Commit Graph
12646 Commits
Author SHA1 Message Date
Travis Howell 3c1934cc8f Singe HE71 version of freddi too.
svn-id: r16697
2005-01-30 01:07:22 +00:00
Travis Howell df3734bddb Only HE71 demos were on puttputt CD.
svn-id: r16696
2005-01-30 00:57:51 +00:00
Travis Howell 24248fe79e Switch airdemo checksums, only a single HE71 version.
svn-id: r16695
2005-01-30 00:38:18 +00:00
Max Horn b43a53f74d Move more text editing code into class EditableWidget; ListWidget now has all the editing capabilities of EditTextWidget
svn-id: r16694
2005-01-29 18:04:34 +00:00
Eugene Sandulenko 66c524f0ee Add support for Humongous Mac titles in native format. Please test :)
svn-id: r16693
2005-01-29 17:58:47 +00:00
Max Horn 04fc9fe6e7 Started to merge the text editing code in ListWidget and EditTextWidget
svn-id: r16692
2005-01-29 16:30:51 +00:00
Max Horn b6ea449335 Renamed _localScriptList to _localScriptOffsets for clarity
svn-id: r16691
2005-01-29 15:49:57 +00:00
Travis Howell 169599fc5d Last few added.
svn-id: r16690
2005-01-29 05:11:30 +00:00
Travis Howell 98e25fb848 Add freddi's.
svn-id: r16689
2005-01-29 04:47:16 +00:00
Travis Howell 96750ceda3 Add a few more
svn-id: r16688
2005-01-29 04:23:46 +00:00
Travis Howell cd5aef92f0 Add a few
svn-id: r16687
2005-01-29 03:49:15 +00:00
Eugene Sandulenko 6b6830c688 Add detection of HE Mac titles which use different naming scheme.
Committed for review/criticize. No further support by the engine, i.e.
detected games will not run, but most complex task is done. Will finish
it tomorrow unless some nasty bugs will pop up.

svn-id: r16686
2005-01-29 03:12:48 +00:00
Eugene Sandulenko 327e5175ff Fix typo
svn-id: r16685
2005-01-29 03:01:39 +00:00
Eugene Sandulenko 259865ed46 Fix HE Mac target names. They should be same as DOS/Win.
svn-id: r16684
2005-01-29 02:36:33 +00:00
Nicolas Bacca bf55edd72a Update to latest branch fixes
svn-id: r16683
2005-01-28 23:45:53 +00:00
Nicolas Bacca 4b3dda6184 Update project files. Please do not convert to Unix style carriage return as it breaks the build on my configuration :)
svn-id: r16682
2005-01-28 23:41:50 +00:00
Nicolas Bacca 83e9ca19df Fix mp3/vorbis detection
svn-id: r16681
2005-01-28 23:30:51 +00:00
Max Horn 577b04aaad Fix compilation with mpeg2 disabled
svn-id: r16680
2005-01-28 22:10:56 +00:00
Max Horn abd12dd1b6 Use class Mutex instead of MutexRef
svn-id: r16679
2005-01-28 22:05:51 +00:00
Nicolas Bacca c62d82450b Add isalnum for HPC compiler
svn-id: r16678
2005-01-28 20:49:41 +00:00
Nicolas Bacca 1160e09fdc Fix return for HPC compiler
svn-id: r16677
2005-01-28 20:47:50 +00:00
Nicolas Bacca 2f8f982f7d Add medium quality sound for FOTAQ
svn-id: r16676
2005-01-28 20:46:36 +00:00
Andrew Kurushin aeaf728dc6 partialy implemented all Iso mode resource loading
todo: loadMulti - may be wrong

svn-id: r16670
2005-01-28 19:25:41 +00:00
Paweł Kołodziejski ada210b673 updated
svn-id: r16669
2005-01-28 19:09:49 +00:00
Torbjörn Andersson c0a3816e17 Began what I hope is the final major restructuring of the BS2 engine.
In this first step, I have moved all opcode functions into functions.cpp,
instead of having them scattered all over the place.

To get things to compile again, I had to rewrite the overly complicated
sound effects handling. It's much simpler now.

The next step will be to move any non-trivial code out of the opcode
functions and into the appropriate object. This, I hope, will make it
easier to create well-separated objects, instead of the current mess.

I also want to tear down the artificial boundary between the main directory
and the "driver" directory. We already have a cross-platform layer; there's
no need to have yet another one. (Actually, the rewriting of the sound
effects code took one first step in this direction.)

At the final stage, I'd like to get rid of the "drivers" directory
completely, but I'll probably need some help with that if I want to
preserve the CVS history of the code.

Things will probably be a bit bumpy along the way, but I seem to have
reached a point of relative stability again, which is why I'm commiting
this now.

svn-id: r16668
2005-01-28 16:33:14 +00:00
Paweł Kołodziejski 6feb7ae90f more proper checks
svn-id: r16667
2005-01-28 15:04:37 +00:00
Torbjörn Andersson d25ac7c951 Indentation
svn-id: r16666
2005-01-28 14:55:52 +00:00
Paweł Kołodziejski fd6c178842 updated
svn-id: r16665
2005-01-28 14:52:45 +00:00
Andrew Kurushin dcbe77c579 fix VC7.1 compilation
svn-id: r16664
2005-01-28 14:46:12 +00:00
Paweł Kołodziejski 912c669977 added error message for lack of library support
svn-id: r16663
2005-01-28 14:42:47 +00:00
Eugene Sandulenko ff8094aad5 Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
ITE specific and from other hand IHNM has these data in resources.

svn-id: r16662
2005-01-28 12:54:09 +00:00
Paweł Kołodziejski 9d64850be2 added support for mp3 compressed tracks
svn-id: r16661
2005-01-28 11:59:08 +00:00
Paweł Kołodziejski ac06b41894 fixed restoration of sounds params after cross non/compressed bundles
svn-id: r16660
2005-01-28 11:51:57 +00:00
Paweł Kołodziejski ad7cc6cef4 add checks for mad and vorbis define
svn-id: r16659
2005-01-28 11:43:25 +00:00
Paweł Kołodziejski e891988298 double check
svn-id: r16658
2005-01-28 11:21:38 +00:00
Paweł Kołodziejski 9171951cf9 ah, forgot that
svn-id: r16657
2005-01-28 11:16:21 +00:00
Paweł Kołodziejski 730aad6a86 added support for mp3 compressed bundles
svn-id: r16656
2005-01-28 11:03:34 +00:00
Paweł Kołodziejski a5a02d3f43 clear compressed entries before restore for compatibility with old savegames
svn-id: r16655
2005-01-28 10:58:02 +00:00
Torbjörn Andersson 7f077369e6 Fix warning introduced by previous commit.
svn-id: r16654
2005-01-28 10:40:59 +00:00
Eugene Sandulenko 285f6a6a2b Let IHNM run again. It has 105 script functions.
svn-id: r16653
2005-01-28 03:47:12 +00:00
Paweł Kołodziejski ad53c8c9a4 port change from branch
svn-id: r16652
2005-01-27 21:35:14 +00:00
Paweł Kołodziejski dd2f9da1a8 fix compilation
svn-id: r16651
2005-01-27 21:34:21 +00:00
Paweł Kołodziejski c0c9a68fe5 emsvc4 need public access, hmmm...
svn-id: r16650
2005-01-27 21:29:29 +00:00
Paweł Kołodziejski 87a6768009 update, fix endlines
svn-id: r16649
2005-01-27 21:25:57 +00:00
Eugene Sandulenko c579205c62 Add yet another SAGA item
svn-id: r16648
2005-01-27 20:17:45 +00:00
Eugene Sandulenko 0523480a70 Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
moreover getBlack() didn't always work correctly for some reason. If IHNM
uses different colors we will switch to variables, but that could be addressed
later or at least when someone will start to work on it more time than now.

svn-id: r16647
2005-01-27 20:07:04 +00:00
Paweł Kołodziejski 46c2a49e86 fix for shadowed variable
svn-id: r16646
2005-01-27 16:48:30 +00:00
Eugene Sandulenko 79c3049c1c Add some HE md5s.
svn-id: r16645
2005-01-27 13:08:56 +00:00
Eugene Sandulenko 5a0085a581 Fix regression with 640x480 HE games so it will not let them scale above 1x.
Though I _don't_ like this fix. It looks like a dirty hack to me. There
is something completely wrong with our logics here.

svn-id: r16644
2005-01-27 12:23:36 +00:00
Paweł Kołodziejski d1713410f2 fix for shadowed variable
svn-id: r16643
2005-01-27 12:08:09 +00:00