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Use some disassembly-based values.
svn-id: r16000
This commit is contained in:
+2
-2
@@ -263,7 +263,7 @@ GAMEDESC GameDescs[] = {
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GAME_IHNM_DEMO,
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"I Have No Mouth and I Must Scream (DOS Demo)",
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640, 480,
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304,
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7,
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0,
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&IHNM_Resources,
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ARRAYSIZE(IHNMDEMO_GameFiles),
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@@ -281,7 +281,7 @@ GAMEDESC GameDescs[] = {
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GAME_IHNM_CD,
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"I Have No Mouth and I Must Scream (DOS)",
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640, 480,
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304,
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7,
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152,
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&IHNM_Resources,
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ARRAYSIZE(IHNMCD_GameFiles),
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+3
-2
@@ -32,8 +32,9 @@ namespace Saga {
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#define ITE_SCENE_LUT 1806
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#define ITE_SCRIPT_LUT 216
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#define IHNM_SCENE_LUT 1272
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#define IHNM_SCRIPT_LUT 0
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// Hmmm.... as far as I see origginal uses now commented values, but they're wrong
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#define IHNM_SCENE_LUT 1272 // 286
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#define IHNM_SCRIPT_LUT 0 // 18
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// SCENES
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#define ITE_DEFAULT_SCENE 32
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+1
-1
@@ -83,7 +83,7 @@ Script::Script() {
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} else if (rsc_len % S_LUT_ENTRYLEN_ITEDISK == 0) {
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_scriptLUTEntryLen = S_LUT_ENTRYLEN_ITEDISK;
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} else {
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error("Error: Invalid script lookup table length");
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error("Error: Invalid script lookup table length (%d)", rsc_len);
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}
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// Calculate number of entries
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