Max Horn
cbe66f3360
Allocate and grow Common::String objects in multiples of 32, and leave at least 16 spare bytes at the end, in case the string grows a little bit.
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svn-id: r22896
2006-06-03 16:33:42 +00:00
Marcus Comstedt
2f935da61f
Don't try to save settings on the Dreamcast, CD-ROM:s are read only...
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svn-id: r22890
2006-06-03 15:34:48 +00:00
Max Horn
5d1e4d7f09
Removed unnecessary typedef
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svn-id: r22875
2006-06-03 13:56:50 +00:00
Max Horn
0e174a8adc
Really remove HashMap::find(char *)
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svn-id: r22874
2006-06-03 13:39:39 +00:00
Max Horn
5a1eaabceb
Replaced the bogus find(const String &key) method with the proper find(const Key &key) one. Also removed the bogus find(const char *key) (which not only doesn't work correctly for non-string keys, but also usually will be *less* efficient)
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svn-id: r22871
2006-06-03 13:32:53 +00:00
Eugene Sandulenko
061905c524
Plug memory leak
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svn-id: r22842
2006-06-02 17:57:45 +00:00
Eugene Sandulenko
180f6c87ad
Remove slipped in debug output.
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svn-id: r22840
2006-06-02 16:07:40 +00:00
Eugene Sandulenko
3348c32de0
Added possibility to use (char *) as ashMap keys. For some reason it does not
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work as expected. When I try to switch _aliasmap in eval.h to it, I get
crash in String constructor on dereferencing.
svn-id: r22838
2006-06-02 15:41:48 +00:00
Travis Howell
179f097202
Fix mingw compile
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svn-id: r22835
2006-06-02 13:34:41 +00:00
Eugene Sandulenko
8c7abdf024
Allocate minimum 16 bytes on String(str) call. Reduces 2.500 malloc() calls
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on startup
svn-id: r22834
2006-06-02 13:00:27 +00:00
Willem Jan Palenstijn
20c4be47a3
add functions for reverse iteration of Common::List
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svn-id: r22665
2006-05-26 17:18:23 +00:00
Andrew Kurushin
36957a2c50
fix VC & SDL 1.2.10 compilation error
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svn-id: r22585
2006-05-23 16:49:46 +00:00
Max Horn
4d1f4ffb50
Make the copy constructor / assignment operator of class File private to prevent accidental copying of File objects
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svn-id: r22549
2006-05-20 15:10:04 +00:00
Eugene Sandulenko
14ec3f45fa
- Heavily modified patch #1214784 : "Disable overlay scaling"
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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272 : "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
2006-05-17 23:52:45 +00:00
Max Horn
4743820e30
Fix for bug #1483213
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svn-id: r22461
2006-05-13 18:14:23 +00:00
Max Horn
ae50315fa0
Added a default implementation of the OSystem CD API (which simply does nothing)
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svn-id: r22370
2006-05-06 18:10:38 +00:00
Max Horn
5d5c02d66c
Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
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svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn
05f6adbbd9
Removed FilesystemNode::isValid (leaving it up to the porters to decide whether to remove their isValid code or not)
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svn-id: r22317
2006-05-03 20:49:33 +00:00
Max Horn
d016c353c5
Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
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svn-id: r22315
2006-05-03 20:43:26 +00:00
Travis Howell
01c92cf6f5
Add support for reading/writing config files through saveGameManager and use for config files in HE games
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svn-id: r22273
2006-05-02 03:23:03 +00:00
Max Horn
7e3df42510
Add a variant of File::addDefaultDirectory(Recursive) which takes a FilesystemNode instead of a string object
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svn-id: r22265
2006-05-01 21:06:34 +00:00
Max Horn
13e4fc74e0
Add a File::open variant that takes a FilesystemNode as parameter
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svn-id: r22251
2006-04-30 23:08:37 +00:00
Max Horn
fd9e73d1f0
Avoid 'unused variable' warning when using DISABLE_MD5
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svn-id: r22250
2006-04-30 22:58:44 +00:00
Travis Howell
e163be131c
Revert kListAllNoRoot addition to listdir(), the uninitialized _isPseudoRoot in windows filesys backend was real cause of problem.
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svn-id: r22194
2006-04-27 23:14:54 +00:00
Max Horn
a4338aeb19
Use File::size to determine the size of a file, instead of doing a seek(0, SEEK_END)
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svn-id: r22184
2006-04-26 14:35:53 +00:00
Max Horn
cd528083f9
Removed 'directory' parameter of File::open
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svn-id: r22183
2006-04-26 14:05:34 +00:00
Torbjörn Andersson
c4c09fd8f1
Use the joined filename for savegames, otherwise saves will be stored in the
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current working directory instead of the save directory.
svn-id: r22181
2006-04-26 13:12:33 +00:00
Max Horn
0aaa04899c
Changed InSaveFile (part of the save file system) to inherit from SeekableReadStream, meaning that savegames opened for reading now are seekable (DC, PS2, Palm ports will have to be updated accordingly)
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svn-id: r22180
2006-04-26 11:15:13 +00:00
Max Horn
7383f81d2f
Added a 'skip' method to SeekableReadStream (just an alias for seek(X, SEEK_CUR))
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svn-id: r22178
2006-04-26 10:54:32 +00:00
Max Horn
8bb9ae92ad
Yet another revision of File::exists. I now believe the function really is 'wrong' right now (it has to fulfill too many roles right now). Need to correctly fix this later
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svn-id: r22171
2006-04-26 08:29:32 +00:00
Max Horn
f42bb14ea3
Commited *correct* File::exists reimplementation (compared to my incomplete previous commit. Aargh)
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svn-id: r22170
2006-04-26 08:13:25 +00:00
Max Horn
d5224d87bb
Properly re-implemented File::exists to FilesystemNode (this should fix bug #1476651 , at least partially)
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svn-id: r22169
2006-04-26 08:05:40 +00:00
Max Horn
62dce81acc
HashMap::size does not modify the state of the hashmap, so it can be declared const (allowing it to be used on const hashmaps, too)
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svn-id: r22156
2006-04-25 19:20:57 +00:00
Max Horn
d11f5724f9
Small tweak to allow turning off MD5 computation for debugging
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svn-id: r22109
2006-04-23 17:18:54 +00:00
Max Horn
15ecef5b39
Remove superfluous exclamation mark
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svn-id: r22108
2006-04-23 17:02:39 +00:00
Max Horn
f26b55c7a3
Modified some error calls to explicitly name the function they occured in (this helps debugging)
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svn-id: r22093
2006-04-23 11:15:43 +00:00
Eugene Sandulenko
7b1e93b596
Implement CLIP() routine used to put arbitrary value in specified range.
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svn-id: r22079
2006-04-22 02:49:27 +00:00
Lars Persson
5b776e3e28
Return of void value is not valid for all platforms. Changed to call function and then plain return;
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svn-id: r22075
2006-04-21 20:59:05 +00:00
Max Horn
bbac9e43ee
Actually, 3-4 alpha bits are fine, too :)
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svn-id: r21965
2006-04-17 09:45:18 +00:00
Max Horn
4683b427ee
Clarify that kFeatureOverlaySupportsAlpha should only be set if at least a few bits of alpha are present
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svn-id: r21963
2006-04-17 09:31:13 +00:00
Max Horn
eb60d6abfe
Document how the alpha color component is to be interpreted
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svn-id: r21962
2006-04-17 09:23:51 +00:00
Max Horn
74edd90aba
Fix for bug #1471383 : Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
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svn-id: r21951
2006-04-16 19:23:14 +00:00
Max Horn
555a568e59
Fixed some breakage in the 'Add Game' code I recently introduced; added a FIXME comment regarding the 'description' config file key
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svn-id: r21943
2006-04-16 13:58:11 +00:00
Max Horn
206fdf0528
Fixed broken svn:keywords values
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svn-id: r21939
2006-04-16 13:01:41 +00:00
Max Horn
ba1b25305e
Removed the directory parameter from md5_file
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svn-id: r21937
2006-04-16 12:50:39 +00:00
Max Horn
1f07432927
Fixed evil longstanding bug in String::toLowercase & toUppercase: Before modifying the string content, make sure we do not share it with any other string). This should help (hopefully fix) bug #1470892
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svn-id: r21931
2006-04-16 09:12:27 +00:00
Max Horn
68450b31e3
cleanup
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svn-id: r21919
2006-04-15 21:22:33 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
ebea155b8e
Always use base 0 in strtol when parsing integer command line options / config file entries (this makes it possible to optionally use hex values)
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svn-id: r21911
2006-04-15 13:58:01 +00:00
Max Horn
aa4214f940
Properly init _activeDomain to 0
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svn-id: r21908
2006-04-15 13:34:02 +00:00