Commit Graph
41 Commits
Author SHA1 Message Date
Eugene Sandulenko 1a321a2064 Cleanup
svn-id: r41254
2009-06-06 17:45:52 +00:00
Eugene Sandulenko 2eb7e914e8 Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
svn-id: r41250
2009-06-06 17:43:51 +00:00
Eugene Sandulenko c5f41b29fa Stop abusing game flag.
svn-id: r41247
2009-06-06 17:42:37 +00:00
Eugene Sandulenko 26d8b2bb72 Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
svn-id: r41243
2009-06-06 17:40:56 +00:00
Eugene Sandulenko 3ba873c72b Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"
svn-id: r41242
2009-06-06 17:40:27 +00:00
Eugene Sandulenko a7049e5b3d Fix implementation of prevent.input. This fixes SQ2 intro
svn-id: r41241
2009-06-06 17:40:09 +00:00
Eugene Sandulenko 93d62da652 Whitespace fixes and C++ comments
svn-id: r41239
2009-06-06 17:39:13 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Eugene Sandulenko 7ed8d7f573 Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Save/load via GMM is not allowed in certain situations now.

svn-id: r40773
2009-05-21 21:51:50 +00:00
Eugene Sandulenko 40dd214789 Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
The engine still crashes when load from GMM occured with a text box on screen.

svn-id: r40733
2009-05-19 21:09:43 +00:00
Filippos Karapetis 0015657caa Fix for bug #2541237 - "AGI: Restart quits ScummVM"
svn-id: r36279
2009-02-12 15:13:52 +00:00
Max Horn ac59693be2 A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
2009-01-29 05:26:12 +00:00
Eugene Sandulenko c31a0f7089 Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"
svn-id: r35767
2009-01-07 13:27:58 +00:00
Eugene Sandulenko 8dfa9a70f2 Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918:
"AGI GR: Text wrapping broken on long strings in the mines" by replacing our
text wrap routine with one based on GBAGI.
Also made debug messages more clear.

svn-id: r35664
2009-01-02 01:34:53 +00:00
Torbjörn Andersson a4e08d94fc Allow quitting / returning to launcher while showing "selection boxes", e.g. the
pause game dialog.

svn-id: r35445
2008-12-19 21:22:26 +00:00
Filippos Karapetis 58b78bae07 Initial attempt at handling non-default AGI game input prompt
svn-id: r31477
2008-04-10 21:58:59 +00:00
Filippos Karapetis 93753d2f3b Fixed some issues with the previous commit, bug #1893564 should be fixed now without affecting anything else
svn-id: r30917
2008-02-22 09:13:27 +00:00
Filippos Karapetis a7e7dfe122 Fix for bug #1893564 - "AGI: Texts messed out in Naturette 1"
svn-id: r30916
2008-02-22 08:57:18 +00:00
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Eugene Sandulenko 38d8105e4e Add support for Russian versions of AGI games
svn-id: r29056
2007-09-23 16:43:43 +00:00
Max Horn 4cc9d17c34 Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
2007-09-11 09:20:39 +00:00
Filippos Karapetis e27e8875f6 AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled"
svn-id: r28235
2007-07-27 12:59:41 +00:00
Kari Salminen 6e77abc07f Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
svn-id: r28015
2007-07-10 18:32:24 +00:00
Kari Salminen 969df42d01 Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It's next.
svn-id: r28014
2007-07-10 18:08:35 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Neil Millstone c6d41c0755 Updating DS port for changes in main codebase. Code changes for DevkitArm r20 and latest libnds.
svn-id: r26394
2007-04-06 18:34:53 +00:00
Torbjörn Andersson 8a2529b2d6 Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat
when scrolling the list of savegames.

svn-id: r26175
2007-03-17 16:08:29 +00:00
Torbjörn Andersson d378b78b6a Allow using the left/right keys to select button in a selection box. (Selection
boxes are used, for instance, when asking the player to verify that he wants to
save the game to a specific slot.)

svn-id: r26168
2007-03-17 13:31:48 +00:00
David Symonds a2f49d31fb Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
svn-id: r25103
2007-01-16 13:09:42 +00:00
Paweł Kołodziejski b47eb95316 Formating names in source code
svn-id: r25101
2007-01-16 12:40:51 +00:00
David Symonds 61d741514e Extended text rendering code to allow "checkerboarding", and switch menu code
to using this checkerboard effect for disabled menu items (this is how Sierra's
interpreter works).

svn-id: r25024
2007-01-06 05:11:41 +00:00
Stuart George 6fd07f64d4 Fixed button rendering
svn-id: r24814
2006-12-07 01:00:26 +00:00
Paweł Kołodziejski 1d3ca2e409 first phase of objectisation of agi engine
svn-id: r24808
2006-12-06 19:27:02 +00:00
James Brown f5fdbcddfb Pop AGIs text.cpp into a class, for later cleanup.
svn-id: r23011
2006-06-10 13:20:29 +00:00
Max Horn 51f45f0840 Fixed many const related warnings
svn-id: r22794
2006-05-31 10:53:04 +00:00
Chris Apers cbfc7bfc1a objectify AGI sprite.h/cpp
svn-id: r22781
2006-05-30 18:53:01 +00:00
Paweł Kołodziejski b07798783c fixed regression after conversion console
svn-id: r22626
2006-05-25 12:17:50 +00:00
Paweł Kołodziejski 383b598c5c converted to scummvm console style
svn-id: r22618
2006-05-24 21:40:24 +00:00
Torbjörn Andersson 4a583216fb Fixed most - not all - GCC warnings.
svn-id: r22614
2006-05-24 19:51:37 +00:00
Paweł Kołodziejski 691ae72a59 include mouse support always
svn-id: r22605
2006-05-24 11:39:29 +00:00
Paweł Kołodziejski 107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00