Commit Graph
3084 Commits
Author SHA1 Message Date
Tarek Soliman b044ae6b98 MAEMO: added comment to clarify debian/postinst 2011-09-22 22:07:44 -05:00
Tarek Soliman 07569e93c5 MAEMO: mention the BSD and LGPL parts in debian/copyright 2011-09-22 22:07:43 -05:00
Tarek Soliman 5e42715f05 MAEMO: Update maintainer history in debian/copyright 2011-09-22 22:07:43 -05:00
Tarek Soliman ac9cfacb98 MAEMO: add missing files to install to debian/rules 2011-09-22 22:07:43 -05:00
Tarek Soliman c001b537f5 MAEMO: cleanup debian directory 2011-09-22 22:07:43 -05:00
Tarek Soliman 30afd3caf8 MAEMO: bump debian version 2011-09-22 22:07:43 -05:00
Tarek Soliman 9633515e23 MAEMO: adding debian directory
This is the original debian directory from the 1.2.0 maemo port
2011-09-22 22:07:43 -05:00
Tarek Soliman 775f265554 MAEMO: removing obsolete patch 2011-09-22 22:07:43 -05:00
Sven Hesse 58ab4cdab7 BADA: Strip trailing whitespace 2011-08-22 09:46:30 +02:00
Sven Hesse b406ba5884 BADA: Strip off windows-style line endings 2011-08-22 09:45:53 +02:00
Sven Hesse 911de33e89 BADA: Remove executable flag from files 2011-08-22 09:45:19 +02:00
Chris Warren-Smith 6fe7f032f6 BADA: Fix to restore audio upon mobile call completion 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 5e472df212 BADA: Cleanup unused screen interface implementation 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 43059b1878 BADA: Moved timer manager to backends/timer/bada 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 68f2ec53f7 BADA: Fix to return correct integer values 2011-08-21 16:39:09 +10:00
Chris Warren-Smith f01882a6e0 BADA: Fix for menu based quit handling 2011-08-21 16:39:09 +10:00
Chris Warren-Smith 7836a0ff20 BADA: Hardcoded file system paths now defined as macros 2011-08-21 16:39:08 +10:00
Chris Warren-Smith 028a67012d BADA: Cleanup unused namespace declarations 2011-08-21 16:39:08 +10:00
Chris Warren-Smith a31b74f3e9 BADA: Code formatting and style changes following review 2011-08-21 16:39:08 +10:00
Chris Warren-Smith a3e070de6f BADA: Review style changes. Fix for image skew in some games 2011-08-21 16:39:00 +10:00
Chris Warren-Smith b1e3da6e27 BADA: Review style changes. Cursor can now be positioned on top screen row 2011-08-21 16:39:00 +10:00
Chris Warren-Smith c33bb63cbd BADA: Increased audio thread priority to avoid sound skipping in some games 2011-08-21 16:39:00 +10:00
Chris Warren-Smith 2e77b97b19 BADA: Code formatting; replace tab before else with space 2011-08-21 16:38:53 +10:00
Chris Warren-Smith ad58d2feaf BADA: Fix for lockup when game thread fails to respond to quit event 2011-08-21 16:38:53 +10:00
Chris Warren-Smith e748ea68a5 BADA: Prevent end-of-file state causing err() returning true 2011-08-21 16:38:53 +10:00
Chris Warren-Smith 46a8304b73 BADA: Allow clean shutdown when encountering an error 2011-08-21 16:38:53 +10:00
Chris Warren-Smith bf11cf0e01 BADA: Increased cache size for slightly improved startup times 2011-08-21 16:38:53 +10:00
Chris Warren-Smith bd028d4167 BADA: Further control UI enhancements 2011-08-21 16:38:52 +10:00
Chris Warren-Smith 533dc5f8e4 BADA: Camera button can now set shortcuts 2011-08-21 16:38:42 +10:00
Chris Warren-Smith fecce484ce BADA: Renamed the customised vkeybd layout to vkeybd_bada 2011-08-21 16:38:10 +10:00
Chris Warren-Smith 59739a7a0e BADA: Initial BADA port implementation 2011-08-21 16:37:06 +10:00
Paul Gilbert 7ef6c73d61 SDL: Previous commit broke compilation on MSVC
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors.
2011-08-11 22:30:46 +10:00
Johannes Schickel 0f6e231356 SDL: Implement a hellish workaround to fix bug #3368143.
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To
fix it I added a stupid graphics state copying to the SDL backend, in case the
graphics manager is switched. The implementation of this is considered a pure
workaround, no one should ever do it like this in reality... I just want to
die when looking at this... Not sure why I actually committed it.

Anyway it at least makes the OpenGL backend testable for those who do not
want to fiddle with the config file directly.
2011-08-11 04:28:44 +02:00
Johannes Schickel 04ab0e58b4 SDL: Take advantage of SdlGraphicsManager.
This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.

Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.

Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
2011-08-09 00:03:11 +02:00
Johannes Schickel 0630a88a04 SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
This also adapts port I can not test (not even the compilation). So if this
breaks anything I am sorry about it.
2011-08-09 00:03:11 +02:00
Christoph Mallon a5a8833c05 COMMON: Add DisposablePtr<T>, which replaces many repeated implementations of a dispose flag. 2011-08-07 15:19:08 +02:00
Christoph Mallon c21f87836e PSP: Pass the stream as reference to PngLoader. 2011-08-07 15:19:08 +02:00
Christoph Mallon 23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
Christoph Mallon bf580e6e6b JANITORIAL: Add missing NL at EOF. 2011-08-07 13:53:33 +02:00
Eugene Sandulenko baf65bc872 RECORDER: Added stub for delayMillis() processing 2011-08-06 11:31:12 +01:00
Oystein Eftevaag 7e7e606919 MACOSX: Turned update support off by default, simplified and cleaned the pull request 2011-08-02 21:00:57 -04:00
Oystein Eftevaag 9044e17499 Merge pull request #52 from CeRiAl/macosx-sparkle
MACOSX: Add Sparkle support
2011-08-02 16:09:58 -07:00
CeRiAl cede1a3f5c WINCE: Update port specific README 2011-07-20 02:58:12 +02:00
CeRiAl bc47ce1fef WINCE: Change keymapping for AGI and Simon 1 & 2 2011-07-20 02:14:38 +02:00
CeRiAl 822a2ef3dc WINCE: Move initialization of TimerManager to overloaded init() method. 2011-07-20 02:14:34 +02:00
CeRiAl edfd998642 WINCE: Update port specific README 2011-07-20 02:14:30 +02:00
CeRiAl 828f1884b4 MACOSX: Add Sparkle support 2011-07-19 21:33:01 +02:00
Littleboy da60ff3ded JANITORIAL: Fix MSVC warnings
- Conversion from double to float
 - Unary minus operator applied to unsigned type
 - ARRAYSIZE redefinition
2011-07-19 14:12:07 -04:00
Marcus Comstedt 5b2e90504c DC: Directory handling fixes
* Include directory nodes in FSList sent to detectGames
  - This is required for correct detection of toon.
* Don't add / at the end of directories found in getChildren
  - It looks like that behaviour was removed from posix-fs a long
    time ago, and now there's apparently code depending on directories
    _not_ having a / at the end of their name...
* Treat games detected in subdirs as duplicates
  - This is a workaround for a detection bug in toon; it will incorrectly
    detect the game in the MISC subdirectory as well.
* Don't avoid directories called "install" in the game selector
  - I don't know if the original reason for ignoring "install" is still
    valid, but the code for doing do so was broken anyway.
2011-07-17 20:59:07 +02:00
CeRiAl 6092b324f3 WINCE: Change default values for "FM_high_quality" & "high_sample_rate"
Changed the default values from "false" to "true" as current devices are
fast enough to handle this. It's still possible to change the values to
"false" if the device isn't fast enough.
2011-07-15 01:39:21 +02:00