -05:00 |
|
Strangerke
|
80dfc3537d
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ACCESS: Fix _help3 initialization
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2014-12-12 23:05:46 -05:00 |
|
Paul Gilbert
|
cdc27778c0
|
ACCESS: Add a button to allow skipping the river scene
|
2014-12-12 23:05:36 -05:00 |
|
Paul Gilbert
|
beba0b40d5
|
ACCESS: Minor cleanup of _saveRiver flag
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2014-12-12 23:05:25 -05:00 |
|
Strangerke
|
1870e31e25
|
ACCESS: Add a comment related to the CD specific files
|
2014-12-12 23:05:05 -05:00 |
|
Strangerke
|
98685b9358
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ACCESS: Add some more checks for the floppy version
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2014-12-12 23:04:54 -05:00 |
|
Strangerke
|
8d97dc9891
|
ACCESS: stops the SFX sounds in the intro at the end of the countdown
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2014-12-12 23:04:44 -05:00 |
|
Strangerke
|
8ee8444779
|
ACCESS: Skip chapter speech for the non-CD versions
|
2014-12-12 23:04:34 -05:00 |
|
Paul Gilbert
|
c69480f6bf
|
ACCESS: Fix event pollig in death flashing loop
|
2014-12-12 23:04:24 -05:00 |
|
Paul Gilbert
|
b20c755f46
|
ACCESS: Fix progressing within the river
|
2014-12-12 23:04:09 -05:00 |
|
Strangerke
|
35922c28c8
|
ACCESS: Add a hack to fake queueing
|
2014-12-12 23:03:59 -05:00 |
|
Strangerke
|
9ef60f3f33
|
ACCESS: Fix a bug in plotInactive
|
2014-12-12 23:03:48 -05:00 |
|
Strangerke
|
7508e7b5f8
|
ACCESS: Minor River cleanup
|
2014-12-12 23:03:27 -05:00 |
|
Paul Gilbert
|
8e90ef2ec7
|
ACCESS: Minor river code clean up and saving fix
|
2014-12-12 23:03:06 -05:00 |
|
Strangerke
|
3cf0893979
|
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
|
2014-12-12 23:02:41 -05:00 |
|
Strangerke
|
b864b84635
|
ACCESS: Fix the end of the demo
|
2014-12-12 23:02:30 -05:00 |
|
Paul Gilbert
|
bf361715e0
|
ACCESS: Simply river savegame fields
|
2014-12-12 23:02:16 -05:00 |
|
Paul Gilbert
|
a1e5e8be94
|
ACCESS: Cleaned up event handling for scene establish text display
|
2014-12-12 23:02:06 -05:00 |
|
Paul Gilbert
|
67b3304f71
|
ACCESS: Clean up keyboard control
|
2014-12-12 23:01:37 -05:00 |
|
Strangerke
|
59099a7205
|
ACCESS: Fix cmdDead for the demo
|
2014-12-12 23:01:16 -05:00 |
|
Strangerke
|
c41d7bab2b
|
ACCESS: Add some data for the character info used by the demo
|
2014-12-12 23:01:06 -05:00 |
|
Paul Gilbert
|
1f42800e0c
|
ACCESS: Further cleanup of river obstacles checks
|
2014-12-12 23:00:57 -05:00 |
|
Strangerke
|
84ba0df9b2
|
ACCESS: Janitorial
|
2014-12-12 23:00:46 -05:00 |
|
Paul Gilbert
|
06f99158f0
|
ACCESS: Debounce any mouse press when showing death screen
|
2014-12-12 23:00:25 -05:00 |
|
Paul Gilbert
|
f2cd2ee5b3
|
ACCESS: Move river death flags from engine to River class
|
2014-12-12 23:00:16 -05:00 |
|
Paul Gilbert
|
93b1516f9f
|
ACCESS: Fix display of rocks in the river arcade scene
|
2014-12-12 22:59:59 -05:00 |
|
Paul Gilbert
|
c1e80440b5
|
ACCESS: Fix the formatting of a bunch of else statements
|
2014-12-12 22:59:45 -05:00 |
|
Paul Gilbert
|
4c2ab8b297
|
ACCESS: Remove misnamed duplicate _screenVirtX field
|
2014-12-12 22:59:25 -05:00 |
|
Paul Gilbert
|
889a564e73
|
ACCESS: Fix definition of river data structures
|
2014-12-12 22:59:14 -05:00 |
|
Strangerke
|
7571fdd4b1
|
ACCESS: Add some more Demo opcodes
|
2014-12-12 22:59:03 -05:00 |
|
Strangerke
|
580fec468f
|
ACCESS: Implement loadNSound, add a warning about another special opcode used by the demo
|
2014-12-12 22:58:40 -05:00 |
|
Strangerke
|
771bcc8efd
|
ACCESS: Add warnings about opcodes changed in the demo version
|
2014-12-12 22:58:31 -05:00 |
|
Strangerke
|
cbd772ea5f
|
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
|
2014-12-12 22:58:21 -05:00 |
|
Strangerke
|
c6322702e6
|
ACCESS: Fix doEstablish for the floppy and for the demo versions
|
2014-12-12 22:58:12 -05:00 |
|
Strangerke
|
2413fd0798
|
ACCESS: Skip the end of the full intro in the demo
|
2014-12-12 22:58:01 -05:00 |
|
Strangerke
|
860f7c717c
|
ACCESS: Implement the demo logic in doTitle
|
2014-12-12 22:57:50 -05:00 |
|
Strangerke
|
66f9d71f1d
|
ACCESS: Add some code for the intro (WIP)
|
2014-12-12 22:55:56 -05:00 |
|
Strangerke
|
0eeb5b5bf3
|
ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
|
2014-12-12 22:55:30 -05:00 |
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