Commit Graph
3029 Commits
Author SHA1 Message Date
Max Horn cbe66f3360 Allocate and grow Common::String objects in multiples of 32, and leave at least 16 spare bytes at the end, in case the string grows a little bit.
svn-id: r22896
2006-06-03 16:33:42 +00:00
Marcus Comstedt 2f935da61f Don't try to save settings on the Dreamcast, CD-ROM:s are read only...
svn-id: r22890
2006-06-03 15:34:48 +00:00
Max Horn 5d1e4d7f09 Removed unnecessary typedef
svn-id: r22875
2006-06-03 13:56:50 +00:00
Max Horn 0e174a8adc Really remove HashMap::find(char *)
svn-id: r22874
2006-06-03 13:39:39 +00:00
Max Horn 5a1eaabceb Replaced the bogus find(const String &key) method with the proper find(const Key &key) one. Also removed the bogus find(const char *key) (which not only doesn't work correctly for non-string keys, but also usually will be *less* efficient)
svn-id: r22871
2006-06-03 13:32:53 +00:00
Eugene Sandulenko 061905c524 Plug memory leak
svn-id: r22842
2006-06-02 17:57:45 +00:00
Eugene Sandulenko 180f6c87ad Remove slipped in debug output.
svn-id: r22840
2006-06-02 16:07:40 +00:00
Eugene Sandulenko 3348c32de0 Added possibility to use (char *) as ashMap keys. For some reason it does not
work as expected. When I try to switch _aliasmap in eval.h to it, I get 
crash in String constructor on dereferencing.

svn-id: r22838
2006-06-02 15:41:48 +00:00
Travis Howell 179f097202 Fix mingw compile
svn-id: r22835
2006-06-02 13:34:41 +00:00
Eugene Sandulenko 8c7abdf024 Allocate minimum 16 bytes on String(str) call. Reduces 2.500 malloc() calls
on startup

svn-id: r22834
2006-06-02 13:00:27 +00:00
Willem Jan Palenstijn 20c4be47a3 add functions for reverse iteration of Common::List
svn-id: r22665
2006-05-26 17:18:23 +00:00
Andrew Kurushin 36957a2c50 fix VC & SDL 1.2.10 compilation error
svn-id: r22585
2006-05-23 16:49:46 +00:00
Max Horn 4d1f4ffb50 Make the copy constructor / assignment operator of class File private to prevent accidental copying of File objects
svn-id: r22549
2006-05-20 15:10:04 +00:00
Eugene Sandulenko 14ec3f45fa - Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
  is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
  ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
  #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
  work.
- I probavly broke some backend or two

svn-id: r22505
2006-05-17 23:52:45 +00:00
Max Horn 4743820e30 Fix for bug #1483213
svn-id: r22461
2006-05-13 18:14:23 +00:00
Max Horn ae50315fa0 Added a default implementation of the OSystem CD API (which simply does nothing)
svn-id: r22370
2006-05-06 18:10:38 +00:00
Max Horn 5d5c02d66c Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn 05f6adbbd9 Removed FilesystemNode::isValid (leaving it up to the porters to decide whether to remove their isValid code or not)
svn-id: r22317
2006-05-03 20:49:33 +00:00
Max Horn d016c353c5 Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
svn-id: r22315
2006-05-03 20:43:26 +00:00
Travis Howell 01c92cf6f5 Add support for reading/writing config files through saveGameManager and use for config files in HE games
svn-id: r22273
2006-05-02 03:23:03 +00:00
Max Horn 7e3df42510 Add a variant of File::addDefaultDirectory(Recursive) which takes a FilesystemNode instead of a string object
svn-id: r22265
2006-05-01 21:06:34 +00:00
Max Horn 13e4fc74e0 Add a File::open variant that takes a FilesystemNode as parameter
svn-id: r22251
2006-04-30 23:08:37 +00:00
Max Horn fd9e73d1f0 Avoid 'unused variable' warning when using DISABLE_MD5
svn-id: r22250
2006-04-30 22:58:44 +00:00
Travis Howell e163be131c Revert kListAllNoRoot addition to listdir(), the uninitialized _isPseudoRoot in windows filesys backend was real cause of problem.
svn-id: r22194
2006-04-27 23:14:54 +00:00
Max Horn a4338aeb19 Use File::size to determine the size of a file, instead of doing a seek(0, SEEK_END)
svn-id: r22184
2006-04-26 14:35:53 +00:00
Max Horn cd528083f9 Removed 'directory' parameter of File::open
svn-id: r22183
2006-04-26 14:05:34 +00:00
Torbjörn Andersson c4c09fd8f1 Use the joined filename for savegames, otherwise saves will be stored in the
current working directory instead of the save directory.

svn-id: r22181
2006-04-26 13:12:33 +00:00
Max Horn 0aaa04899c Changed InSaveFile (part of the save file system) to inherit from SeekableReadStream, meaning that savegames opened for reading now are seekable (DC, PS2, Palm ports will have to be updated accordingly)
svn-id: r22180
2006-04-26 11:15:13 +00:00
Max Horn 7383f81d2f Added a 'skip' method to SeekableReadStream (just an alias for seek(X, SEEK_CUR))
svn-id: r22178
2006-04-26 10:54:32 +00:00
Max Horn 8bb9ae92ad Yet another revision of File::exists. I now believe the function really is 'wrong' right now (it has to fulfill too many roles right now). Need to correctly fix this later
svn-id: r22171
2006-04-26 08:29:32 +00:00
Max Horn f42bb14ea3 Commited *correct* File::exists reimplementation (compared to my incomplete previous commit. Aargh)
svn-id: r22170
2006-04-26 08:13:25 +00:00
Max Horn d5224d87bb Properly re-implemented File::exists to FilesystemNode (this should fix bug #1476651, at least partially)
svn-id: r22169
2006-04-26 08:05:40 +00:00
Max Horn 62dce81acc HashMap::size does not modify the state of the hashmap, so it can be declared const (allowing it to be used on const hashmaps, too)
svn-id: r22156
2006-04-25 19:20:57 +00:00
Max Horn d11f5724f9 Small tweak to allow turning off MD5 computation for debugging
svn-id: r22109
2006-04-23 17:18:54 +00:00
Max Horn 15ecef5b39 Remove superfluous exclamation mark
svn-id: r22108
2006-04-23 17:02:39 +00:00
Max Horn f26b55c7a3 Modified some error calls to explicitly name the function they occured in (this helps debugging)
svn-id: r22093
2006-04-23 11:15:43 +00:00
Eugene Sandulenko 7b1e93b596 Implement CLIP() routine used to put arbitrary value in specified range.
svn-id: r22079
2006-04-22 02:49:27 +00:00
Lars Persson 5b776e3e28 Return of void value is not valid for all platforms. Changed to call function and then plain return;
svn-id: r22075
2006-04-21 20:59:05 +00:00
Max Horn bbac9e43ee Actually, 3-4 alpha bits are fine, too :)
svn-id: r21965
2006-04-17 09:45:18 +00:00
Max Horn 4683b427ee Clarify that kFeatureOverlaySupportsAlpha should only be set if at least a few bits of alpha are present
svn-id: r21963
2006-04-17 09:31:13 +00:00
Max Horn eb60d6abfe Document how the alpha color component is to be interpreted
svn-id: r21962
2006-04-17 09:23:51 +00:00
Max Horn 74edd90aba Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
svn-id: r21951
2006-04-16 19:23:14 +00:00
Max Horn 555a568e59 Fixed some breakage in the 'Add Game' code I recently introduced; added a FIXME comment regarding the 'description' config file key
svn-id: r21943
2006-04-16 13:58:11 +00:00
Max Horn 206fdf0528 Fixed broken svn:keywords values
svn-id: r21939
2006-04-16 13:01:41 +00:00
Max Horn ba1b25305e Removed the directory parameter from md5_file
svn-id: r21937
2006-04-16 12:50:39 +00:00
Max Horn 1f07432927 Fixed evil longstanding bug in String::toLowercase & toUppercase: Before modifying the string content, make sure we do not share it with any other string). This should help (hopefully fix) bug #1470892
svn-id: r21931
2006-04-16 09:12:27 +00:00
Max Horn 68450b31e3 cleanup
svn-id: r21919
2006-04-15 21:22:33 +00:00
Max Horn 68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn ebea155b8e Always use base 0 in strtol when parsing integer command line options / config file entries (this makes it possible to optionally use hex values)
svn-id: r21911
2006-04-15 13:58:01 +00:00
Max Horn aa4214f940 Properly init _activeDomain to 0
svn-id: r21908
2006-04-15 13:34:02 +00:00