Commit Graph
63 Commits
Author SHA1 Message Date
Andrew Kurushin 8ea88c95d6 - fixed tile doors drawing
- right mouse action fixed

svn-id: r17347
2005-04-03 15:32:04 +00:00
Andrew Kurushin 3025db0d07 - changescene on fair for tents
- some memory deallocation fixup

todo: fix follower stuckiness in tents

svn-id: r17180
2005-03-18 17:11:37 +00:00
Torbjörn Andersson 61faa88b93 Indentation.
svn-id: r17048
2005-03-09 07:29:15 +00:00
Andrew Kurushin 343d59c9d4 implemented iso pathfinding
glitches: some tiles draws above figures

svn-id: r16935
2005-02-26 17:37:16 +00:00
Andrew Kurushin aeaf728dc6 partialy implemented all Iso mode resource loading
todo: loadMulti - may be wrong

svn-id: r16670
2005-01-28 19:25:41 +00:00
Eugene Sandulenko ff8094aad5 Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
ITE specific and from other hand IHNM has these data in resources.

svn-id: r16662
2005-01-28 12:54:09 +00:00
Andrew Kurushin 8543306e56 all opcodes revisited
all ITE opcodes supported (now we should go through scriptFunctions)

svn-id: r16617
2005-01-22 16:32:30 +00:00
Andrew Kurushin 0030e821fe another 19 opcodes
svn-id: r16616
2005-01-22 15:28:24 +00:00
Andrew Kurushin 58ec0f0aad problems solved:
- Allow more than one script work at once
- Proper implementation of address methods

some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality

svn-id: r16604
2005-01-21 21:55:54 +00:00
Eugene Sandulenko 001bb7c74e o Made ITEColors enum public in interface.h. Please use them. These colors
stay in each scene except intro and fade-in/fade-outs.
o Implemented status text coloring during work of auxiliary scripts.

svn-id: r16598
2005-01-19 11:29:29 +00:00
Andrew Kurushin 9353d54f95 implemented Sprite::hitTest
Actors & Objects can be hited

svn-id: r16596
2005-01-18 23:15:41 +00:00
Andrew Kurushin 0ccf59faee partly implemented game objects
svn-id: r16595
2005-01-18 21:13:44 +00:00
Andrew Kurushin b4b2e52df7 another step in verb implementation:
- objectMap responds to mouse move  (but respond script not run well ?)

loadStrings add some special count check
- so all other LUT based resource should implement this technique

svn-id: r16594
2005-01-18 15:01:21 +00:00
Eugene Sandulenko dab894fdd4 First batch of converse implementation in scripts. To see it type
'scene_change 33' in debugger.

svn-id: r16588
2005-01-17 20:17:06 +00:00
Torbjörn Andersson f8865304bd Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
the reason the ITE intro crashed for me.) I still get read warnings in
Sprite::decodeRLEBuffer() though.

Also added a couple of hacks to keep the IHNM intro alive. Once we support
IHNM actors, we'll be able to remove them.

svn-id: r16579
2005-01-17 07:21:08 +00:00
Andrew Kurushin fe424ed5ae - added partial scene change by actor's walking (todo:entrance should be supported)
svn-id: r16568
2005-01-15 23:46:43 +00:00
Andrew Kurushin 2f20dd57c2 some work in progress on verb stuff:
- many structers and fields renamed to proper names
- added missing functions

svn-id: r16562
2005-01-15 20:12:49 +00:00
Andrew Kurushin 326dd0c255 - introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc
- added comments and some fields to GameDisplayInfo

svn-id: r16554
2005-01-13 22:42:49 +00:00
Andrew Kurushin 31ceb0bb71 - GameModule is gone
- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in  progress

svn-id: r16511
2005-01-09 23:41:22 +00:00
Eugene Sandulenko ce9f5bd29a Added proper IHNM scripts lut and run scripts, though not much to see.
svn-id: r16509
2005-01-09 21:07:19 +00:00
Andrew Kurushin bdb1b1eb1c begining of verb implementation
introduced getObjectName

svn-id: r16491
2005-01-08 20:30:07 +00:00
Andrew Kurushin c0d25cbae1 - script execution stops properly
- placard should work over way:
   set Wait flag for thread (as in opSpeak)
   remove inner loop (processInput...)

svn-id: r16418
2005-01-03 21:17:32 +00:00
Torbjörn Andersson 5f6108052e Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
and used ARRAYSIZE() instead in two cases.

svn-id: r16408
2005-01-02 14:52:11 +00:00
Torbjörn Andersson 9678589779 The 'n_voices' field of the voice LUT was never assigned a value. So if
anyone heard any voices - I did, except under Valgrind - it was pure luck.

svn-id: r16406
2005-01-02 14:30:50 +00:00
Max Horn 2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn 47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Torbjörn Andersson fd0efdc654 Might as well initialise this variable.
svn-id: r16370
2004-12-29 16:05:12 +00:00
Andrew Kurushin 3d9784f94d - rewriten actors action handling (now uses all original flags etc)
- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix

- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate

svn-id: r16263
2004-12-22 21:04:50 +00:00
Eugene Sandulenko 2fb8a8e453 o Moved GAME_* to SagaEngine object
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM

svn-id: r16258
2004-12-22 13:09:47 +00:00
Andrew Kurushin ea3b0d1100 - rewritten actors speech engine :
1) there are three types of speech: one acor, multiple actor, non actor
  2) slow speech implemented
  3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented

svn-id: r16237
2004-12-21 06:49:07 +00:00
Eugene Sandulenko 502b279d24 Patch #1081904 ITE: MAC demo support
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo

svn-id: r16051
2004-12-15 00:24:12 +00:00
Eugene Sandulenko ece69c12e8 Use some disassembly-based values.
svn-id: r16000
2004-12-08 03:15:36 +00:00
Torbjörn Andersson c64c7eb4d4 First pass at migrating from the old Reinherit console to the ScummVM
console.

Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.

Some things I've stubbed out. Basically any code that registers a variable.

Most of the debugging commands are untested.

Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)

Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.

svn-id: r15976
2004-12-03 19:15:44 +00:00
Torbjörn Andersson 988b0ce9c1 Added debug message similar to the one for the scene LUT.
svn-id: r15941
2004-11-28 18:26:09 +00:00
Torbjörn Andersson 85e3627075 Tiny, almost unnoticeable, step towards IHNM script loading. We'll need to
figure out the correct values for IHNM_SCRIPT_LUT and _scriptLUTEntryLen.

svn-id: r15883
2004-11-25 07:20:50 +00:00
Eugene Sandulenko 4295a17c23 o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
  is not supported yet, same is with DOS demo.

svn-id: r15814
2004-11-15 03:03:48 +00:00
Paweł Kołodziejski c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Eugene Sandulenko b4df9bb2c1 Started to rework script threads. Partially moved to thread flags.
Scene skipping now works, but scripts aren't chained yet.

svn-id: r15688
2004-10-27 02:27:54 +00:00
Torbjörn Andersson 1e062a6d89 A bunch of mostly panel-related fixes for the ITE intro. Apart from the
numerous animation glitches, it's looking almost like the real thing now.

It's no longer possible to walk away during the intro. This should provide
a great incentive to implement the "Escape" feature. ;-)

svn-id: r15626
2004-10-21 06:49:11 +00:00
Torbjörn Andersson 64a91605a1 Initial attempt at fixing the SData problem. I'm still not sure exactly how
to fix the script "static" area, though.

In addition, initialise a few variables, and test for NULL-ness of a few
pointers. This fixes a few crashes I saw with yesterday's CVS snapshot.

There's still an unexpected scene change in the intro (I think it triggers
on Rhene walking too close to the exit), but at least it no longer crashes.

svn-id: r15484
2004-10-09 07:39:46 +00:00
Jonathan Gray d1d308ff74 R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko bfd0b42700 o Eliminate all structure _tags.
o Fix RSCFile on MSVC8.
 o Started fixing script opcodes.

svn-id: r14686
2004-08-22 18:28:42 +00:00
Eugene Sandulenko 3fe739efb2 Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
svn-id: r14568
2004-08-12 23:57:45 +00:00
Eugene Sandulenko ec5d498703 Drop SSTACK_ in favor of common/stack.h implementation.
svn-id: r14566
2004-08-12 21:39:11 +00:00
Eugene Sandulenko 57b1582149 Move CF_ commands to class and call them from wrappers. This will let us
remove global _vm later.

svn-id: r14552
2004-08-11 00:27:43 +00:00
Eugene Sandulenko 632042dae4 Move CON_* to a class.
svn-id: r14538
2004-08-10 18:31:33 +00:00
Eugene Sandulenko 415400f24e Move TEXT_* to SagaEngine class.
svn-id: r14450
2004-08-03 00:40:16 +00:00
Eugene Sandulenko 166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Joost Peters 2a7f885477 Clean up Script class a bit; add get/set functions
svn-id: r14428
2004-08-01 23:47:19 +00:00
Eugene Sandulenko 873c886910 Made all MemoryReadStream local variables. This plugged a giantic constant
leakage in the engine.

svn-id: r14427
2004-08-01 23:24:22 +00:00