Commit Graph
115638 Commits
Author SHA1 Message Date
Thierry Crozat 4dfc191981 AGS: Fix assert when trying to save screenshots
The SaveFileManager triggers an assert when passed a path and not
just a file name. And we were passing "/saves/scrshotname.bmp" to
it. Now the path is stripped and we also add the game target as
prefix to the filename.
2021-04-14 23:54:48 +01:00
Thierry Crozat 31871e4730 AGS: Minor cleaning to match upstream code 2021-04-14 23:54:48 +01:00
Thierry Crozat 02c7775465 AGS: More cleaning to ListBox_FillSaveGameList
The code is now closer to the code in the original. Also there
is no need to try to sort the list twice.
2021-04-14 23:54:48 +01:00
VAN-Gluon 6e46a9094c I18N: Update translation (Japanese)
Currently translated at 98.7% (1614 of 1634 strings)
2021-04-14 20:24:58 +00:00
Marcel Souza Lemes 20604e36ed I18N: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-14 20:24:57 +00:00
Walter Agazzi b42b72c97a I18N: Update translation (Italian)
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-14 20:24:57 +00:00
Eugene Sandulenko 6608aac670 BASE: Do not warn on unhandled empty command, improve warning wording 2021-04-14 20:37:28 +02:00
lamebanana 8af0b8baa5 OPENGL: Fix aspect ratio bug when switching render 2021-04-14 20:33:59 +02:00
Thierry Crozat 88f265bd9a AUDIO: Remove macro and break conditions to improve readability 2021-04-14 18:36:47 +02:00
Thierry Crozat 4ea4627b11 AUDIO: Add support for 24 bit PCM WAV 2021-04-14 18:36:47 +02:00
a/ 4c41632a01 SAGA: Fix a hitzone detection bug in ITE 2021-04-14 18:28:04 +02:00
Eugene Sandulenko 9b23dfef5a BASE: Added --list-all-engines and warn developer about unhandled command line keys 2021-04-14 15:25:08 +02:00
ScummVM-Translations 614e3f17a3 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-04-14 13:19:04 +00:00
Eugene Sandulenko 003d4cda09 BASE: Made --list-games show list of supported games and added --list-all-games 2021-04-14 15:18:19 +02:00
Eugene Sandulenko 6e8106aa49 BASE: Fix --list-targets aster HashMap rewrite 2021-04-14 15:06:00 +02:00
Eugene Sandulenko 1774094089 BASE: Make --list-engines show list of truly compiled engines
After plugins were split, we were showing list of detection plugins
which is misleading, since all of them are always included.
2021-04-14 15:04:37 +02:00
Eugene Sandulenko a138c0b646 ENGINES: Fix mess with the mismatched engine ids between engine/detection plugins 2021-04-14 14:42:38 +02:00
Eugene Sandulenko 40facbe6d3 GUI: Show only truly compiled-in engines in the About dialog 2021-04-14 14:42:10 +02:00
VAN-Gluon 6de3e4467b I18N: Update translation (Japanese)
Currently translated at 98.7% (1614 of 1634 strings)
2021-04-14 09:15:52 +00:00
George Kormendi 9bb0c757e6 I18N: Update translation (Hungarian)
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-14 09:15:52 +00:00
Antoniou Athanasios 8bf91669ac I18N: Update translation (Greek)
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-14 05:51:00 +00:00
Purple T 49079ddefc I18N: Update translation (French)
Currently translated at 99.0% (1618 of 1634 strings)
2021-04-14 05:14:22 +00:00
Lothar Serra Mari b3931e3c3a I18N: Update translation (German)
Currently translated at 99.4% (1625 of 1634 strings)
2021-04-14 05:14:21 +00:00
Francisco Javier Diéguez Tirado 5025cf7a1b ACCESS: general messages from Spanish AMAZON.EXE 2021-04-13 21:22:35 -07:00
Paul Gilbert d430a9295b AGS: Workaround for crashes in Fatman intro sequence 2021-04-13 21:20:22 -07:00
Paul Gilbert 9a0215e9c3 AGS: Correctly mark Fatman demo as a demo 2021-04-13 21:20:22 -07:00
Matthew Jimenez a12153702d ULTIMA8: Adjustments to item sorter
The "biased" mid-point vs. base coordinate checks are dependend on which item is si1 or si2. This may be the cause of inconsistent render.
Additionally, we now prioritise sorting by the Y coord over the X coord which appears to improve rendering of the North guardman's halberd in Central Tenebrae. This may have side effects elsewhere.
2021-04-13 21:52:36 -05:00
ScummVM-Translations de3165ab8b I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-04-14 01:58:48 +00:00
rsn8887 d3423ae991 VITA: Remove shaders, not supported with latest SDL2 2021-04-13 20:57:28 -05:00
Eugene Sandulenko ba420d9c97 I18N: Update translation (Ukrainian)
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-13 23:18:48 +00:00
IlDucci d329752089 I18N: Update translation (Spanish)
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-13 23:18:47 +00:00
Eugene Sandulenko 05b7db7215 I18N: Update translation (Russian)
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-13 23:18:39 +00:00
ScummVM-Translations 6d5c9d8570 I18N: Update translations templates 2021-04-13 21:18:07 +00:00
ScummVM-Translations acfc5e0971 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-04-13 21:18:06 +00:00
rsn8887 fca3abd9ef SWITCH: Fix wrong zoom on SDL to GL transition again 2021-04-13 16:17:22 -05:00
ScummVM-Translations 7667cd5c6e I18N: Update translations templates 2021-04-13 20:23:02 +00:00
fracturehill 60a17e75b7 NANCY: Fix action record graphics after state change
Fixed all instances where an action record would incorrectly register its graphics when exiting the Scene state instead of when entering it.
2021-04-13 23:21:17 +03:00
fracturehill 864db52a09 NANCY: Implement Second Chance
Implemented Second Chance, which is the original engine's autosave system. This is disabled by default, since it replaces ScummVM's built-in autosaves.
2021-04-13 23:21:16 +03:00
fracturehill 5a7a2d8086 NANCY: Fix off-by-one drawing errors
Changed the readRect() method so it correctly adds one more pixel to the width and height. Fixed a couple of off-by-one errors in the viewport scrolling code. Set the menu and help buttons as transparent to avoid drawing green lines when they're pressed.
2021-04-13 23:21:16 +03:00
Thierry Crozat 2e49b33ee5 AGS: Remove duplicate id for The Cat Lady
Also move one of the entry to the commercial game section with
the other entries.
2021-04-13 20:42:54 +01:00
Thierry Crozat d1d2f106bb AGS: Sort savegame by decreasing slot number
The original interpreter sorts the savegame from the most recent
to the oldest. We don't have the savegame date in ScummVM, but
sorting by decreasing slot number should approximate this better
than using increasing slot numbers.
2021-04-13 20:42:54 +01:00
Cameron Cawley 56e2107dc3 RASPBERRYPI: Remove outdated packaging rules 2021-04-13 19:56:55 +01:00
SupSuper 3eba076fa0 SDL: Fix null check in getDisplayDpiFromSdl 2021-04-13 19:27:31 +01:00
SupSuper 8f7d28f85e GUI: Fix scaling for simple saveload dialog 2021-04-13 19:08:22 +01:00
Thierry Crozat 5dde667371 NANCY: Silence variable shadowing warnings 2021-04-13 20:49:46 +03:00
Cameron Cawley 125fe7162d SDL: Fix compilation with SDL 2.0.3 2021-04-13 17:18:29 +01:00
Eugene Sandulenko c27ad28ab2 GRAPHICS: GUI: Take tab shadow size from theme 2021-04-13 08:09:16 +02:00
Paul Gilbert 05ea21c94d AGS: Keypress fixes for non-alphanumeric characters 2021-04-12 21:04:04 -07:00
Paul Gilbert a69da418f5 AGS: Open up the file creation to all file types
This fixes startup errors in Relic of the Viking
2021-04-12 20:17:59 -07:00
Francisco Javier Diéguez Tirado d8c4ed4d9c ACCESS: Support Amazon Spanish in access.dat R/W
I assume we want to use stable language codes in access/resources.cpp
even if language.h keeps changing, so I've used language code "23" for
ES_ESP since this was the enum value in language.h the last time
access.dat was generated.

Note: we still need access.dat to be regenerated for the game to work,
but create_access should now be able to extract the needed info
from the Spanish version of AMAZON.EXE and the game should run fine
afterwards.
2021-04-12 18:33:53 -07:00