Commit Graph
61134 Commits
Author SHA1 Message Date
Eugene Sandulenko 4aee993c68 FULLPIPE: More work in sceneHandler11() 2013-12-26 20:53:45 +02:00
Martin Kiewitz 1191dc3243 SCI: remove undither option for SCI1early+ games 2013-12-26 17:39:53 +01:00
Martin Kiewitz 488375effa SCI: fix sci1early+ ega picture issues
also remove hacks for kq5ega + sq4ega
2013-12-26 16:44:51 +01:00
Filippos Karapetis e0440ad831 README: Add the game-specific options used in the Neverhood 2013-12-26 16:58:24 +02:00
Filippos Karapetis 9c295171b6 NEVERHOOD: Add an option to scale the making of videos to full screen 2013-12-26 16:58:24 +02:00
Martin Kiewitz f369170043 SCI: floodfill reverted, was sci1early difference
fixes sq4 floppy properly
2013-12-26 11:39:01 +01:00
Eugene Sandulenko 925c839a07 FULLPIPE: Remove obsolete comment 2013-12-26 00:23:51 +02:00
Eugene Sandulenko d5f2acb3b2 FULLPIPE: Started implementing sceneHandler11() 2013-12-25 23:49:18 +02:00
Filippos Karapetis da5cdd1c03 NEVERHOOD: Move car to the correct position when entering a new scene 2013-12-25 19:13:04 +02:00
Filippos Karapetis 43c226436c NEVERHOOD: Change more message values to enums 2013-12-25 19:12:00 +02:00
Filippos Karapetis 6bbec02a6e FULLPIPE: Add a new debug command, "scene"
This can be used to view the current scene, or teleport to another one
2013-12-25 17:53:15 +02:00
Filippos Karapetis 962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Eugene Sandulenko 0e14a8ecbe FULLPIPE: Implement sceneHandler12_updateFloaters() 2013-12-25 13:58:07 +02:00
Eugene Sandulenko 8600bdecd3 FULLPIPE: Catch unplugged scenes 2013-12-25 09:14:42 +02:00
Eugene Sandulenko d509744df5 FULLPIPE: Plug scene12 in 2013-12-25 09:14:42 +02:00
Eugene Sandulenko ee8d6c4723 FULLPIPE: Implement sceneHandler12() 2013-12-25 09:13:52 +02:00
Eugene Sandulenko 2ad2eb12ee FULLPIPE: Implement scene12_init() 2013-12-25 09:13:52 +02:00
Willem Jan Palenstijn 40974e4e9a README: Fix typo 2013-12-25 03:00:46 +01:00
Filippos Karapetis 6dfd82310f README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CD 2013-12-25 03:38:03 +02:00
Martin Kiewitz fd80030f76 SCI: portraits cleanup + show base picture at end 2013-12-24 23:59:22 +01:00
Martin Kiewitz a4bde6dade SCI: injecting "dual" view into King's Quest 6 CD
for dual mode (text+speech at the same time)
2013-12-24 23:31:17 +01:00
Martin Kiewitz a72d7d3932 SCI: injecting "dual" view into Laura Bow 2 CD
for dual mode (text+speech at the same time)
2013-12-24 22:24:42 +01:00
Eugene Sandulenko 49473972ce FULLPIPE: Renames in scene15. This completes scene 2013-12-24 23:00:05 +02:00
Eugene Sandulenko af5b8cccf6 FULLPIPE: Plug scene15 in 2013-12-24 22:49:09 +02:00
Eugene Sandulenko bfb5f3521a FULLPIPE: Implement sceneHandler15() 2013-12-24 22:47:53 +02:00
Eugene Sandulenko 575f93156c FULLPIPE: Implement scene15_updateCursor() 2013-12-24 22:14:26 +02:00
Eugene Sandulenko f58cdb98b3 FULLPIPE: Implement scene15_init() 2013-12-24 22:12:05 +02:00
Strangerke 328a525c02 TSAGE: Remove custom shouldQuit() as it's useless 2013-12-24 19:00:12 +01:00
Strangerke 286613183c HOPKINS: Remove custom shouldQuit() as suggested by clone2727 2013-12-24 18:57:49 +01:00
Strangerke 2f5e15d2e0 TSAGE: R2R - change a use of checkAntiDelayCard() for consistency 2013-12-24 18:31:09 +01:00
Strangerke 28955963d4 HOPKINS: Fix bug #6456 - RTL not working. 2013-12-24 18:24:48 +01:00
Martin Kiewitz 6957c5bce0 SCI: workarounds / new bug ids in comments 2013-12-24 15:20:21 +01:00
Martin Kiewitz 8b3efba40f SCI: change floodfill fix for sq4
behaviour wasn't changed in SCI1, instead it seems that SSCI draws overlays to separate memory and then copies them over. Previous commit caused regression in qfg1vga (funny room)
2013-12-24 10:39:42 +01:00
Kirben 43c2054fd0 AGOS: Add German Amiga OCS version of Simon the Sorcerer 1. 2013-12-24 13:16:45 +11:00
Martin Kiewitz c2a2a760e9 SCI: change floodfill to fix sq4 ship taking off
fixes bug #6446
2013-12-23 23:41:35 +01:00
Eugene Sandulenko 4eec1a491c FULLPIPE: Implement scene11_setupMusic() 2013-12-24 00:14:37 +02:00
Eugene Sandulenko 51a83e8be1 FULLPIPE: Implement scene11_initScene() 2013-12-24 00:14:37 +02:00
Filippos Karapetis 8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Eugene Sandulenko fec15ed2cc FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10 2013-12-23 15:06:44 +02:00
Eugene Sandulenko eaa9d8a2e0 FULLPIPE: Implement several scene10 methods 2013-12-23 14:54:22 +02:00
Eugene Sandulenko cb3268dd93 FULLPIPE: Finish renames in scene08. This completes the scene 2013-12-23 01:06:54 +02:00
Eugene Sandulenko cb411b3fa0 FULLPIPE: Renames in scene08 2013-12-23 00:39:27 +02:00
Eugene Sandulenko f8d1633de9 FULLPIPE: Implement scene08_setupMusic() 2013-12-23 00:39:27 +02:00
Eugene Sandulenko 0a210e8f4e FULLPIPE: Implement sceneHandler08_pushCallback() 2013-12-23 00:39:27 +02:00
Eugene Sandulenko 80db7f7bde FULLPIPE: Implement sceneHandler08_startArcade() 2013-12-23 00:39:27 +02:00
Eugene Sandulenko d82218748a FULLPIPE: Implement sceneHandler08_airMoves() 2013-12-23 00:39:26 +02:00
Eugene Sandulenko e7ac135919 FULLPIPE: Fix regression with absent background graphics. 2013-12-23 00:39:26 +02:00
Martin Kiewitz 7664add3d2 SCI: readded kq6 stepmother patch for dual mode 2013-12-22 22:30:11 +01:00
Martin Kiewitz 3514f41302 SCI: LB2CD patch: remove audio mode reset code
on init/reset the game resets the audio mode to "speech", which would make it impossible to watch the intro using "dual mode"
2013-12-22 21:15:40 +01:00
Martin Kiewitz d5331ab923 SCI: improved lb2+kq6 patches (new speech state)
adds a third button state to the game menu
this state is "dual mode" (audio+text at the same time)
currently uses the "speech" graphic
CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
2013-12-22 20:46:54 +01:00