Commit Graph
5504 Commits
Author SHA1 Message Date
Marcus Comstedt 28e6e05025 Hires mouse pointer (CoMI).
svn-id: r9026
2003-07-14 21:44:01 +00:00
Max Horn bb87787314 fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
svn-id: r9025
2003-07-14 21:37:45 +00:00
Marcus Comstedt 42d0b2e6f7 Skip the "INSTALL" directory when looking for games (CoMI).
svn-id: r9024
2003-07-14 21:29:53 +00:00
Max Horn d31942c898 oops
svn-id: r9023
2003-07-14 20:45:33 +00:00
Max Horn 33e6989944 removed whitespaces at line ends; added stopHandle
svn-id: r9022
2003-07-14 20:09:14 +00:00
Robert Göffringmann 66823befe2 maybe this fixed those random crashes...
svn-id: r9021
2003-07-14 20:01:54 +00:00
Jochen Hoenicke 177d5d6b11 Compares in V2 are unsigned (at least in Zak).
This fixes a problem with the parachute scene in Zak.

svn-id: r9020
2003-07-14 19:57:44 +00:00
Max Horn 3ce7459814 fixed up c64_ignorePakCols (it's still a hack and not working properly, but at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version
svn-id: r9019
2003-07-14 19:24:34 +00:00
Max Horn 5031b62871 proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color
svn-id: r9018
2003-07-14 18:20:20 +00:00
Max Horn 1c9a856918 this hack isn't necessary anymore (at least I found no cases where it would be needed)
svn-id: r9017
2003-07-14 17:36:27 +00:00
Jonathan Gray 21ea778e5a fix argument check
svn-id: r9016
2003-07-14 12:48:46 +00:00
Travis Howell 9a8800bc2f Less simon bugs now
svn-id: r9015
2003-07-14 12:32:41 +00:00
Jamieson Christian eedeffac6a Fixed behavior of "m" key under simon1dos.
The "m" key was turning off both music
AND MIDI sound effects. It now turns off
only the music.

svn-id: r9014
2003-07-14 12:15:17 +00:00
Jamieson Christian dc3e4ce46b Fixed error that resulted in bad script tracking
when creating sprites during a savegame load
after having been at certain locations.

(If that sounds convoluted, it's because I don't
know why I fixed what I did, only that the code
we had was not quite constructed properly from
assembler references.)

svn-id: r9013
2003-07-14 12:00:20 +00:00
James Brown e7913ad49a Fix fixme
svn-id: r9012
2003-07-14 11:35:09 +00:00
Travis Howell 1f12612b9e Allow debugger in full screen mode
svn-id: r9011
2003-07-14 10:55:06 +00:00
Robert Göffringmann ffb65a9e04 fix bug #770784: Talking characters stay at last frame
svn-id: r9010
2003-07-14 10:05:32 +00:00
Jamieson Christian 4ae380102a Fix for Bug [770838] SIMON1DOS: Fatal crashes with French version
Fix variable underflow for large subtitle strings with no
discernable whitespace. This fixes crashes for French subtitles
that do, in fact, have whitespace but perhaps not using the
same ASCII character that we scan for. Anyway, the text will
display, albeit with an extra blank line, and ScummVM no longer
blows up.

svn-id: r9009
2003-07-14 10:02:37 +00:00
Travis Howell dc9a153e1b Inventory position is the same in both v1 and v2 games
svn-id: r9008
2003-07-14 09:30:29 +00:00
Robert Göffringmann e997d05b3c fixed toggling music on/off after savegame restore
svn-id: r9007
2003-07-14 09:26:50 +00:00
Robert Göffringmann d971845fab fixed text drawing bug and made sure autosave doesn't save if engine is in logic_choose mode
svn-id: r9006
2003-07-14 09:16:12 +00:00
Jamieson Christian 40eac8b182 Fixed typo. While I agree that this error should have
been caught before committing (compiler didn't detect
need to do incremental build, sorry), I think if something
this trivial is going to get such a reaction, I have to
agree with Fingolfin that a release or RC branch is
advisable regardless of how slow one predicts the CVS
traffic will be.

svn-id: r9005
2003-07-14 09:02:12 +00:00
James Brown 2980a78dff We ARE in a cvs freeze, PLEASE at least test if your code compiles before commiting...
Jamieson, this isn't even a valid line of C! @toad Jamieson630

svn-id: r9004
2003-07-14 08:48:38 +00:00
James Brown ae0bcfc213 Update readme a bit. Can someone please update the build instructions re: using Configure?
svn-id: r9003
2003-07-14 08:44:02 +00:00
Travis Howell 21266bfc79 zak v1 uses same sound resources as zak v2
svn-id: r9002
2003-07-14 08:42:02 +00:00
Jamieson Christian 74d3d914a9 Feature [770161] SIMON: Remap instruments to GM
Apparently Simon 1 (all versions) uses MT32 instruments,
so now we map them to GM *unless* the --native-mt32
option was specified.

svn-id: r9001
2003-07-14 08:29:17 +00:00
Travis Howell 085d14a8c8 Redraw screen when loading v1 saved game
svn-id: r9000
2003-07-14 07:26:57 +00:00
Travis Howell 73365aa2c7 Split the v1 palette, since there is a minor difference.
svn-id: r8999
2003-07-14 06:44:47 +00:00
Travis Howell 89cc9ede19 Ooops, was in reverse.
svn-id: r8998
2003-07-14 06:19:06 +00:00
Travis Howell e6f3eb9aa5 A few color fixes for v1/v2
svn-id: r8997
2003-07-14 06:14:49 +00:00
James Brown 9b55abbf49 V1 Zak fixes and hacks. (Woo, it rhymes! :)
svn-id: r8996
2003-07-14 06:00:17 +00:00
Max Horn 59ac07dcd6 workaround for bug #770093 (Zak256 Crash inside of Sphinx)
svn-id: r8995
2003-07-13 20:27:28 +00:00
Max Horn 27a1d8ab7b fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified
svn-id: r8994
2003-07-13 20:03:18 +00:00
Max Horn a52a80d4f5 workaround for bug #770351
svn-id: r8993
2003-07-13 19:50:35 +00:00
Travis Howell 726718a60e For some reason, changing the kSentenceLine color stops highlighting working.
svn-id: r8992
2003-07-13 17:16:05 +00:00
Max Horn 963ecad362 debug/warning/error all automatically output a newline
svn-id: r8991
2003-07-13 16:22:17 +00:00
Travis Howell 0642d2df98 Correct v1 games inventory positions
svn-id: r8990
2003-07-13 15:58:48 +00:00
Robert Göffringmann 3304c40f26 changed "sprite not loaded" printfs to debug()s.
svn-id: r8989
2003-07-13 15:38:59 +00:00
Travis Howell ffddfd76d9 Add correct palette for pc versions of v1 games
Add some correct colors for v1 games

svn-id: r8988
2003-07-13 15:13:43 +00:00
Nicolas Bacca 8ba41ba5e0 Get rid of additional version #define, add dynamic key rates
svn-id: r8987
2003-07-13 15:12:46 +00:00
Nicolas Bacca dce546c241 Get rid of additional version #define, default is now to disable HPC GameX (does it even work ?)
svn-id: r8986
2003-07-13 15:11:48 +00:00
Nicolas Bacca 4a3f0b547d Get rid of additional version #define
svn-id: r8985
2003-07-13 15:11:09 +00:00
Jonathan Gray bc1120b67a linux/mingw compilation fix pointed out by Jeroen Janssen
svn-id: r8984
2003-07-13 13:57:19 +00:00
Nicolas Bacca 70866ef72f Add Sky dependency
svn-id: r8983
2003-07-13 12:38:04 +00:00
Nicolas Bacca 3e629bbd97 Fix save key (EGA games)
svn-id: r8982
2003-07-13 12:37:16 +00:00
Nicolas Bacca fb52d4da18 Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look key
svn-id: r8981
2003-07-13 12:36:21 +00:00
Nicolas Bacca 22f2d94470 Update events - BASS & Simon updates - Fix keyboard (Simon quit works) - Fix save key (EGA games)
svn-id: r8980
2003-07-13 12:34:55 +00:00
Nicolas Bacca 6e57311011 Add Free-Look key
svn-id: r8979
2003-07-13 12:30:32 +00:00
Nicolas Bacca e41a18b7e4 Add Mac Simon, change Simon detection, update descriptions
svn-id: r8978
2003-07-13 12:29:24 +00:00
Nicolas Bacca 765e4a8d93 Fix screen limit (Zak)
svn-id: r8977
2003-07-13 12:28:01 +00:00