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https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
new debugging code, using Common::Debugger
svn-id: r11940
This commit is contained in:
+103
-150
@@ -30,195 +30,148 @@
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#include "queen/resource.h"
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#include "queen/structs.h"
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#include "common/debugger.cpp"
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namespace Queen {
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Debug::Debug(QueenEngine *vm)
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: _passwordCharCount(0), _stubCount(0), _vm(vm) {
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memset(_password, 0, sizeof(_password));
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registerStub("zeroxpark", &Debug::jumpToRoom);
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registerStub("grimley", &Debug::printInfo);
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registerStub("kowamori", &Debug::toggleFastMode);
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Debugger::Debugger(QueenEngine *vm)
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: _drawAreas(false), _vm(vm) {
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DCmd_Register("exit", &Debugger::Cmd_Exit);
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DCmd_Register("help", &Debugger::Cmd_Help);
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DCmd_Register("areas", &Debugger::Cmd_Areas);
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DCmd_Register("asm", &Debugger::Cmd_Asm);
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DCmd_Register("gs", &Debugger::Cmd_GameState);
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DCmd_Register("info", &Debugger::Cmd_Info);
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DCmd_Register("items", &Debugger::Cmd_Items);
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DCmd_Register("room", &Debugger::Cmd_Room);
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}
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void Debug::registerStub(const char *password, DebugFunc debugFunc) {
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assert(_stubCount < MAX_STUB);
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_stub[_stubCount].password = password;
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_stub[_stubCount].function = debugFunc;
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++_stubCount;
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void Debugger::preEnter() {
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// XXX mute all sounds
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}
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void Debug::update(int c) {
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void Debugger::postEnter() {
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// XXX un-mute all sounds
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_vm->graphics()->bobSetupControl(); // re-init mouse cursor
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}
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if (c >= 'a' && c <= 'z') {
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_password[_passwordCharCount] = (char)c;
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++_passwordCharCount;
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_passwordCharCount &= 15;
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uint k;
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for (k = 0; k < _stubCount; ++k) {
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const char *pass = _stub[k].password;
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int i = strlen(pass) - 1;
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int j = _passwordCharCount - 1;
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bool match = true;
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for (; i >= 0; --i, --j) {
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if (_password[j & 15] != pass[i]) {
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match = false;
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break;
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}
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}
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if (match) {
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(this->*(_stub[k].function))();
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break;
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}
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}
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bool Debugger::Cmd_Exit(int argc, const char **argv) {
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_detach_now = true;
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return false;
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}
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bool Debugger::Cmd_Help(int argc, const char **argv) {
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// console normally has 39 line width
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// wrap around nicely
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int width = 0, size, i;
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DebugPrintf("Commands are:\n");
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for (i = 0 ; i < _dcmd_count ; i++) {
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size = strlen(_dcmds[i].name) + 1;
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if ((width + size) >= 39) {
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DebugPrintf("\n");
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width = size;
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} else
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width += size;
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DebugPrintf("%s ", _dcmds[i].name);
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}
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DebugPrintf("\n");
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return true;
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}
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void Debug::jumpToRoom() {
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debug(9, "Debug::jumpToRoom()");
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_vm->graphics()->textCurrentColor(INK_JOE);
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_vm->graphics()->textSet(0, 142, "Enter new room");
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_vm->logic()->update();
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int room;
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_digitTextCount = 0;
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if (_vm->input()->waitForNumber(room, digitKeyPressed, this)) {
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_vm->logic()->joeX(0);
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_vm->logic()->joeY(0);
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_vm->logic()->newRoom(room);
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_vm->logic()->entryObj(_vm->logic()->roomData(room) + 1);
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_vm->graphics()->textClear(0, 199);
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bool Debugger::Cmd_Asm(int argc, const char **argv) {
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if (argc == 2) {
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uint16 sm = atoi(argv[1]);
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DebugPrintf("Executing special move %d\n", sm);
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_vm->logic()->executeSpecialMove(sm);
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} else {
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DebugPrintf("Usage: %s smnum\n", argv[0]);
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}
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return true;
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}
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void Debug::toggleFastMode() {
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bool Debugger::Cmd_Areas(int argc, const char **argv) {
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debug(9, "Debug::toggleFastMode()");
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_vm->input()->fastMode(!_vm->input()->fastMode());
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_drawAreas = !_drawAreas;
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DebugPrintf("Room areas display %s\n", _drawAreas ? "on" : "off");
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return true;
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}
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void Debug::printInfo() {
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debug(9, "Debug::printInfo()");
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_vm->graphics()->textClear(0, 199);
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_vm->graphics()->textCurrentColor(INK_JOE);
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char buf[100];
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snprintf(buf, sizeof(buf), "Version : %s", _vm->resource()->JASVersion());
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_vm->graphics()->textSet(110, 20, buf);
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snprintf(buf, sizeof(buf), "Room number : %d", _vm->logic()->currentRoom());
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_vm->graphics()->textSet(110, 40, buf);
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snprintf(buf, sizeof(buf), "Room name : %s", _vm->logic()->roomName(_vm->logic()->currentRoom()));
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_vm->graphics()->textSet(110, 60, buf);
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_vm->logic()->update();
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char c;
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if (_vm->input()->waitForCharacter(c)) {
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switch (c) {
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case 'a':
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toggleAreasDrawing();
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break;
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case 's' :
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changeGameState();
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break;
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case 'x' :
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printGameState();
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break;
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case 'i' :
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giveAllItems();
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break;
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}
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}
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_vm->graphics()->textClear(0, 199);
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bool Debugger::Cmd_GameState(int argc, const char **argv) {
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uint16 slot;
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switch (argc) {
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case 2:
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slot = atoi(argv[1]);
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DebugPrintf("GAMESTATE[%d] ", slot);
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DebugPrintf("is %d\n", _vm->logic()->gameState(slot));
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break;
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case 3:
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slot = atoi(argv[1]);
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DebugPrintf("GAMESTATE[%d] ", slot);
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DebugPrintf("was %d ", _vm->logic()->gameState(slot));
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_vm->logic()->gameState(slot, atoi(argv[2]));
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DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
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break;
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default:
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DebugPrintf("Usage: %s slotnum value\n", argv[0]);
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break;
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}
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return true;
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}
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void Debug::toggleAreasDrawing() {
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debug(9, "Debug::toggleAreasDrawing()");
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warning("Debug::toggleAreasDrawing() unimplemented");
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bool Debugger::Cmd_Info(int argc, const char **argv) {
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DebugPrintf("Version: %s\n", _vm->resource()->JASVersion());
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DebugPrintf("Room number: %d\n", _vm->logic()->currentRoom());
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DebugPrintf("Room name: %s\n", _vm->logic()->roomName(_vm->logic()->currentRoom()));
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return true;
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}
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void Debug::changeGameState() {
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debug(9, "Debug::changeGameState()");
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_vm->graphics()->textSet(0, 142, "Set GAMESTATE");
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_vm->logic()->update();
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int slot, value;
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_digitTextCount = 0;
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if (_vm->input()->waitForNumber(slot, digitKeyPressed, this)) {
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_vm->graphics()->textClear(0, 199);
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_vm->graphics()->textSet(0, 142, "to");
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_vm->logic()->update();
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_digitTextCount = 0;
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if (_vm->input()->waitForNumber(value, digitKeyPressed, this)) {
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_vm->logic()->gameState(slot, value);
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}
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}
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}
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void Debug::printGameState() {
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debug(9, "Debug::printGameState()");
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_vm->graphics()->textSet(0, 142, "Show GAMESTATE");
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_vm->logic()->update();
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int slot;
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_digitTextCount = 0;
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if (_vm->input()->waitForNumber(slot, digitKeyPressed, this)) {
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_vm->graphics()->textClear(0, 199);
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char buf[50];
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snprintf(buf, sizeof(buf), "Currently - %d", _vm->logic()->gameState(slot));
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_vm->graphics()->textSet(0, 142, buf);
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_vm->logic()->update();
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char c;
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_vm->input()->waitForCharacter(c);
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}
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}
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void Debug::giveAllItems() {
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debug(9, "Debug::giveAllItems()");
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bool Debugger::Cmd_Items(int argc, const char **argv) {
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int n = _vm->logic()->itemDataCount();
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ItemData *item = _vm->logic()->itemData(1);
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while (n--) {
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item->name = ABS(item->name);
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++item;
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}
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DebugPrintf("Enabled all inventory items\n");
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return true;
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}
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void Debug::digitKeyPressed(void *refCon, int key) {
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Debug *debug = (Debug *)refCon;
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if(key != -1 && debug->_digitTextCount < sizeof(debug->_digitText) - 1) {
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debug->_digitText[debug->_digitTextCount] = (char)key;
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++debug->_digitTextCount;
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bool Debugger::Cmd_Room(int argc, const char **argv) {
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if (argc == 2) {
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uint16 roomNum = atoi(argv[1]);
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_vm->logic()->joeX(0);
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_vm->logic()->joeY(0);
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_vm->logic()->newRoom(roomNum);
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_vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1);
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DebugPrintf("Changing from room %d to %d\n", _vm->logic()->currentRoom(), roomNum);
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} else {
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DebugPrintf("Usage: %s roomnum\n", argv[0]);
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}
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else if (debug->_digitTextCount > 0) {
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--debug->_digitTextCount;
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}
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debug->_digitText[debug->_digitTextCount] = '\0';
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debug->_vm->graphics()->textSet(0, 151, debug->_digitText);
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debug->_vm->logic()->update();
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return true;
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}
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}
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} // End of namespace Queen
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