Commit Graph
284 Commits
Author SHA1 Message Date
Strangerke 66bf0ec741 ACCESS: Some refactoring concerning the mouse cursor 2014-12-14 23:51:01 +01:00
Paul Gilbert 310853a285 ACCESS: Add dirty rects when plotting images to the screen 2014-12-13 22:33:23 -05:00
Paul Gilbert 330cb5fb07 ACCESS: Remove old dummy unused fields from savegame 2014-12-12 23:24:49 -05:00
Strangerke 712a18d050 ACCESS: Fix compilation errors reported by Criezy 2014-12-12 23:08:18 -05:00
Paul Gilbert b1f63a9985 ACCESS: Fix for player movement and stab action in pit scene 2014-12-12 23:08:08 -05:00
Strangerke c82fb8c957 ACCESS: Reduce screen pointer usage in amazon logic 2014-12-12 23:07:46 -05:00
Strangerke a6cc9250d3 ACCESS: Remove a useless variable, some renaming 2014-12-12 23:07:35 -05:00
Paul Gilbert 41d0908606 ACCESS: Fix death cell list data 2014-12-12 23:07:24 -05:00
Paul Gilbert c2e5dd8487 ACCESS: Fix positioning of Ant in pit scene 2014-12-12 23:07:12 -05:00
Paul Gilbert 547f3debb2 ACCESS: Separate timer updates from frame updates, and overall delay cleanup 2014-12-12 23:07:00 -05:00
Paul Gilbert 781c6ff8c4 ACCESS: Initial enum cleanup for Ant fields 2014-12-12 23:06:46 -05:00
Strangerke 8517209bcb ACCESS: Implement restart after death 2014-12-12 23:06:08 -05:00
Strangerke 538782e14e ACCESS: Get rid of the use of 'this' in constructor 2014-12-12 23:05:57 -05:00
Strangerke 80dfc3537d ACCESS: Fix _help3 initialization 2014-12-12 23:05:46 -05:00
Paul Gilbert cdc27778c0 ACCESS: Add a button to allow skipping the river scene 2014-12-12 23:05:36 -05:00
Paul Gilbert beba0b40d5 ACCESS: Minor cleanup of _saveRiver flag 2014-12-12 23:05:25 -05:00
Strangerke 1870e31e25 ACCESS: Add a comment related to the CD specific files 2014-12-12 23:05:05 -05:00
Strangerke 98685b9358 ACCESS: Add some more checks for the floppy version 2014-12-12 23:04:54 -05:00
Strangerke 8d97dc9891 ACCESS: stops the SFX sounds in the intro at the end of the countdown 2014-12-12 23:04:44 -05:00
Strangerke 8ee8444779 ACCESS: Skip chapter speech for the non-CD versions 2014-12-12 23:04:34 -05:00
Paul Gilbert c69480f6bf ACCESS: Fix event pollig in death flashing loop 2014-12-12 23:04:24 -05:00
Paul Gilbert b20c755f46 ACCESS: Fix progressing within the river 2014-12-12 23:04:09 -05:00
Strangerke 35922c28c8 ACCESS: Add a hack to fake queueing 2014-12-12 23:03:59 -05:00
Strangerke 9ef60f3f33 ACCESS: Fix a bug in plotInactive 2014-12-12 23:03:48 -05:00
Strangerke 7508e7b5f8 ACCESS: Minor River cleanup 2014-12-12 23:03:27 -05:00
Paul Gilbert 8e90ef2ec7 ACCESS: Minor river code clean up and saving fix 2014-12-12 23:03:06 -05:00
Strangerke 3cf0893979 ACCESS: Add a cheat mode which currently skips the guard in chapter 8 2014-12-12 23:02:41 -05:00
Strangerke b864b84635 ACCESS: Fix the end of the demo 2014-12-12 23:02:30 -05:00
Paul Gilbert bf361715e0 ACCESS: Simply river savegame fields 2014-12-12 23:02:16 -05:00
Paul Gilbert a1e5e8be94 ACCESS: Cleaned up event handling for scene establish text display 2014-12-12 23:02:06 -05:00
Paul Gilbert 67b3304f71 ACCESS: Clean up keyboard control 2014-12-12 23:01:37 -05:00
Strangerke 59099a7205 ACCESS: Fix cmdDead for the demo 2014-12-12 23:01:16 -05:00
Strangerke c41d7bab2b ACCESS: Add some data for the character info used by the demo 2014-12-12 23:01:06 -05:00
Paul Gilbert 1f42800e0c ACCESS: Further cleanup of river obstacles checks 2014-12-12 23:00:57 -05:00
Strangerke 84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Paul Gilbert 06f99158f0 ACCESS: Debounce any mouse press when showing death screen 2014-12-12 23:00:25 -05:00
Paul Gilbert f2cd2ee5b3 ACCESS: Move river death flags from engine to River class 2014-12-12 23:00:16 -05:00
Paul Gilbert 93b1516f9f ACCESS: Fix display of rocks in the river arcade scene 2014-12-12 22:59:59 -05:00
Paul Gilbert c1e80440b5 ACCESS: Fix the formatting of a bunch of else statements 2014-12-12 22:59:45 -05:00
Paul Gilbert 4c2ab8b297 ACCESS: Remove misnamed duplicate _screenVirtX field 2014-12-12 22:59:25 -05:00
Paul Gilbert 889a564e73 ACCESS: Fix definition of river data structures 2014-12-12 22:59:14 -05:00
Strangerke 7571fdd4b1 ACCESS: Add some more Demo opcodes 2014-12-12 22:59:03 -05:00
Strangerke 580fec468f ACCESS: Implement loadNSound, add a warning about another special opcode used by the demo 2014-12-12 22:58:40 -05:00
Strangerke 771bcc8efd ACCESS: Add warnings about opcodes changed in the demo version 2014-12-12 22:58:31 -05:00
Strangerke cbd772ea5f ACCESS: Avoid the call to loadScreen in mWhileDownRiver 2014-12-12 22:58:21 -05:00
Strangerke c6322702e6 ACCESS: Fix doEstablish for the floppy and for the demo versions 2014-12-12 22:58:12 -05:00
Strangerke 2413fd0798 ACCESS: Skip the end of the full intro in the demo 2014-12-12 22:58:01 -05:00
Strangerke 860f7c717c ACCESS: Implement the demo logic in doTitle 2014-12-12 22:57:50 -05:00
Strangerke 66f9d71f1d ACCESS: Add some code for the intro (WIP) 2014-12-12 22:55:56 -05:00
Strangerke 0eeb5b5bf3 ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents 2014-12-12 22:55:30 -05:00