Fabio Battaglia
deab6f83cd
N64: Add a preliminary port specific readme
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svn-id: r48144
2010-02-27 10:34:33 +00:00
Neil Millstone
bd2e65a02f
DS: Attempting to rename Makefile to makefile. Not sure why it hasn't been a problem in the past.
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svn-id: r48138
2010-02-26 17:55:27 +00:00
Neil Millstone
4a8ab4b075
DS: Merging accross changes from branch1-0-0 into trunk.
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svn-id: r48136
2010-02-26 17:29:18 +00:00
Fabio Battaglia
6876e1f9de
N64: some input related cleanup
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svn-id: r48129
2010-02-25 20:58:52 +00:00
Fabio Battaglia
2ca06e3e0a
N64: force screen update after hiding overlay
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svn-id: r48108
2010-02-21 19:02:45 +00:00
Fabio Battaglia
4577a9038a
N64: some input related cleanup
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svn-id: r48106
2010-02-21 15:01:06 +00:00
Fabio Battaglia
52f66d54cc
N64: send ascii code for numpad keys
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svn-id: r48105
2010-02-21 14:34:22 +00:00
Fabio Battaglia
6af6d66e2b
N64: Simulate numpad using C-Buttons on the gamepad
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svn-id: r48104
2010-02-21 13:54:58 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Max Horn
8ac5d00d57
Hide ZipArchive implementation, only expose it via factory functions: makeZipArchive()
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svn-id: r48040
2010-02-13 11:56:30 +00:00
Fabio Battaglia
6938ca072a
Add N64 backend to credits
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svn-id: r47988
2010-02-08 11:44:29 +00:00
Fabio Battaglia
822e59288f
N64: remove some unused code
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svn-id: r47886
2010-02-04 20:17:03 +00:00
Chris Apers
a13af0270b
Updated so that code compiles again
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svn-id: r47769
2010-01-31 18:14:20 +00:00
Fabio Battaglia
bff00f002b
N64: added comments and slight cleanup
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svn-id: r47709
2010-01-30 12:57:57 +00:00
Fabio Battaglia
c02b14d311
N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when building
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svn-id: r47708
2010-01-30 12:53:08 +00:00
Torbjörn Andersson
9a85b1284b
Silenced some more cppcheck style warnings.
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svn-id: r47628
2010-01-28 05:20:52 +00:00
Johannes Schickel
157a1df30d
Fix sample buffer calculation. Now it really asks for a buffer of 2048 samples for 22050Hz, like the comment states.
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svn-id: r47558
2010-01-25 17:59:05 +00:00
Lars Persson
b0cab96cd0
Change UI name of Scumm Apps. Enable all engine in perl script
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svn-id: r47550
2010-01-25 08:59:47 +00:00
Lars Persson
356bebc7b0
Turn off ARM asm for Costume until its fixed
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svn-id: r47549
2010-01-25 08:56:50 +00:00
Johannes Schickel
709bf1214c
Strip trailing whitespaces/tabs in documentation files too.
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svn-id: r47543
2010-01-25 01:53:32 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Torbjörn Andersson
0be507e9c3
Silenced two more trivial cppcheck warnings.
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svn-id: r47493
2010-01-24 08:19:15 +00:00
Arnaud Boutonné
1f79fd5788
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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svn-id: r47489
2010-01-23 22:50:24 +00:00
Arnaud Boutonné
00b4e1440c
Header modifications. Add standard header parts and properties.
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svn-id: r47488
2010-01-23 22:29:05 +00:00
Arnaud Boutonné
a1b181cedd
Headers - Add URL in properties so it's displayed properly in the header
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svn-id: r47487
2010-01-23 22:13:40 +00:00
Arnaud Boutonné
084c1b8032
Some more header modifications
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svn-id: r47486
2010-01-23 21:50:26 +00:00
Torbjörn Andersson
4818467908
Silenced some more cppcheck warnings. Some of these may seem silly, but the way
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I figure it the changes are harmless at worst, and making them will make it
easier to find real errors in the (still quite long) list of warnings.
svn-id: r47443
2010-01-22 19:05:02 +00:00
Fabio Battaglia
66f90a40c9
N64: change input related code to better fit mouse support
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svn-id: r47420
2010-01-21 18:31:46 +00:00
Fabio Battaglia
d5dfb7ef0a
N64: optimizations to cursor handling code
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svn-id: r47415
2010-01-21 09:01:00 +00:00
Fabio Battaglia
2b929ed96e
N64: increase sound buffer size
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svn-id: r47414
2010-01-21 08:26:40 +00:00
Fabio Battaglia
bbc2ec0958
N64: Initial support for n64 mouse, tweaking needed
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svn-id: r47408
2010-01-20 18:51:22 +00:00
Lars Persson
f5f6faaf97
Add teenagent.dat file in dist.
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svn-id: r47404
2010-01-20 12:22:53 +00:00
Lars Persson
1e9c18a68c
New version nr for UIQ3 pkg
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svn-id: r47403
2010-01-20 12:06:05 +00:00
Lars Persson
1891d37cd0
New version for the trunk!
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svn-id: r47402
2010-01-20 11:47:24 +00:00
Torbjörn Andersson
a2edf1cd16
Fixed cppcheck warnings. I usually stay out of backends I can't compile myself
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but this change seemed obvious enough that it should work.
svn-id: r47400
2010-01-20 00:00:50 +00:00
Torbjörn Andersson
428f8d6955
Fixed some cppcheck warnings.
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svn-id: r47393
2010-01-19 20:41:51 +00:00
Fabio Battaglia
c4a9d373ca
N64: Use first controller found as input, easier to add support for different input peripherals now
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svn-id: r47317
2010-01-15 23:35:24 +00:00
Fabio Battaglia
6c6604d589
N64: if user has inserted a rumble-pak, rumble with shaking screen
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svn-id: r47289
2010-01-13 13:53:31 +00:00
Fabio Battaglia
587bbf4b3f
N64: further commenting/cleanup
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svn-id: r47286
2010-01-12 21:52:38 +00:00
Fabio Battaglia
62a87101d5
N64: forgot to disable some debug code
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svn-id: r47283
2010-01-12 21:24:37 +00:00
Fabio Battaglia
3138ac98ba
N64: some cleanup and optimization of video code
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svn-id: r47282
2010-01-12 21:18:28 +00:00
Fabio Battaglia
f2318e5fe4
N64: Icrease analog sensibility a little
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svn-id: r47262
2010-01-12 10:23:16 +00:00
Fabio Battaglia
4400bac9ad
N64: optimizations in cursor drawing code
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svn-id: r47249
2010-01-11 11:37:11 +00:00
Fabio Battaglia
5b043140ff
N64: a few optimizations in framebuffer drawing code
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svn-id: r47242
2010-01-11 09:34:20 +00:00
Fabio Battaglia
9a18bfc22f
Nintendo64: use newlines when printing assert messages, to avoid wrapping
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svn-id: r47238
2010-01-10 22:30:12 +00:00
Fabio Battaglia
ad5e1e7c03
Nintendo64: some cleanup, added a workaround in case audio buffers get depleted
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svn-id: r47145
2010-01-08 00:05:48 +00:00
Fabio Battaglia
8c03fffbf0
Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
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svn-id: r47126
2010-01-07 16:07:22 +00:00
Johannes Schickel
71b4b3dcba
- Adapt documentation, that keycolor in setMouseCursor may not exceed the maximum color value of the specified format.
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- Change SDL backend to assert out on invalid keycolor values
In case we really need a way to specify "no keycolor" we need to
discuss on how to do it *properly*.
svn-id: r47123
2010-01-07 15:28:58 +00:00
Lars Persson
ecc5307f3f
Add update of mohawk engine
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svn-id: r47103
2010-01-07 10:01:38 +00:00
Lars Persson
5fa34f0415
Add browser to base.mmp
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Create mohawk base mmp
svn-id: r47102
2010-01-07 10:00:51 +00:00